< GGST
m (→Instant Kill) |
Triplicity (talk | contribs) (Misc. DI info) |
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After taking his position as King, this enthusiasm shifted into a broader perspective, allowing him to see the world from a variety of viewpoints. | After taking his position as King, this enthusiasm shifted into a broader perspective, allowing him to see the world from a variety of viewpoints. | ||
This isn't to say, however, that he can't still come off as naïve and emotional at times. | This isn't to say, however, that he can't still come off as naïve and emotional at times. | ||
| summary =, classified as a '' | | summary =, classified as a ''Balance'' type, is a classic all-rounder with excellent moves. | ||
| pros = | | pros = | ||
| cons = | |||
| cons = | |||
| difficulty_rating = 5 | | difficulty_rating = 5 | ||
| official_difficulty = yes | | official_difficulty = yes | ||
|unique_mechanic1_name=Shock State | |unique_mechanic1_name=Shock State | ||
|unique_mechanic1=Some attacks put the opponent into Shock State on contact. Hitting | |unique_mechanic1=Some attacks put the opponent into Shock State on contact. Hitting an opponent in Shock State with certain attacks causes them to gain bonus effects, varying from more blockstun to better hit effects, allowing for better combos, or better okizeme. | ||
}} | }} | ||
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|} | |} | ||
==== ==== | ==== ==== | ||
* | * Puts the opponent in Shock State on contact. | ||
* Hits 2 times while in Dragon Install | |||
</div> | </div> | ||
</div> | </div> | ||
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|} | |} | ||
==== ==== | ==== ==== | ||
* | * Puts the opponent in Shock State on contact. | ||
* Hits 5 times while in Dragon Install | |||
</div> | </div> | ||
</div> | </div> | ||
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|} | |} | ||
==== ==== | ==== ==== | ||
* | * Puts the opponent in Shock State on contact. | ||
* Can airdash after. | * Can airdash after. | ||
* Hits 2 times while in Dragon Install | |||
</div> | </div> | ||
</div> | </div> | ||
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|} | |} | ||
==== ==== | ==== ==== | ||
</div> | </div> | ||
</div> | </div> | ||
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==== ==== | ==== ==== | ||
Flying kick with a high arc. It covers a huge distance quickly, is safe on block, and can hop over a lot of attacks. | Flying kick with a high arc. It covers a huge distance quickly, is safe on block, and can hop over a lot of attacks. | ||
If it hits the opponent while they are in Shock | If it hits the opponent while they are in Shock State, it will cause more hitstun allowing a meterless followup combo. | ||
Will always combo after 2H's second hit on a standing or airborne opponent. | Will always combo after 2H's second hit on a standing or airborne opponent. | ||
</div> | </div> | ||
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|} | |} | ||
==== ==== | ==== ==== | ||
* | * H version hits 3 times while in Dragon Install and allows for a meterless pickup with c.S afterwards | ||
</div> | </div> | ||
</div> | </div> | ||
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|} | |} | ||
==== ==== | ==== ==== | ||
* | * Puts the opponent in Shock State on contact. | ||
* Hits 3 times while in Dragon Install | |||
</div> | </div> | ||
</div> | </div> | ||
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|} | |} | ||
==== ==== | ==== ==== | ||
* | * Hits more times during Dragon Install | ||
</div> | </div> | ||
</div> | </div> | ||
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|} | |} | ||
==== ==== | ==== ==== | ||
* | * Puts the opponent in Shock State on contact. | ||
* Hits more times while in Dragon Install | |||
</div> | </div> | ||
</div> | </div> | ||
===<big>Dragon Install</big>=== | ===<big>Dragon Install</big>=== | ||
<span class="input-badge">'''214214H at < | <span class="input-badge">'''214214H at <31% health'''</span> | ||
<div class="attack-container"> | <div class="attack-container"> | ||
<div class="attack-gallery"> | <div class="attack-gallery"> | ||
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|} | |} | ||
==== ==== | ==== ==== | ||
* | * Powers up Ky's specials and overdrives for the rest of the round. | ||
* Upon installation, Ky | * Upon installation, Ky emits a big shockwave. Getting hit by the shockwave near the corner will cause an immediate Area Shift. | ||
</div> | </div> | ||
</div> | </div> |
Revision as of 18:28, 16 February 2021
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Normal Moves
5P
5K
c.S
f.S
5H
5D
6P
6K
6H
2P
2K
2S
2H
2D
j.P
j.K
j.S
j.H
j.D
Universal Mechanics
Ground Throw
Air Throw
Special Moves
Stun Edge
236S
Template:AttackDataHeader-GGST
- Puts the opponent in Shock State on contact.
- Hits 2 times while in Dragon Install
Stun Edge Charge Attack
236H
Template:AttackDataHeader-GGST
- Puts the opponent in Shock State on contact.
- Hits 5 times while in Dragon Install
Aerial Stun Edge
j.236S/H
- GGST Ky Kiske Aerial Stun Edge.png
Shin Akuma returns
Template:AttackDataHeader-GGST
S |
---|
H |
- Puts the opponent in Shock State on contact.
- Can airdash after.
- Hits 2 times while in Dragon Install
Stun Dipper
236K
- GGST Ky Kiske Stun Dipper.png
Foudre Arc
214K
Template:AttackDataHeader-GGST
Flying kick with a high arc. It covers a huge distance quickly, is safe on block, and can hop over a lot of attacks. If it hits the opponent while they are in Shock State, it will cause more hitstun allowing a meterless followup combo. Will always combo after 2H's second hit on a standing or airborne opponent.
Vapor Thrust
623S/H (Air OK)
- GGST Ky Kiske Vapor Thrust.png
Template:AttackDataHeader-GGST
Ground S |
---|
Ground H |
Air S |
Air H |
- H version hits 3 times while in Dragon Install and allows for a meterless pickup with c.S afterwards
Dire Eclat
214S
- GGST Ky Kiske Dire Eclat.png
Template:AttackDataHeader-GGST
- Puts the opponent in Shock State on contact.
- Hits 3 times while in Dragon Install
Overdrives
Ride The Lighting
632146H (Air OK)
- GGST Ky Kiske Ride The Lighting.png
Sacred Edge
236236P
Template:AttackDataHeader-GGST
- Puts the opponent in Shock State on contact.
- Hits more times while in Dragon Install
Dragon Install
214214H at <31% health
Template:AttackDataHeader-GGST
- Powers up Ky's specials and overdrives for the rest of the round.
- Upon installation, Ky emits a big shockwave. Getting hit by the shockwave near the corner will cause an immediate Area Shift.
External References
To edit frame data, edit values in GGST/Ky Kiske/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.