GGST/Jack-O/Data: Difference between revisions

From Dustloop Wiki
< GGST‎ | Jack-O
(→‎236[P] Data: Removed startup)
m (→‎Normal Moves: from kedako)
Line 27: Line 27:
|damage= 23
|damage= 23
|startup= 5
|startup= 5
|active=
|active= 4
|recovery=
|recovery= 8
|onBlock= -2
|onBlock= -2
|onHit= +1
|onHit= +1
|level=
|level=0
|images=GGST JackO 5P.png
|images=GGST JackO 5P.png
|hitboxes=GGST JackO 5P Hitbox.png
|hitboxes=GGST JackO 5P Hitbox.png
Line 48: Line 48:
|damage= 27
|damage= 27
|startup= 7
|startup= 7
|active=
|active= 6
|recovery=
|recovery= 13
|onBlock= -7
|onBlock= -7
|onHit= -4
|onHit= -4
|level=
|level=1
|images=GGST JackO 5K.png
|images=GGST JackO 5K.png
|hitboxes=GGST JackO 5K Hitbox.png
|hitboxes=GGST JackO 5K Hitbox.png
Line 69: Line 69:
|damage= 39
|damage= 39
|startup= 7
|startup= 7
|active=
|active= 6
|recovery=
|recovery=13
|onBlock= -2
|onBlock= -2
|onHit= +1
|onHit= +1
|level=
|level=3
|images=GGST JackO cS.png
|images=GGST JackO cS.png
|hitboxes=GGST JackO cS Hitbox.png
|hitboxes=GGST JackO cS Hitbox.png
Line 90: Line 90:
|damage= 32
|damage= 32
|startup= 11
|startup= 11
|active=
|active= 6
|recovery=
|recovery= 17
|onBlock= -9
|onBlock= -9
|onHit= -6
|onHit= -6
|level=
|level=2
|images=GGST JackO fS.png
|images=GGST JackO fS.png
|hitboxes=GGST JackO fS Hitbox.png
|hitboxes=GGST JackO fS Hitbox.png
Line 111: Line 111:
|damage= 24, 24
|damage= 24, 24
|startup= 10
|startup= 10
|active=
|active= 3(3)2
|recovery=
|recovery= 23
|onBlock= -6
|onBlock= -6
|onHit= KD
|onHit= KD
|level=
|level=4
|images=GGST JackO 5H.png
|images=GGST JackO 5H.png
|hitboxes=GGST JackO 5H.png
|hitboxes=GGST JackO 5H.png
Line 132: Line 132:
|damage= 21
|damage= 21
|startup= 6
|startup= 6
|active=
|active= 4
|recovery=
|recovery= 9
|onBlock= -3
|onBlock= -3
|onHit= 0
|onHit= 0
|level=
|level=0
|images=GGST JackO 2P.png
|images=GGST JackO 2P.png
|hitboxes=GGST JackO 2P Hitbox.png.png
|hitboxes=GGST JackO 2P Hitbox.png.png
Line 153: Line 153:
|damage= 24
|damage= 24
|startup= 7
|startup= 7
|active=
|active= 3
|recovery=
|recovery= 14
|onBlock= -5
|onBlock= -5
|onHit= -2
|onHit= -2
|level=
|level=1
|images=GGST JackO 2K.png
|images=GGST JackO 2K.png
|hitboxes=GGST JackO 2K Hitbox.png
|hitboxes=GGST JackO 2K Hitbox.png
Line 174: Line 174:
|damage= 31
|damage= 31
|startup= 9
|startup= 9
|active=
|active= 7
|recovery=
|recovery= 22
|onBlock= -15
|onBlock= -15
|onHit= -12
|onHit= -12
|level=
|level=2
|images=GGST JackO 2S.png.png
|images=GGST JackO 2S.png.png
|hitboxes=GGST JackO 2S Hitbox.png
|hitboxes=GGST JackO 2S Hitbox.png
Line 195: Line 195:
|damage= 41
|damage= 41
|startup= 15
|startup= 15
|active=
|active= 6
|recovery=
|recovery= 18
|onBlock= -5
|onBlock= -5
|onHit= KD
|onHit= KD
|level=
|level=4
|images=GGST JackO 2H.png
|images=GGST JackO 2H.png
|hitboxes=GGST JackO 2H Hitbox.png
|hitboxes=GGST JackO 2H Hitbox.png
Line 216: Line 216:
|damage= 19
|damage= 19
|startup= 6
|startup= 6
|active=
|active= 4
|recovery=
|recovery= 6
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|level=0
|images=GGST JackO jP.png
|images=GGST JackO jP.png
|hitboxes=GGST JackO jP Hitbox.png
|hitboxes=GGST JackO jP Hitbox.png
Line 237: Line 237:
|damage= 23
|damage= 23
|startup= 7
|startup= 7
|active=
|active= 6
|recovery=
|recovery= 12
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|level=1
|images=GGST JackO jK.png
|images=GGST JackO jK.png
|hitboxes=GGST JackO jK Hitbox.png
|hitboxes=GGST JackO jK Hitbox.png
Line 258: Line 258:
|damage= 28
|damage= 28
|startup= 11
|startup= 11
|active=
|active= 5
|recovery=
|recovery= 21
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|level=2
|images=GGST JackO jS.png
|images=GGST JackO jS.png
|hitboxes=GGST JackO jS Hitbox.png
|hitboxes=GGST JackO jS Hitbox.png
Line 279: Line 279:
|damage= 20, 15
|damage= 20, 15
|startup= 11
|startup= 11
|active=
|active= 3,3
|recovery=
|recovery= 32
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|level=2
|images=GGST JackO jH.png
|images=GGST JackO jH.png
|hitboxes=GGST JackO jH Hitbox.png
|hitboxes=GGST JackO jH Hitbox.png
Line 300: Line 300:
|damage= 30
|damage= 30
|startup= 21
|startup= 21
|active=
|active=~
|recovery=
|recovery=~
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|level=1
|images=GGST JackO jD.png
|images=GGST JackO jD.png
|hitboxes=GGST JackO jD Hitbox.png
|hitboxes=GGST JackO jD Hitbox.png
Line 321: Line 321:
|damage= 28
|damage= 28
|startup= 10
|startup= 10
|active=
|active= 6
|recovery=
|recovery= 20
|onBlock= -12
|onBlock= -12
|onHit= KD
|onHit= KD
|level=
|level= 2
|images=GGST JackO 6P.png
|images=GGST JackO 6P.png
|hitboxes=GGST JackO 6P Hitbox.png
|hitboxes=GGST JackO 6P Hitbox.png
Line 342: Line 342:
|damage= 20, 40
|damage= 20, 40
|startup= 8,19
|startup= 8,19
|active=
|active= 2(9)11
|recovery=
|recovery= 14
|onBlock=-6
|onBlock=-6
|onHit= KD/-3
|onHit= KD/-3
|level=
|level=3, 4
|images=GGST JackO 6H.png
|images=GGST JackO 6H.png
|hitboxes=GGST JackO 6H Hitbox.png
|hitboxes=GGST JackO 6H Hitbox.png
Line 363: Line 363:
|damage= 29
|damage= 29
|startup= 11
|startup= 11
|active=
|active= 15
|recovery=
|recovery= 18
|onBlock= -19
|onBlock= -19
|onHit=HKD
|onHit=HKD
|level=
|level= 2
|images=GGST JackO 2D.png
|images=GGST JackO 2D.png
|hitboxes=GGST JackO 2D Hitbox.png
|hitboxes=GGST JackO 2D Hitbox.png
Line 384: Line 384:
|damage= 45 [56]
|damage= 45 [56]
|startup=20 [28]
|startup=20 [28]
|active=
|active= 3
|recovery=
|recovery= 26
|onBlock=-15 [-10]
|onBlock=-15 [-10]
|onHit=0 [KD]
|onHit=0 [KD]

Revision as of 06:23, 6 September 2021

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Jack-O Portrait.png GGST Jack-O Icon.png Jack-O 1.11 2 0.8748 4
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
23 All 5 4 8 -2 +1 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% none
GGST JackO 5P.png
GGST JackO 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
27 All 7 6 13 -7 -4 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% none
GGST JackO 5K.png
GGST JackO 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
39 All 7 6 13 -2 +1 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% none
GGST JackO cS.png
GGST JackO cS Hitbox.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 All 11 6 17 -9 -6 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% none
GGST JackO fS.png
File:GGST JackO fS Hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24, 24 All 10 3(3)2 23 -6 KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% none
GGST JackO 5H.png
GGST JackO 5H.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
21 All 6 4 9 -3 0 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% none
GGST JackO 2P.png
File:GGST JackO 2P Hitbox.png.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 Low 7 3 14 -5 -2 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
70% none
GGST JackO 2K.png
GGST JackO 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
31 All 9 7 22 -15 -12 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% none
File:GGST JackO 2S.png.png
GGST JackO 2S Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 All 15 6 18 -5 KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% none
GGST JackO 2H.png
File:GGST JackO 2H Hitbox.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
19 High 6 4 6 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% none
GGST JackO jP.png
GGST JackO jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
23 High 7 6 12 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% none
GGST JackO jK.png
GGST JackO jK Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 High 11 5 21 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% none
GGST JackO jS.png
File:GGST JackO jS Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20, 15 High 11 3,3 32 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% none
GGST JackO jH.png
File:GGST JackO jH Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 21 ~ ~ 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% none
GGST JackO jD.png
GGST JackO jD Hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 10 6 20 -12 KD 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% Upper Body
GGST JackO 6P.png
GGST JackO 6P Hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20, 40 All 8,19 2(9)11 14 -6 KD/-3 3, 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% none
GGST JackO 6H.png
File:GGST JackO 6H Hitbox.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 Low 11 15 18 -19 HKD 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% none
GGST JackO 2D.png
File:GGST JackO 2D Hitbox.png

5D Data

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 [56] High 20 [28] 3 26 -15 [-10] 0 [KD] 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
9 [14.5] 80% [100%] none
GGST JackO 5D.png
GGST JackO 5D Hitbox.png

Universal Mechanics

Ground Throw Data

4D or 6D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Throw (?) 2 3 38 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50% none
GGST JackO Ground Throw.png

Air Throw Data

j.4D or j.6D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Throw 2 3 Until L+10 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50% none
GGST JackO Air Throw.png

Special Moves

236P Data

236P
Summon Servant
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- 10 Total 25
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
none
GGST Jack-O Summon Servant.png

236[P] Data

236[P]
Summon Servant
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- Total 14
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
none
GGST Jack-O Summon Servant.png

2P (near Servant) Data

2P (near Servant)
Pick Up Servant
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- Total 14
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
none
GGST JackO Pick Up Servant.png

6X while holding Servant Data

6P/6K/6S/6H while holding Servant
Throw Servant
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 12 Total 32
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
none
GGST JackO Throw Servant.png

D while holding Servant Data

D while holding Servant
Release Servant
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- Total 11
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
none
GGST JackO Release Servant.png

214P Data

214P
Recover Servant
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- Total 24
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
none
GGST JackO Recover Servant.png

214K Data

214K
Attack Command
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 13 Total 24 +15
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
none
GGST JackO Attack Command.png

214S Data

214S
Defend Command
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- 4 Total 24
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
none
GGST JackO Defend Command.png

214H Data

214H
Countdown
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 All Total 24
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
none
GGST JackO Countdown.png

236K Data

236K
Servant Shoot
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
31 All 15 -12 KD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
none
File:GGST JackO Servant Shoot.png

Overdrives

632146P Data

632146P
Forever Elysion Driver
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
179 Throw 10 + 1 - HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% All 1-?f
GGST JackO Forever Elysion Driver.png

236236S Data

236236S
Cheer Servant On (S)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- 3 12 - -
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST JackO Cheer Servant On S.png

236236H Data

236236H
Cheer Servant On (H)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- 3 12 - -
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST JackO Cheer Servant On H.png

Category

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