GGST/Jack-O/Data: Difference between revisions

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< GGST‎ | Jack-O
(→‎Special Moves: OTG ratios)
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Line 3: Line 3:
==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=GGST/Jack-O|matchups=GGST/Jack-O/Matchups
<section begin=Links/>{{CharLinks|charMainPage=GGST/Jack-O|matchups=GGST/Jack-O/Matchups
|okizeme=GGST/Jack-O/Okizeme |videos=|discord=|twitter=GGST_JC}}<section end=Links/>
|okizeme=GGST/Jack-O/Okizeme |videos=https://strive.keeponrock.in/#/?p1chars=jacko|discord=}}<section end=Links/>
 
{{clear}}


==Infobox Data==
==Infobox Data==
Line 34: Line 36:
| dash_acceleration =0.555
| dash_acceleration =0.555
| dash_friction    =100
| dash_friction    =100
}}
{{GGST-character
| name        =Jack-O (Backward Dash)
| defense      =1.11
| guts        =2
| guardBalance =0.8748
| prejump      =4
| backdash    =18/1~5 strike invuln/1~13 airborne
| weight      =Light
| movement_tension  =10
| portrait    =GGST_Jack-O'_Portrait.png
| icon        =GGST_Jack-O'_Icon.png
| jump_duration =42
| high_jump_duration=48
| jump_height = 42
| high_jump_height = 52.25
| efiad =3
| ebiad =3
| fadd =25/19
| badd =12
| fadat =18
| badat =6
| jump_tension      =3
| airdash_tension  =5
| walk_speed        =6.6
| back_walk_speed  =5
| dash_initial_speed=13
| dash_acceleration =0
| dash_friction    =-125
}}
}}


Line 72: Line 104:
|startup= 7
|startup= 7
|active= 6
|active= 6
|recovery= 13
|recovery= 10
|onBlock= -7
|onBlock= -4
|onHit= -4
|onHit= -1
|level=1
|level=1
|counter=Small
|counter=Small
Line 97: Line 129:
|startup= 7
|startup= 7
|active= 6
|active= 6
|recovery=13
|recovery=10
|onBlock= -2
|onBlock=+1
|onHit= +1
|onHit= +4
|level=3
|level=3
|counter=Mid
|counter=Mid
Line 170: Line 202:
|invuln=none
|invuln=none
|damage= 21
|damage= 21
|startup= 6
|startup= 5
|active= 4
|active= 4
|recovery= 9
|recovery= 9
Line 193: Line 225:
|input=2K
|input=2K
|guard=Low
|guard=Low
|invuln=none
|invuln=F6~20 Low-profile
|damage= 24
|damage= 24
|startup= 7
|startup= 6
|active= 3
|active= 3
|recovery= 14
|recovery= 12
|onBlock= -5
|onBlock= -3
|onHit= -2
|onHit= +0
|level=1
|level=1
|counter=Small
|counter=Small
Line 323: Line 355:
|active= 5
|active= 5
|recovery= 21
|recovery= 21
|onBlock=
|onBlock=+3 (IAD)
|onHit=
|onHit=+6 (IAD)
|level=2
|level=2
|counter=Mid
|counter=Mid
Line 348: Line 380:
|active= 3,3
|active= 3,3
|recovery= 32
|recovery= 32
|onBlock=
|onBlock=+5 (IAD)
|onHit=
|onHit=+8 (IAD)
|level=2
|level=2
|counter=Mid×2
|counter=Mid×2
Line 371: Line 403:
|damage= 30
|damage= 30
|startup= 21
|startup= 21
|active=~
|active=-
|recovery=~
|recovery=Total 44
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=1
|level=1
|counter=Small
|counter=Very Small
|images=GGST Jack-O jD.png
|images=GGST Jack-O jD.png
|hitboxes=GGST JackO jD Hitbox.png
|hitboxes=GGST JackO jD Hitbox.png
Line 433: Line 465:
|riscLoss=1000
|riscLoss=1000
|wallDamage=250×2
|wallDamage=250×2
|OTGRatio=60%
|OTGRatio=60%, 80%
|prorate=100%
|prorate=100%
}}
}}
Line 443: Line 475:
|input=2D
|input=2D
|guard=Low
|guard=Low
|invuln=none
|invuln=F10~33 Low-profile
|damage= 29
|damage= 29
|startup= 11
|startup= 10
|active= 15
|active= 15
|recovery= 18
|recovery= 18
Line 558: Line 590:
}}
}}


===Finishing Blow Data===
===Finish Blow Data===
{{MoveData-GGST
{{MoveData-GGST
|chara=Jack-O
|chara=Jack-O
|name=Finishing Blow
|name=Finish Blow
|input=j.XX during Homing Jump
|input=j.XX during Homing Jump
|guard=
|guard=
Line 581: Line 613:
|invuln=
|invuln=
|cancel=
|cancel=
}}
===Dash Cancel Data===
{{MoveData-GGST
|chara=Jack-O
|name=Dash Cancel
|input=66
|guard=
|damage=
|startup=
|active=
|recovery=Total 22
|onBlock=
|onHit=
|level=
|notes=
|images=
|hitboxes=
|type=other
|riscGain=
|riscLoss=
|wallDamage=
|prorate=
|invuln=
|cancel=
|notes={{FrameDataNotes|GGST|Dash Cancel}}
}}
}}


Line 657: Line 715:
|startup= 12
|startup= 12
|active=
|active=
|recovery=Total 32
|recovery=Total 27
|onBlock=0
|onBlock=+5
|onHit=+3
|onHit=+8
|level=0
|level=0
|counter=Small
|counter=Very Small
|images=GGST JackO Throw Servant.png
|images=GGST JackO Throw Servant.png
|type=special
|type=special
Line 704: Line 762:
|startup=3+7
|startup=3+7
|active=
|active=
|recovery=Total 24
|recovery=Total 19
|onBlock=See Notes
|onBlock=See Notes
|onHit=
|onHit=
Line 723: Line 781:
|invuln=none
|invuln=none
|damage= 50
|damage= 50
|startup=3+10
|startup=3+9
|active=6
|active=6
|recovery=Total 24
|recovery=Total 23
|onBlock= +15
|onBlock= +15
|onHit=
|onHit=KD
|level=2
|level=2
|counter=Small
|counter=Very Small
|images=GGST JackO Attack Command.png
|images=GGST JackO Attack Command.png
|type=special
|type=special
Line 748: Line 806:
|guard=-
|guard=-
|invuln=none
|invuln=none
|damage=
|damage=33
|startup=3+1
|active=34
|recovery=Total 24
|onBlock=
|onHit=+31
|level=
|images=GGST JackO Defend Command.png
|type=special
|riscGain=
|riscLoss=1000
|wallDamage=300
|inputTension=100
|prorate=80%
|notes=Unlike other Guard Crush attacks, {{clr|3|214S}} will count as the first hit in a combo, applying both RISC scaling and proration.
}}
 
{{MoveData-GGST
|chara=Jack-O
|name=Held Defend Command
|input=S while holding Servant
|guard=-
|invuln=none
|damage=33
|startup=3+1
|startup=3+1
|active=28
|active=28
Line 755: Line 836:
|onHit=+31
|onHit=+31
|level=
|level=
|images=GGST JackO Defend Command.png
|images=
|type=special
|type=special
|riscGain=
|riscGain=
Line 779: Line 860:
|onHit=KD
|onHit=KD
|level=3
|level=3
|counter=Small
|counter=Very Small
|images=GGST JackO Countdown.png
|images=GGST JackO Countdown.png
|type=special
|type=special
Line 801: Line 882:
|damage=31
|damage=31
|startup=15
|startup=15
|active=3
|active=4
|recovery=26
|recovery=25
|onBlock= -12
|onBlock= -12
|onHit= KD
|onHit= KD
Line 833: Line 914:
|onHit=
|onHit=
|level=0
|level=0
|counter=Small
|counter=Very Small
|images=
|images=
|type=special
|type=special
Line 858: Line 939:
|onHit=-3
|onHit=-3
|level=0
|level=0
|counter=Small
|counter=Very Small
|images=
|images=
|type=special
|type=special
Line 878: Line 959:
|invuln=All 1~12F, Throw 1~55F
|invuln=All 1~12F, Throw 1~55F
|damage= 179
|damage= 179
|startup= 10 + [10] + 1
|startup= 10+1
|active=2
|active=2
|recovery=58
|recovery=58

Revision as of 18:30, 25 June 2022

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Links

Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Jack-O' Portrait.png GGST Jack-O' Icon.png Jack-O 1.11 2 0.8748 4
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
42 48 42 52.25
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
10 3 5 6.6 5 11.9 0.555 100
Jump Gravity High Jump Gravity Forward Step Dash


Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Jack-O' Portrait.png GGST Jack-O' Icon.png Jack-O (Backward Dash) 1.11 2 0.8748 4
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
42 48 42 52.25
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
10 3 5 6.6 5 13 0 -125
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
23 All 5 4 8 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80% none
GGST Jack-O 5P.png
GGST JackO 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
27 All 7 6 10 -4 -1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 300 80% 90% none
GGST Jack-O 5K.png
GGST JackO 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
39 All 7 6 10 +1 +4 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 80% 100% none
GGST Jack-O cS.png
GGST JackO cS Hitbox.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 All 11 6 17 -9 -6 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90% none
GGST Jack-O fS.png
GGST Jack-O far Slash Hitbox 1.pngGGST Jack-O far Slash Hitbox 2.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24×2 All 10 3(3)2 23 -6 KD 4 Large×2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1200×2 1000 150×2 80% 100% none
GGST Jack-O 5H.png
GGST JackO 5H.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
21 All 5 4 9 -3 0 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80% none
GGST Jack-O 2P.png
GGST JackO 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 Low 6 3 12 -3 +0 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70% F6~20 Low-profile
GGST Jack-O 2K.png
GGST JackO 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
31 All 9 7 22 -15 -12 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 60% 90% none
GGST Jack-O 2S.png
GGST JackO 2S Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 All 15 6 18 -5 KD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 100% 100% none
GGST Jack-O 2H.png
GGST Jack-O 2H Hitbox.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
19 High 6 4 6 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80% 80% none
GGST Jack-O jP.png
GGST JackO jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
23 High 7 6 12 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 80% none
GGST Jack-O jK.png
GGST JackO jK Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 High 11 5 21 +3 (IAD) +6 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 100% 80% none
GGST Jack-O jS.png
GGST JackO jS 1 Hitbox.pngGGST JackO jS 2 Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20, 15 High 11 3,3 32 +5 (IAD) +8 (IAD) 2 Mid×2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
525×2 1000 150×2 80% 80% none
GGST Jack-O jH.png
GGST JackO jH 1 Hitbox.pngGGST JackO jH 2 Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 21 - Total 44 1 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100% 80% none
GGST Jack-O jD.png
GGST JackO jD Hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 10 6 20 -12 KD 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 80% 90% 1~1 Upper Body
2~12 Above Knees
GGST Jack-O 6P.png
GGST JackO 6P Hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20, 40 All 8,19 2(9)11 14 -6 KD/-3 3, 4 Large×2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000, 1200 1000 250×2 60%, 80% 100% none
GGST Jack-O 6H.png
GGST JackO 6H 1 Hitbox.pngGGST JackO 6H 2 short Hitbox.pngGGST JackO 6H 2 long Hitbox.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 Low 10 15 18 -19 HKD 2 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 90% F10~33 Low-profile
GGST Jack-O 2D.png
GGST Jack-O 2D Hitbox.png

5D Data

5D
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 20 3 26 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 700 (900) 60% 80% none
GGST Jack-O 5D.png
GGST JackO 5D Hitbox.png

5[D] Data

5[D]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
56 High 28 3 26 -10 KD 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 700 (900) 75% 100% none
GGST Jack-O 5D.png
GGST JackO 5D Hitbox.png

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 3 38 HKD +60
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50% none
GGST JackO Ground Throw.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 3 Until L+10 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50% none
GGST JackO Air Throw.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Finish Blow Data

j.XX during Homing Jump
Finish Blow
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 12 2 HKD +23 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 0
GGST JackO Forever Elysion Driver.png
Hitstop on hit: 30F
Unburstable on hit.

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 22
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Special Moves

236P Data

236P
Summon Servant
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- 10 Total 25
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100 none
GGST Jack-O Summon Servant.png

236[P] Data

236[P]
Summon Servant
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- Total 14
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100 none
GGST Jack-O Summon Servant.png

2P (near Servant) Data

2P (near Servant)
Pick Up Servant
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- Total 14
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100 none
GGST JackO Pick Up Servant.png

6X while holding Servant Data

6P/6K/6S/6H/6D while holding Servant
Throw Servant
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 12 Total 27 +5 +8 0 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100 12% 40% 70% none
GGST JackO Throw Servant.png

D while holding Servant Data

D while holding Servant
Release Servant
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- Total 11
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50 none
GGST JackO Release Servant.png

214P Data

214P
Recover Servant
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- 3+7 Total 19 See Notes
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50 none
GGST JackO Recover Servant.png

214K Data

214K
Attack Command
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 3+9 6 Total 23 +15 KD 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 2000 700 100 12% 40% 80% none
GGST JackO Attack Command.png

214S Data

214S
Defend Command
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 - 3+1 34 Total 24 +31
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 300 100 80% none
GGST JackO Defend Command.png
Unlike other Guard Crush attacks, 214S will count as the first hit in a combo, applying both RISC scaling and proration.


S while holding Servant
Held Defend Command
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 - 3+1 28 Total 24 +31
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 300 100 80% none
Unlike other Guard Crush attacks, 214S will count as the first hit in a combo, applying both RISC scaling and proration.

214H Data

214H
Countdown
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 All 3+180+26 19 Total 24 See Notes KD 3 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100 12% 40% 80% none
GGST JackO Countdown.png
Explosion deals 30 blockstun

236K Data

236K
Servant Shoot
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
31 All 15 4 25 -12 KD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 150 25% 80% 100% none
GGST Jack-O 236K.png
GGST JackO Servant Shoot Hitbox.pngGGST JackO Servant Shoot Air Hitbox.png

Bounced Servant Data

Bounced Servant
Servant
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 5+1 0 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 12% 40% 80% none

Launched Servant Data

Launched Servant
Servant
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 [50] All 5+1 -6 -3 0 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 12% 40% 80% none

Overdrives

632146P Data

632146P
Forever Elysion Driver
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
179 Throw 10+1 2 58 - HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 0 100% All 1~12F, Throw 1~55F
GGST JackO Forever Elysion Driver.png
GGST JackO Forever Elysion Driver Hitbox.png
reversal throw fully invuln

236236S Data

236236S
Cheer Servant On (S)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- 3 12 See Notes -
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Jack-O: None
Servants: 4~14F Full
GGST JackO Cheer Servant On S.png

236236H Data

236236H
Cheer Servant On (H)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- 3 12 See Notes -
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Jack-O: None
Servants: 4~14F Full
GGST JackO Cheer Servant On H.png

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