GGST/Jack-O/Data
< GGST | Jack-O
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Revision as of 08:11, 21 January 2022 by Final Ultima (talk | contribs)
Links
Infobox Data
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type | Type | R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Proration | Invuln | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
f.S | 32 | All | 11 | 6 | 17 | -9 | -6 | 2 | Mid | normal | 1500 | 1000 | 300 | 90% | none | |||
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5H Data
2P Data
2K Data
2S Data
2H Data
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type | Type | R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Proration | Invuln | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2H | 41 | All | 15 | 6 | 18 | -5 | KD | 4 | Large | normal | 2500 | 1000 | 500 | 100% | none | |||
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j.P Data
j.K Data
j.S Data
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type | Type | R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Proration | Invuln | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
j.S | 28 | High | 11 | 5 | 21 | 2 | Mid | normal | 1125 | 1000 | 300 | 80% | none | |||||
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j.H Data
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type | Type | R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Proration | Invuln | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
j.H | 20, 15 | High | 11 | 3,3 | 32 | 2 | Mid×2 | normal | 525×2 | 1000 | 150×2 | 80% | none | |||||
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j.D Data
6P Data
6H Data
2D Data
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type | Type | R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Proration | Invuln | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2D | 29 | Low | 11 | 15 | 18 | -19 | HKD | 2 | Large | normal | 1125 | 1000 | 300 | 90% | none | |||
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5D Data
5[D] Data
Universal Mechanics
Ground Throw Data
Air Throw Data
Finishing Blow Data
Special Moves
236P Data
236[P] Data
2P (near Servant) Data
6X while holding Servant Data
D while holding Servant Data
214P Data
214K Data
214S Data
214H Data
236K Data
Bounced Servant Data
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type | Type | R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Proration | Invuln | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Servant | Bounced Servant | 30 | All | 5+1 | 0 | Small | special | 500 | 1000 | 300 | 80% | none | ||||||
Launched Servant Data
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type | Type | R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Proration | Invuln | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Servant | Launched Servant | 45 [50] | All | 5+1 | -6 | -3 | 0 | Small | special | 500 | 1000 | 300 | 80% | none | ||||
Overdrives
632146P Data
236236S Data
236236H Data
Category
Click [★] for character's full frame data
System Explanations
• HUD • Controls • Frame Data & System Data • Patch Notes •
• Movement/Canceling • Offense • Defense • Damage/Combo • Attack Attributes • Gauges • Misc •