GGST/I-No/Frame Data: Difference between revisions

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==Normal Moves==
==Normal Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="I-No" and type="normal"
|where=chara="I-No" and type="normal"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 22: Line 22:
==Special Moves==
==Special Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="I-No" and type="special"
|where=chara="I-No" and type="special"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 29: Line 29:
==Supers==
==Supers==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="I-No" and type="super"
|where=chara="I-No" and type="super"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 36: Line 36:
==Other==
==Other==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="I-No" and type="other"
|where=chara="I-No" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50

Revision as of 04:21, 12 October 2021



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P
GGST_I-No_5P_Hitbox.png
22 All 5 4 9 -3 0 500 0 80%
5K
GGST_I-No_5K_Hitbox.png
28 All 7 3 11 -2 +1 1000 1 90%
c.S
GGST_I-No_cS_Hitbox.png
39 All 7 4 12 +1 +4 2000 3 100%
f.S
GGST_I-No_f.S_Hitbox_1.png
GGST_I-No_f.S_Hitbox_2.png
GGST_I-No_f.S_Hitbox_3.png
31 All 12 9 18 -13 -10 1500 2 90%
5H
GGST_I-No_5H_Hitbox_1.png
GGST_I-No_5H_Hitbox_2.png
41 All 15 4 23 -8 KD +34 2500 4 90%
2P
GGST_I-No_2P_Hitbox.png
20 All 5 2 10 -2 +1 500 0 80%
2K
GGST_I-No_2K_Hitbox.png
23 Low 6 2 12 -2 +1 750 1 5-16 Low-profile 70%
2S
GGST_I-No_2S_Hitbox.png
28 All 10 2 23 -11 -8 1500 2 90%
2H
GGST_I-No_2H_Hitbox1.png
GGST_I-No_2H_Hitbox2.png
GGST_I-No_2H_Hitbox3.png
GGST_I-No_2H_Hitbox4.png
42 All 11 8 14 -5 -2 2000 3 90%
j.P
GGST_I-No_jP_Hitbox.png
18 High 5 4 12 0 (IHD) +3 (IHD) 375 0 80%
j.K
GGST_I-No_jK_Hitbox.png
24 High 7 12 14 +3 (IHD) +6 (IHD) 750 1 80%
j.S
GGST_I-No_jS_Hitbox.png
29 High 8 4 20 +9 (IHD) 1125 2 80%
j.H
GGST_I-No_jH_Hitbox.png
GGST_I-No_jH_Hitbox_2.png
41 High 12 6 21 1125 2 80%
j.D
GGST_I-No_jD_Hitbox.png
35 High 16 5 20 -4 (IHD) +11 (IHD) 1125 2 90%
6P
GGST_I-No_6P_Hurtbox_1.png
GGST_I-No_6P_Hitbox.png
34 All 9 5 18 -9 -6 1500 2 1-2 Upper Body
3-13 Above Knees
90%
6H
GGST_I-No_6H_Hitbox1.png
GGST_I-No_6H_Hitbox2.png
GGST_I-No_6H_Hitbox3.png
GGST_I-No_6H_Hitbox4.png
GGST_I-No_6H_Hitbox5.png
20,45 All 7 2(12)8 19 -8 KD +38 1000, 1200 3,4 90%
2D
GGST_I-No_2D_Hitbox.png
33 Low 12 3 18 -7 HKD +50 1125 2 90%
5D
GGST_I-No_5D_Hitbox.png
45 High 20 3 26 -15 0 1125 2 80%
5[D]
GGST_I-No_5D_Hitbox.png
56 High 28 3 26 -10 KD +36 1875 4 100%
2D
GGST_I-No_2D_Hitbox.png
33 Low 12 3 18 -7 HKD +50 1125 2 90%
5D
GGST_I-No_5D_Hitbox.png
45 High 20 3 26 -15 0 1125 2 80%
5[D]
GGST_I-No_5D_Hitbox.png
56 High 28 3 26 -10 KD +36 1875 4 100%

Special Moves

input name hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236S S Stroke the Big Tree
GGST_I-No Stroke the Big Tree Hitbox 1.png
GGST_I-No Stroke the Big Tree Hitbox 2.png
GGST_I-No Stroke the Big Tree Hitbox 4.png
GGST_I-No Stroke the Big Tree Hitbox 5.png
GGST_I-No Stroke the Big Tree Hitbox 6.png
36 Low 16 5 16 -7 Stagger +9 1125 2 5-15F Low Profile 90%
236H H Stroke the Big Tree
GGST_I-No Stroke the Big Tree Hitbox 1.png
GGST_I-No Stroke the Big Tree Hitbox 2.png
GGST_I-No Stroke the Big Tree Hitbox 4.png
GGST_I-No Stroke the Big Tree Hitbox 5.png
GGST_I-No Stroke the Big Tree Hitbox 6.png
42 Low 28 5 16 -2 Stagger +20 1875 4 9-27F Low Profile 90%
j.236K K Sultry Performance
GGST_I-No_Sultry_Performance 1 Hitbox.png
35 [50] All 10 [37] Until Landing Until Landing + 15 -2 ~ -4 [+4 ~ +1] KD +36 [KD +41] 1500 2[4] 90%
j.236S S Sultry Performance
GGST_I-No_Sultry_Performance 2 Hitbox.png
35 [50] All 10 [37] Until Landing Until Landing + 15 -3 ~ -4 [+2 ~ 0] KD +36 [KD +40] 1500 2[4] 90%
j.236H H Sultry Performance
GGST_I-No_Sultry_Performance 3 Hitbox.png
10×2,20 [10×4,20] All 8 [32] 32 Until Landing + 6 -7 [-2] KD +11 [KD +31] 500×3 [500×5] 2[4] 90%
214P Antidepressant Scale
GGST_I-No_Antidepressant_Scale_Hitbox.png
12+[9×4] All 29 Total 51 -8 200×2 ~ 100×5 0 80%
j.214P Air Antidepressant Scale
GGST_I-No_Antidepressant_Scale_Hitbox.png
12+[9×4] All 29 Until Landing + 6 -1 200×2 ~ 100×5 0 80%
214K Chemical Love
GGST_I-No Chemical Love Hitbox 1.png
GGST_I-No Chemical Love Hitbox 2.png
GGST_I-No Chemical Love Hitbox 3.png
GGST_I-No Chemical Love Hitbox 4.png
GGST_I-No Chemical Love Hitbox 5.png
45 All 11 14 22 -9 KD +31 500 2 2-27 Below Waist 80%
j.214K Air Chemical Love
GGST_I-No Chemical Love Hitbox 1.png
GGST_I-No Chemical Love Hitbox 2.png
GGST_I-No Chemical Love Hitbox 3.png
GGST_I-No Chemical Love Hitbox 4.png
GGST_I-No Chemical Love Hitbox 5.png
45 All 11 14 Until Landing + 7 -10 (IHD) KD +30 (IHD) 500 2 80%
214S Mad Love Agitato
GGST I-No 214S Hitbox.png
50 All (Guard Crush) 26 3 15 (17 OH) +17 2500 4 80%

Supers

input name hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146H Megalomania
GGST I-No Megalomania flash hitbox.png
GGST I-No Megalomania 2 hitbox.png
13×18 (17×11) Ground Throw (All) 11+0(41) N/A (-18) HKD +69 (HKD +41) N/A (2) 100%
632146S Ultimate Fortissimo
GGST I-No Ultimate Fortissimo-2 hitbox.png
GGST I-No Ultimate Fortissimo hitbox.png
40,20×2,100 All (Guard Crush) 7+2 4 (42) 9 13 +26 HKD +59 4 1-11F Full 100%
j.632146S Air Ultimate Fortissimo
GGST I-No Ultimate Fortissimo hitbox.png
20×2,100 All (Guard Crush) 5+3 +37 100%

Other

name hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name hitboxes damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Ground Throw 2 3 38 HKD +56 50%
Air Throw
GGST I-No Air Throw Hitbox.png
80 Air Throw 2 3 38 or Until Landing+10 HKD +50 (IAD) 50%
Wild Assault
GGST I-No 236D Hitbox.png
30 All 16~28 3 20 -4 -1 2500 4 90%
Charged Wild Assault
GGST I-No 236D Hitbox.png
50 All 29 3 20 -4 HKD +64 2500 4 100%
Dash Cancel Total 26

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P - - 6H - Sp
2P 5P, 2P, 6P - - 6H - Sp
6P - - - - - Sp
5K 6P - - 6H 5D, 2D Jump, Sp
2K 6P - - 6H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H - Sp
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - Sp
5D - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - Dash, Sp
j.K - - - - j.D Jump, Dash, Sp
j.S - - - j.H - Jump, Dash, Sp
j.H - - - - - Dash, Sp
j.D - - - - - Dash, Sp


Sp = Special Attacks and Overdrives (aka: Specials and Supers)

Navigation

To edit frame data, edit values in GGST/I-No/Data.

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