GGST/Jack-O/Frame Data

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How do I read frame data?

System Data

name defense guts prejump weight backdash forwarddash guardBalance jump duration jump height high jump duration efiad ebiad fadd badd fadat badat
Jack-O 1.11 2 4 Light 18f/5f invuln 0.8748 42 48 3 3 25/19 12 18 6

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
5P 23 All 5 4 8 -2 +1 500 0 Small none 80%
5K 27 All 7 6 13 -7 -4 1000 1 Small none 90%
c.S 39 All 7 6 13 -2 +1 2000 3 Mid none 100%
f.S 32 All 11 6 17 -9 -6 1500 2 Mid none 90%
5H 24, 24 All 10 3(3)2 23 -6 KD 1200, 1200 4 Large, Large none 100%
2P 21 All 6 4 9 -3 0 500 0 Small none 80%
2K 24 Low 7 3 14 -5 -2 750 1 Small none 70%
2S 31 All 9 7 22 -15 -12 1500 2 Mid none 90%
2H 41 All 15 6 18 -5 KD 2500 4 Large none 100%
j.P 19 High 6 4 6 375 0 Small none 80%
j.K 23 High 7 6 12 750 1 Small none 80%
j.S 28 High 11 5 21 1125 2 Mid none 80%
j.H 20, 15 High 11 3,3 32 525, 525 2 Mid, Mid none 80%
j.D 30 All 21 ~ ~ 500 1 Small none 80%
6P 28 All 10 6 20 -12 KD 1500 2 Mid Upper Body 90%
6H 20, 40 All 8,19 2(9)11 14 -6 KD/-3 1000, 1200 3, 4 Large, Large none 100%
2D 29 Low 11 15 18 -19 HKD 1125 2 Large none 90%
5D 45 [56] High 20 [28] 3 26 -15 [-10] 0 [KD] 1125 [1875] 2 Mid, Mid none 80% [100%]


Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
236P Summon Servant - 10 Total 25 none
236[P] Summon Servant - Total 14 none
2P (near Servant) Pick Up Servant - Total 14 none
6P/6K/6S/6H/6D while holding Servant Throw Servant 30 All 12 Total 32 0 +3 500 0 Small none 70%
D while holding Servant Release Servant - Total 11 none
214P Recover Servant - 3+7 Total 24 See Notes none
214K Attack Command 50 All 3+10 6 Total 24 +15 500 2 Small none 80%
214S Defend Command - 3+1 28 Total 24 +31 none 80%
214H Countdown 80 All 3+180+26 19 Total 24 See Notes KD 500 3 Small none 80%
236K Servant Shoot 31 All 15 3 26 -12 KD 2000 3 Mid none 100%
Bounced Servant Servant 30 All 5+1 500 0 Small none 80%
Launched Servant Servant 45 [50] All 5+1 -6 -3 500 0 Small none 80%


Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146P Forever Elysion Driver 179 Throw 10 + [10] + 1 2 58 - HKD All 1~12F, Throw 1~55F 100%
236236S Cheer Servant On (S) - 3 12 See Notes - Jack-O: None
Servants: 4~14F Full
236236H Cheer Servant On (H) - 3 12 See Notes - Jack-O: None
Servants: 4~14F Full

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Throw (?) 2 3 38 HKD none 50%
Air Throw 80 Throw 2 3 Until L+10 HKD none 50%


Servant Gauge

The servant gauge is measured at a total capacity of 3000, with 1 bar being equivalent to 1000 units. By default, the recharge rate is 10 units per frame (600 per second). This amount is lowered by 2 for every bar (1000 units) already gained, and lowered by a further 2 if any servants are active. These values are overriden during Cheer Servant On H with a continous 20 per frame (1200 per second). These are calculated for the Summon Gauge and Command Guage independently, and may recharge at different rates.

Servant Gauge Recharge Rate
State Units Per Frame Time to fill 1 bar (seconds)
0 bars filled 10 1.67
1 bar filled 8 2.08
2 bars filled 6 2.78
0 bars filled + servant 8 2.08
1 bar filled + servant 6 2.78
2 bars filled + servant 4 4.17
Cheer Servant On H
GGST JackO Cheer Servant On H.png
Guard:
-
Startup:
3
Recovery:
12
Advantage:
See Notes
20 0.83

On-Block Cancel Data

Jack-O' has a lot of fast, non-attacking moves that alter her effective on-block values when cancelled into. Each possible outcome is given below in a table. Jack-O' has no Attack Level 0 moves that are special cancellable.

Note: Servant bounce cancelling assumes it is performed at point-blank range, instantly striking the opponent. Values will be higher the further the servant was from the opponent, and the more meaty the servant was hit.

On-Block Cancels
Cancelled Move 236[P]
GGST Jack-O Summon Servant.png
Guard:
-
Startup:
10
Recovery:
Total 25
Advantage:
236236S
GGST JackO Cheer Servant On S.png
Guard:
-
Startup:
3
Recovery:
12
Advantage:
See Notes
/ 236236H
GGST JackO Cheer Servant On H.png
Guard:
-
Startup:
3
Recovery:
12
Advantage:
See Notes
214P
GGST Jack-O 214P.png
Guard:
-
Startup:
3+7
Recovery:
Total 24
Advantage:
See Notes
/ 214K
GGST Jack-O 214K.png
Guard:
All
Startup:
3+10
Recovery:
Total 24
Advantage:
+15
/ 214S
GGST Jack-O 214S.png
Guard:
-
Startup:
3+1
Recovery:
Total 24
Advantage:
/ 214H
GGST Jack-O 214H.png
Guard:
All
Startup:
3+180+26
Recovery:
Total 24
Advantage:
See Notes
236P
GGST Jack-O Summon Servant.png
Guard:
-
Startup:
10
Recovery:
Total 25
Advantage:
Attack Lv 1 5K, 2K -3 -4 -13 -14
Attack Lv 2 f.S, 6P, 2D -1 -2 -11 -12
Attack Lv 3 c.S, 6H(1), Servant Shoot ( 236K) +2 +1 -8 -9
Attack Lv 4 5H, 2H, 6H(2) +4 +3 -6 -7
Servant BounceStriking a servant into an opponent at point-blank range, and cancelling off it. +7 +6 -3 -4

Hitstop Cancel Data

The effective framedata of performing an attack that simultaneously strikes a Servant and the opponent. If the servant does not hit (i.e. the servant was positioned behind the opponent), only the hitstop is reduced. If the servant is immediately launched into the opponent (i.e. the servant was positioned between Jack-O' and the opponent), the hitstop will be reduced but the blockstun will be overriden 6 frames later, altering the framedata further.

Mutli-hit attacks only benefit if the final hit strikes the servant, or the follow-up hit whiffs the opponent, otherwise it will have no effect on the frame data.

Note: values will be higher the further the servant was from the opponent, and the more meaty the servant was hit.

Hitstop Cancel Frame Data
Move Whiffed Servant Blocked Servant
On-Block On-Hit Hitstop Reduced On-Block Total Increase
5P
GGST Jack-O 5P.png
Guard:
All
Startup:
5
Recovery:
8
Advantage:
-2
+4 +7 6 +10 12
5K
GGST Jack-O 5K.png
Guard:
All
Startup:
7
Recovery:
13
Advantage:
-7
+0 +3 7 +3 10
c.S
GGST Jack-O cS.png
Guard:
All
Startup:
7
Recovery:
13
Advantage:
-2
+7 +10 9 +3 5
f.S
GGST Jack-O fS.png
Guard:
All
Startup:
11
Recovery:
17
Advantage:
-9
-1 +2 8 -1 8
5H
GGST Jack-O 5H.png
Guard:
All
Startup:
10
Recovery:
23
Advantage:
-6
(2)
+4 KD 10 -3 3
5D
GGST Jack-O 5D.png
Guard:
High
Startup:
20 [28]
Recovery:
26
Advantage:
-15 [-10]
+0 +3 15 -7 8
5[D]
GGST Jack-O 5D.png
Guard:
High
Startup:
20 [28]
Recovery:
26
Advantage:
-15 [-10]
+5 KD 15 -7 3
2P
GGST Jack-O 2P.png
Guard:
All
Startup:
6
Recovery:
9
Advantage:
-3
+3 +6 6 +9 12
2K
GGST Jack-O 2P.png
Guard:
All
Startup:
6
Recovery:
9
Advantage:
-3
+2 +5 7 +5 10
2S
GGST Jack-O 2S.png
Guard:
All
Startup:
9
Recovery:
22
Advantage:
-15
-7 -4 8 -7 8
2H
GGST Jack-O 2H.png
Guard:
All
Startup:
15
Recovery:
18
Advantage:
-5
+5 KD 10 -2 3
6P
GGST Jack-O 6P.png
Guard:
All
Startup:
10
Recovery:
20
Advantage:
-12
-4 KD 8 -4 8
6H
GGST Jack-O 6H.png
Guard:
All
Startup:
8,19
Recovery:
14
Advantage:
-6
(2)
+4 +7 10 -3 3
2D
GGST Jack-O 2D.png
Guard:
Low
Startup:
11
Recovery:
18
Advantage:
-19
-11 HKD 8 -11 8
236K
GGST Jack-O 236K.png
Guard:
All
Startup:
15
Recovery:
26
Advantage:
-12
-3 KD 9 -7 5

Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGST Jack-O 5P.png
Guard:
All
Startup:
5
Recovery:
8
Advantage:
-2
5P, 2P, 6P - - 6H - Sp
2P
GGST Jack-O 2P.png
Guard:
All
Startup:
6
Recovery:
9
Advantage:
-3
5P, 2P, 6P - - 6H - Sp
6P
GGST Jack-O 6P.png
Guard:
All
Startup:
10
Recovery:
20
Advantage:
-12
- - - - - Sp
5K
GGST Jack-O 5K.png
Guard:
All
Startup:
7
Recovery:
13
Advantage:
-7
6P - - 6H 5D, 2D Jump, Sp
2K
GGST Jack-O 2K.png
Guard:
Low
Startup:
7
Recovery:
14
Advantage:
-5
6P - - 6H 5D, 2D Sp
c.S
GGST Jack-O cS.png
Guard:
All
Startup:
7
Recovery:
13
Advantage:
-2
6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S
GGST Jack-O fS.png
Guard:
All
Startup:
11
Recovery:
17
Advantage:
-9
- - - 5H, 2H - Sp
2S
GGST Jack-O 2S.png
Guard:
All
Startup:
9
Recovery:
22
Advantage:
-15
- - - 5H, 2H - Sp
5H
GGST Jack-O 5H.png
Guard:
All
Startup:
10
Recovery:
23
Advantage:
-6
- - - - - Sp
2H
GGST Jack-O 2H.png
Guard:
All
Startup:
15
Recovery:
18
Advantage:
-5
- - - - - Sp
6H
GGST Jack-O 6H.png
Guard:
All
Startup:
8,19
Recovery:
14
Advantage:
-6
- - - - - Sp
5D
GGST Jack-O 5D.png
Guard:
High
Startup:
20 [28]
Recovery:
26
Advantage:
-15 [-10]
- - - - - -
2D
GGST Jack-O 2D.png
Guard:
Low
Startup:
11
Recovery:
18
Advantage:
-19
- - - - - Sp
Air Gatlings
P K S H D Cancel
j.P
GGST Jack-O jP.png
Guard:
High
Startup:
6
Recovery:
6
Advantage:
j.P - - - - Sp
j.K
GGST Jack-O jK.png
Guard:
High
Startup:
7
Recovery:
12
Advantage:
- - - - j.D Dash, Jump, Sp
j.S
GGST Jack-O jS.png
Guard:
High
Startup:
11
Recovery:
21
Advantage:
- - - j.H j.D Dash, Jump, Sp
j.H
GGST Jack-O jH.png
Guard:
High
Startup:
11
Recovery:
32
Advantage:
- - - - j.D Dash, Jump, Sp
j.D
GGST Jack-O jD.png
Guard:
All
Startup:
21
Recovery:
~
Advantage:
- - - - - -
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGST/Jack-O/Data.