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==Infobox Data== | ==Infobox Data== | ||
{{GGST-character | {{GGST-character | ||
| name | | name =I-No | ||
| defense | | defense =1.06 | ||
| guts | | guts =1 | ||
| prejump | | prejump =4f | ||
| backdash | | backdash =20f/5f invuln | ||
| weight | | weight =Light | ||
| portrait | | portrait =GGST_I-No_Portrait.png | ||
| icon | | icon =GGST_I-No_Icon.png | ||
| umo | | umo =Hover-Dash | ||
| guardBalance =1.1248 | |||
}} | }} | ||
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|images=GGST I-No cS.png | |images=GGST I-No cS.png | ||
|type=normal | |type=normal | ||
|prorate=100% | |||
}} | }} | ||
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|images=GGST I-No 5H.png | |images=GGST I-No 5H.png | ||
|type=normal | |type=normal | ||
|prorate=100% | |||
}} | }} | ||
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|images=GGST I-No 2H.png | |images=GGST I-No 2H.png | ||
|type=normal | |type=normal | ||
|prorate=100% | |||
}} | }} | ||
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|images=GGST I-No 6H.png | |images=GGST I-No 6H.png | ||
|type=normal | |type=normal | ||
|prorate=100% | |||
}} | }} | ||
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|images=GGST I-No 5D.png | |images=GGST I-No 5D.png | ||
|type=normal | |type=normal | ||
|prorate=80%[ | |prorate=80%[100%] | ||
}} | }} | ||
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|startup=10 | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery=Until Landing + 18 | ||
|onBlock=-7~(-2) [-1] | |onBlock=-7~(-2) [-1] | ||
|onHit= | |onHit= | ||
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|type=special | |type=special | ||
|notes=Sends I-No downward at a 45 degree angle. | |notes=Sends I-No downward at a 45 degree angle. | ||
|prorate=100% | |||
}} | }} | ||
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|startup=10 | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery=Until Landing + 18 | ||
|onBlock=-7~(-4) [-2] | |onBlock=-7~(-4) [-2] | ||
|onHit= | |onHit= | ||
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|type=special | |type=special | ||
|notes=Travels more horizontally, at around a 60 degree angle. | |notes=Travels more horizontally, at around a 60 degree angle. | ||
|prorate=100% | |||
}} | }} | ||
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|startup=8 | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery=Until Landing + 6 | ||
|onBlock=?(-7) | |onBlock=?(-7) | ||
|onHit= | |onHit= | ||
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|type=special | |type=special | ||
|notes=Hits three times, five when fully charged. | |notes=Hits three times, five when fully charged. | ||
|prorate=100% | |||
}} | }} | ||
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|images=GGST I-No Megalomania 1.png | |images=GGST I-No Megalomania 1.png | ||
|type=super | |type=super | ||
|prorate=100% | |||
}} | }} | ||
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|images=GGST I-No Ultimate Fortissimo.png | |images=GGST I-No Ultimate Fortissimo.png | ||
|type=super | |type=super | ||
|prorate=100% | |||
}} | }} | ||
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|images=GGST I-No Ultimate Fortissimo.png | |images=GGST I-No Ultimate Fortissimo.png | ||
|type=super | |type=super | ||
|prorate=100% | |||
}} | }} | ||
==Category== | ==Category== | ||
{{Navbar-GGST}} | {{Navbar-GGST}} |
Revision as of 22:54, 26 July 2021
Links
Infobox Data
Normal Moves
5P Data
5P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
22 | All | 5 | 4 | 9 | -3 | 0 | 0 | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
80% | |||||||||
5K Data
c.S Data
f.S Data
5H Data
2P Data
2K Data
2S Data
2H Data
j.P Data
j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
18 | High | 5 | 4 | 12 | 0 | ||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
80% | |||||||||
j.K Data
j.K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
24 | High | 7 | 12 | 14 | 1 | ||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
80% | |||||||||
j.S Data
j.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
29 | High | 8 | 4 | 20 | 2 | ||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
80% | |||||||||
j.H Data
j.H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
41 | High | 12 | 5 | 22 | 2 | ||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
80% | |||||||||
j.D Data
j.D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
35 | High | 16 | 5 | 20 | 2 | ||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
90% | |||||||||