GGST/I-No/Frame Data: Difference between revisions

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==System Data==
==System Data==
{{#cargo_query:tables=ggstCharacters
{{#cargo_query:tables=ggstCharacters
|fields=name,defense,guts,prejump,backdash,umo=Unique Movement Options
|fields=name,defense,guts,prejump,backdash,weight,umo=Unique Movement Options
|where=name="I-No"
|where=name="I-No"
|format=table
|format=table

Revision as of 03:13, 15 June 2021



System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln
input damage guard startup active recovery onBlock onHit riscGain level invuln
5P 22 All 5 4 9 -3 0 500 0
5K 28 All 7 3 11 -2 +1 1000 1
c.S 39 All 7 4 12 +1 +4 2000 3
f.S 31 All 12 9 18 -13 -10 1500 2
5H 41 All 15 4 23 -8 KD +34 2500 4
2P 20 All 5 2 10 -2 +1 500 0
2K 23 Low 6 2 12 -2 +1 750 1 5-16 Low-profile
2S 28 All 10 2 23 -11 -8 1500 2
2H 42 All 11 8 14 -5 -2 2000 3
j.P 18 High 5 4 12 0 (IHD) +3 (IHD) 375 0
j.K 24 High 7 12 14 +3 (IHD) +6 (IHD) 750 1
j.S 29 High 8 4 20 +9 (IHD) 1125 2
j.H 41 High 12 6 21 1125 2
j.D 35 High 16 5 20 -4 (IHD) +11 (IHD) 1125 2
6P 34 All 9 5 18 -9 -6 1500 2 1-2 Upper Body
3-13 Above Knees
6H 20,45 All 7 2(12)8 19 -8 KD +38 1000, 1200 3,4
2D 33 Low 12 3 18 -7 HKD +50 1125 2
5D 45 High 20 3 26 -15 0 1125 2
5[D] 56 High 28 3 26 -10 KD +36 1875 4

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
236S S Stroke the Big Tree 36 Low 16 5 16 -7 Stagger +9 1125 2 5-15F Low Profile
236H H Stroke the Big Tree 42 Low 28 5 16 -2 Stagger +20 1875 4 9-27F Low Profile
j.236K K Sultry Performance 35 [50] All 10 [37] Until Landing Until Landing + 15 -2 ~ -4 [+4 ~ +1] KD +36 [KD +41] 1500 2[4]
j.236S S Sultry Performance 35 [50] All 10 [37] Until Landing Until Landing + 15 -3 ~ -4 [+2 ~ 0] KD +36 [KD +40] 1500 2[4]
j.236H H Sultry Performance 10×2,20 [10×4,20] All 8 [32] 32 Until Landing + 6 -7 [-2] KD +11 [KD +31] 500×3 [500×5] 2[4]
214P Antidepressant Scale 12+[9×4] All 29 Total 51 -8 200×2 ~ 100×5 0
j.214P Air Antidepressant Scale 12+[9×4] All 29 Until Landing + 6 -1 200×2 ~ 100×5 0
214K Chemical Love 45 All 11 14 22 -9 KD +31 500 2 2-27 Below Waist
j.214K Air Chemical Love 45 All 11 14 Until Landing + 7 -10 (IHD) KD +30 (IHD) 500 2
214S Mad Love Agitato 50 All (Guard Crush) 26 3 15 (17 OH) +17 2500 4

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
632146H Megalomania 13×18 (17×11) Ground Throw (All) 11+0(41) N/A (-18) HKD +69 (HKD +41) N/A (2)
632146S Ultimate Fortissimo 40,20×2,100 All (Guard Crush) 7+2 4 (42) 9 13 +26 HKD +59 4 1-11F Full
j.632146S Air Ultimate Fortissimo 20×2,100 All (Guard Crush) 5+3 +37

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
Ground Throw 80 Ground Throw 2 3 38 HKD +56
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +50 (IAD)
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4
Wild Assault (Hold) 50 All 29 3 20 -4 HKD 2500 4
Dash Cancel Total 26

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P - - 6H - Sp
2P 5P, 2P, 6P - - 6H - Sp
6P - - - - - Sp
5K 6P - - 6H 5D, 2D Jump, Sp
2K 6P - - 6H 5D, 2D Sp (No supers?)
c.S 6P - 2S, f.S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H - Sp
2S - - - 5H, 2H - Sp
5H - - - 2H - Sp
2H - - - - - Sp
6H - - - - - Sp
5D - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - Dash, Sp
j.K - - - - j.D Jump, Dash, Sp
j.S - - - j.H - Jump, Dash, Sp
j.H - - - - - Sp
j.D - - - - - Dash, Sp


Sp = Special Attacks and Overdrives (aka: Specials and Supers)

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
Ground Throw 80 Ground Throw 2 3 38 HKD +40
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +50 (IAD)
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4
Wild Assault (Hold) 50 All 29 3 20 -4 HKD +64 2500 4
Finish Blow 80 11 HKD +23
Dash Cancel Total 22

Navigation

To edit frame data, edit values in GGST/I-No/Data.

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