GGST/Happy Chaos/Frame Data: Difference between revisions

From Dustloop Wiki
(→‎Normal Moves: Fixing columns)
(→‎Normal Moves: Adding hidden fields)
Line 18: Line 18:
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=images,hitboxes,notes
|details fields=images,hitboxes,notes
|hidden fields=riscGain,riscLoss
}}
}}



Revision as of 04:23, 28 December 2021



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

Toggle columns: riscGain - riscLoss

Input Damage Guard Startup Active Recovery On-Block On-Hit riscGain riscLoss Attack Level Counter Type Invuln Proration
Input Damage Guard Startup Active Recovery On-Block On-Hit riscGain riscLoss Attack Level Counter Type Invuln Proration
5P 21 All 5 4 7 -1 +2 500 1500 0 Small 80%
5K 25 All 6 3 12 -3 0 1000 1000 1 Small 90%
c.S 38 All 7 6 10 +1 +4 2000 1000 3 Mid 100%
f.S 30 All 10 7 21 -14 -11 1500 1000 2 Mid 90%
5D 40 High 20 3 26 -15 0 1125 3000 [1000] 2 Mid 80%
5[D] 50 High 28 3 26 -10 KD +36 1875 1500 [1000] 4 Mid 100%
2P 18 All 5 2 10 -2 +1 500 1500 0 Small 80%
2K 21 Low 7 4 12 -4 -1 750 1000 1 Small 5-10F Low Profile 70%
2S 29 Low 11 3 18 -7 -4 1125 1000 2 Mid 90%
2D 33 Low 10 3 19 -8 HKD +52 1125 1000 2 Large 90%
6P 26 All 9 5 25 -16 -13 1500 1000 2 Mid 1-3 Upper Body
4-13 Above Knees
90%
6K 28 Low 16 5 16 -7 -4 1125 1000 2 Mid 90%
6S 45 All 12 7 24 -14 KD +24 2000 1000 3 Mid 90%
j.P 17 High 5 2 18 - - 375 1000 0 Small 80%
j.K 21 High 7 3 18 - - 750 1000 1 Small 80%
j.S 33 High 10 4 23 +2 (IAD) +5 (IAD) 1125 1000 2 Mid 80%
j.D 37 High 11 4 21 +3 (IAD) +6 (IAD) 1125 1000 2 Mid 80%
j.2K 44 High 10 5 16 [11] +2 (IAD, airborne) +5 (IAD, airborne) 1125 1000 2 Small 80%

Special Moves

Toggle columns: riscGain - riscLoss

Input Name Damage Guard Startup Active Recovery On-Block On-Hit riscGain riscLoss Attack Level Counter Type Invuln Proration
Input Name Damage Guard Startup Active Recovery On-Block On-Hit riscGain riscLoss Attack Level Counter Type Invuln Proration
H At the Ready - - - - Total 12 - - -
236S At the Ready 42 All 9 3 13 +3 KD +48 2500 2000 4 Large 90%
236S H Fire 20 [30] All 1 2 +23 +26 500 1000 1 Very Small 80%
214S Steady Aim - - - - Total 18 - - -
214S H Fire 35 [55] All (Guard Crush) 1 2 43 More info KD 500 1000 3 Very Small 80%
236S 2H Cancel Aim - - - - 0 [9] - - -
214S 214S Cancel Aim - - - - Total 16 - - -
22P Reload - - 23 - Total 23~77 - - -
214P Focus - - 41 - Total 46 - - -
214K Roll - - - - 35 total - - - 4-15F Upper Body
236K Scapegoat - - 10 180 [45] 43 total - - - 10-30F Airborne
236P Curse - - - - 29 total - - -

Supers

Toggle columns: riscGain - riscLoss

Input Name Damage Guard Startup Active Recovery On-Block On-Hit riscGain riscLoss Attack Level Counter Type Invuln Proration
Input Name Damage Guard Startup Active Recovery On-Block On-Hit riscGain riscLoss Attack Level Counter Type Invuln Proration
632146S Deus Ex Machina 18, 1×17, 92 All 13+(193 Flash)+7 -25 HKD +31 100×19 1000 (Once) 2×18, 4 Small 100%
214214P Super Focus - - 5 (52 Flash) Total 11 - - -

Other

Toggle columns: riscGain - riscLoss

Name Damage Guard Startup Active Recovery On-Block On-Hit riscGain riscLoss Attack Level Counter Type Invuln Proration
Name Damage Guard Startup Active Recovery On-Block On-Hit riscGain riscLoss Attack Level Counter Type Invuln Proration
Ground Throw 80 Ground Throw 2 3 38 - HKD +43 2500 - 50%
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 - HKD +44 (IAD) 2500 50%
Wild Assault 30 All (Guard Crush) 20~31 3 20 +13 Stagger +12 2500 3000 4 Mid 90%
Charged Wild Assault 50 All (Guard Crush) 32 3 20 +17 HKD +71 2500 2000 4 Mid 100%
Dash Cancel Total 26

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGST Happy Chaos 5P.pngGuardAllStartup5Recovery7Advantage-1 6P 6K 6S - - Sp
2PGGST Happy Chaos 2P.pngGuardAllStartup5Recovery10Advantage-2 6P 6K 6S - - Sp
6PGGST Happy Chaos 6P.pngGuardAllStartup9Recovery25Advantage-16 - - - - - Sp
5KGGST Happy Chaos 5K.pngGuardAllStartup6Recovery12Advantage-3 6P 6K 6S - 5D, 2D Jump, Sp
2KGGST Happy Chaos 2K.pngGuardLowStartup7Recovery12Advantage-4 6P 6K 6S - 5D, 2D Sp
6KGGST Happy Chaos 6K.pngGuardLowStartup16Recovery16Advantage-7 - - - - - Sp
c.SGGST Happy Chaos cS.pngGuardAllStartup7Recovery10Advantage+1 6P 6K f.S ,2S, 6S - 5D,2D Jump, Sp
f.SGGST Happy Chaos fS.pngGuardAllStartup10Recovery21Advantage-14 - - - - - Sp
2SGGST Happy Chaos 2S.pngGuardLowStartup11Recovery18Advantage-7 - - - - - Sp
6SGGST Happy Chaos 6S.pngGuardAllStartup12Recovery24Advantage-14 - - - - - Sp
5DGGST Happy Chaos 5D.pngGuardHighStartup20Recovery26Advantage-15 - - - - - -
2DGGST Happy Chaos 2D.pngGuardLowStartup10Recovery19Advantage-8 - - - - - Sp
Air Gatlings
P K S H D Cancel
j.PGGST Happy Chaos jP.pngGuardHighStartup5Recovery18Advantage- j.P j.2K - - - -
j.KGGST Happy Chaos jK.pngGuardHighStartup7Recovery18Advantage- - j.2K - - j.D Jump, Dash
j.2KGGST Happy Chaos j2K.pngGuardHighStartup10Recovery16 [11]Advantage+2 (IAD, airborne) - - - - - -
j.SGGST Happy Chaos jS.pngGuardHighStartup10Recovery23Advantage+2 (IAD) - - - - j.D Jump, Dash
j.DGGST Happy Chaos jD.pngGuardHighStartup11Recovery21Advantage+3 (IAD) - - - - - Jump, Dash
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/Happy Chaos/Data.