Please feel free to make edits, but include edit summaries and sources where applicable.
Jack-O is "very cute" in our site developer Tarkus Lee's own words. To address complaints pertaining to her being "annoying" or "not actually playing Guilty Gear", Jack-O can now remove her mask so her anime face will make you forgive her for locking you down in the corner with minions. USE #GGST_JC FOR HER HASHTAG ON TWITTER. JO is Johnny, JA is Jam.
- Venom Function: Finally... a cool zoner.
- Strong Oki
- Crouch animation
- Doesn't Play Guilty Gear: Apparently is actually playing a MOBA game so if you play this character you're cheating or something and didn't actually win.
- Meter-reliant: Summoning and giving orders to your servants requires servant gauge so a terrible management of these can leave you in a terrible spot.
- Where are my specials?: All of Jack-O's specials aside from 236K involve the servants so without them you have to rely on your normals until you get in a situation where you can set them up safely.
Jack-O |
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Normal Moves
5P
- Placeholder
5K
- Placeholder
c.S
- Placeholder
f.S
- Placeholder
5H
- Placeholder
5D
- Data in [] represents values when fully charged.
- Causes floating crumple on uncharged, ground hit, delaying a follow-up will force stand.
- Deals more damage when fully charged, launches opponent on hit if combo'd into.
- Homing Jump cancelable on raw hit when fully charged, Homing Jump sequence forces an Area Shift.
- 80% proration if not fully charged.
6P
- Jack-O's dedicated anti-air.
6H
- Placeholder
2P
- Placeholder
2K
- Placeholder
2S
- Another anti-air, better for when opponents are directly above Jack-O.
2H
- Placeholder
2D
- Highly unsafe up close, but can be made safer when spaced.
j.P
- Placeholder
j.K
- Placeholder
j.S
- Placeholder
j.H
- Placeholder
j.D
- Placeholder
Universal Mechanics
Ground Throw
- Placeholder
Air Throw
- Placeholder
Special Moves
Summon Servant
236P
- Requires servant gauge to be used.
- If you hold P button for a while, then Jack-O' will continue to hold servant in her hands.
- See Pick Up Servant section for more details about attack buttons in this state.
- Summons go away after Jack-O' gets hit, after about 8 seconds, or after being hit by Jack-O' twice (note she can perform an attack command to get one last use out of the summon before it disappears).
Jack-O's character defining move. Summons a servant in front of Jack-O' that she can manipulate with her normals and special moves.
Pick Up Servant
2P (near Servant)
- Picks up the servant nearest to Jack-O.
- Jack-O cannot block during the stance, but she can dash.
- Enables Servant Throw and Release.
- 5P performs Recover Servant.
- 5K performs Attack Command.
- 5S performs Defend Command.
- 5H performs Countdown.
- 5D performs Release.
Throw Servant
6P/K/S/H/D while holding Servant (Air OK)
- Jack-O throws the servant she is currently holding.
- Thrown servants are thrown in an arc.
Release Servant
5D while holding Servant (Air OK)
- Jack-O drops the servant she is holding directly in front of her.
- Dropped servants behave like servants summoned by non-hold 236P.
Recover Servant
214P (Air OK)
- Requires servant gauge to be used.
- Recalls all servants and refills the servant gauge.
Attack Command
214K (Air OK)
- Requires servant gauge to be used.
- Can be used while servant is being held.
- Causes all servants on screen to attack.
- Quick startup and recovery.
- Launches on hit.
Setplay, zoning, poking, the sky is the limit.
Defend Command
214S (Air OK)
- Requires servant gauge to be used.
- Can be used while servant is being held.
- Causes servants to put up a shield that blocks attacks.
- Puts opponents who attack the shield into a throwable state, resembling a Guard Crush.
Useful as a way to prevent opponents from hitting and killing servants.
Countdown
214H (Air OK)
- Requires servant gauge to be used.
- Can be used while servant is being held.
- Causes all servants on screen to explode after three seconds.
- Picking up and throwing servants retains the timer.
- Explosion can hit Jack-O as well as the opponent.
Servant Shoot
236K (Air OK)
- Can be used while servant is being held.
- Launches servants straight forwards at high speed.
- Cancelable into other servant moves.
Overdrives
Forever Elysion Driver
632146P
- Jack-O's reversal super.
- Small range, even for a command grab.
- Can be combo-ed into.
- Jumpable after the super flash.
Jack-O's wallbreak combo ender. Also quite useful when an opponent is Guard Crushed by Defend Command.
Cheer Servant On
236236S or 236236H
- S version temporarily gives Servants infinite Guard Point, preventing them from disappearing when hit.
- Also prevents Servants from disappearing when Jack-O is hit, but Servants cannot be be given new commands at that time.
- H version temporarily makes the Servant gauge recover very quickly.
- Servants are still just as vulnerable as before.
Both versions can be active at the same time.