Triplicity (talk | contribs) m (→Normal Moves: Image filenames) |
Emo Tarquin (talk | contribs) (→Special Moves: Input Tension) |
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|type=special | |type=special | ||
|riscGain= | |riscGain= | ||
|inputTension=100 | |||
|prorate= | |prorate= | ||
}} | }} | ||
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|type=special | |type=special | ||
|riscGain= | |riscGain= | ||
|inputTension=100 | |||
|prorate= | |prorate= | ||
}} | }} | ||
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|type=special | |type=special | ||
|riscGain= | |riscGain= | ||
|inputTension=100 | |||
|prorate= | |prorate= | ||
}} | }} | ||
Line 643: | Line 646: | ||
|riscLoss=1000 | |riscLoss=1000 | ||
|wallDamage=300 | |wallDamage=300 | ||
|inputTension=100 | |||
|prorate=70% | |prorate=70% | ||
}} | }} | ||
Line 663: | Line 667: | ||
|type=special | |type=special | ||
|riscGain= | |riscGain= | ||
|inputTension=50 | |||
|prorate= | |prorate= | ||
}} | }} | ||
Line 683: | Line 688: | ||
|type=special | |type=special | ||
|riscGain= | |riscGain= | ||
|inputTension=50 | |||
|prorate= | |prorate= | ||
}} | }} | ||
Line 706: | Line 712: | ||
|riscLoss=2000 | |riscLoss=2000 | ||
|wallDamage=700 | |wallDamage=700 | ||
|inputTension=100 | |||
|prorate=80% | |prorate=80% | ||
}} | }} | ||
Line 728: | Line 735: | ||
|riscLoss=1000 | |riscLoss=1000 | ||
|wallDamage=300 | |wallDamage=300 | ||
|inputTension=100 | |||
|prorate=80% | |prorate=80% | ||
|notes=Unlike other Guard Crush attacks, {{clr|3|214S}} will count as the first hit in a combo, applying both RISC scaling and proration. | |notes=Unlike other Guard Crush attacks, {{clr|3|214S}} will count as the first hit in a combo, applying both RISC scaling and proration. | ||
Line 752: | Line 760: | ||
|riscLoss=1000 | |riscLoss=1000 | ||
|wallDamage=300 | |wallDamage=300 | ||
|inputTension=100 | |||
|prorate=80% | |prorate=80% | ||
|notes=Explosion deals 30 blockstun | |notes=Explosion deals 30 blockstun | ||
Line 777: | Line 786: | ||
|riscLoss=1000 | |riscLoss=1000 | ||
|wallDamage=300 | |wallDamage=300 | ||
|inputTension=150 | |||
|prorate=100% | |prorate=100% | ||
}} | }} |
Revision as of 12:07, 22 May 2022
Links
Infobox Data
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
2P Data
2K Data
2S Data
2H Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
6P Data
6H Data
2D Data
5D Data
5[D] Data
Universal Mechanics
Ground Throw Data
Air Throw Data
Finishing Blow Data
Special Moves
236P Data
236[P] Data
2P (near Servant) Data
6X while holding Servant Data
D while holding Servant Data
214P Data
214K Data
214S Data
214H Data
236K Data
Bounced Servant Data
Bounced Servant Servant special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
30 | All | 5+1 | 0 | Small | |||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
500 | 1000 | 300 | 80% | none | |||||
Launched Servant Data
Launched Servant Servant special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
45 [50] | All | 5+1 | -6 | -3 | 0 | Small | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
500 | 1000 | 300 | 80% | none | |||||
Overdrives
632146P Data
236236S Data
236236H Data
Category
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall