GGST/Happy Chaos/Data: Difference between revisions

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|active=2
|active=2
|recovery=18
|recovery=18
|onBlock=NA
|onBlock=-
|onHit=NA
|onHit=-
|invuln=
|invuln=
|level=0
|level=0
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|active=3
|active=3
|recovery=18
|recovery=18
|onBlock=NA
|onBlock=-
|onHit=NA
|onHit=-
|invuln=
|invuln=
|level=1
|level=1
Line 433: Line 433:
|active=4
|active=4
|recovery=23
|recovery=23
|onBlock=NA
|onBlock=-
|onHit=NA
|onHit=-
|invuln=
|invuln=
|level=2
|level=2
Line 459: Line 459:
|active=4
|active=4
|recovery=21
|recovery=21
|onBlock=NA
|onBlock=-
|onHit=NA
|onHit=-
|invuln=
|invuln=
|level=2
|level=2
Line 485: Line 485:
|active=5
|active=5
|recovery=16
|recovery=16
|onBlock=NA
|onBlock=-
|onHit=NA
|onHit=-
|invuln=
|invuln=
|level=2
|level=2
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|active=3
|active=3
|recovery=38
|recovery=38
|onBlock=NA
|onBlock=-
|onHit=HKD
|onHit=HKD
|invuln=
|invuln=
|level=NA
|level=-
|cancel=
|cancel=
|counter=
|counter=
Line 538: Line 538:
|active=3
|active=3
|recovery=Until landing+10
|recovery=Until landing+10
|onBlock=NA
|onBlock=-
|onHit=HKD
|onHit=HKD
|invuln=
|invuln=
|level=NA
|level=-
|cancel=
|cancel=
|counter=
|counter=
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|name=At the Ready
|name=At the Ready
|input=H
|input=H
|guard=NA
|guard=-
|damage=NA
|damage=-
|startup=0
|startup=0
|active=NA
|active=-
|recovery=NA
|recovery=-
|onBlock=NA
|onBlock=-
|onHit=NA
|onHit=-
|invuln=
|invuln=
|level=NA
|level=-
|cancel=
|cancel=
|counter=
|counter=
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|startup=1
|startup=1
|active=2
|active=2
|recovery=NA
|recovery=-
|onBlock=
|onBlock=
|onHit=
|onHit=
Line 637: Line 637:
|name=Steady Aim
|name=Steady Aim
|input=214S
|input=214S
|guard=NA
|guard=-
|damage=NA
|damage=-
|startup=18
|startup=18
|active=NA
|active=-
|recovery=NA
|recovery=-
|onBlock=NA
|onBlock=-
|onHit=NA
|onHit=-
|invuln=
|invuln=
|level=NA
|level=-
|cancel=
|cancel=
|counter=
|counter=
Line 688: Line 688:
|name=Cancel Aim
|name=Cancel Aim
|input=236S 2H
|input=236S 2H
|guard=NA
|guard=-
|damage=NA
|damage=-
|startup=NA
|startup=-
|active=NA
|active=-
|recovery=NA
|recovery=-
|onBlock=NA
|onBlock=-
|onHit=NA
|onHit=-
|invuln=
|invuln=
|level=NA
|level=-
|cancel=
|cancel=
|counter=
|counter=
Line 713: Line 713:
|name=Cancel Aim
|name=Cancel Aim
|input=214S 214S
|input=214S 214S
|guard=NA
|guard=-
|damage=NA
|damage=-
|startup=NA
|startup=-
|active=NA
|active=-
|recovery=28 total
|recovery=28 total
|onBlock=NA
|onBlock=-
|onHit=NA
|onHit=-
|invuln=
|invuln=
|level=NA
|level=-
|cancel=
|cancel=
|counter=
|counter=
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|name=Reload
|name=Reload
|input=22P
|input=22P
|guard=NA
|guard=-
|damage=NA
|damage=-
|startup=23
|startup=23
|active=NA
|active=-
|recovery=23~77 total
|recovery=23~77 total
|onBlock=NA
|onBlock=-
|onHit=NA
|onHit=-
|invuln=
|invuln=
|level=NA
|level=-
|cancel=
|cancel=
|counter=
|counter=
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|name=Focus
|name=Focus
|input=214P
|input=214P
|guard=NA
|guard=-
|damage=NA
|damage=-
|startup=NA
|startup=-
|active=NA
|active=-
|recovery=46 total
|recovery=46 total
|onBlock=NA
|onBlock=-
|onHit=NA
|onHit=-
|invuln=
|invuln=
|level=NA
|level=-
|cancel=
|cancel=
|counter=
|counter=
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|name=Roll
|name=Roll
|input=214K
|input=214K
|guard=NA
|guard=-
|damage=NA
|damage=-
|startup=NA
|startup=-
|active=NA
|active=-
|recovery=35 total
|recovery=35 total
|onBlock=NA
|onBlock=-
|onHit=NA
|onHit=-
|invuln=4~15 Upper Body
|invuln=4~15 Upper Body
|level=NA
|level=-
|cancel=
|cancel=
|counter=
|counter=
Line 813: Line 813:
|name=Scapegoat
|name=Scapegoat
|input=236K
|input=236K
|guard=NA
|guard=-
|damage=NA
|damage=-
|startup=10
|startup=10
|active=NA
|active=-
|recovery=43 total
|recovery=43 total
|onBlock=NA
|onBlock=-
|onHit=NA
|onHit=-
|invuln=
|invuln=
|level=NA
|level=-
|cancel=
|cancel=
|counter=
|counter=
Line 838: Line 838:
|name=Curse
|name=Curse
|input=236P
|input=236P
|guard=NA
|guard=-
|damage=NA
|damage=-
|startup=NA
|startup=-
|active=NA
|active=-
|recovery=29 total
|recovery=29 total
|onBlock=NA
|onBlock=-
|onHit=NA
|onHit=-
|invuln=
|invuln=
|level=NA
|level=-
|cancel=
|cancel=
|counter=
|counter=
Line 890: Line 890:
|name=Super Focus
|name=Super Focus
|input=214214P
|input=214214P
|guard=NA
|guard=-
|damage=NA
|damage=-
|startup=5
|startup=5
|active=(52 Flash)
|active=(52 Flash)
|recovery=6
|recovery=6
|onBlock=NA
|onBlock=-
|onHit=NA
|onHit=-
|invuln=
|invuln=
|level=NA
|level=-
|cancel=
|cancel=
|counter=
|counter=

Revision as of 23:39, 28 February 2022

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Happy Chaos Portrait.png GGST Happy Chaos Icon.png Happy Chaos 1.03 1 1.1248 4
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
42 49 40.95 56.76
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
21 All 5 4 7 -1 +2 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80%
GGST Happy Chaos 5P.png
GGST Happy Chaos 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 All 6 3 12 -3 0 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 300 90%
GGST Happy Chaos 5K.png
GGST Happy Chaos 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 All 7 6 13 -2 +1 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 100%
GGST Happy Chaos cS.png
GGST Happy Chaos cS Hitbox.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 10 7 29 -22 -19 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 90%
GGST Happy Chaos fS.png
File:GGST Happy Chaos fS Hitbox.png

5D Data

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 20 3 26 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 700 (900) 80%
GGST Happy Chaos 5D.png
GGST Happy Chaos 5D Hitbox1.pngGGST Happy Chaos 5D Hitbox2.png
Wall Damage increases by +200 if opponent is in contact with the wall.

5[D] Data

5[D]
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 28 3 26 -10 KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 700 (900) 100%
GGST Happy Chaos 5D.png
GGST Happy Chaos 5D Hitbox1.pngGGST Happy Chaos 5D Hitbox2.png
Wall Damage increases by +200 if opponent is in contact with the wall.

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 All 6 2 10 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80%
GGST Happy Chaos 2P.png
GGST Happy Chaos 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
21 Low 7 4 12 -4 -1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 70%
GGST Happy Chaos 2K.png
GGST Happy Chaos 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 Low 11 3 18 -7 -4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 90%
GGST Happy Chaos 2S.png
GGST Happy Chaos 2S Hitbox.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 Low 10 3 19 -8 KD 2 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 90%
GGST Happy Chaos 2D.png
GGST Happy Chaos 2D Hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 All 9 5 25 -16 -13 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 90% 1~3 Upper Body
4~13 Above Knees
GGST Happy Chaos 6P.png
GGST Happy Chaos 6P Hitbox1.pngGGST Happy Chaos 6P Hitbox2.png

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 Low 14 5 16 -7 -4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 90%
GGST Happy Chaos 6K.png
GGST Happy Chaos 6K Hitbox.png

6S Data

6S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 12 7 24 -14 KD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 90%
GGST Happy Chaos 6S.png
GGST Happy Chaos 6S Hitbox1.pngGGST Happy Chaos 6S Hitbox2.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
17 High 5 2 18 - - 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80%
GGST Happy Chaos jP.png
GGST Happy Chaos jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
21 High 7 3 18 - - 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80%
GGST Happy Chaos jK.png
GGST Happy Chaos jK Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 High 10 4 23 - - 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80%
GGST Happy Chaos jS.png
GGST Happy Chaos jS Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
37 High 11 4 21 - - 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 500 80%
GGST Happy Chaos jD.png
GGST Happy Chaos jD Hitbox.png

j.2K Data

j.2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 High 12 5 16 - - 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80%
GGST Happy Chaos j2K.png
GGST Happy Chaos j2K Hitbox.png

Universal Mechanics

Ground Throw Data

4D or 6D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 3 38 - HKD -
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST Happy Chaos Ground Throw.png
File:GGST Happy Chaos Ground Throw Hitbox.png

Air Throw Data

j.4D or j.6D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 3 Until landing+10 - HKD -
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST Happy Chaos Air Throw.png
GGST Happy Chaos Air Throw Hitbox.png

Special Moves

H Data

H
At the Ready
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- - 0 - - - - -
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Happy Chaos 5H.png
GGST Happy Chaos 5H hitbox1.pngGGST Happy Chaos 5H hitbox2.pngGGST Happy Chaos 5H hitbox3.png
Reticle appears and Fire can be used after 12F
Stance drains 6% Concentration per second.

236S Data

236S
At the Ready
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 All 9 3 16 0 KD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 100%
GGST Happy Chaos 236S.png
GGST Happy Chaos 236S hitbox.png
Stance drains 6% Concentration per second.

236S H Data

236S H
Fire
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 [20] All 1 2 - 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 700 80%
GGST Happy Chaos H.png
GGST Happy Chaos H hitbox.png
Data in brackets is when this move is performed while the reticle is unfocused
Costs 20% concentration

214S Data

214S
Steady Aim
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- - 18 - - - - -
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Happy Chaos 214S.png
GGST Happy Chaos 214S hitbox.png
Can fire on frame 18
Cancelable into overdrives and specials on frame 19
Stance drains 42% Concentration per second

214S H Data

214S H
Fire
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 [40] Guard Crush [All] 1 2 43 +10* 3 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 700 80%
Data in brackets is when this move is performed while the reticle is unfocused
Costs 10% Concentration

236S 2H Data

236S 2H
Cancel Aim
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- - - - - - - -
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Happy Chaos 2H.png
GGST Happy Chaos 2H hitbox.png

214S 214S Data

214S 214S
Cancel Aim
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- - - - 28 total - - -
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Happy Chaos 214S Cancel.png
GGST Happy Chaos 214S Cancel hitbox.png

22P Data

22P
Reload
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- - 23 - 23~77 total - - -
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Happy Chaos 22P.png
GGST Happy Chaos 22P hitbox.png
Freely cancelable after frame 23
Bullets are loaded on frames 21,30,39,48,57,66
Move seems to end 11 frames after final bullet is loaded (i.e. Chaos's hurtbox returns to a normal standing hurtbox)

214P Data

214P
Focus
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- - - - 46 total - - -
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Happy Chaos 214P.png
GGST Happy Chaos 214P hitbox.png
Halves all Concentration costs during buff effect
One-time Concentration gain of 30%

214K Data

214K
Roll
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- - - - 35 total - - -
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
4~15 Upper Body
GGST Happy Chaos 214K.png
GGST Happy Chaos 214K hitbox.png

236K Data

236K
Scapegoat
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- - 10 - 43 total - - -
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Happy Chaos 236K.png
GGST Happy Chaos 236K hitbox.png
Airborne 10-30F

236P Data

236P
Curse
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- - - - 29 total - - -
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Happy Chaos 236P.png
GGST Happy Chaos 236P hitbox.png
Airborne 7-19F

Overdrives

632146S Data

632146S
Deus Ex Machina
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20, 1x17, 100 All 13+(193 Flash)+7 -25 KD 2x18, 4 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100, 50x18 1000 (Once) 0 100%
GGST Happy Chaos Deus Ex Machina2.pngGGST Happy Chaos Deus Ex Machina.png
GGST Happy Chaos Deus Ex Machina hitbox.png

214214P Data

214214P
Super Focus
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- - 5 (52 Flash) 6 - - -
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Happy Chaos Super Focus.png
File:GGST Happy Chaos 214214P Hitbox.png

Category