< GGST
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Ky Kiske |
---|
Overview
Shock State
Some attacks put the opponent into Shock State on contact. Hitting the opponent with certain attacks during Shock State gain bonus effects, varying from more blockstun to better hit effects, allowing for better combos, or better okizeme.
Normal Moves
5P | Template:AttackDataHeader-GGST |
---|
5K | Template:AttackDataHeader-GGST |
---|
c.S | Template:AttackDataHeader-GGST |
---|
f.S | Template:AttackDataHeader-GGST |
---|
5H | Template:AttackDataHeader-GGST |
---|
5D | Template:AttackDataHeader-GGST |
---|
6P | Template:AttackDataHeader-GGST |
---|
6K | Template:AttackDataHeader-GGST |
---|
6H | Template:AttackDataHeader-GGST |
---|
2P | Template:AttackDataHeader-GGST |
---|
2K | Template:AttackDataHeader-GGST |
---|
2S | Template:AttackDataHeader-GGST |
---|
2H | Template:AttackDataHeader-GGST |
---|
2D | Template:AttackDataHeader-GGST |
---|
j.P | Template:AttackDataHeader-GGST |
---|
j.K | Template:AttackDataHeader-GGST |
---|
j.S | Template:AttackDataHeader-GGST |
---|
j.H | Template:AttackDataHeader-GGST |
---|
j.D | Template:AttackDataHeader-GGST |
---|
Universal Mechanics
Ground Throw | Template:AttackDataHeader-GGST |
---|
Air Throw | Template:AttackDataHeader-GGST |
---|
Special Moves
Stun Edge 236S |
Template:AttackDataHeader-GGST |
---|
Stun Edge Charge Attack 236H |
Template:AttackDataHeader-GGST |
---|
Aerial Stun Edge j.236S/H |
Template:AttackDataHeader-GGST |
---|
Stun Dipper 236K |
Template:AttackDataHeader-GGST |
---|
Foudre Arc 214K |
Template:AttackDataHeader-GGST |
---|
Vapor Thrust 623S/H (Air OK) |
Template:AttackDataHeader-GGST |
---|
Dire Eclat 214S |
Template:AttackDataHeader-GGST |
---|
Overdrives
Ride The Lighting 632146H (Air OK) |
Template:AttackDataHeader-GGST |
---|
Sacred Edge 236236P |
Template:AttackDataHeader-GGST |
---|
Instant Kill
??? | Template:AttackDataHeader-GGST |
---|
Roadmap
94% complete | ||
|
Page | Status | % |
---|---|---|
Overview | All moves have adequate descriptions, more useful information is still welcome! Also could use transparent hitbox images for clarity. Try to move any overly long/complex descriptions to the strategy section and link there in relevant moves. | 20/20 |
Combos | Combo theory present, but needs much more fleshing out and detail. Missing video examples. Some redundant/non-practical combos need pruning. | 5/10 |
Strategy | Doesn't have video examples of general gameplan. Other than that, it is complete. | 19/20 |
Frame Data | Complete. | 50/50 |
Click here for the scoring criteria to assess character page completion.
To edit frame data, edit values in GGST/Ky Kiske/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.