Please feel free to make edits, but include edit summaries and sources where applicable.
Jack-O is "very cute" in our site developer Tarkus Lee's own words. To address complaints pertaining to her being "annoying" or "not actually playing Guilty Gear", Jack-O can now remove her mask so her anime face will make you forgive her for locking you down in the corner with minions. She releases on August 27th.
- Venom Function: Finally... a cool zoner.
- Strong Oki
- Crouch animation
- Doesn't Play Guilty Gear: Apparently is actually playing a MOBA game so if you play this character you're cheating or something and didn't actually win.
Jack-O |
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Normal Moves
5P
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5K
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c.S
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f.S
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5H
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5D
- Data in [] represents values when fully charged.
- Causes floating crumple on uncharged, ground hit, delaying a follow-up will force stand.
- Deals more damage when fully charged, launches opponent on hit if combo'd into.
- Homing Jump cancelable on raw hit when fully charged, Homing Jump sequence forces an Area Shift.
- 80% proration if not fully charged.
6P
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6H
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2P
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2K
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2S
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2H
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2D
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j.P
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j.K
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j.S
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j.H
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j.D
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Universal Mechanics
Ground Throw
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Air Throw
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Special Moves
Summon Servant
236P
- Requires servant gauge to be used.
- Summons a servant in front of Jack-O.
Jack-O's character defining move. Summons a servant in front of Jack-O that she can manipulate with her normals and special moves.
Pick Up Servant
2P (near Servant)
- Picks up the servant nearest to Jack-O.
- Jack-O cannot block during the stance, but she can dash.
- Enables Servant Throw and Release.
Throw Servant
6P/K/S/H/D while holding Servant (Air OK)
- Jack-O throws the servant she is currently holding.
- Thrown servants are thrown in an arc.
Release Servant
5D while holding Servant (Air OK)
- Jack-O drops the servant she is holding directly in front of her.
Recover Servant
214P (Air OK)
- Requires servant gauge to be used.
- Recalls all servants and refills the servant gauge.
Attack Command
214K (Air OK)
- Requires servant gauge to be used.
- Can be used while servant is being held.
- Causes all servants on screen to attack.
- Quick startup and recovery.
- Launches on hit.
Setplay, zoning, poking, the sky is the limit.
Defend Command
214S (Air OK)
- Requires servant gauge to be used.
- Can be used while servant is being held.
- Causes servants to put up a shield that blocks attacks.
- Puts opponents who attack the shield into a throwable state, resembling a Guard Crush.
Useful as a way to prevent opponents from hitting and killing servants.
Countdown
214H (Air OK)
- Requires servant gauge to be used.
- Can be used while servant is being held.
- Causes all servants on screen to explode after three seconds.
- Picking up and throwing servants retains the timer.
Servant Shoot
236K (Air OK)
- Can be used while servant is being held.
- Launches servants straight forwards at high speed.
- Cancelable into other servant moves.
Overdrives
Forever Elysion Driver
632146P
- Jack-O's reversal super.
- Small range, even for a command grab.
- Can be combo-ed into.
Cheer Servant On
236236S or 236236H
- S version gives servants infinite Guard Point.
- Heavily enhances existing summons defensively.
- H version makes the servant gauge recover very quickly.
- Strengthens all kinds of offense.
- Servants are still just as vulnerable as before.
It is currently unknown if these can be stacked for a 100% meter checkmate scenario.