GGST/Jack-O

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Revision as of 16:45, 27 August 2021 by Japanese Schoolgirl (talk | contribs) (→‎Summon Servant: Fixed incorrect reference)



Overview
Overview

Jack-O is "very cute" in our site developer Tarkus Lee's own words. To address complaints pertaining to her being "annoying" or "not actually playing Guilty Gear", Jack-O can now remove her mask so her anime face will make you forgive her for locking you down in the corner with minions. USE #GGST_JC FOR HER HASHTAG ON TWITTER. JO is Johnny, JA is Jam.

 Jack-O  Jack-O is a Technical type who dominates the battle with an assembly of Servants.

Pros
Cons
  • Venom Function: Finally... a cool zoner.
  • Strong Oki
  • Crouch animation
  • Doesn't Play Guilty Gear: Apparently is actually playing a MOBA game so if you play this character you're cheating or something and didn't actually win.
  • Meter-reliant: Summoning and giving orders to your servants requires servant gauge so a terrible management of these can leave you in a terrible spot.
  • Where are my specials?: All of Jack-O's specials aside from 236K involve the servants so without them you have to rely on your normals until you get in a situation where you can set them up safely.
Jack-O summons Servants ("minions") to fight alongside her. The minions have numbers on their shields corresponding to their creation (1st is 1, 2nd is 2). She is able to hit them with her normal attacks and send them forward as projectiles. If one minion hits another from this, they too gain momentum and can become a projectile. She can send commands to her minions to make them either attack, shield her, or explode after 3 seconds. Jack-O can have up to three servants out at a single time, and they go away after being attacked by the enemy, after being hit twice by Jack-O herself or after a period of time.
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Jack-O

Normal Moves

5P

5K

c.S

f.S

5H

5D

6P

6H

2P

2K

2S

2H

2D

j.P

j.K

j.S

j.H

j.D

Universal Mechanics

Ground Throw

Air Throw

Special Moves

Summon Servant

236P

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
- 10 Total 25 - -

  • Requires servant gauge to be used.
  • If you hold P button for a while, then Jack-O' will continue to hold servant in her hands.
    • See Pick Up Servant section for more details about attack buttons in this state.
  • Summons go away after Jack-O' gets hit, after about 8 seconds, or after being hit by Jack-O' twice (note she can perform an attack command to get one last use out of the summon before it disappears).

Jack-O's character defining move. Summons a servant in front of Jack-O' that she can manipulate with her normals and special moves.

Pick Up Servant

2P (near Servant)

Throw Servant

6P/K/S/H/D while holding Servant (Air OK)

Release Servant

5D while holding Servant (Air OK)

Recover Servant

214P (Air OK)

Attack Command

214K (Air OK)

Defend Command

214S (Air OK)

Countdown

214H (Air OK)

Servant Shoot

236K (Air OK)

Overdrives

Forever Elysion Driver

632146P

Cheer Servant On

236236S or 236236H


External References

Navigation

To edit frame data, edit values in GGST/Jack-O/Data.

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