GGST/I-No/Frame Data

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< GGST‎ | I-No
Revision as of 05:33, 16 June 2021 by Japanese Schoolgirl (talk | contribs) (→‎Gatling Table: Information about few moves was updated)
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System Data

name defense guts prejump backdash weight Unique Movement Options
I-No 1.06 1 4f 20f/5f invuln Light Hover-Dash

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln
input damage guard startup active recovery onBlock onHit riscGain level invuln
5P 22 All 5 4 9 -3 0 0
5K 28 All 7 3 11 -2 +1 1
c.S 39 All 7 4 15 -2 +1 3
f.S 31 All 13 9 18 -13 -10 2
5H 41 All 16 4 23 -8 -5 4
2P 20 All 6 2 10 -2 +1 0
2K 23 Low 6 2 12 -2 +1 1
2S 28 All 11 2 23 -11 -8 2
2H 42 All 11 8 14 -5 -2 3
j.P 18 High 5 4 12 0
j.K 24 High 7 12 14 1
j.S 29 High 8 4 20 2
j.H 41 High 12 5 22 2
j.D 35 High 16 5 20 2
6P 34 All 9 5 18 -9 -6 2
6H 20,45 All 7 2(12)8 19 -8 KD 3,4
2D 33 Low 12 3 18 -7 HKD 2
5D 45[56] High 20[28] 3 26 -15[-11] 0[KD] 2[4]


Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
236S Stroke the Big Tree 36 Low 16 6 15 -7 2
236H Stroke the Big Tree 42 Low 28 5 12 +2 4
j.236K Sultry Performance 35[50] All 10 Until Landing + 18 -7~(-2) [-1] 2[4]
j.236S Sultry Performance 35[50] All 10 Until Landing + 18 -7~(-4) [-2] 2[4]
j.236H Sultry Performance 10x2,20[10x4,20] All 8 Until Landing + 6 ?(-7) 2[4]
214P Antidepressant Scale 12+[9x4] All 24 Total 60 -16 0
j.214P Antidepressant Scale 12+[9x4] All 21 Until Landing -16 0
214K Chemical Love 45 All 11 10 26 -2 4
j.214K Chemical Love 45 All 11 10 Until Landing + 7 4

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
632146H Megalomania 13*18 (17*11) Ground Throw, All 11+0(41) N/A(-18) N/A(2)
632146S Ultimate Fortissimo 40,20x2,100 All 6+2 +26 4
j.632146S Ultimate Fortissimo 20x2,100 All 5+3 +37

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
Ground Throw 80 Ground Throw 2 3 38
Air Throw 80 Air Throw 2 3 Until Landing+10

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P - - 6H - Sp
2P 5P, 2P, 6P - - 6H - Sp
6P - - - - - Sp
5K 6P - - 6H 5D, 2D Jump, Sp
2K 6P - - 6H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H - Sp
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - Sp
5D - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - Dash, Sp
j.K - - - - j.D Jump, Dash, Sp
j.S - - - j.H - Jump, Dash, Sp
j.H - - - - - Dash, Sp
j.D - - - - - Dash, Sp


Sp = Special Attacks and Overdrives (aka: Specials and Supers)

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
Ground Throw 80 Ground Throw: 90000 2 3 38 HKD(+32)
Air Throw 80 Air Throw: 200000 2 3 Until landing+10 HKD
Finish Blow 80 11 HKD(+23)

Navigation


Ambox notice.png To edit frame data, edit values in GGST/I-No/Data.