< GGST | Happy Chaos
Emo Tarquin (talk | contribs) (→Normal Moves: Fixing columns) |
Emo Tarquin (talk | contribs) (→Normal Moves: Adding hidden fields) |
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|format=dynamic table|order by=_rowID|rows per page=50 | |format=dynamic table|order by=_rowID|rows per page=50 | ||
|details fields=images,hitboxes,notes | |details fields=images,hitboxes,notes | ||
|hidden fields=riscGain,riscLoss | |||
}} | }} | ||
Revision as of 04:23, 28 December 2021
System Data
Error: No field named "weight" found for any of the specified database tables.
Normal Moves
Toggle columns: riscGain - riscLoss
Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | riscGain | riscLoss | Attack Level | Counter Type | Invuln | Proration | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | riscGain | riscLoss | Attack Level | Counter Type | Invuln | Proration | |
5P | 21 | All | 5 | 4 | 7 | -1 | +2 | 500 | 1500 | 0 | Small | 80% | ||
5K | 25 | All | 6 | 3 | 12 | -3 | 0 | 1000 | 1000 | 1 | Small | 90% | ||
c.S | 38 | All | 7 | 6 | 10 | +1 | +4 | 2000 | 1000 | 3 | Mid | 100% | ||
f.S | 30 | All | 10 | 7 | 21 | -14 | -11 | 1500 | 1000 | 2 | Mid | 90% | ||
5D | 40 | High | 20 | 3 | 26 | -15 | 0 | 1125 | 3000 [1000] | 2 | Mid | 80% | ||
5[D] | 50 | High | 28 | 3 | 26 | -10 | KD +36 | 1875 | 1500 [1000] | 4 | Mid | 100% | ||
2P | 18 | All | 5 | 2 | 10 | -2 | +1 | 500 | 1500 | 0 | Small | 80% | ||
2K | 21 | Low | 7 | 4 | 12 | -4 | -1 | 750 | 1000 | 1 | Small | 5-10F Low Profile | 70% | |
2S | 29 | Low | 11 | 3 | 18 | -7 | -4 | 1125 | 1000 | 2 | Mid | 90% | ||
2D | 33 | Low | 10 | 3 | 19 | -8 | HKD +52 | 1125 | 1000 | 2 | Large | 90% | ||
6P | 26 | All | 9 | 5 | 25 | -16 | -13 | 1500 | 1000 | 2 | Mid | 1-3 Upper Body 4-13 Above Knees | 90% | |
6K | 28 | Low | 16 | 5 | 16 | -7 | -4 | 1125 | 1000 | 2 | Mid | 90% | ||
6S | 45 | All | 12 | 7 | 24 | -14 | KD +24 | 2000 | 1000 | 3 | Mid | 90% | ||
j.P | 17 | High | 5 | 2 | 18 | - | - | 375 | 1000 | 0 | Small | 80% | ||
j.K | 21 | High | 7 | 3 | 18 | - | - | 750 | 1000 | 1 | Small | 80% | ||
j.S | 33 | High | 10 | 4 | 23 | +2 (IAD) | +5 (IAD) | 1125 | 1000 | 2 | Mid | 80% | ||
j.D | 37 | High | 11 | 4 | 21 | +3 (IAD) | +6 (IAD) | 1125 | 1000 | 2 | Mid | 80% | ||
j.2K | 44 | High | 10 | 5 | 16 [11] | +2 (IAD, airborne) | +5 (IAD, airborne) | 1125 | 1000 | 2 | Small | 80% |
Special Moves
Toggle columns: riscGain - riscLoss
Input | Name | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | riscGain | riscLoss | Attack Level | Counter Type | Invuln | Proration | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Name | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | riscGain | riscLoss | Attack Level | Counter Type | Invuln | Proration | |
H | At the Ready | - | - | - | - | Total 12 | - | - | - | ||||||
236S | At the Ready | 42 | All | 9 | 3 | 13 | +3 | KD +48 | 2500 | 2000 | 4 | Large | 90% | ||
236S H | Fire | 20 [30] | All | 1 | 2 | +23 | +26 | 500 | 1000 | 1 | Very Small | 80% | |||
214S | Steady Aim | - | - | - | - | Total 18 | - | - | - | ||||||
214S H | Fire | 35 [55] | All (Guard Crush) | 1 | 2 | 43 | More info | KD | 500 | 1000 | 3 | Very Small | 80% | ||
236S 2H | Cancel Aim | - | - | - | - | 0 [9] | - | - | - | ||||||
214S 214S | Cancel Aim | - | - | - | - | Total 16 | - | - | - | ||||||
22P | Reload | - | - | 23 | - | Total 23~77 | - | - | - | ||||||
214P | Focus | - | - | 41 | - | Total 46 | - | - | - | ||||||
214K | Roll | - | - | - | - | 35 total | - | - | - | 4-15F Upper Body | |||||
236K | Scapegoat | - | - | 10 | 180 [45] | 43 total | - | - | - | 10-30F Airborne | |||||
236P | Curse | - | - | - | - | 29 total | - | - | - |
Supers
Toggle columns: riscGain - riscLoss
Input | Name | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | riscGain | riscLoss | Attack Level | Counter Type | Invuln | Proration | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Name | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | riscGain | riscLoss | Attack Level | Counter Type | Invuln | Proration | |
632146S | Deus Ex Machina | 18, 1×17, 92 | All | 13+(193 Flash)+7 | -25 | HKD +31 | 100×19 | 1000 (Once) | 2×18, 4 | Small | 100% | ||||
214214P | Super Focus | - | - | 5 | (52 Flash) | Total 11 | - | - | - |
Other
Toggle columns: riscGain - riscLoss
Name | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | riscGain | riscLoss | Attack Level | Counter Type | Invuln | Proration | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | riscGain | riscLoss | Attack Level | Counter Type | Invuln | Proration | |
Ground Throw | 80 | Ground Throw | 2 | 3 | 38 | - | HKD +43 | 2500 | - | 50% | ||||
Air Throw | 80 | Air Throw | 2 | 3 | 38 or Until Landing+10 | - | HKD +44 (IAD) | 2500 | 50% | |||||
Wild Assault | 30 | All (Guard Crush) | 20~31 | 3 | 20 | +13 | Stagger +12 | 2500 | 3000 | 4 | Mid | 90% | ||
Charged Wild Assault | 50 | All (Guard Crush) | 32 | 3 | 20 | +17 | HKD +71 | 2500 | 2000 | 4 | Mid | 100% | ||
Dash Cancel | Total 26 |
Gatling Table
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGST/Happy Chaos/Data.
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall