GGST/I-No

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< GGST
Revision as of 21:40, 22 February 2021 by PrivateTarkus (talk | contribs)
  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Overview

Template:CharaOverview

Normal Moves

5P

5K

c.S

f.S

5H

5D

6P

6S

6H

2P

2K

2S

2H

2D

j.P

j.K

j.S

j.H

j.D

Universal Mechanics

Ground Throw

Air Throw

Special Moves

Antidepressant Scale

'

Stroke the Big Tree

'

Sultry Performance

'

Chemical Love

'

Template:AttackDataHeader-GGST

Links

Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST I-No Portrait.png GGST I-No Icon.png I-No 16 1 36 4 20 1-5F 1-15F Hoverdash
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
38 49 340.1 567.6 8 [high jump: 7] 15/23 15/19 206.4 206.4
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
6.1 4.8 18
Jump Gravity High Jump Gravity Forward Step Dash
1.9 1.9

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 All 5 4 9 -3 0 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST I-No 5P.png
A literal poke
GGST I-No 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 7 3 11 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 300 80% 90%
GGST I-No 5K.png
GGST I-No 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
39 All 7 4 12 +1 +4 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 60% 100%
GGST I-No cS.png
GGST I-No cS Hitbox.png
Input Proximity Range: 270

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
31 All 12 9 18 -13 -10 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST I-No f.S.png
The Anti-Disjoint disjoint
GGST I-No f.S Hitbox 1.pngGGST I-No f.S Hitbox 2.pngGGST I-No f.S Hitbox 3.png
Frame 13 • Frames 14-17 • Frames 18-20

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 All 15 4 23 -8 KD +34 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 100% 90%
GGST I-No 5H.png
I-No wanted a 59' Gold Top
GGST I-No 5H Hitbox 1.pngGGST I-No 5H Hitbox 2.png
Frames 16-17 • Frames 18-19

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 5 2 10 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST I-No 2P.png
GGST I-No 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
23 Low 6 2 12 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70% 5-16 Low-profile
GGST I-No 2K.png
GGST I-No 2K Hitbox.png
Slight low-profile on frame 5, deeper low-profile 6~13F, slight low-profile 14~16F

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 10 2 23 -11 -8 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST I-No 2S.png
GGST I-No 2S Hitbox.png
low-profile 10~28F

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 All 11 8 14 -5 -2 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 500 100% 90%
GGST I-No 2H.png
Putting the hurt in hurtbox
GGST I-No 2H Hitbox1.pngGGST I-No 2H Hitbox2.pngGGST I-No 2H Hitbox3.pngGGST I-No 2H Hitbox4.png
Frames 11-12 • Frames 13-14 • Frames 15-16 • Frames 17-18(?)

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 High 5 4 12 0 (IHD) +3 (IHD) 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80% 80%
GGST I-No jP.png
GGST I-No jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 High 7 12 14 +3 (IHD) +6 (IHD) 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 80%
GGST I-No jK.png
GGST I-No jK Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 High 8 4 20 +9 (IHD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 80%
GGST I-No jS.png
GGST I-No jS Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 High 12 6 21 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 60% 80%
GGST I-No jH.png
Block this overhead
GGST I-No jH Hitbox.pngGGST I-No jH Hitbox 2.png
Frames 12-14 • Frames 15-17

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 High 16 5 20 -4 (IHD) +11 (IHD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 500 60% 90%
GGST I-No jD.png
Now block this one
GGST I-No jD Hitbox.png
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19~28F)

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 9 5 18 -9 -6 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 80% 90% 1-2 Upper Body
3-13 Above Knees
GGST I-No 6P.png
GGST I-No 6P Hurtbox 1.pngGGST I-No 6P Hitbox.png
Frames 1-2 • Frames 9-13
If the first hit of a combo, applies an additional +20 Combo Decay.

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20,45 All 7 2(12)8 19 -8 KD +38 3,4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000, 1200 1000 250×2 60% 90%
GGST I-No 6H.png
GGST I-No 6H Hitbox1.pngGGST I-No 6H Hitbox2.pngGGST I-No 6H Hitbox3.pngGGST I-No 6H Hitbox4.pngGGST I-No 6H Hitbox5.png
Frames 7-8 • Frames 20-21 • Frames 22-23 • Frames 24-25 • Frames 26-27

2D Data

2D
Sweep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 Low 12 3 18 -7 HKD +50 2 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 90%
GGST I-No 2D.png
GGST I-No 2D Hitbox.png

5D Data

5D
Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 20 3 26 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 [1000] 700 (900) 60% 80%
GGST I-No 5D.png
GGST I-No 5D Hitbox.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)
R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

5[D] Data

5[D]
Charged Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
56 High 28 3 26 -10 KD +36 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 [1000] 0 (200) 60% 100%
GGST I-No 5D.png
GGST I-No 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Wall Damage when hit raw is increased to 700 (900).
Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 3 38 HKD +56
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST I-No Ground Throw.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 3 38 or Until Landing+10 HKD +50 (IAD)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST I-No Air Throw.png
GGST I-No Air Throw Hitbox.png
Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.
Frame advantage decreases as height increases (+44 to +51).
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

236D Data

236D
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 16~28 3 20 -4 -1 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 4000 700 25% 80% 90% NSJBRP
GGST I-No 236D.png
GGST I-No 236D Hitbox.png

236[D] Data

236[D]
Charged Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 29 3 20 -4 HKD +64 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 3000 700 25% 80% 100% NSJBRP
GGST I-No 236D.png
GGST I-No 236D Hitbox.png

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 26
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Character Mechanics

Hoverdash

{{{input}}}
Hoverdash
{{{type}}}
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST I-No Hoverdash.png
GGST I-No Hoverdash Hitbox.png

Special Moves

236S Data

236S
S Stroke the Big Tree
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 Low 16 5 16 -7 Stagger +9 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 150 60% 90% 5-15F Low Profile
GGST I-No Stroke the Big Tree.png
GGST I-No Stroke the Big Tree Hitbox 1.pngGGST I-No Stroke the Big Tree Hitbox 2.pngGGST I-No Stroke the Big Tree Hitbox 4.pngGGST I-No Stroke the Big Tree Hitbox 5.pngGGST I-No Stroke the Big Tree Hitbox 6.png
Staggers on grounded hit. Listed on-hit value is for gold (fast) recovery.
Total stagger duration: 29F (1-21F hitstun, 22-29F can block only)
Hitstun duration is increased by 4F for red (normal) recovery, and 8F for blue (slow) and no recovery. (25F and 29F respectively)
Total duration is increased by 5F for red (normal) recovery, and 10F for blue (slow) and no recovery. (34F and 39F respectively)

236H Data

236H
H Stroke the Big Tree
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 Low 28 5 16 -2 Stagger +20 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1000 300 150 60% 90% 9-27F Low Profile
GGST I-No Stroke the Big Tree.png
Discount Dash
GGST I-No Stroke the Big Tree Hitbox 1.pngGGST I-No Stroke the Big Tree Hitbox 2.pngGGST I-No Stroke the Big Tree Hitbox 4.pngGGST I-No Stroke the Big Tree Hitbox 5.pngGGST I-No Stroke the Big Tree Hitbox 6.png
236S: Frame 1
236H: Frames 1-2 • 236S: Frame 2
236H: Frames 3-4 • 236S: Frame 3-4
236H: Frames 5-8 • 236S: Frames 5-15
236H: Frames 9-27 • 236S: Frames 16-20
236H: Frames 28-32
Grants hard knockdown on air hit.
Staggers on grounded hit. Listed on-hit value is for gold (fast) recovery.
Total stagger duration: 40F (1-32F hitstun, 33-40F can block only)
Hitstun duration is increased by 4F for red (normal) recovery, and 8F for blue (slow) and no recovery. (36F and 40F respectively)
Total duration is increased by 5F for red (normal) recovery, and 10F for blue (slow) and no recovery. (45F and 50F respectively)
Opponents can be thrown while staggered, allowing comboing into throws. During the 'can only block' stage at the end of stagger, the opponent cannot jump to escape throws, meaning there is more time to combo into throws than strikes.
Stagger does not gain 1 addition hitstun on crouching hit, unlike other attacks.

j.236K Data

j.236K
K Sultry Performance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 [50] All 10 [37] Until Landing Until Landing + 15 -2 ~ -4 [+4 ~ +1] KD +36 [KD +41] 2[4] Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 150 100% 90%
GGST I-No Sultry Performance 1.png
K
GGST I-No Sultry Performance 1 Hitbox.png
K
Values in [ ] are for the Charged version.
Vertical Activation Range: 300 (Applies to all versions). Unable to hit extended hurtboxes of opponents above I-No.

j.236S Data

j.236S
S Sultry Performance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 [50] All 10 [37] Until Landing Until Landing + 15 -3 ~ -4 [+2 ~ 0] KD +36 [KD +40] 2[4] Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 150 100% 90%
GGST I-No Sultry Performance 2.png
S
GGST I-No Sultry Performance 2 Hitbox.png
S
Values in [ ] are for the Charged version.

j.236H Data

j.236H
H Sultry Performance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10×2,20 [10×4,20] All 8 [32] 32 Until Landing + 6 -7 [-2] KD +11 [KD +31] 2[4] Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500×3 [500×5] 1000 233×3 [140×5] 150 80% 90%
GGST I-No Sultry Performance 3.png
H
GGST I-No Sultry Performance 3 Hitbox.png
H
Values in [ ] are for the Charged version.

214P Data

214P
Antidepressant Scale
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
12+[9×4] All 29 Total 51 -8 0 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200×2 ~ 100×5 1000 150×2 ~ 60×5 100 80% 80%
GGST I-No Antidepressant Scale.png
The siren song of okizeme
GGST I-No Antidepressant Scale Hitbox.png
Projectile will continue if Purple Roman Canceled on frame 14 at the earliest.
Clash Level: 1
Clash Hits: 3 (Gathers hits as it travels)

j.214P Data

j.214P
Air Antidepressant Scale
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
12+[9×4] All 29 Until Landing + 6 -1 0 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200×2 ~ 100×5 1000 150×2 ~ 60×5 100 80% 80%
GGST I-No Antidepressant Scale.png
GGST I-No Antidepressant Scale Hitbox.png
Projectile will continue if Purple Roman Canceled on frame 14 at the earliest.
Clash Level: 1
Clash Hits: 3 (Gathers hits as it travels)
Recovery and CH state until landing.

214K Data

214K
Chemical Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 11 14 22 -9 KD +31 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100 80% 80% 2-27 Below Waist
GGST I-No Chemical Love.png
GGST I-No Chemical Love Hitbox 1.pngGGST I-No Chemical Love Hitbox 2.pngGGST I-No Chemical Love Hitbox 3.pngGGST I-No Chemical Love Hitbox 4.pngGGST I-No Chemical Love Hitbox 5.png
Frames 11-12 • Frames 13-14 • Frames 15-16 • Frames 17-18 • Frames 19-20
Projectile will continue if Purple Roman Canceled on frame 5 at the earliest.
Clash Level: 2
Clash Hits: 1
Airborne 2~38F

j.214K Data

j.214K
Air Chemical Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 11 14 Until Landing + 7 -10 (IHD) KD +30 (IHD) 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100 80% 80%
GGST I-No Chemical Love.png
GGST I-No Chemical Love Hitbox 1.pngGGST I-No Chemical Love Hitbox 2.pngGGST I-No Chemical Love Hitbox 3.pngGGST I-No Chemical Love Hitbox 4.pngGGST I-No Chemical Love Hitbox 5.png
Projectile will continue if Purple Roman Canceled on frame 5 at the earliest.
Clash Level: 2
Clash Hits: 1

214S Data

214S
Mad Love Agitato
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All (Guard Crush) 26 3 15 (17 OH) +17 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 700 80%
GGST I-No 214S.png
GGST I-No 214S Hitbox.png

Overdrives

632146H Data

632146H
Megalomania
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
13×18 (17×11) Ground Throw (All) 11+0(41) N/A (-18) HKD +69 (HKD +41) N/A (2)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 0 80% 100%
GGST I-No Megalomania flash.pngGGST I-No Megalomania 1.pngGGST I-No Megalomania 2.png
20-second-long super animation to let the mental damage truly sink in • Successful hit • Whiff
GGST I-No Megalomania flash hitbox.pngGGST I-No Megalomania 2 hitbox.png
The attack is made up of multiple seperate hits and does not behave as a single multi-hit attack:
* The total R.I.S.C. Loss is unaffected, however positive R.I.S.C. is reduced by 25% 18(11) times in total.
* All hits made by sources other than the first one to connect will be scaled by the added R.I.S.C.
* Attack only deals the maximum damage from at least 1068 R.I.S.C. (approx. 8.3% gauge) as a result.

632146S Data

632146S
Ultimate Fortissimo
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40,20×2,100 All (Guard Crush) 7+2 4 (42) 9 13 +26 HKD +59 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 0 80% 100% 1-11F Full
GGST I-No Ultimate Fortissimo-2.pngGGST I-No Ultimate Fortissimo.png
Grounded attack • Projectile follow-up
GGST I-No Ultimate Fortissimo-2 hitbox.pngGGST I-No Ultimate Fortissimo hitbox.png
Projectile will continue if Purple Roman Canceled on frame 49 at the earliest.
Clash Level: 4 (second hit)
Clash Hits: 3
The attack is made up of multiple seperate hits and does not behave as a single multi-hit attack:
* The total R.I.S.C. Loss is unaffected, however positive R.I.S.C. is reduced by 25% 2 times in total.
* All hits made by sources other than the first one to connect will be scaled by the added R.I.S.C.
* Attack only deals the maximum damage from at least 1068 R.I.S.C. (approx. 8.3% gauge) as a result.

j.632146S Data

j.632146S
Air Ultimate Fortissimo
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×2,100 All (Guard Crush) 5+3 +37
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000×2 0 80% 100%
GGST I-No Ultimate Fortissimo.png
GGST I-No Ultimate Fortissimo hitbox.png
Projectile spawns during super freeze on frame 5 and can be Purple Roman Canceled immediately after end of super freeze.
Clash Level: 4 (second hit)
Clash Hits: 3

Navigation

Systems Pages
Application & Advanced Information
Archived Information

SPECIAL 5

'

Overdrives

Ultimate Fortissimo

'

Template:AttackDataHeader-GGST

Links

Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST I-No Portrait.png GGST I-No Icon.png I-No 16 1 36 4 20 1-5F 1-15F Hoverdash
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
38 49 340.1 567.6 8 [high jump: 7] 15/23 15/19 206.4 206.4
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
6.1 4.8 18
Jump Gravity High Jump Gravity Forward Step Dash
1.9 1.9

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 All 5 4 9 -3 0 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST I-No 5P.png
A literal poke
GGST I-No 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 7 3 11 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 300 80% 90%
GGST I-No 5K.png
GGST I-No 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
39 All 7 4 12 +1 +4 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 60% 100%
GGST I-No cS.png
GGST I-No cS Hitbox.png
Input Proximity Range: 270

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
31 All 12 9 18 -13 -10 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST I-No f.S.png
The Anti-Disjoint disjoint
GGST I-No f.S Hitbox 1.pngGGST I-No f.S Hitbox 2.pngGGST I-No f.S Hitbox 3.png
Frame 13 • Frames 14-17 • Frames 18-20

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 All 15 4 23 -8 KD +34 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 100% 90%
GGST I-No 5H.png
I-No wanted a 59' Gold Top
GGST I-No 5H Hitbox 1.pngGGST I-No 5H Hitbox 2.png
Frames 16-17 • Frames 18-19

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 5 2 10 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST I-No 2P.png
GGST I-No 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
23 Low 6 2 12 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70% 5-16 Low-profile
GGST I-No 2K.png
GGST I-No 2K Hitbox.png
Slight low-profile on frame 5, deeper low-profile 6~13F, slight low-profile 14~16F

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 10 2 23 -11 -8 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST I-No 2S.png
GGST I-No 2S Hitbox.png
low-profile 10~28F

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 All 11 8 14 -5 -2 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 500 100% 90%
GGST I-No 2H.png
Putting the hurt in hurtbox
GGST I-No 2H Hitbox1.pngGGST I-No 2H Hitbox2.pngGGST I-No 2H Hitbox3.pngGGST I-No 2H Hitbox4.png
Frames 11-12 • Frames 13-14 • Frames 15-16 • Frames 17-18(?)

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 High 5 4 12 0 (IHD) +3 (IHD) 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80% 80%
GGST I-No jP.png
GGST I-No jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 High 7 12 14 +3 (IHD) +6 (IHD) 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 80%
GGST I-No jK.png
GGST I-No jK Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 High 8 4 20 +9 (IHD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 80%
GGST I-No jS.png
GGST I-No jS Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 High 12 6 21 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 60% 80%
GGST I-No jH.png
Block this overhead
GGST I-No jH Hitbox.pngGGST I-No jH Hitbox 2.png
Frames 12-14 • Frames 15-17

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 High 16 5 20 -4 (IHD) +11 (IHD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 500 60% 90%
GGST I-No jD.png
Now block this one
GGST I-No jD Hitbox.png
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19~28F)

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 9 5 18 -9 -6 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 80% 90% 1-2 Upper Body
3-13 Above Knees
GGST I-No 6P.png
GGST I-No 6P Hurtbox 1.pngGGST I-No 6P Hitbox.png
Frames 1-2 • Frames 9-13
If the first hit of a combo, applies an additional +20 Combo Decay.

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20,45 All 7 2(12)8 19 -8 KD +38 3,4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000, 1200 1000 250×2 60% 90%
GGST I-No 6H.png
GGST I-No 6H Hitbox1.pngGGST I-No 6H Hitbox2.pngGGST I-No 6H Hitbox3.pngGGST I-No 6H Hitbox4.pngGGST I-No 6H Hitbox5.png
Frames 7-8 • Frames 20-21 • Frames 22-23 • Frames 24-25 • Frames 26-27

2D Data

2D
Sweep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 Low 12 3 18 -7 HKD +50 2 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 90%
GGST I-No 2D.png
GGST I-No 2D Hitbox.png

5D Data

5D
Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 20 3 26 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 [1000] 700 (900) 60% 80%
GGST I-No 5D.png
GGST I-No 5D Hitbox.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)
R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

5[D] Data

5[D]
Charged Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
56 High 28 3 26 -10 KD +36 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 [1000] 0 (200) 60% 100%
GGST I-No 5D.png
GGST I-No 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Wall Damage when hit raw is increased to 700 (900).
Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 3 38 HKD +56
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST I-No Ground Throw.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 3 38 or Until Landing+10 HKD +50 (IAD)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST I-No Air Throw.png
GGST I-No Air Throw Hitbox.png
Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.
Frame advantage decreases as height increases (+44 to +51).
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

236D Data

236D
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 16~28 3 20 -4 -1 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 4000 700 25% 80% 90% NSJBRP
GGST I-No 236D.png
GGST I-No 236D Hitbox.png

236[D] Data

236[D]
Charged Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 29 3 20 -4 HKD +64 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 3000 700 25% 80% 100% NSJBRP
GGST I-No 236D.png
GGST I-No 236D Hitbox.png

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 26
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Character Mechanics

Hoverdash

{{{input}}}
Hoverdash
{{{type}}}
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST I-No Hoverdash.png
GGST I-No Hoverdash Hitbox.png

Special Moves

236S Data

236S
S Stroke the Big Tree
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 Low 16 5 16 -7 Stagger +9 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 150 60% 90% 5-15F Low Profile
GGST I-No Stroke the Big Tree.png
GGST I-No Stroke the Big Tree Hitbox 1.pngGGST I-No Stroke the Big Tree Hitbox 2.pngGGST I-No Stroke the Big Tree Hitbox 4.pngGGST I-No Stroke the Big Tree Hitbox 5.pngGGST I-No Stroke the Big Tree Hitbox 6.png
Staggers on grounded hit. Listed on-hit value is for gold (fast) recovery.
Total stagger duration: 29F (1-21F hitstun, 22-29F can block only)
Hitstun duration is increased by 4F for red (normal) recovery, and 8F for blue (slow) and no recovery. (25F and 29F respectively)
Total duration is increased by 5F for red (normal) recovery, and 10F for blue (slow) and no recovery. (34F and 39F respectively)

236H Data

236H
H Stroke the Big Tree
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 Low 28 5 16 -2 Stagger +20 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1000 300 150 60% 90% 9-27F Low Profile
GGST I-No Stroke the Big Tree.png
Discount Dash
GGST I-No Stroke the Big Tree Hitbox 1.pngGGST I-No Stroke the Big Tree Hitbox 2.pngGGST I-No Stroke the Big Tree Hitbox 4.pngGGST I-No Stroke the Big Tree Hitbox 5.pngGGST I-No Stroke the Big Tree Hitbox 6.png
236S: Frame 1
236H: Frames 1-2 • 236S: Frame 2
236H: Frames 3-4 • 236S: Frame 3-4
236H: Frames 5-8 • 236S: Frames 5-15
236H: Frames 9-27 • 236S: Frames 16-20
236H: Frames 28-32
Grants hard knockdown on air hit.
Staggers on grounded hit. Listed on-hit value is for gold (fast) recovery.
Total stagger duration: 40F (1-32F hitstun, 33-40F can block only)
Hitstun duration is increased by 4F for red (normal) recovery, and 8F for blue (slow) and no recovery. (36F and 40F respectively)
Total duration is increased by 5F for red (normal) recovery, and 10F for blue (slow) and no recovery. (45F and 50F respectively)
Opponents can be thrown while staggered, allowing comboing into throws. During the 'can only block' stage at the end of stagger, the opponent cannot jump to escape throws, meaning there is more time to combo into throws than strikes.
Stagger does not gain 1 addition hitstun on crouching hit, unlike other attacks.

j.236K Data

j.236K
K Sultry Performance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 [50] All 10 [37] Until Landing Until Landing + 15 -2 ~ -4 [+4 ~ +1] KD +36 [KD +41] 2[4] Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 150 100% 90%
GGST I-No Sultry Performance 1.png
K
GGST I-No Sultry Performance 1 Hitbox.png
K
Values in [ ] are for the Charged version.
Vertical Activation Range: 300 (Applies to all versions). Unable to hit extended hurtboxes of opponents above I-No.

j.236S Data

j.236S
S Sultry Performance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 [50] All 10 [37] Until Landing Until Landing + 15 -3 ~ -4 [+2 ~ 0] KD +36 [KD +40] 2[4] Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 150 100% 90%
GGST I-No Sultry Performance 2.png
S
GGST I-No Sultry Performance 2 Hitbox.png
S
Values in [ ] are for the Charged version.

j.236H Data

j.236H
H Sultry Performance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10×2,20 [10×4,20] All 8 [32] 32 Until Landing + 6 -7 [-2] KD +11 [KD +31] 2[4] Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500×3 [500×5] 1000 233×3 [140×5] 150 80% 90%
GGST I-No Sultry Performance 3.png
H
GGST I-No Sultry Performance 3 Hitbox.png
H
Values in [ ] are for the Charged version.

214P Data

214P
Antidepressant Scale
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
12+[9×4] All 29 Total 51 -8 0 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200×2 ~ 100×5 1000 150×2 ~ 60×5 100 80% 80%
GGST I-No Antidepressant Scale.png
The siren song of okizeme
GGST I-No Antidepressant Scale Hitbox.png
Projectile will continue if Purple Roman Canceled on frame 14 at the earliest.
Clash Level: 1
Clash Hits: 3 (Gathers hits as it travels)

j.214P Data

j.214P
Air Antidepressant Scale
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
12+[9×4] All 29 Until Landing + 6 -1 0 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200×2 ~ 100×5 1000 150×2 ~ 60×5 100 80% 80%
GGST I-No Antidepressant Scale.png
GGST I-No Antidepressant Scale Hitbox.png
Projectile will continue if Purple Roman Canceled on frame 14 at the earliest.
Clash Level: 1
Clash Hits: 3 (Gathers hits as it travels)
Recovery and CH state until landing.

214K Data

214K
Chemical Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 11 14 22 -9 KD +31 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100 80% 80% 2-27 Below Waist
GGST I-No Chemical Love.png
GGST I-No Chemical Love Hitbox 1.pngGGST I-No Chemical Love Hitbox 2.pngGGST I-No Chemical Love Hitbox 3.pngGGST I-No Chemical Love Hitbox 4.pngGGST I-No Chemical Love Hitbox 5.png
Frames 11-12 • Frames 13-14 • Frames 15-16 • Frames 17-18 • Frames 19-20
Projectile will continue if Purple Roman Canceled on frame 5 at the earliest.
Clash Level: 2
Clash Hits: 1
Airborne 2~38F

j.214K Data

j.214K
Air Chemical Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 11 14 Until Landing + 7 -10 (IHD) KD +30 (IHD) 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100 80% 80%
GGST I-No Chemical Love.png
GGST I-No Chemical Love Hitbox 1.pngGGST I-No Chemical Love Hitbox 2.pngGGST I-No Chemical Love Hitbox 3.pngGGST I-No Chemical Love Hitbox 4.pngGGST I-No Chemical Love Hitbox 5.png
Projectile will continue if Purple Roman Canceled on frame 5 at the earliest.
Clash Level: 2
Clash Hits: 1

214S Data

214S
Mad Love Agitato
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All (Guard Crush) 26 3 15 (17 OH) +17 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 700 80%
GGST I-No 214S.png
GGST I-No 214S Hitbox.png

Overdrives

632146H Data

632146H
Megalomania
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
13×18 (17×11) Ground Throw (All) 11+0(41) N/A (-18) HKD +69 (HKD +41) N/A (2)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 0 80% 100%
GGST I-No Megalomania flash.pngGGST I-No Megalomania 1.pngGGST I-No Megalomania 2.png
20-second-long super animation to let the mental damage truly sink in • Successful hit • Whiff
GGST I-No Megalomania flash hitbox.pngGGST I-No Megalomania 2 hitbox.png
The attack is made up of multiple seperate hits and does not behave as a single multi-hit attack:
* The total R.I.S.C. Loss is unaffected, however positive R.I.S.C. is reduced by 25% 18(11) times in total.
* All hits made by sources other than the first one to connect will be scaled by the added R.I.S.C.
* Attack only deals the maximum damage from at least 1068 R.I.S.C. (approx. 8.3% gauge) as a result.

632146S Data

632146S
Ultimate Fortissimo
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40,20×2,100 All (Guard Crush) 7+2 4 (42) 9 13 +26 HKD +59 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 0 80% 100% 1-11F Full
GGST I-No Ultimate Fortissimo-2.pngGGST I-No Ultimate Fortissimo.png
Grounded attack • Projectile follow-up
GGST I-No Ultimate Fortissimo-2 hitbox.pngGGST I-No Ultimate Fortissimo hitbox.png
Projectile will continue if Purple Roman Canceled on frame 49 at the earliest.
Clash Level: 4 (second hit)
Clash Hits: 3
The attack is made up of multiple seperate hits and does not behave as a single multi-hit attack:
* The total R.I.S.C. Loss is unaffected, however positive R.I.S.C. is reduced by 25% 2 times in total.
* All hits made by sources other than the first one to connect will be scaled by the added R.I.S.C.
* Attack only deals the maximum damage from at least 1068 R.I.S.C. (approx. 8.3% gauge) as a result.

j.632146S Data

j.632146S
Air Ultimate Fortissimo
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×2,100 All (Guard Crush) 5+3 +37
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000×2 0 80% 100%
GGST I-No Ultimate Fortissimo.png
GGST I-No Ultimate Fortissimo hitbox.png
Projectile spawns during super freeze on frame 5 and can be Purple Roman Canceled immediately after end of super freeze.
Clash Level: 4 (second hit)
Clash Hits: 3

Navigation

Systems Pages
Application & Advanced Information
Archived Information

OVERDRIVE 2

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Template:AttackDataHeader-GGST

Links

Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST I-No Portrait.png GGST I-No Icon.png I-No 16 1 36 4 20 1-5F 1-15F Hoverdash
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
38 49 340.1 567.6 8 [high jump: 7] 15/23 15/19 206.4 206.4
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
6.1 4.8 18
Jump Gravity High Jump Gravity Forward Step Dash
1.9 1.9

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 All 5 4 9 -3 0 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST I-No 5P.png
A literal poke
GGST I-No 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 7 3 11 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 300 80% 90%
GGST I-No 5K.png
GGST I-No 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
39 All 7 4 12 +1 +4 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 60% 100%
GGST I-No cS.png
GGST I-No cS Hitbox.png
Input Proximity Range: 270

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
31 All 12 9 18 -13 -10 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST I-No f.S.png
The Anti-Disjoint disjoint
GGST I-No f.S Hitbox 1.pngGGST I-No f.S Hitbox 2.pngGGST I-No f.S Hitbox 3.png
Frame 13 • Frames 14-17 • Frames 18-20

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 All 15 4 23 -8 KD +34 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 100% 90%
GGST I-No 5H.png
I-No wanted a 59' Gold Top
GGST I-No 5H Hitbox 1.pngGGST I-No 5H Hitbox 2.png
Frames 16-17 • Frames 18-19

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 5 2 10 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST I-No 2P.png
GGST I-No 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
23 Low 6 2 12 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70% 5-16 Low-profile
GGST I-No 2K.png
GGST I-No 2K Hitbox.png
Slight low-profile on frame 5, deeper low-profile 6~13F, slight low-profile 14~16F

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 10 2 23 -11 -8 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST I-No 2S.png
GGST I-No 2S Hitbox.png
low-profile 10~28F

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 All 11 8 14 -5 -2 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 500 100% 90%
GGST I-No 2H.png
Putting the hurt in hurtbox
GGST I-No 2H Hitbox1.pngGGST I-No 2H Hitbox2.pngGGST I-No 2H Hitbox3.pngGGST I-No 2H Hitbox4.png
Frames 11-12 • Frames 13-14 • Frames 15-16 • Frames 17-18(?)

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 High 5 4 12 0 (IHD) +3 (IHD) 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80% 80%
GGST I-No jP.png
GGST I-No jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 High 7 12 14 +3 (IHD) +6 (IHD) 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 80%
GGST I-No jK.png
GGST I-No jK Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 High 8 4 20 +9 (IHD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 80%
GGST I-No jS.png
GGST I-No jS Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 High 12 6 21 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 60% 80%
GGST I-No jH.png
Block this overhead
GGST I-No jH Hitbox.pngGGST I-No jH Hitbox 2.png
Frames 12-14 • Frames 15-17

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 High 16 5 20 -4 (IHD) +11 (IHD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 500 60% 90%
GGST I-No jD.png
Now block this one
GGST I-No jD Hitbox.png
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19~28F)

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 9 5 18 -9 -6 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 80% 90% 1-2 Upper Body
3-13 Above Knees
GGST I-No 6P.png
GGST I-No 6P Hurtbox 1.pngGGST I-No 6P Hitbox.png
Frames 1-2 • Frames 9-13
If the first hit of a combo, applies an additional +20 Combo Decay.

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20,45 All 7 2(12)8 19 -8 KD +38 3,4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000, 1200 1000 250×2 60% 90%
GGST I-No 6H.png
GGST I-No 6H Hitbox1.pngGGST I-No 6H Hitbox2.pngGGST I-No 6H Hitbox3.pngGGST I-No 6H Hitbox4.pngGGST I-No 6H Hitbox5.png
Frames 7-8 • Frames 20-21 • Frames 22-23 • Frames 24-25 • Frames 26-27

2D Data

2D
Sweep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 Low 12 3 18 -7 HKD +50 2 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 90%
GGST I-No 2D.png
GGST I-No 2D Hitbox.png

5D Data

5D
Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 20 3 26 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 [1000] 700 (900) 60% 80%
GGST I-No 5D.png
GGST I-No 5D Hitbox.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)
R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

5[D] Data

5[D]
Charged Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
56 High 28 3 26 -10 KD +36 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 [1000] 0 (200) 60% 100%
GGST I-No 5D.png
GGST I-No 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Wall Damage when hit raw is increased to 700 (900).
Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 3 38 HKD +56
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST I-No Ground Throw.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 3 38 or Until Landing+10 HKD +50 (IAD)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST I-No Air Throw.png
GGST I-No Air Throw Hitbox.png
Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.
Frame advantage decreases as height increases (+44 to +51).
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

236D Data

236D
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 16~28 3 20 -4 -1 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 4000 700 25% 80% 90% NSJBRP
GGST I-No 236D.png
GGST I-No 236D Hitbox.png

236[D] Data

236[D]
Charged Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 29 3 20 -4 HKD +64 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 3000 700 25% 80% 100% NSJBRP
GGST I-No 236D.png
GGST I-No 236D Hitbox.png

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 26
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Character Mechanics

Hoverdash

{{{input}}}
Hoverdash
{{{type}}}
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST I-No Hoverdash.png
GGST I-No Hoverdash Hitbox.png

Special Moves

236S Data

236S
S Stroke the Big Tree
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 Low 16 5 16 -7 Stagger +9 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 150 60% 90% 5-15F Low Profile
GGST I-No Stroke the Big Tree.png
GGST I-No Stroke the Big Tree Hitbox 1.pngGGST I-No Stroke the Big Tree Hitbox 2.pngGGST I-No Stroke the Big Tree Hitbox 4.pngGGST I-No Stroke the Big Tree Hitbox 5.pngGGST I-No Stroke the Big Tree Hitbox 6.png
Staggers on grounded hit. Listed on-hit value is for gold (fast) recovery.
Total stagger duration: 29F (1-21F hitstun, 22-29F can block only)
Hitstun duration is increased by 4F for red (normal) recovery, and 8F for blue (slow) and no recovery. (25F and 29F respectively)
Total duration is increased by 5F for red (normal) recovery, and 10F for blue (slow) and no recovery. (34F and 39F respectively)

236H Data

236H
H Stroke the Big Tree
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 Low 28 5 16 -2 Stagger +20 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1000 300 150 60% 90% 9-27F Low Profile
GGST I-No Stroke the Big Tree.png
Discount Dash
GGST I-No Stroke the Big Tree Hitbox 1.pngGGST I-No Stroke the Big Tree Hitbox 2.pngGGST I-No Stroke the Big Tree Hitbox 4.pngGGST I-No Stroke the Big Tree Hitbox 5.pngGGST I-No Stroke the Big Tree Hitbox 6.png
236S: Frame 1
236H: Frames 1-2 • 236S: Frame 2
236H: Frames 3-4 • 236S: Frame 3-4
236H: Frames 5-8 • 236S: Frames 5-15
236H: Frames 9-27 • 236S: Frames 16-20
236H: Frames 28-32
Grants hard knockdown on air hit.
Staggers on grounded hit. Listed on-hit value is for gold (fast) recovery.
Total stagger duration: 40F (1-32F hitstun, 33-40F can block only)
Hitstun duration is increased by 4F for red (normal) recovery, and 8F for blue (slow) and no recovery. (36F and 40F respectively)
Total duration is increased by 5F for red (normal) recovery, and 10F for blue (slow) and no recovery. (45F and 50F respectively)
Opponents can be thrown while staggered, allowing comboing into throws. During the 'can only block' stage at the end of stagger, the opponent cannot jump to escape throws, meaning there is more time to combo into throws than strikes.
Stagger does not gain 1 addition hitstun on crouching hit, unlike other attacks.

j.236K Data

j.236K
K Sultry Performance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 [50] All 10 [37] Until Landing Until Landing + 15 -2 ~ -4 [+4 ~ +1] KD +36 [KD +41] 2[4] Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 150 100% 90%
GGST I-No Sultry Performance 1.png
K
GGST I-No Sultry Performance 1 Hitbox.png
K
Values in [ ] are for the Charged version.
Vertical Activation Range: 300 (Applies to all versions). Unable to hit extended hurtboxes of opponents above I-No.

j.236S Data

j.236S
S Sultry Performance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 [50] All 10 [37] Until Landing Until Landing + 15 -3 ~ -4 [+2 ~ 0] KD +36 [KD +40] 2[4] Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 150 100% 90%
GGST I-No Sultry Performance 2.png
S
GGST I-No Sultry Performance 2 Hitbox.png
S
Values in [ ] are for the Charged version.

j.236H Data

j.236H
H Sultry Performance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10×2,20 [10×4,20] All 8 [32] 32 Until Landing + 6 -7 [-2] KD +11 [KD +31] 2[4] Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500×3 [500×5] 1000 233×3 [140×5] 150 80% 90%
GGST I-No Sultry Performance 3.png
H
GGST I-No Sultry Performance 3 Hitbox.png
H
Values in [ ] are for the Charged version.

214P Data

214P
Antidepressant Scale
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
12+[9×4] All 29 Total 51 -8 0 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200×2 ~ 100×5 1000 150×2 ~ 60×5 100 80% 80%
GGST I-No Antidepressant Scale.png
The siren song of okizeme
GGST I-No Antidepressant Scale Hitbox.png
Projectile will continue if Purple Roman Canceled on frame 14 at the earliest.
Clash Level: 1
Clash Hits: 3 (Gathers hits as it travels)

j.214P Data

j.214P
Air Antidepressant Scale
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
12+[9×4] All 29 Until Landing + 6 -1 0 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200×2 ~ 100×5 1000 150×2 ~ 60×5 100 80% 80%
GGST I-No Antidepressant Scale.png
GGST I-No Antidepressant Scale Hitbox.png
Projectile will continue if Purple Roman Canceled on frame 14 at the earliest.
Clash Level: 1
Clash Hits: 3 (Gathers hits as it travels)
Recovery and CH state until landing.

214K Data

214K
Chemical Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 11 14 22 -9 KD +31 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100 80% 80% 2-27 Below Waist
GGST I-No Chemical Love.png
GGST I-No Chemical Love Hitbox 1.pngGGST I-No Chemical Love Hitbox 2.pngGGST I-No Chemical Love Hitbox 3.pngGGST I-No Chemical Love Hitbox 4.pngGGST I-No Chemical Love Hitbox 5.png
Frames 11-12 • Frames 13-14 • Frames 15-16 • Frames 17-18 • Frames 19-20
Projectile will continue if Purple Roman Canceled on frame 5 at the earliest.
Clash Level: 2
Clash Hits: 1
Airborne 2~38F

j.214K Data

j.214K
Air Chemical Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 11 14 Until Landing + 7 -10 (IHD) KD +30 (IHD) 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100 80% 80%
GGST I-No Chemical Love.png
GGST I-No Chemical Love Hitbox 1.pngGGST I-No Chemical Love Hitbox 2.pngGGST I-No Chemical Love Hitbox 3.pngGGST I-No Chemical Love Hitbox 4.pngGGST I-No Chemical Love Hitbox 5.png
Projectile will continue if Purple Roman Canceled on frame 5 at the earliest.
Clash Level: 2
Clash Hits: 1

214S Data

214S
Mad Love Agitato
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All (Guard Crush) 26 3 15 (17 OH) +17 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 700 80%
GGST I-No 214S.png
GGST I-No 214S Hitbox.png

Overdrives

632146H Data

632146H
Megalomania
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
13×18 (17×11) Ground Throw (All) 11+0(41) N/A (-18) HKD +69 (HKD +41) N/A (2)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 0 80% 100%
GGST I-No Megalomania flash.pngGGST I-No Megalomania 1.pngGGST I-No Megalomania 2.png
20-second-long super animation to let the mental damage truly sink in • Successful hit • Whiff
GGST I-No Megalomania flash hitbox.pngGGST I-No Megalomania 2 hitbox.png
The attack is made up of multiple seperate hits and does not behave as a single multi-hit attack:
* The total R.I.S.C. Loss is unaffected, however positive R.I.S.C. is reduced by 25% 18(11) times in total.
* All hits made by sources other than the first one to connect will be scaled by the added R.I.S.C.
* Attack only deals the maximum damage from at least 1068 R.I.S.C. (approx. 8.3% gauge) as a result.

632146S Data

632146S
Ultimate Fortissimo
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40,20×2,100 All (Guard Crush) 7+2 4 (42) 9 13 +26 HKD +59 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 0 80% 100% 1-11F Full
GGST I-No Ultimate Fortissimo-2.pngGGST I-No Ultimate Fortissimo.png
Grounded attack • Projectile follow-up
GGST I-No Ultimate Fortissimo-2 hitbox.pngGGST I-No Ultimate Fortissimo hitbox.png
Projectile will continue if Purple Roman Canceled on frame 49 at the earliest.
Clash Level: 4 (second hit)
Clash Hits: 3
The attack is made up of multiple seperate hits and does not behave as a single multi-hit attack:
* The total R.I.S.C. Loss is unaffected, however positive R.I.S.C. is reduced by 25% 2 times in total.
* All hits made by sources other than the first one to connect will be scaled by the added R.I.S.C.
* Attack only deals the maximum damage from at least 1068 R.I.S.C. (approx. 8.3% gauge) as a result.

j.632146S Data

j.632146S
Air Ultimate Fortissimo
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×2,100 All (Guard Crush) 5+3 +37
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000×2 0 80% 100%
GGST I-No Ultimate Fortissimo.png
GGST I-No Ultimate Fortissimo hitbox.png
Projectile spawns during super freeze on frame 5 and can be Purple Roman Canceled immediately after end of super freeze.
Clash Level: 4 (second hit)
Clash Hits: 3

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To edit frame data, edit values in GGST/I-No/Data. Be sure to update both the move and the move Full sections. One is shown on the I-Nocter page, while the other is shown on the frame data page.

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