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Infobox Data
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
2P Data
2K Data
2S Data
2H Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
6P Data
6P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
28 | All | 10 | 6 | 20 | -12 | KD | 2 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1500 | 1000 | 500 | 80% | 90% | 1~2 Upper Body 3~12 Above Knees |
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Smile through the pain | |||||||||
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Frames 10 ~ 12 • Frames 13 ~ 15 | |||||||||
If the first hit of a combo, applies an additional +20 Combo Decay. |
6H Data
2D Data
2D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
29 | Low | 10 | 15 | 18 | -19 | HKD | 2 | Large | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1125 | 1000 | 300 | 80% | 90% | F10~33 Low-profile | ||||
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This is riskier than you or your opponent will think it is. | |||||||||
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Horizontal Activation Range: 400 |
5D Data
5[D] Data
Universal Mechanics
Ground Throw Data
6D or 4D Ground Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
80 | Ground Throw | 2 | 3 | 38 | HKD +60 | ||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 50% | none | ||||||
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Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Builds 1000 Tension once all damage is dealt. On hit, applies an increased 25 Combo Decay. Properties change if Roman Canceled before all damage is dealt: * R.I.S.C. Loss: 1000 * Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes. * Proration: Forced 75% * Combo Decay on hit: 15. |
Air Throw Data
j.6D or j.4D Air Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
80 | Air Throw | 2 | 3 | Until L+10 | HKD | ||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 50% | none | ||||||
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Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Builds 1000 Tension once all damage is dealt. On hit, applies an increased 25 Combo Decay. Properties change if Roman Canceled before all damage is dealt: * R.I.S.C. Loss: 1000 * Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes. * Proration: Forced 75% * Combo Decay on hit: 15. |
Finish Blow Data
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Total 22 | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |
Special Moves
236P Data
236[P] Data
2P (near Servant) Data
6X while holding Servant Data
6P/6K/6S/6H/6D while holding Servant Throw Servant special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
30 | All | 12 | Total 27 | +5 | +8 | 0 | Very Small | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
500 | 1000 | 300 | 100 | 12% | 40% | 70% | none | ||
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Clash Level: 2 Clash Hits: 2 Horizontal Activation Range: 200 Thrown servants that hit the wall or edge of the screen will fall down, but remain active until landing. Performing the air version will still receive Empty Jump landing recovery, unless Jack-O' performs another action. |
D while holding Servant Data
214P Data
214K Data
214S Data
214S Defend Command special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
33 | - | 3+1 | 34 | Total 24 | +31 | ||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1000 | 300 | 100 | 80% | none | |||||
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Shield! Cover yourself in neutral. | |||||||||
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• Smaller shield and fewer active frames only for the held servant. | |||||||||
Projectiles (including <span style="white-space: nowrap "> ![]() If only a held servant is active, pauses Servant Gauge for only 0.5 seconds. When used, Servant Gauge will be regained for 1 frame before pausing it. Unlike other Guard Crush attacks, 214S will count as the first hit in a combo, applying both R.I.S.C. scaling and proration. Hit detection is based on the Servant entity, meaning certain moves may not trigger the Defend Command if they cannot hit as a result of Activation Ranges. If the servant is released or picked up on the same frame an enemy attacks the Defend hitbox, it will prevent the Gaurd Crush while nullifying the opponent's hitbox (See more: Hitbox Nullifying). |
214H Data
214H Countdown special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
80 | All | 3+180+26 | 19 | Total 24 | KD | 3 | Very Small | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
500 | 1000 | 300 | 100 | 12% | 80% | 80% | none | ||
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You've probably forgotten she had this move | |||||||||
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New servants summoned during a countdown will not be affected by the countdown, and can even be issued their own countdown. If a servant is held when the countdown hits zero, Jack-O' immediately exits her Held Servant stance. Defend Command cannot deflect Jack-O's own Countdown explosion. When the explosion begins, the servants are immediately removed and cannot be interrupted. They have no collision, are fully invulnerable, and do not count as an active servant for Jack-O's Servant Gauge recharge. When used, Servant Gauge will be regained for 1 frame before pausing it. The countdown is paused during either player's Overdrives, until the user has fully recovered.Potential bug If the explosion hits Jack-O' before hitting the opponent, no negative R.I.S.C. scaling will affect the damage, even mid-combo (see more: Unscaled Countdown).Potential bug |
236K Data
Bounced Servant Data
Bounced Servant Servant special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
30 | All | 5+1 | 0 | Very Small | |||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
500 | 1000 | 300 | 12% | 80% | 80% | none | |||
Clash Level: 1※ Clash Hits: 1 ※Will clash with a single hit of a level 1 or 2 projectile, but can be treated as effectively clash level 1 for most scenarios. |
Launched Servant Data
Launched Servant Servant special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
45 [50] | All | 5+1 | -6 | -3 | 0 | Very Small | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
500 | 1000 | 300 | 12% | 80% | 80% | none | |||
Clash Level: 2 Clash Hits: 2 Horizontal Activation Range: 200 If a servant is launched by collision from a launched servant, its damage will increase to 50, shown in []. No other properties change. |
Overdrives
632146P Data
632146P Forever Elysion Driver super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
179 | Throw | 10+1 | 2 | 58 | - | HKD | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1000 | 0 | 100% | 1~12F All, 1~55F Throw | ||||||
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This either did all of their health, or none of it. • Grab some popcorn, we'll be here a while. | |||||||||
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Total effective range. Hits similarly far backwards too. • Hurtbox on whiff. | |||||||||
Vertical Activation Range: 380 (Hit only) Opponents in Faultless Defense cannot jump for 1 frame and therefore cannot jump out of the first frame on reaction to the Super Flash (but may still use Psych Burst to escape). For 10 frames during the cinematic freeze, all projectiles and the opponent will be completely frozen, however Jack-O' will continue to move forward and her servants will continue to move and act during this time. Reversal |
236236S Data
236236H Data
Category
Click [★] for character's full frame data
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