GGST/HUD: Difference between revisions

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'''Zato:'''
'''Zato:'''
[[File:GGST_Full Eddie Gauge.png|left|thumb|250px|Full Eddie Gauge]]
[[File:GGST_Full_Eddie_Gauge.png|left|thumb|250px|Full Eddie Gauge]]
[[File:GGST_White Eddie Gauge.png|left|thumb|250px|White Eddie Gauge]]
[[File:GGST_White_Eddie_Gauge.png|left|thumb|250px|White Eddie Gauge]]
[[File:GGST_Red Eddie Gauge.png|left|thumb|250px|Red Eddie Gauge]]
[[File:GGST_Red_Eddie_Gauge.png|left|thumb|250px|Red Eddie Gauge]]
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'''Goldlewis:'''
'''Goldlewis:'''
[[File:GGST_Goldlewis_SecurityLevel.png|left|thumb|250px|Security Level Gauge]]
[[File:GGST_Goldlewis_Dickinson_Security_Gauge.png|left|thumb|250px|Security Level Gauge]]
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'''Jack-O':'''
[[File:GGST_Jack-O_ServantGauge.png|left|thumb|250px|Servant Gauge]]
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Revision as of 01:03, 28 August 2021

GGST HUD.jpg

1) Character Portrait


The portrait of the current character in play. Player 1 is on the left, while Player 2 is on the right. In online matches, your PSN/Steam ID is located beneath this portrait.

2) Life Gauge


This gauge displays your remaining life. If your life drops below 30% of the Life Gauge, your remaining life will turn orange. If the gauge is depleted, the round or match will end.

3) Burst Gauge


This gauge is consumed when the Psych Burst is used, but can be regained over time and by getting hit. You start the match with the gauge full. See here for more info.

4) Tension Gauge


This gauge is required for Overdrives, Roman Cancels, and Faultless Defense. Tension is gained by hitting an opponent, blocking or getting hit by an attack, by walking, running, jumping, or air dashing towards the opponent, and other methods. See here for more info.

5) R.I.S.C. Level


This gauge increases each time you block your opponent's attacks and decreases when you are hit. Damage scaling in combos does not start until the R.I.S.C. Level is empty, leading to much higher damage when it is decently filled. Once the gauge reaches 100% it will turn red and display a warning sign, and any incoming attack will automatically be a Counter Hit if it connects. See here for more info.

6) Timer


Each round has a set time limit. If the timer reaches zero, then the character with the most life calculated by percentage is the winner of the round.

7) Round Counter


Each round you win will be tallied up here. If a player wins a round, the opposing player's heart will turn gray. These can be interpreted as lives. Once all of a player's hearts are gray, the other player wins the game.

8) Unique Gauges


Zato:

Full Eddie Gauge
White Eddie Gauge
Red Eddie Gauge


Nagoriyuki:

Blood Gauge


Goldlewis:

Security Level Gauge


Jack-O':

Servant Gauge


Negative Penalty


GGST Negative.png

If a player acts passively for an extended period of time, they will be afflicted with the Negative Penalty state. When this happens, your Tension Gauge will rapidly decrease for a short duration. The message indicating this ailment appears in the corner of the screen next to your character portrait. When a player is close to being put into this state, the system message "DANGER" will appear to warn them.

Positive Bonus


GGST Positive.png

After breaking the wall and causing an Area Shift, the aggressor will be rewarded with the Positive Bonus state. When this happens, your Tension Gauge will rapidly increase for a short duration. The message indicating this power-up appears in the corner of the screen next to your character portrait.

Combo Counter


GGST Invalid Combo.png

Indicates the number of hits dealt in the current combo. The size of the text becomes larger as the counter increases. The numbers become much larger for a moment before fading once the combo ends. Invalid combos are indicated by the number on the combo counter darkening and the red lines turning purple.

System Text


File:GGST Systemtexts.png

Various texts will appear on the edges of the screen, relating to any interactions that occur.

Navigation

Template:Navbar-GGST