GGST/Happy Chaos/Frame Data

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< GGST‎ | Happy Chaos
Revision as of 04:14, 28 December 2021 by Emo Tarquin (talk | contribs) (Attempting to fix Attack Level column, not sure if this will work)



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

Error: the string ";" cannot be used within #cargo_query.

Special Moves

Toggle columns: riscGain - riscLoss

Input Name Damage Guard Startup Active Recovery On-Block On-Hit riscGain riscLoss Attack Level Counter Type Invuln Proration
Input Name Damage Guard Startup Active Recovery On-Block On-Hit riscGain riscLoss Attack Level Counter Type Invuln Proration
H At the Ready - - - - Total 12 - - -
236S At the Ready 42 All 9 3 13 +3 KD +48 2500 2000 4 Large 90%
236S H Fire 20 [30] All 1 2 +23 +26 500 1000 1 Very Small 80%
214S Steady Aim - - - - Total 18 - - -
214S H Fire 35 [55] All (Guard Crush) 1 2 43 More info KD 500 1000 3 Very Small 80%
236S 2H Cancel Aim - - - - 0 [9] - - -
214S 214S Cancel Aim - - - - Total 16 - - -
22P Reload - - 23 - Total 23~77 - - -
214P Focus - - 41 - Total 46 - - -
214K Roll - - - - 35 total - - - 4-15F Upper Body
236K Scapegoat - - 10 180 [45] 43 total - - - 10-30F Airborne
236P Curse - - - - 29 total - - -

Supers

Toggle columns: riscGain - riscLoss

Input Name Damage Guard Startup Active Recovery On-Block On-Hit riscGain riscLoss Attack Level Counter Type Invuln Proration
Input Name Damage Guard Startup Active Recovery On-Block On-Hit riscGain riscLoss Attack Level Counter Type Invuln Proration
632146S Deus Ex Machina 18, 1×17, 92 All 13+(193 Flash)+7 -25 HKD +31 100×19 1000 (Once) 2×18, 4 Small 100%
214214P Super Focus - - 5 (52 Flash) Total 11 - - -

Other

Toggle columns: riscGain - riscLoss

Name Damage Guard Startup Active Recovery On-Block On-Hit riscGain riscLoss Attack Level Counter Type Invuln Proration
Name Damage Guard Startup Active Recovery On-Block On-Hit riscGain riscLoss Attack Level Counter Type Invuln Proration
Ground Throw 80 Ground Throw 2 3 38 - HKD +43 2500 - 50%
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 - HKD +44 (IAD) 2500 50%
Wild Assault 30 All (Guard Crush) 20~31 3 20 +13 Stagger +12 2500 3000 4 Mid 90%
Charged Wild Assault 50 All (Guard Crush) 32 3 20 +17 HKD +71 2500 2000 4 Mid 100%
Dash Cancel Total 26

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGST Happy Chaos 5P.pngGuardAllStartup5Recovery7Advantage-1 6P 6K 6S - - Sp
2PGGST Happy Chaos 2P.pngGuardAllStartup5Recovery10Advantage-2 6P 6K 6S - - Sp
6PGGST Happy Chaos 6P.pngGuardAllStartup9Recovery25Advantage-16 - - - - - Sp
5KGGST Happy Chaos 5K.pngGuardAllStartup6Recovery12Advantage-3 6P 6K 6S - 5D, 2D Jump, Sp
2KGGST Happy Chaos 2K.pngGuardLowStartup7Recovery12Advantage-4 6P 6K 6S - 5D, 2D Sp
6KGGST Happy Chaos 6K.pngGuardLowStartup16Recovery16Advantage-7 - - - - - Sp
c.SGGST Happy Chaos cS.pngGuardAllStartup7Recovery10Advantage+1 6P 6K f.S ,2S, 6S - 5D,2D Jump, Sp
f.SGGST Happy Chaos fS.pngGuardAllStartup10Recovery21Advantage-14 - - - - - Sp
2SGGST Happy Chaos 2S.pngGuardLowStartup11Recovery18Advantage-7 - - - - - Sp
6SGGST Happy Chaos 6S.pngGuardAllStartup12Recovery24Advantage-14 - - - - - Sp
5DGGST Happy Chaos 5D.pngGuardHighStartup20Recovery26Advantage-15 - - - - - -
2DGGST Happy Chaos 2D.pngGuardLowStartup10Recovery19Advantage-8 - - - - - Sp
Air Gatlings
P K S H D Cancel
j.PGGST Happy Chaos jP.pngGuardHighStartup5Recovery18Advantage- j.P j.2K - - - -
j.KGGST Happy Chaos jK.pngGuardHighStartup7Recovery18Advantage- - j.2K - - j.D Jump, Dash
j.2KGGST Happy Chaos j2K.pngGuardHighStartup10Recovery16 [11]Advantage+2 (IAD, airborne) - - - - - -
j.SGGST Happy Chaos jS.pngGuardHighStartup10Recovery23Advantage+2 (IAD) - - - - j.D Jump, Dash
j.DGGST Happy Chaos jD.pngGuardHighStartup11Recovery21Advantage+3 (IAD) - - - - - Jump, Dash
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/Happy Chaos/Data.