GGST/Jack-O/Data

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< GGST‎ | Jack-O
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Infobox Data

Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options Movement Tension Gain Portrait Icon
Jack-O 1.11 2 0.8748 4 18/1~5 strike invuln/1~13 airborne Light GGST Jack-O' Portrait.png GGST Jack-O' Icon.png
Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration Forward Air Dash Attack Transition Backward Air Dash Attack Transition Jumping Tension Gain Air Dash Tension Gain
42 48 3 3 25/19 12 18 6
Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction -
-


Normal Moves

5P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
5P 23 All 5 4 8 -2 +1 0 Small normal 500 1500 300 80% none
GGST Jack-O 5P.png
GGST JackO 5P Hitbox.png


5K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
5K 27 All 7 6 13 -7 -4 1 Small normal 1000 1000 300 90% none
GGST Jack-O 5K.png
GGST JackO 5K Hitbox.png


c.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
c.S 39 All 7 6 13 -2 +1 3 Mid normal 2000 1000 300 100% none
GGST Jack-O cS.png
GGST JackO cS Hitbox.png


f.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
f.S 32 All 11 6 17 -9 -6 2 Mid normal 1500 1000 300 90% none
GGST Jack-O fS.png
110x110px110x110px


5H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
5H 24×2 All 10 3(3)2 23 -6 KD 4 Large×2 normal 1200×2 1000 150×2 100% none
GGST Jack-O 5H.png
GGST Jack-O 5H.png


2P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
2P 21 All 6 4 9 -3 0 0 Small normal 500 1500 300 80% none
GGST Jack-O 2P.png
GGST JackO 2P Hitbox.png


2K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
2K 24 Low 7 3 14 -5 -2 1 Small normal 750 1000 300 70% none
GGST Jack-O 2K.png
GGST JackO 2K Hitbox.png


2S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
2S 31 All 9 7 22 -15 -12 2 Mid normal 1500 1000 300 90% none
GGST Jack-O 2S.png
GGST JackO 2S Hitbox.png


2H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
2H 41 All 15 6 18 -5 KD 4 Large normal 2500 1000 500 100% none
GGST Jack-O 2H.png
110x110px


j.P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
j.P 19 High 6 4 6 0 Small normal 375 1000 300 80% none
GGST Jack-O jP.png
GGST JackO jP Hitbox.png


j.K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
j.K 23 High 7 6 12 1 Small normal 750 1000 300 80% none
GGST Jack-O jK.png
GGST JackO jK Hitbox.png


j.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
j.S 28 High 11 5 21 2 Mid normal 1125 1000 300 80% none
GGST Jack-O jS.png
110x110px


j.H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
j.H 20, 15 High 11 3,3 32 2 Mid×2 normal 525×2 1000 150×2 80% none
GGST Jack-O jH.png
110x110px


j.D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
j.D 30 All 21 ~ ~ 1 Small normal 500 1000 300 80% none
GGST Jack-O jD.png
GGST JackO jD Hitbox.png


6P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
6P 28 All 10 6 20 -12 KD 2 Mid normal 1500 1000 500 90% 1~1 Upper Body
2~12 Above Knees
GGST Jack-O 6P.png
GGST JackO 6P Hitbox.png


6H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
6H 20, 40 All 8,19 2(9)11 14 -6 KD/-3 3, 4 Large×2 normal 1000, 1200 1000 250×2 100% none
GGST Jack-O 6H.png
GGST JackO 6H 1 Hitbox.pngGGST JackO 6H 2 short Hitbox.pngGGST JackO 6H 2 long Hitbox.png


2D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
2D 29 Low 11 15 18 -19 HKD 2 Large normal 1125 1000 300 90% none
GGST Jack-O 2D.png
110x110px


5D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Uncharged 5D 45 High 20 3 26 -15 0 2 Mid normal 1125 3000 700 (900) 80% none
GGST Jack-O 5D.png
GGST JackO 5D Hitbox.png
Wall Damage increases by +200 if opponent is in contact with the wall.


5[D] Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Charged 5[D] 56 High 28 3 26 -10 KD 2 Mid normal 1875 1500 700 (900) 100% none
GGST Jack-O 5D.png
GGST JackO 5D Hitbox.png
Wall Damage increases by +200 if opponent is in contact with the wall.


Universal Mechanics

Ground Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Ground Throw 6D or 4D 80 Ground Throw 2 3 38 HKD other 2500 1000 50% none
GGST JackO Ground Throw.png


Air Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Air Throw j.6D or j.4D 80 Air Throw 2 3 Until L+10 HKD other 2500 1000 50% none
GGST JackO Air Throw.png


Finishing Blow Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Finishing Blow j.XX during Homing Jump 80 12 2 HKD +23 4 other 1000 0
GGST JackO Forever Elysion Driver.png
Hitstop on hit: 30F
Unburstable on hit.


Special Moves

236P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Summon Servant 236P - 10 Total 25 special none
GGST Jack-O Summon Servant.png


236[P] Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Summon Servant 236[P] - Total 14 special none
GGST Jack-O Summon Servant.png


2P (near Servant) Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Pick Up Servant 2P (near Servant) - Total 14 special none
GGST JackO Pick Up Servant.png


6X while holding Servant Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Throw Servant 6P/6K/6S/6H/6D while holding Servant 30 All 12 Total 32 0 +3 0 Small special 500 1000 300 70% none
GGST JackO Throw Servant.png


D while holding Servant Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Release Servant D while holding Servant - Total 11 special none
GGST JackO Release Servant.png


214P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Recover Servant 214P - 3+7 Total 24 See Notes special none
GGST Jack-O 214P.png


214K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Attack Command 214K 50 All 3+10 6 Total 24 +15 2 Small special 500 2000 700 80% none
GGST Jack-O 214K.png


214S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Defend Command 214S - 3+1 28 Total 24 +31 special 1000 300 80% none
GGST Jack-O 214S.png
Unlike other Guard Crush attacks, 214S will count as the first hit in a combo, applying both RISC scaling and proration.


214H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Countdown 214H 80 All 3+180+26 19 Total 24 See Notes KD 3 Small special 500 1000 300 80% none
GGST Jack-O 214H.png
Explosion deals 30 blockstun


236K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Servant Shoot 236K 31 All 15 3 26 -12 KD 3 Mid special 2000 1000 300 100% none
GGST Jack-O 236K.png
GGST JackO Servant Shoot Hitbox.pngGGST JackO Servant Shoot Air Hitbox.png


Bounced Servant Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Servant Bounced Servant 30 All 5+1 0 Small special 500 1000 300 80% none


Launched Servant Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Servant Launched Servant 45 [50] All 5+1 -6 -3 0 Small special 500 1000 300 80% none


Overdrives

632146P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Forever Elysion Driver 632146P 179 Throw 10 + [10] + 1 2 58 - HKD super 1000 0 100% All 1~12F, Throw 1~55F
GGST JackO Forever Elysion Driver.png
GGST JackO Forever Elysion Driver Hitbox.png


236236S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Cheer Servant On (S) 236236S - 3 12 See Notes - super Jack-O: None
Servants: 4~14F Full
GGST JackO Cheer Servant On S.png


236236H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Cheer Servant On (H) 236236H - 3 12 See Notes - super Jack-O: None
Servants: 4~14F Full
GGST JackO Cheer Servant On H.png


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