GGST/I-No/Data: Difference between revisions

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< GGST‎ | I-No
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==Infobox Data==
==Infobox Data==
{{GGST-character
{{GGST-character
| name     =I-No
| name         =I-No
| defense   =1.06
| defense     =1.06
| guts     =1
| guts         =1
| prejump   =4f
| prejump     =4f
| backdash =20f/5f invuln
| backdash     =20f/5f invuln
| weight   =Light
| weight       =Light
| portrait =GGST_I-No_Portrait.png
| portrait     =GGST_I-No_Portrait.png
| icon     =GGST_I-No_Icon.png
| icon         =GGST_I-No_Icon.png
| umo       =Hover-Dash
| umo         =Hover-Dash
| guardBalance =1.1248
}}
}}


Line 35: Line 36:
|recovery=9
|recovery=9
|onBlock=-3
|onBlock=-3
|onHit=
|onHit=0
|level=0
|level=0
|images=GGST I-No 5P.png
|images=GGST I-No 5P.png
Line 54: Line 55:
|recovery=11
|recovery=11
|onBlock=-2
|onBlock=-2
|onHit=
|onHit=+1
|level=1
|level=1
|images=GGST I-No 5K.png
|images=GGST I-No 5K.png
Line 70: Line 71:
|damage=39
|damage=39
|startup=7
|startup=7
|active=
|active=4
|recovery=
|recovery=15
|onBlock=-2
|onBlock=-2
|onHit=
|onHit=+1
|level=3
|level=3
|images=GGST I-No cS.png
|images=GGST I-No cS.png
|type=normal
|type=normal
|prorate=100%
}}
}}


Line 91: Line 93:
|recovery=18
|recovery=18
|onBlock=-13
|onBlock=-13
|onHit=
|onHit=-10
|level=2
|level=2
|images=GGST I-No f.S.png
|images=GGST I-No f.S.png
Line 110: Line 112:
|recovery=23
|recovery=23
|onBlock=-8
|onBlock=-8
|onHit=
|onHit=-5
|level=4
|level=4
|images=GGST I-No 5H.png
|images=GGST I-No 5H.png
|type=normal
|type=normal
|prorate=100%
}}
}}


Line 128: Line 131:
|recovery=10
|recovery=10
|onBlock=-2
|onBlock=-2
|onHit=
|onHit=+1
|level=0
|level=0
|images=GGST I-No 2P.png
|images=GGST I-No 2P.png
Line 147: Line 150:
|recovery=12
|recovery=12
|onBlock=-2
|onBlock=-2
|onHit=
|onHit=+1
|level=1
|level=1
|images=GGST I-No 2K.png
|images=GGST I-No 2K.png
Line 185: Line 188:
|recovery=14
|recovery=14
|onBlock=-5
|onBlock=-5
|onHit=
|onHit=-2
|level=3
|level=3
|images=GGST I-No 2H.png
|images=GGST I-No 2H.png
|type=normal
|type=normal
|prorate=100%
}}
}}


Line 201: Line 205:
|startup=5
|startup=5
|active=4
|active=4
|recovery=
|recovery=12
|onBlock=
|onBlock=
|onHit=
|onHit=
Line 220: Line 224:
|startup=7
|startup=7
|active=12
|active=12
|recovery=
|recovery=14
|onBlock=
|onBlock=
|onHit=
|onHit=
Line 239: Line 243:
|startup=8
|startup=8
|active=4
|active=4
|recovery=
|recovery=20
|onBlock=
|onBlock=
|onHit=
|onHit=
Line 258: Line 262:
|startup=12
|startup=12
|active=5
|active=5
|recovery=
|recovery=22
|onBlock=
|onBlock=
|onHit=
|onHit=
Line 277: Line 281:
|startup=16
|startup=16
|active=5
|active=5
|recovery=
|recovery=20
|onBlock=
|onBlock=
|onHit=
|onHit=
Line 298: Line 302:
|recovery=18
|recovery=18
|onBlock=-9
|onBlock=-9
|onHit=
|onHit=-6
|level=2
|level=2
|images=GGST I-No 6P.png
|images=GGST I-No 6P.png
Line 317: Line 321:
|recovery=19
|recovery=19
|onBlock=-8
|onBlock=-8
|onHit=
|onHit=KD
|level=3,4
|level=3,4
|images=GGST I-No 6H.png
|images=GGST I-No 6H.png
|type=normal
|type=normal
|prorate=100%
}}
}}


Line 335: Line 340:
|recovery=18
|recovery=18
|onBlock=-7
|onBlock=-7
|onHit=
|onHit=HKD
|level=2
|level=2
|images=GGST I-No 2D.png
|images=GGST I-No 2D.png
Line 352: Line 357:
|startup=20[28]
|startup=20[28]
|active=3
|active=3
|recovery=
|recovery=26
|onBlock=-15[-11]
|onBlock=-15[-11]
|onHit=
|onHit=0[KD]
|level=2[4]
|level=2[4]
|images=GGST I-No 5D.png
|images=GGST I-No 5D.png
|type=normal
|type=normal
|prorate=80%[N/A]
|prorate=80%[100%]
}}
}}


Line 408: Line 413:
|damage=36
|damage=36
|startup=16
|startup=16
|active=
|active=6
|recovery=
|recovery=15
|onBlock=-7
|onBlock=-7
|onHit=
|onHit=
Line 415: Line 420:
|images=GGST I-No Stroke the Big Tree.png
|images=GGST I-No Stroke the Big Tree.png
|type=special
|type=special
|notes=
|prorate=90%
|prorate=90%
|notes=*Travels around round start distance
*Useful for ducking under an opponent's jump-in to cross them up or simply escape
*Frame traps and combos from {{clr|3|2S}}/{{clr|3|f.S}}, combos from {{clr|4|5H}}/{{clr|4|2H}} as well but requires a delayed cancel for a frame trap.
*Unfortunately does not lead to much on normal hit if your opponent knows how to recover from stagger.
*Can be hard to punish on block due to pushback.
*Ramlethal mains' favourite meal
}}
}}


Line 433: Line 433:
|damage=42
|damage=42
|startup=28
|startup=28
|active=
|active=5
|recovery=
|recovery=12
|onBlock=+2
|onBlock=+2
|onHit=
|onHit=
Line 440: Line 440:
|images=GGST I-No Stroke the Big Tree.png
|images=GGST I-No Stroke the Big Tree.png
|type=special
|type=special
|notes=*Grants hard knockdown on air hit.
*Combos from CH f.S/2S/2H/5H
|prorate=90%
|prorate=90%
|notes=*Travels about 2/3rds screen
*Grants hard knockdown on air hit
*Slightly plus on block, though it will always leave a gap if chained into during a blockstring.
*Great combo tool, always plus enough on hit to allow {{clr|4|6H}}/{{clr|2|5K}} to combo.
*Combos from CH {{clr|3|f.S}}/{{clr|3|2S}}/{{clr|4|2H}}/{{clr|4|5H}}.
}}
}}


Line 458: Line 455:
|startup=10
|startup=10
|active=
|active=
|recovery=
|recovery=Until Landing + 18
|onBlock=-7~(-2) [-1]
|onBlock=-7~(-2) [-1]
|onHit=
|onHit=
Line 464: Line 461:
|images=GGST I-No Sultry Performance 1.png
|images=GGST I-No Sultry Performance 1.png
|type=special
|type=special
|notes=*{{clr|2|j.236K}} sends I-No downward at a 45 degree angle.
|notes=Sends I-No downward at a 45 degree angle.
|prorate=100%
}}
}}


Line 477: Line 475:
|startup=10
|startup=10
|active=
|active=
|recovery=
|recovery=Until Landing + 18
|onBlock=-7~(-4) [-2]
|onBlock=-7~(-4) [-2]
|onHit=
|onHit=
|level=2[4]
|level=2[4]
|images=GGST I-No Sultry Performance 1.png
|images=GGST I-No Sultry Performance 2.png
|type=special
|type=special
|notes=*{{clr|3|j.236S}} travels more horizontally, at around a 60 degree angle.
|notes=Travels more horizontally, at around a 60 degree angle.
|prorate=100%
}}
}}


Line 496: Line 495:
|startup=8
|startup=8
|active=
|active=
|recovery=
|recovery=Until Landing + 6
|onBlock=?(-7)
|onBlock=?(-7)
|onHit=
|onHit=
|level=2[4]
|level=2[4]
|images=GGST I-No Sultry Performance 2.png
|images=GGST I-No Sultry Performance 3.png
|type=special
|type=special
|notes=Hits three times, five when fully charged.
|prorate=100%
}}
}}


Line 514: Line 515:
|startup=24
|startup=24
|active=
|active=
|recovery=
|recovery=Total 60
|onBlock=-16
|onBlock=-16
|onHit=
|onHit=
Line 533: Line 534:
|startup=21
|startup=21
|active=
|active=
|recovery=
|recovery=Until Landing
|onBlock=-16
|onBlock=-16
|onHit=
|onHit=
Line 540: Line 541:
|type=special
|type=special
|prorate=80%
|prorate=80%
|notes=*Recovery and CH state until landing
|notes=Recovery and CH state until landing.
*No longer faster to come out than regular note if TK'd
}}
}}


Line 553: Line 553:
|damage=45
|damage=45
|startup=11
|startup=11
|active=
|active=10
|recovery=
|recovery=26
|onBlock=-2
|onBlock=-2
|onHit=
|onHit=
Line 571: Line 571:
|invul=
|invul=
|damage=45
|damage=45
|startup=
|startup=11
|active=
|active=10
|recovery=
|recovery=Until Landing + 7
|onBlock=
|onBlock=
|onHit=
|onHit=
Line 599: Line 599:
|images=GGST I-No Megalomania 1.png
|images=GGST I-No Megalomania 1.png
|type=super
|type=super
|prorate=100%
}}
}}


Line 617: Line 618:
|images=GGST I-No Ultimate Fortissimo.png
|images=GGST I-No Ultimate Fortissimo.png
|type=super
|type=super
|prorate=100%
}}
}}


Line 634: Line 636:
|images=GGST I-No Ultimate Fortissimo.png
|images=GGST I-No Ultimate Fortissimo.png
|type=super
|type=super
|prorate=100%
}}
}}


==Category==
==Category==
{{Navbar-GGST}}
{{Navbar-GGST}}

Revision as of 22:54, 26 July 2021

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST I-No Portrait.png GGST I-No Icon.png I-No 1.06 1 1.1248 4f Hover-Dash
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 All 5 4 9 -3 0 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST I-No 5P.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 7 3 11 -2 +1 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST I-No 5K.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
39 All 7 4 15 -2 +1 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST I-No cS.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
31 All 13 9 18 -13 -10 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST I-No f.S.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 All 16 4 23 -8 -5 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST I-No 5H.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 6 2 10 -2 +1 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST I-No 2P.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
23 Low 6 2 12 -2 +1 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
70%
GGST I-No 2K.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 11 2 23 -11 -8 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST I-No 2S.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 All 11 8 14 -5 -2 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST I-No 2H.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 High 5 4 12 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST I-No jP.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 High 7 12 14 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST I-No jK.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 High 8 4 20 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST I-No jS.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 High 12 5 22 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST I-No jH.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 High 16 5 20 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST I-No jD.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 9 5 18 -9 -6 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST I-No 6P.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20,45 All 7 2(12)8 19 -8 KD 3,4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST I-No 6H.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 Low 12 3 18 -7 HKD 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST I-No 2D.png

5D Data

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45[56] High 20[28] 3 26 -15[-11] 0[KD] 2[4]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%[100%]
GGST I-No 5D.png

Universal Mechanics

Ground Throw Data

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 3 38
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST I-No Ground Throw.png

Air Throw Data

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 3 Until Landing+10
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST I-No Air Throw.png

Special Moves

236S Data

236S
Stroke the Big Tree
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 Low 16 6 15 -7 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST I-No Stroke the Big Tree.png

236H Data

236H
Stroke the Big Tree
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 Low 28 5 12 +2 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST I-No Stroke the Big Tree.png
  • Grants hard knockdown on air hit.
  • Combos from CH f.S/2S/2H/5H

j.236K Data

j.236K
Sultry Performance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35[50] All 10 Until Landing + 18 -7~(-2) [-1] 2[4]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST I-No Sultry Performance 1.png
Sends I-No downward at a 45 degree angle.

j.236S Data

j.236S
Sultry Performance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35[50] All 10 Until Landing + 18 -7~(-4) [-2] 2[4]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST I-No Sultry Performance 2.png
Travels more horizontally, at around a 60 degree angle.

j.236H Data

j.236H
Sultry Performance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10x2,20[10x4,20] All 8 Until Landing + 6 ?(-7) 2[4]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST I-No Sultry Performance 3.png
Hits three times, five when fully charged.

214P Data

214P
Antidepressant Scale
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
12+[9x4] All 24 Total 60 -16 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST I-No Antidepressant Scale.png

j.214P Data

j.214P
Antidepressant Scale
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
12+[9x4] All 21 Until Landing -16 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST I-No Antidepressant Scale.png
Recovery and CH state until landing.

214K Data

214K
Chemical Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 11 10 26 -2 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST I-No Chemical Love.png

j.214K Data

j.214K
Chemical Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 11 10 Until Landing + 7 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST I-No Chemical Love.png

Overdrives

632146H Data

632146H
Megalomania
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
13*18 (17*11) Ground Throw, All 11+0(41) N/A(-18) N/A(2)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST I-No Megalomania 1.png

632146S Data

632146S
Ultimate Fortissimo
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40,20x2,100 All 6+2 +26 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST I-No Ultimate Fortissimo.png

j.632146S Data

j.632146S
Ultimate Fortissimo
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20x2,100 All 5+3 +37
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST I-No Ultimate Fortissimo.png

Category

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