Difference between revisions of "GGST/I-No/Frame Data"

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(→‎Gatling Table: Information about few moves was updated)
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==Normal Moves==
 
==Normal Moves==
 
{{#cargo_query:tables=MoveData_GGST
 
{{#cargo_query:tables=MoveData_GGST
|fields=input,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
+
|fields=input,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
 
|where=chara="I-No" and type="normal"
 
|where=chara="I-No" and type="normal"
 
|format=dynamic table|order by=_rowID|rows per page=50
 
|format=dynamic table|order by=_rowID|rows per page=50
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==Special Moves==
 
==Special Moves==
 
{{#cargo_query:tables=MoveData_GGST
 
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
+
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
 
|where=chara="I-No" and type="special"
 
|where=chara="I-No" and type="special"
 
|format=dynamic table|order by=_rowID|rows per page=50
 
|format=dynamic table|order by=_rowID|rows per page=50
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==Supers==
 
==Supers==
 
{{#cargo_query:tables=MoveData_GGST
 
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
+
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
 
|where=chara="I-No" and type="super"
 
|where=chara="I-No" and type="super"
 
|format=dynamic table|order by=_rowID|rows per page=50
 
|format=dynamic table|order by=_rowID|rows per page=50
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==Other==
 
==Other==
 
{{#cargo_query:tables=MoveData_GGST
 
{{#cargo_query:tables=MoveData_GGST
|fields=name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
+
|fields=name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
 
|where=chara="I-No" and type="other"
 
|where=chara="I-No" and type="other"
 
|format=dynamic table|order by=_rowID|rows per page=50
 
|format=dynamic table|order by=_rowID|rows per page=50

Revision as of 07:10, 2 July 2021


System Data

name defense guts prejump backdash weight Unique Movement Options
I-No 1.06 1 4 20f/5f invuln Light Hover-Dash

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 22 All 5 4 9 -3 0 0 80%
5K 28 All 7 3 11 -2 +1 1 90%
c.S 39 All 7 4 15 -2 +1 3 100%
f.S 31 All 13 9 18 -13 -10 2 90%
5H 41 All 15 4 23 -8 -5 4 100%
2P 20 All 6 2 10 -2 +1 0 80%
2K 23 Low 6 2 12 -2 +1 1 70%
2S 28 All 11 2 23 -11 -8 2 90%
2H 42 All 11 8 14 -5 -2 3 100%
j.P 18 High 5 4 12 0 80%
j.K 24 High 7 12 14 1 80%
j.S 29 High 8 4 20 2 80%
j.H 41 High 12 5 22 2 80%
j.D 35 High 16 5 20 2 90%
6P 34 All 9 5 18 -9 -6 2 1~13F Upper Body 90%
6H 20,45 All 7 2(12)8 19 -8 KD 3,4 100%
2D 33 Low 12 3 18 -7 HKD 2 90%
5D 45[56] High 20[28] 3 26 -15[-11] 0[KD] 2[4] 80%[100%]


Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236S Stroke the Big Tree 36 Low 16 6 15 -7 2 5~15F Low Profile 90%
236H Stroke the Big Tree 42 Low 28 5 12 +2 4 9~27F Low Profile 90%
j.236K Sultry Performance 35[50] All 10 Until Landing Until Landing + 18 -7~(-2) [-1] 2[4] 100%
j.236S Sultry Performance 35[50] All 10 Until Landing Until Landing + 18 -7~(-4) [-2] 2[4] 100%
j.236H Sultry Performance 10x2,20[10x4,20] All 9 32 Until Landing + 6 ?(-7) 2[4] 100%
214P Antidepressant Scale 12+[9x4] All 24 Total 60 -16 0 80%
j.214P Antidepressant Scale 12+[9x4] All 21 Until Landing -16 0 80%
214K Chemical Love 45 All 11 10 26 -2 4 80%
j.214K Chemical Love 45 All 11 10 Until Landing + 7 4 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146H Megalomania 13*18 (17*11) Ground Throw, All 11+0(41) N/A(-18) N/A(2) 100%
632146S Ultimate Fortissimo 40,20x2,100 All (Guard Crush) 6+2 +26 4 100%
j.632146S Ultimate Fortissimo 20x2,100 All (Guard Crush) 5+3 +37 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Ground Throw 2 3 38 50%
Air Throw 80 Air Throw 2 3 Until Landing+10 50%

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P - - 6H - Sp
2P 5P, 2P, 6P - - 6H - Sp
6P - - - - - Sp
5K 6P - - 6H 5D, 2D Jump, Sp
2K 6P - - 6H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H - Sp
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - Sp
5D - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - Dash, Sp
j.K - - - - j.D Jump, Dash, Sp
j.S - - - j.H - Jump, Dash, Sp
j.H - - - - - Dash, Sp
j.D - - - - - Dash, Sp


Sp = Special Attacks and Overdrives (aka: Specials and Supers)

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
Ground Throw 80 Ground Throw: 90000 2 3 38 HKD(+32)
Air Throw 80 Air Throw: 200000 2 3 Until landing+10 HKD
Finish Blow 80 11 HKD(+23)

Navigation


Ambox notice.png To edit frame data, edit values in GGST/I-No/Data.