GGST/Ky Kiske: Difference between revisions

From Dustloop Wiki
(Misc. DI info)
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After taking his position as King, this enthusiasm shifted into a broader perspective, allowing him to see the world from a variety of viewpoints.
After taking his position as King, this enthusiasm shifted into a broader perspective, allowing him to see the world from a variety of viewpoints.
This isn't to say, however, that he can't still come off as naïve and emotional at times.
This isn't to say, however, that he can't still come off as naïve and emotional at times.
| summary =, classified as a ''Balanace'' type, is a classic all-rounder with excellent moves.
| summary =, classified as a ''Balance'' type, is a classic all-rounder with excellent moves.
| pros = * Is the easiest character to play in the game with easy to use tools covering various situations and needs.
| pros =  
* Is more effective when you are able to put the character in the Shock State.
| cons =  
| cons = * Jack of all trades, master of none: he has no particular glaring strength, and for so he can be easily outclassed by the opponent in their bright spot.
| difficulty_rating = 5
| difficulty_rating = 5
| official_difficulty = yes
| official_difficulty = yes
|unique_mechanic1_name=Shock State
|unique_mechanic1_name=Shock State
|unique_mechanic1=Some attacks put the opponent into Shock State on contact. Hitting the opponent with certain attacks during Shock State gain bonus effects, varying from more blockstun to better hit effects, allowing for better combos, or better okizeme.
|unique_mechanic1=Some attacks put the opponent into Shock State on contact. Hitting an opponent in Shock State with certain attacks causes them to gain bonus effects, varying from more blockstun to better hit effects, allowing for better combos, or better okizeme.
}}
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==== ====
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*Leave a Shock State to the opponent on contact.
* Puts the opponent in Shock State on contact.
* Hits 2 times while in Dragon Install
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==== ====
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*Leave a Shock State to the opponent on contact.
* Puts the opponent in Shock State on contact.
* Hits 5 times while in Dragon Install
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==== ====
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* Leave a Shock State to the opponent on contact.
* Puts the opponent in Shock State on contact.
* Can airdash after.
* Can airdash after.
* Hits 2 times while in Dragon Install
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==== ====
==== ====
If the opponent gets hit when they are in Shock State, you can throw a Stun Edge Charge Attack saftely without RCing.
 
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Flying kick with a high arc. It covers a huge distance quickly, is safe on block, and can hop over a lot of attacks.
Flying kick with a high arc. It covers a huge distance quickly, is safe on block, and can hop over a lot of attacks.
If it hits the opponent while they are in Shock state, it will cause more hitstun allowing a meterless followup combo.
If it hits the opponent while they are in Shock State, it will cause more hitstun allowing a meterless followup combo.
Will always combo after 2H's second hit on a standing or airborne opponent.
Will always combo after 2H's second hit on a standing or airborne opponent.
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==== ====
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*
* H version hits 3 times while in Dragon Install and allows for a meterless pickup with c.S afterwards
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==== ====
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*Leave a Shock State to the opponent on contact.
* Puts the opponent in Shock State on contact.
* Hits 3 times while in Dragon Install
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==== ====
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*
* Hits more times during Dragon Install
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==== ====
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*Leave a Shock State to the opponent on contact.
* Puts the opponent in Shock State on contact.
* Hits more times while in Dragon Install
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===<big>Dragon Install</big>===
===<big>Dragon Install</big>===
<span class="input-badge">'''214214H at <20% health'''</span>
<span class="input-badge">'''214214H at <31% health'''</span>
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==== ====
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* Remember Sol's Dragon Install? Then Ky's is nothing like it.
* Powers up Ky's specials and overdrives for the rest of the round.
* Upon installation, Ky will emits a big shockwave. Getting hit by the shockwave near corner will cause a Stage Transition.
* Upon installation, Ky emits a big shockwave. Getting hit by the shockwave near the corner will cause an immediate Area Shift.
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Revision as of 18:28, 16 February 2021

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Overview

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Normal Moves

5P

5K

c.S

f.S

5H

5D

6P

6K

6H

2P

2K

2S

2H

2D

j.P

j.K

j.S

j.H

j.D

Universal Mechanics

Ground Throw

Air Throw

Special Moves

Stun Edge

236S

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  • Puts the opponent in Shock State on contact.
  • Hits 2 times while in Dragon Install

Stun Edge Charge Attack

236H

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  • Puts the opponent in Shock State on contact.
  • Hits 5 times while in Dragon Install

Aerial Stun Edge

j.236S/H

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S
H

  • Puts the opponent in Shock State on contact.
  • Can airdash after.
  • Hits 2 times while in Dragon Install

Stun Dipper

236K

Foudre Arc

214K

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Flying kick with a high arc. It covers a huge distance quickly, is safe on block, and can hop over a lot of attacks. If it hits the opponent while they are in Shock State, it will cause more hitstun allowing a meterless followup combo. Will always combo after 2H's second hit on a standing or airborne opponent.


Vapor Thrust

623S/H (Air OK)

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Ground S
Ground H
Air S
Air H

  • H version hits 3 times while in Dragon Install and allows for a meterless pickup with c.S afterwards

Dire Eclat

214S

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  • Puts the opponent in Shock State on contact.
  • Hits 3 times while in Dragon Install

Overdrives

Ride The Lighting

632146H (Air OK)

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Ground
Air

  • Hits more times during Dragon Install

Sacred Edge

236236P

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  • Puts the opponent in Shock State on contact.
  • Hits more times while in Dragon Install

Dragon Install

214214H at <31% health

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  • Powers up Ky's specials and overdrives for the rest of the round.
  • Upon installation, Ky emits a big shockwave. Getting hit by the shockwave near the corner will cause an immediate Area Shift.

External References

Navigation

To edit frame data, edit values in GGST/Ky Kiske/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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