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| === {{clr|D|j.D}} Launch === | | === {{clr|D|j.D}} Launch === |
| Ky can launch grounded opponents with {{clr|D|j.D}}, allowing him to follow up with an immediate airdash into another aerial button, such as {{clr|P|j.P}} to float the opponent higher, {{clr|S|j.S}} for damage, or {{clr|K|j.K}} for consistency. After the followup air button, Ky can further juggle the opponent by using {{clr|S|c.S}} if close enough, or {{clr|K|2K}} > {{clr|H|6H}} when near the corner to extend the combo. | | Ky can launch grounded opponents with {{clr|D|j.D}}, allowing him to follow up with an immediate airdash into another aerial button, such as {{clr|P|j.P}} to float the opponent higher, {{clr|S|j.S}} for damage, {{clr|H|j.H}} for midscreen BNBs off of {{clr|S|c.S}}, or {{clr|K|j.K}} for consistency. After the followup air button, Ky can further juggle the opponent by using {{clr|S|c.S}} if close enough, or {{clr|K|2K}} > {{clr|H|6H}} when near the corner to extend the combo. |
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| {{clr|D|j.D}} can also be hit confirmed off of a normal or counter hit {{clr|S|c.S}}, and {{clr|D|j.D}} launch routes boast the greatest meterless wall carry out of all grounded Ky combos. | | {{clr|D|j.D}} can also be hit confirmed off of a normal or counter hit {{clr|S|c.S}}, and {{clr|D|j.D}} launch routes boast the greatest meterless wall carry out of all grounded Ky combos. |
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| | content = This combo is a safer bet for if you would not like to have to judge the screen position for optimal damage as this combo works at the same range as the one in the tab above. This combo also uses a kara dash cancel, which is performed by doing the dash(usually with the dash button), the moves input and then the button needed to perform it. This window is tight at first but becomes easier with practice. | | | content = This combo is a safer bet for if you would not like to have to judge the screen position for optimal damage as this combo works at the same range as the one in the tab above. This combo also uses a kara dash cancel, which is performed by doing the dash(usually with the dash button), the moves input and then the button needed to perform it. This window is tight at first but becomes easier with practice. |
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| On heavyweights, instead of {{clr|S|c.S}}, use {{clr|K|2K}} > {{clr|S|214S}} for okizeme that is weaker, but still lands a knockdown for a meaty. | | On heavyweights, instead of doing the second {{clr|S|c.S}}, use {{clr|K|2K}} > {{clr|S|214S}} for okizeme that is weaker, but still lands a knockdown for a meaty. |
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| }} | | }} |
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| | Video = GGST Ky Optimized Close Range Corner BNB.mp4 | | | Video = GGST Ky Optimized Close Range Corner BNB.mp4 |
| | Size = 256x192 | | | Size = 256x192 |
| | Recipe = {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|S|214S}} > {{clr|H|6H}} > {{clr|H|623H}} > {{clr|K|2K}} WS > {{clr|S|214S}} WB | | | Recipe = {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|S|214S}} > 66{{clr|K|5K}} > {{clr|H|6H}} > {{clr|H|623H}} > {{clr|S|c.S}} WS > {{clr|S|214S}} WB |
| | content = This combo is one of Ky's most damaging, while also being quite short and simple. On heavyweight characters such as {{Character Label|GGST|Potemkin}}, you will have to substitute the {{clr|K|2K}} for a {{clr|P|2P}}. | | | content = This combo is one of Ky's most damaging, while also being quite short and simple. It is mostly used as a blue burst punish in the corner from a jump cancelled {{clr|S|c.S}}. |
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| | On heavyweight characters such as {{Character Label|GGST|Potemkin}}, you will have to substitute the {{clr|S|c.S}} for a {{clr|K|2K}}. In addition to that caveat, if you are not touching a heavyweight characters collision box but are still in {{clr|S|c.S}} range, you will have to delay the first {{clr|S|214S}} after the {{clr|H|6H}} for the opponent to be closer to you in order to land the {{clr|K|2K}} WS. |
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| When not touching the opponents collision box, while still being in {{clr|S|c.S}} range, the {{clr|S|214S}} after the {{clr|H|6H}} will have to be delayed in order for the combo to connect. You will also have to substitute {{clr|K|2K}} for a {{clr|P|2P}} in this situation.
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| On the second {{clr|H|6H}} in the combo, instead of continuing, you can special cancel into {{clr|H|236H}} for an okizeme reset. | | On the second {{clr|H|6H}} in the combo, instead of continuing, you can special cancel into {{clr|H|236H}} for an okizeme reset. |
| }} | | }} |
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| ===<span style="visibility:hidden;font-size:0">Optimized Close Range Metered Midscreen Starter</span>=== | | ===<span style="visibility:hidden;font-size:0">Optimized Close Range Metered Midscreen Starter</span>=== |
| {{TheoryBox | | {{TheoryBox |
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| |+{{clr|P|5P}}/{{clr|P|2P}}/{{clr|K|5K}}/{{clr|K|2K}} Starters | | |+{{clr|P|5P}}/{{clr|P|2P}}/{{clr|K|5K}}/{{clr|K|2K}} Starters |
| |- | | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video
| | {{GGST-ComboTableHeader}} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|P|2P}} > ({{clr|P|2P}} > {{clr|P|2P}}) > {{clr|P|6P}} > {{clr|S|214S}} |
| | |position = Anywhere |
| | |damage = 69 |
| | |tensionGain = 16% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|1|Very Easy}} |
| | |notes = Simple, easy confirm from {{clr|P|2P}} that grants Shock State. Subtract Ps based on range. Works off of {{clr|P|5P}} too, but {{clr|P|5P}} whiffs on most crouchers. |
| | |video = [https://www.youtube.com/watch?v=j6cj8XlFyGY YT] |
| | |checkedVersion = 1.18 |
| | }} |
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| | | {{clr|P|2P}} > ({{clr|P|2P}} > {{clr|P|2P}}) > {{clr|P|6P}} > {{clr|S|214S}} || Anywhere || 69 || 16% || Everyone || {{clr|1|Very Easy}} || Simple, easy confirm from {{clr|P|2P}} that grants Shock State. Subtract Ps based on range. Works off of {{clr|P|5P}} too, but {{clr|P|5P}} whiffs on most crouchers. || [https://www.youtube.com/watch?v=j6cj8XlFyGY YT] | | {{GGST-ComboTableRow |
| |- | | |combo = {{clr|K|5K/2K}} > {{clr|D|2D}} > {{clr|S|214S}} |
| | | {{clr|K|5K/2K}} > {{clr|D|2D}} > {{clr|S|214S}} || Anywhere || 66~70 || 16% || Everyone || {{clr|1|Very Easy}} || Confirm into Dire Eclat. Grants Shock State and a knockdown. || [https://www.youtube.com/watch?v=Ny1kVqR0wVY YT] | | |position = Anywhere |
| | |damage = 66~70 |
| | |tensionGain = 16% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|1|Very Easy}} |
| | |notes = Confirm into Dire Eclat. Grants Shock State and a knockdown. |
| | |video = [https://www.youtube.com/watch?v=Ny1kVqR0wVY YT] |
| | |checkedVersion = 1.18 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|K|5K/2K}} > {{clr|D|2D}} |
| | |position = Anywhere |
| | |damage = 48 |
| | |tensionGain = 10% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|1|Very Easy}} |
| | |notes = Confirm off of {{clr|K|5K}} or {{clr|K|2K}} into {{clr|D|2D}} into meaty Charged Stun Edge for both okizeme and Shock State. The CSE will pass over them by the time they get up unless you delay it or if the opponent was hit by {{clr|D|2D}} at a far enough range. |
| | |video = [https://www.youtube.com/watch?v=VspzU10HPbI YT] |
| | |checkedVersion = 1.18 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|K|5K/2K}} > {{clr|H|6H}} > {{clr|S|214S}}, 66{{clr|K|2K}}/{{clr|K|5K}} > {{clr|H|6H}} > {{clr|H|623H}}, {{clr|P|5P}}/{{clr|S|c.S}} WS {{clr|H|623H}}/{{clr|S|214S}} |
| | |position = Corner |
| | |damage = 174 |
| | |tensionGain = 30% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|4|Hard}} |
| | |notes = High damage corner combo for when the opponent is hit crouching. Replace {{clr|P|5P}} with {{clr|S|c.S}} on light and medium weights for more damage. Wall break with {{clr|S|214S}} to trade damage for Shock State. |
| | |video = |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| | | {{clr|K|5K/2K}} > {{clr|D|2D}} || Anywhere || 48 || 10% || Everyone || {{clr|1|Very Easy}} || Confirm off of {{clr|K|5K}} or {{clr|K|2K}} into {{clr|D|2D}} into meaty Charged Stun Edge for both okizeme and Shock State. The CSE will pass over them by the time they get up unless you delay it or if the opponent was hit by {{clr|D|2D}} at a far enough range. || [https://www.youtube.com/watch?v=VspzU10HPbI YT] | | {{GGST-ComboTableRow |
| | |combo = {{clr|K|5K/2K}} > {{clr|D|2D}} > {{clr|S|214S}} > RRC, 66{{clr|H|5H}} > {{clr|H|623H}}, {{clr|S|c.S}} > {{clr|H|6H}} WS > {{clr|H|623H}} |
| | |position = Back to Corner |
| | |damage = 168 |
| | |tensionGain = ~-20% |
| | |worksOn = Light and Medium weights |
| | |difficulty = {{clr|3|Medium}} |
| | |notes = Side switches and wall breaks. Run under the opponent after the RRC. The RRC can be done as either neutral RRC or 88RRC, but 66RRC will not let you run under the opponent. |
| | |video = [https://www.youtube.com/watch?v=oNDNPuq0QR8 YT] |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| | | {{clr|K|5K/2K}} > {{clr|H|6H}} > {{clr|S|214S}}, 66{{clr|K|2K}}/{{clr|K|5K}} > {{clr|H|6H}} > {{clr|H|623H}}, {{clr|P|5P}}/{{clr|S|c.S}} WS {{clr|H|623H}}/{{clr|S|214S}} || Corner || 174 || 30% || Everyone || {{clr|4|Hard}} || High damage corner combo for when the opponent is hit crouching. Replace {{clr|P|5P}} with {{clr|S|c.S}} on light and medium weights for more damage. Wall break with {{clr|S|214S}} to trade damage for Shock State. ||
| | {{GGST-ComboTableRow |
| |-
| | |combo = {{clr|K|5K/2K}} > {{clr|D|2D}} > {{clr|S|214S}} > RRC, 66{{clr|H|5H}} > {{clr|H|623H}}, {{clr|K|2K}} > {{clr|P|6P}} WS {{clr|H|623H}} |
| | | {{clr|K|5K/2K}} > {{clr|D|2D}} > {{clr|S|214S}} > RRC, 66{{clr|H|5H}} > {{clr|H|623H}}, {{clr|S|c.S}} > {{clr|H|6H}} WS > {{clr|H|623H}} || Back to Corner || 168 || ~-20% || Light and Medium weights || {{clr|3|Medium}} || Side switches and wall breaks. Run under the opponent after the RRC. The RRC can be done as either neutral RRC or 88RRC, but 66RRC will not let you run under the opponent. || [https://www.youtube.com/watch?v=oNDNPuq0QR8 YT] | | |position = Back to Corner |
| |-
| | |damage = 154 |
| | | {{clr|K|5K/2K}} > {{clr|D|2D}} > {{clr|S|214S}} > RRC, 66{{clr|H|5H}} > {{clr|H|623H}}, {{clr|K|2K}} > {{clr|P|6P}} WS {{clr|H|623H}} || Back to Corner || 154 || ~-20% || Everyone || {{clr|4|Hard}} || Alternate version of the above for heavyweights. Getting the timing for {{clr|K|2K}} after the Vapor Thrust can be tricky. ||
| | |tensionGain = ~-20% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|4|Hard}} |
| | |notes = Alternate version of the above for heavyweights. Getting the timing for {{clr|K|2K}} after the Vapor Thrust can be tricky. |
| | |video = |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| |} | | |} |
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| |+{{clr|S|c.S}}/{{clr|S|f.S}}/{{clr|S|2S}} Starters | | |+{{clr|S|c.S}}/{{clr|S|f.S}}/{{clr|S|2S}} Starters |
| |- | | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| | | {{clr|S|c.S}} > {{clr|S|214S}} || Anywhere || 77 || +12% || Everyone || {{clr|1|Very Easy}} || Applies Shock State. Sets up safejumps with IAD {{clr|H|j.H}} or 66{{clr|K|214K}}. || [https://www.youtube.com/watch?v=0KwuJ6-wnlM YT] | | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|S|214S}} |
| | |position = Anywhere |
| | |damage = 77 |
| | |tensionGain = +12% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|1|Very Easy}} |
| | |notes = Applies Shock State. Sets up safejumps with IAD {{clr|H|j.H}} or 66{{clr|K|214K}}. |
| | |video = [https://www.youtube.com/watch?v=0KwuJ6-wnlM YT] |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| | | {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|K|236K}} || Anywhere || 112 || +17% || Everyone || {{clr|2|Easy}} || Spacing dependent. Delay the cancel from {{clr|H|5H}} to {{clr|K|236K}} if close to the opponent. {{clr|H|5H}} can also be replaced with {{clr|S|f.S}} and {{clr|S|2S}}. || [https://www.youtube.com/watch?v=VvUUnj3zgg4 YT] | | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|K|236K}} |
| | |position = Anywhere |
| | |damage = 112 |
| | |tensionGain = +17% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|2|Easy}} |
| | |notes = Spacing dependent. Delay the cancel from {{clr|H|5H}} to {{clr|K|236K}} if close to the opponent. {{clr|H|5H}} can also be replaced with {{clr|S|f.S}} and {{clr|S|2S}}. |
| | |video = [https://www.youtube.com/watch?v=VvUUnj3zgg4 YT] |
| | |checkedVersion = 1.18 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|S|236S}} > 66PRC, 66{{clr|S|c.S}} > {{clr|H|2H(2)}} > {{clr|S|214S}} |
| | |position = Anywhere |
| | |damage = 167 |
| | |tensionGain = ~-23% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|3|Medium}} |
| | |notes = Leaves your opponent in Shock State. Can opt to use {{clr|D|2D}} for CSE Oki instead of ending with {{clr|H|2H(2)}} > {{clr|S|214S}}. |
| | |video = [https://www.youtube.com/watch?v=zfUXbEW9ng0 YT] |
| | |checkedVersion = 1.18 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > jc > {{clr|D|j.D}} > 66 > {{clr|K|j.K}} > {{clr|K|2K}} > {{clr|H|6H}} > {{clr|K|214K}} > {{clr|K|5K}} WS > {{clr|S|214S}} |
| | |position = Round Start |
| | |damage = 196 |
| | |tensionGain = ~27% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|3|Medium}} |
| | |notes = Universal {{clr|D|j.D}} Launch route from {{clr|S|c.S}} at round start distance that leads into a meterless wall break. Whiffs on most crouching opponents. |
| | |video = |
| | |checkedVersion = 1.18 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > jc > {{clr|D|j.D}} > 66 > {{clr|H|j.H}} > {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|K|214K}} > {{clr|K|5K}} > {{clr|H|6H}} WS > {{clr|S|214S}} |
| | |position = Round Start |
| | |damage = 220 |
| | |tensionGain = ~32% |
| | |worksOn = Light/Medium |
| | |difficulty = {{clr|3|Medium}} |
| | |notes = Universal route for all medium and lightweights. Does not work on heavyweights. Combo also works on counter hit if the jump cancel is a 7jc instead of 8 or 9. |
| | |video = |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| | | {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|S|236S}} > 66PRC, 66{{clr|S|c.S}} > {{clr|H|2H(2)}} > {{clr|S|214S}} || Anywhere || 167 || ~-23% || Everyone || {{clr|3|Medium}} || Leaves your opponent in Shock State. Can opt to use {{clr|D|2D}} for CSE Oki instead of ending with {{clr|H|2H(2)}} > {{clr|S|214S}}. || [https://www.youtube.com/watch?v=zfUXbEW9ng0 YT] | | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > jc > {{clr|D|j.D}} > 66 > {{clr|H|j.H}} > {{clr|S|c.S}} > {{clr|K|6K}} > {{clr|K|236K}} > 66RRC > Run > {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|K|214K}} > {{clr|S|c.S}} WS > {{clr|H|623H}} |
| | |position = Cornered |
| | |damage = 223 |
| | |tensionGain = ~-26% |
| | |worksOn = Light/Medium |
| | |difficulty = {{clr|3|Medium}} |
| | |notes = {{clr|D|j.D}} Launch route from {{clr|S|c.S}} leading to a wallbreak from corner to corner using meter. {{clr|K|6K 236K}} is used since it's autotimed and allows you to run them to the corner with the RRC pop-up without running under them. |
| | |video = [https://youtu.be/wmmsRxa1J2I YT] |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| | | {{clr|S|c.S}} > jc > {{clr|D|j.D}} > 66 > {{clr|K|j.K}} > {{clr|K|2K}} > {{clr|H|6H}} > {{clr|K|214K}} > {{clr|K|5K}} WS > {{clr|S|214S}} || Round Start || 196 || ~27% || Everyone || {{clr|3|Medium}} || Universal {{clr|D|j.D}} Launch route from {{clr|S|c.S}} at round start distance that leads into a meterless wall break. Whiffs on most crouching opponents. || | | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > jc > {{clr|D|j.D}} > 66 > {{clr|K|j.K}} > {{clr|K|2K}} > {{clr|H|6H}} > {{clr|K|236K}} > 66RRC > Run > {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|K|214K}} > {{clr|K|5K}} > {{clr|H|6H}} WS > {{clr|H|623H}} |
| | |position = Cornered |
| | |damage = 200 (PO) |
| | |tensionGain = ~-27% |
| | |worksOn = Heavy |
| | |difficulty = {{clr|3|Medium}} |
| | |notes = Adjusted {{clr|D|j.D}} Launch route from {{clr|S|c.S}} on heavyweights leading to a wallbreak from corner to corner using meter. No manual timing required either except to not run for too long. |
| | |video = [https://youtu.be/wmmsRxa1J2I?t=10 YT] |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| | | {{clr|S|c.S}} > jc > {{clr|D|j.D}} > 66 > {{clr|H|j.H}} > {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|K|214K}} > {{clr|K|5K}} > {{clr|H|6H}} WS > {{clr|S|214S}} || Round Start || 220 || ~32% || Light/Medium || {{clr|3|Medium}} || Universal route for all medium and lightweights. Does not work on heavyweights. Combo also works on counter hit if the jump cancel is a 7jc instead of 8 or 9. | | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|K|214K}} > 66{{clr|S|c.S}} > {{clr|H|6H}} > {{clr|S|214S}} WS {{clr|H|623H}} |
| | |position = Corner |
| | |damage = 219 |
| | |tensionGain = +35% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|3|Medium}} |
| | |notes = High damage meterless corner combo from {{clr|S|c.S}}. The {{clr|S|214S}} can be replaced with another {{clr|H|623H}} for 4 more damage, but this can whiff on certain large characters like Potemkin unless the second {{clr|S|c.S}} is not dashed. |
| | |video = [https://www.youtube.com/watch?v=CWzyYd8eDq4 YT] |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| | | {{clr|S|c.S}} > jc > {{clr|D|j.D}} > 66 > {{clr|H|j.H}} > {{clr|S|c.S}} > {{clr|K|6K}} > {{clr|K|236K}} > 66RRC > Run > {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|K|214K}} > {{clr|S|c.S}} WS > {{clr|H|623H}} || Cornered || 223 || ~-26% || Light/Medium || {{clr|3|Medium}} || {{clr|D|j.D}} Launch route from {{clr|S|c.S}} leading to a wallbreak from corner to corner using meter. {{clr|K|6K 236K}} is used since it's autotimed and allows you to run them to the corner with the RRC pop-up without running under them. || [https://youtu.be/wmmsRxa1J2I YT] | | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|S|214S}}, 66{{clr|K|2K}} > {{clr|H|6H}} > {{clr|H|623H}}, {{clr|P|5P}}/{{clr|S|c.S}} WS {{clr|H|623H}}/{{clr|S|214S}} |
| | |position = Corner |
| | |damage = 238 |
| | |tensionGain = +34% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|4|Hard}} |
| | |notes = High damage meterless corner combo from {{clr|S|c.S}}. Replace {{clr|P|5P}} with {{clr|S|c.S}} on Medium/Light characters for more damage. Wall break with {{clr|S|214S}} to trade damage for Shock State. |
| | |video = |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| | | {{clr|S|c.S}} > jc > {{clr|D|j.D}} > 66 > {{clr|K|j.K}} > {{clr|K|2K}} > {{clr|H|6H}} > {{clr|K|236K}} > 66RRC > Run > {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|K|214K}} > {{clr|K|5K}} > {{clr|H|6H}} WS > {{clr|H|623H}} || Cornered || 200 (PO) || ~-27% || Heavy || {{clr|3|Medium}} || Adjusted {{clr|D|j.D}} Launch route from {{clr|S|c.S}} on heavyweights leading to a wallbreak from corner to corner using meter. No manual timing required either except to not run for too long. || [https://youtu.be/wmmsRxa1J2I?t=10 YT] | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|S|c.S}} > {{clr|D|5[D]}}, {{clr|S|2S}} > {{clr|H|5H}} > {{clr|K|214K}}, {{clr|H|6H}} > {{clr|S|214S}} WS {{clr|H|623H}} |
| | |position = Near Corner |
| | |damage = 234 |
| | |tensionGain = +40% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|4|Hard}} |
| | |notes = Counter Hit {{clr|S|c.S}} punish meterless combo that uses {{clr|D|[5D]}} as launcher on CH confirm. |
| | |video = [https://www.youtube.com/watch?v=z7chKW6L9Eg YT] |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| | | {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|K|214K}} > 66{{clr|S|c.S}} > {{clr|H|6H}} > {{clr|S|214S}} WS {{clr|H|623H}} || Corner || 219 || +35% || Everyone || {{clr|3|Medium}} || High damage meterless corner combo from {{clr|S|c.S}}. The {{clr|S|214S}} can be replaced with another {{clr|H|623H}} for 4 more damage, but this can whiff on certain large characters like Potemkin unless the second {{clr|S|c.S}} is not dashed. || [https://www.youtube.com/watch?v=CWzyYd8eDq4 YT]
| | {{GGST-ComboTableRow |
| |- | | |combo = {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|214S}} > {{clr|H|632146H}} |
| | | {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|S|214S}}, 66{{clr|K|2K}} > {{clr|H|6H}} > {{clr|H|623H}}, {{clr|P|5P}}/{{clr|S|c.S}} WS {{clr|H|623H}}/{{clr|S|214S}} || Corner || 238 || +34% || Everyone || {{clr|4|Hard}} || High damage meterless corner combo from {{clr|S|c.S}}. Replace {{clr|P|5P}} with {{clr|S|c.S}} on Medium/Light characters for more damage. Wall break with {{clr|S|214S}} to trade damage for Shock State. ||
| | |position = Near Corner |
| |-
| | |damage = 223 |
| | | CH {{clr|S|c.S}} > {{clr|D|5[D]}}, {{clr|S|2S}} > {{clr|H|5H}} > {{clr|K|214K}}, {{clr|H|6H}} > {{clr|S|214S}} WS {{clr|H|623H}} || Near Corner || 234 || +40% || Everyone || {{clr|4|Hard}} || Counter Hit {{clr|S|c.S}} punish meterless combo that uses {{clr|D|[5D]}} as launcher on CH confirm. || [https://www.youtube.com/watch?v=z7chKW6L9Eg YT]
| | |tensionGain = ~-35% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|3|Medium}} |
| | |notes = Less burst points, high damage RTL combo. Also works from raw {{clr|H|2H}}. |
| | |video = |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| | | {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|214S}} > {{clr|H|632146H}} || Near Corner || 223 || ~-35% || Everyone || {{clr|3|Medium}} || Less burst points, high damage RTL combo. Also works from raw {{clr|H|2H}}. ||
| | {{GGST-ComboTableRow |
| |-
| | |combo = CH {{clr|S|c.S}} > {{clr|D|[5D]}}, {{clr|S|2S}} > {{clr|H|5H}} > {{clr|K|214K}} |
| | | CH {{clr|S|c.S}} > {{clr|D|[5D]}}, {{clr|S|2S}} > {{clr|H|5H}} > {{clr|K|214K}} || Anywhere || 166 || ~25% || Everyone || {{clr|3|Medium}} || You can actually confirm the {{clr|D|5[D]}} very late. Can OTG after Foudre Arc with Foudre Arc if you really want, or do a dashing {{clr|H|236H}} for oki. || [https://www.youtube.com/watch?v=DaE34WKG9vU YT]
| | |position = Anywhere |
| | |damage = 166 |
| | |tensionGain = ~25% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|3|Medium}} |
| | |notes = You can actually confirm the {{clr|D|5[D]}} very late. Can OTG after Foudre Arc with Foudre Arc if you really want, or do a dashing {{clr|H|236H}} for oki. |
| | |video = [https://www.youtube.com/watch?v=DaE34WKG9vU YT] |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| | | {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|S|214S}} > 66RRC > {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|H|623H}} , {{clr|S|c.S}} > {{clr|S|214S}} > WS {{clr|H|623H}} || Midscreen || 224 || ~-25% || Medium and lightweights || {{clr|3|Medium}} || Good damage, carries to corner for wallbreak from midscreen. || [https://www.youtube.com/watch?v=sEwa2MxHDQo YT] | | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|S|214S}} > 66RRC > {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|H|623H}} , {{clr|S|c.S}} > {{clr|S|214S}} > WS {{clr|H|623H}} |
| | |position = Midscreen |
| | |damage = 224 |
| | |tensionGain = ~-25% |
| | |worksOn = Medium and lightweights |
| | |difficulty = {{clr|3|Medium}} |
| | |notes = Good damage, carries to corner for wallbreak from midscreen. |
| | |video = [https://www.youtube.com/watch?v=sEwa2MxHDQo YT] |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| | | {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|S|214S}} > 66RRC > dash > {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|623H}} , {{clr|K|5K}} > WS {{clr|H|623H}} || Midscreen || 210 (on Pot) || ~-25% || Everyone || {{clr|3|Medium}} || Alternative version of above that works with heavy characters. Dash is needed or else {{clr|H|623H}} will whiff. || [https://www.youtube.com/watch?v=lNytgfbGZwQ YT] | | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|S|214S}} > 66RRC > dash > {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|623H}} , {{clr|K|5K}} > WS {{clr|H|623H}} |
| | |position = Midscreen |
| | |damage = 210 (on Pot) |
| | |tensionGain = ~-25% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|3|Medium}} |
| | |notes = Alternative version of above that works with heavy characters. Dash is needed or else {{clr|H|623H}} will whiff. |
| | |video = [https://www.youtube.com/watch?v=lNytgfbGZwQ YT] |
| | |checkedVersion = 1.18 |
| | }} |
| |} | | |} |
|
| |
|
Line 384: |
Line 586: |
| |+{{clr|H|5H}}/{{clr|H|2H}}/{{clr|H|6H}} Combos | | |+{{clr|H|5H}}/{{clr|H|2H}}/{{clr|H|6H}} Combos |
| |- | | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video
| | {{GGST-ComboTableHeader}} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = AA {{clr|H|2H(1~2)}} > {{clr|H|623H}} |
| | |position = Anywhere |
| | |damage = 92~106 |
| | |tensionGain = ~8% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|1|Very Easy}} |
| | |notes = Basic anti-air confirm. Should work at any height on both normal and counter hit, and also works on grounded hit provided Ky is close enough. |
| | |video = [https://www.youtube.com/watch?v=4b_njdm6Nvo YT] |
| | |checkedVersion = 1.18 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = AA {{clr|H|2H(1)}} > {{clr|K|214K}} > {{clr|H|5H}} > {{clr|K|214K}} |
| | |position = Midscreen |
| | |damage = 128 |
| | |tensionGain = ~19% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|2|Easy}} |
| | |notes = Anti-air confirm on falling opponent. Sends the opponent to the corner. At max height {{clr|H|2H}} hit, the {{clr|K|214K}} will send the opponent flying in the opposite direction and drop the combo. |
| | |video = [https://www.youtube.com/watch?v=A2VWONyyqmM YT] |
| | |checkedVersion = 1.18 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = AA {{clr|H|2H(1)}} > {{clr|K|214K}} > {{clr|H|5H}} > {{clr|K|214K}} > {{clr|S|c.S}} > {{clr|S|214S}} WS {{clr|H|623H}} |
| | |position = Near Corner |
| | |damage = 197 |
| | |tensionGain = +~30% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|2|Easy}} |
| | |notes = Similar to above combo adjusted for being close enough to wall stick with {{clr|S|214S}} and then break with {{clr|H|623H}} |
| | |video = [https://www.youtube.com/watch?v=uAiDRXOmQ30 YT] |
| | |checkedVersion = 1.18 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|2H(2)}} > {{clr|H|236H}} > {{clr|H|6H}} > {{clr|H|623H}} > {{clr|S|c.S}} > {{clr|H|5H}} WS {{clr|H|623H}} |
| | |position = Corner |
| | |damage = 265 |
| | |tensionGain = +36% |
| | |worksOn = Light/Medium |
| | |difficulty = {{clr|3|Medium}} |
| | |notes = Grounded corner {{clr|H|2H}} Counter Hit punish. Useful after baiting a throw break attempt with backdash. Needs adjustment to work against heavyweight. |
| | |video = [https://www.youtube.com/watch?v=zfLXrqp56Cs YT] |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| | | AA {{clr|H|2H(1~2)}} > {{clr|H|623H}} || Anywhere || 92~106 || ~8% || Everyone || {{clr|1|Very Easy}} || Basic anti-air confirm. Should work at any height on both normal and counter hit, and also works on grounded hit provided Ky is close enough. || [https://www.youtube.com/watch?v=4b_njdm6Nvo YT]
| | {{GGST-ComboTableRow |
| |-
| | |combo = CH AA {{clr|H|2H(1)}} > {{clr|H|236H}} > {{clr|H|6H}} > {{clr|H|623H}} > {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|K|214K}} WS {{clr|H|623H}} |
| | | AA {{clr|H|2H(1)}} > {{clr|K|214K}} > {{clr|H|5H}} > {{clr|K|214K}} || Midscreen || 128 || ~19% || Everyone || {{clr|2|Easy}} || Anti-air confirm on falling opponent. Sends the opponent to the corner. At max height {{clr|H|2H}} hit, the {{clr|K|214K}} will send the opponent flying in the opposite direction and drop the combo. || [https://www.youtube.com/watch?v=A2VWONyyqmM YT]
| | |position = Corner |
| |-
| | |damage = 258 |
| | | AA {{clr|H|2H(1)}} > {{clr|K|214K}} > {{clr|H|5H}} > {{clr|K|214K}} > {{clr|S|c.S}} > {{clr|S|214S}} WS {{clr|H|623H}} || Near Corner || 197 || +~30% || Everyone || {{clr|2|Easy}} || Similar to above combo adjusted for being close enough to wall stick with {{clr|S|214S}} and then break with {{clr|H|623H}} || [https://www.youtube.com/watch?v=uAiDRXOmQ30 YT]
| | |tensionGain = +38% |
| |- | | |worksOn = Light/Medium |
| | | CH {{clr|H|2H(2)}} > {{clr|H|236H}} > {{clr|H|6H}} > {{clr|H|623H}} > {{clr|S|c.S}} > {{clr|H|5H}} WS {{clr|H|623H}} || Corner || 265 || +36% || Light/Medium || {{clr|3|Medium}} || Grounded corner {{clr|H|2H}} Counter Hit punish. Useful after baiting a throw break attempt with backdash. Needs adjustment to work against heavyweight. || [https://www.youtube.com/watch?v=zfLXrqp56Cs YT]
| | |difficulty = {{clr|3|Medium}} |
| | |notes = Anti Air {{clr|H|2H}} Counter Hit meterless punish in corner. |
| | |video = [https://www.youtube.com/watch?v=lQV1rVBSEzg YT] |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| | | CH AA {{clr|H|2H(1)}} > {{clr|H|236H}} > {{clr|H|6H}} > {{clr|H|623H}} > {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|K|214K}} WS {{clr|H|623H}} || Corner || 258 || +38% || Light/Medium || {{clr|3|Medium}} || Anti Air {{clr|H|2H}} Counter Hit meterless punish in corner. || [https://www.youtube.com/watch?v=lQV1rVBSEzg YT] | | {{GGST-ComboTableRow |
| | |combo = CH AA {{clr|H|2H(1)}} > {{clr|H|236H}} > {{clr|H|5H}} > {{clr|K|214K}} > 66{{clr|S|c.S}} > {{clr|H|5H}} > {{clr|S|214S}} WS {{clr|H|623H}} |
| | |position = Corner |
| | |damage = 241 |
| | |tensionGain = +41% |
| | |worksOn = Faust & Heavyweight |
| | |difficulty = {{clr|3|Medium}} |
| | |notes = Above combo adjusted for heavies and faust. |
| | |video = |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| | | CH AA {{clr|H|2H(1)}} > {{clr|H|236H}} > {{clr|H|5H}} > {{clr|K|214K}} > 66{{clr|S|c.S}} > {{clr|H|5H}} > {{clr|S|214S}} WS {{clr|H|623H}} || Corner || 241 || +41% || Faust & Heavyweight || {{clr|3|Medium}} || Above combo adjusted for heavies and faust. || | | {{GGST-ComboTableRow |
| | |combo = {{clr|H|2H(2)}} > {{clr|S|214S}} > {{clr|K|5K}} > {{clr|H|6H}} > {{clr|H|623H}} > {{clr|S|c.S}} WS {{clr|H|623H}} |
| | |position = Corner |
| | |damage = 242 |
| | |tensionGain = +30% |
| | |worksOn = Medium |
| | |difficulty = {{clr|4|Hard}} |
| | |notes = {{clr|H|6H}} cancel into {{clr|H|623H}} is pretty tight. {{clr|S|c.S}} can fail to wall stick if hit too late, so {{clr|S|c.S}} can be replaced by {{clr|S|623S}} for a slightly more consistent combo that deals 1 less damage. |
| | |video = [https://www.youtube.com/watch?v=OYP0KFmYdkg YT] |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| | |{{clr|H|2H(2)}} > {{clr|S|214S}} > {{clr|K|5K}} > {{clr|H|6H}} > {{clr|H|623H}} > {{clr|S|c.S}} WS {{clr|H|623H}} || Corner || 242 || +30% || Medium || {{clr|4|Hard}} || {{clr|H|6H}} cancel into {{clr|H|623H}} is pretty tight. {{clr|S|c.S}} can fail to wall stick if hit too late, so {{clr|S|c.S}} can be replaced by {{clr|S|623S}} for a slightly more consistent combo that deals 1 less damage. || [https://www.youtube.com/watch?v=OYP0KFmYdkg YT]
| | {{GGST-ComboTableRow |
| |-
| | |combo = CH {{clr|H|6H}} > dl.{{clr|K|214K}} > 66{{clr|S|2S}} > {{clr|H|5H}} > {{clr|K|214K}} |
| | | CH {{clr|H|6H}} > dl.{{clr|K|214K}} > 66{{clr|S|2S}} > {{clr|H|5H}} > {{clr|K|214K}} || Anywhere || 153 || ~30% || Everyone || {{clr|3|Medium}} || BnB meterless {{clr|H|6H}} counterhit confirm. || [https://www.youtube.com/watch?v=6FzRx1Sd8r4 YT]
| | |position = Anywhere |
| | |damage = 153 |
| | |tensionGain = ~30% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|3|Medium}} |
| | |notes = BnB meterless {{clr|H|6H}} counterhit confirm. |
| | |video = [https://www.youtube.com/watch?v=6FzRx1Sd8r4 YT] |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| | | CH {{clr|H|6H}} > {{clr|H|236H}} > 66 {{clr|H|2H}} > {{clr|H|623H}} > {{clr|S|c.S}} > {{clr|H|6H}} WS > {{clr|H|623H}} || Corner || 270 || ~38% || Everyone || {{clr|3|Medium}} || New {{clr|H|6H}} counterhit confirm from the latest patch. Replace {{clr|S|c.S}} > {{clr|H|6H}} with {{clr|H|2H}} > {{clr|S|214S}} on lightweights and omit the dash before {{clr|H|2H}} for heavyweights.|| [https://youtu.be/OlfcB1qYNRs YT] | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|6H}} > {{clr|H|236H}} > 66 {{clr|H|2H}} > {{clr|H|623H}} > {{clr|S|c.S}} > {{clr|H|6H}} WS > {{clr|H|623H}} |
| | |position = Corner |
| | |damage = 270 |
| | |tensionGain = ~38% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|3|Medium}} |
| | |notes = New {{clr|H|6H}} counterhit confirm from the latest patch. Replace {{clr|S|c.S}} > {{clr|H|6H}} with {{clr|H|2H}} > {{clr|S|214S}} on lightweights and omit the dash before {{clr|H|2H}} for heavyweights. |
| | |video = [https://youtu.be/OlfcB1qYNRs YT] |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| | | CH {{clr|H|6H}} > {{clr|H|2H}} > delay {{clr|S|214S}} > {{clr|H|6H}} > {{clr|H|623H}} > {{clr|S|c.S}} > {{clr|H|623H}} || Near corner || 259 || ~+35% || Everyone || {{clr|4|Hard}} || Works a bit away from the corner, but requires a dash before the {{clr|H|2H}} to get to the corner. On Leo, use {{clr|K|2K}} instead of {{clr|S|c.S}} to wallstick. || [https://www.youtube.com/watch?v=hbbmDRHuWZ8 YT] | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|6H}} > {{clr|H|2H}} > delay {{clr|S|214S}} > {{clr|H|6H}} > {{clr|H|623H}} > {{clr|S|c.S}} > {{clr|H|623H}} |
| | |position = Near corner |
| | |damage = 259 |
| | |tensionGain = ~+35% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|4|Hard}} |
| | |notes = Works a bit away from the corner, but requires a dash before the {{clr|H|2H}} to get to the corner. On Leo, use {{clr|K|2K}} instead of {{clr|S|c.S}} to wallstick. |
| | |video = [https://www.youtube.com/watch?v=hbbmDRHuWZ8 YT] |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| |} | | |} |
Line 411: |
Line 713: |
| |+Jump-in Starters | | |+Jump-in Starters |
| |- | | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| | | {{clr|H|j.H}} > {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|K|236K}} || Anywhere || 121 || 27% || Everyone || {{clr|2|Easy}} || {{clr|H|j.H}} confirm. Needs a deep {{clr|H|j.H}} or the {{clr|S|c.S}} will not combo. || [https://www.youtube.com/watch?v=u-9tAC5KuI8 YT] | | {{GGST-ComboTableRow |
| |- | | |combo = {{clr|H|j.H}} > {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|K|236K}} |
| | | {{clr|H|j.H}} > {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|K|236K}} > 66RRC > {{clr|H|2H}} > {{clr|K|214K}} WS {{clr|H|623H}} || Midscreen/Near Corner/Corner || 191 || -47% || Everyone || {{clr|2|Easy}} || RC extension for the above combo that will wall stick via {{clr|K|214K}} from midscreen or closer. || [https://www.youtube.com/watch?v=u-9tAC5KuI8 YT] | | |position = Anywhere |
| |- | | |damage = 121 |
| | | {{clr|H|j.H}} > {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|K|214K}} > {{clr|H|2H(2)}} > {{clr|S|214S}} > {{clr|H|623H}} || Near Corner || 197 || ~+34% || Everyone || {{clr|2|Easy}} || Simple meterless wallbreak combo from {{clr|H|j.H}} when near corner. || | | |tensionGain = 27% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|2|Easy}} |
| | |notes = {{clr|H|j.H}} confirm. Needs a deep {{clr|H|j.H}} or the {{clr|S|c.S}} will not combo. |
| | |video = [https://www.youtube.com/watch?v=u-9tAC5KuI8 YT] |
| | |checkedVersion = 1.18 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|H|j.H}} > {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|K|236K}} > 66RRC > {{clr|H|2H}} > {{clr|K|214K}} WS {{clr|H|623H}} |
| | |position = Midscreen/Near Corner/Corner |
| | |damage = 191 |
| | |tensionGain = -47% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|2|Easy}} |
| | |notes = RC extension for the above combo that will wall stick via {{clr|K|214K}} from midscreen or closer. |
| | |video = [https://www.youtube.com/watch?v=u-9tAC5KuI8 YT] |
| | |checkedVersion = 1.18 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|H|j.H}} > {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|K|214K}} > {{clr|H|2H(2)}} > {{clr|S|214S}} > {{clr|H|623H}} |
| | |position = Near Corner |
| | |damage = 197 |
| | |tensionGain = ~+34% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|2|Easy}} |
| | |notes = Simple meterless wallbreak combo from {{clr|H|j.H}} when near corner. |
| | |video = |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| | | {{clr|H|j.H}} > {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|K|236K}}(2) > 66RRC > {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|623H}} > WS {{clr|H|623H}} || Midscreen || 200 || ~-30% || Everyone || {{clr|3|Medium}} || Deep {{clr|H|j.H}} needed for {{clr|S|c.S}} to work. Works in corner/near corner. || | | {{GGST-ComboTableRow |
| | |combo = {{clr|H|j.H}} > {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|K|236K}}(2) > 66RRC > {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|623H}} > WS {{clr|H|623H}} |
| | |position = Midscreen |
| | |damage = 200 |
| | |tensionGain = ~-30% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|3|Medium}} |
| | |notes = Deep {{clr|H|j.H}} needed for {{clr|S|c.S}} to work. Works in corner/near corner. |
| | |video = |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| |} | | |} |
Line 426: |
Line 768: |
| |+{{clr|D|Dust}} Combos | | |+{{clr|D|Dust}} Combos |
| |- | | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video
| | {{GGST-ComboTableHeader}} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5[D]}} > [7/8/9] > {{clr|H|j.H}} > {{clr|S|j.SS}} |
| | |position = Anywhere |
| | |damage = 158 |
| | |tensionGain = +26% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|1|Very Easy}} |
| | |notes = Simple beginner charged Dust combo. |
| | |video = [https://www.youtube.com/watch?v=ziwNirZ5bRM YT] |
| | |checkedVersion = 1.18 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5[D]}} > [7/8/9] > {{clr|H|j.H}} > {{clr|S|j.S}} > 9jc > {{clr|H|j.H}} > {{clr|S|j.SS}} |
| | |position = Anywhere |
| | |damage = 189 |
| | |tensionGain = +29% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|2|Easy}} |
| | |notes = Slightly more advanced version of the above. |
| | |video = [https://www.youtube.com/watch?v=PNmIcFZhRg4 YT] |
| | |checkedVersion = 1.18 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5[D]}} > [7/8/9] > {{clr|H|j.H}} > {{clr|S|j.S}} > 9jc > {{clr|H|j.H}} > {{clr|S|j.S}} > {{clr|H|j.H}} > 9jc > {{clr|S|j.SS}} |
| | |position = Anywhere |
| | |damage = 211 |
| | |tensionGain = +31% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|3|Medium}} |
| | |notes = BnB Dust combo |
| | |video = [https://www.youtube.com/watch?v=e-nYRFBescU YT] |
| | |checkedVersion = 1.18 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5[D]}} > [7/8/9] > {{clr|H|j.H}} > {{clr|S|j.S}} > 9jc > {{clr|H|j.H}} > {{clr|S|j.S}} > {{clr|H|j.H}} > 9jc > {{clr|K|j.K}} > {{clr|S|j.SS}} |
| | |position = When Cornered |
| | |damage = 216 |
| | |tensionGain = 32% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|3|Medium}} |
| | |notes = The extra Homing Jump air time from landing {{clr|D|5[D]}} when cornered allows you to tack on a {{clr|K|j.K}} after the second jump cancel for a bit of extra damage. Even with this added time, you have to be quick and input your attacks as soon as possible. You'll have just barely enough time to get the whole thing. If you aren't cornered, use the above combo instead. |
| | |video = [https://www.youtube.com/watch?v=fu_PHYYUNNc YT] |
| | |checkedVersion = 1.18 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5[D]}} > [7/8/9] > (Block burst) > 9 > {{clr|H|j.H}} > {{clr|S|j.S}} > {{clr|H|j.H}} 9jc > {{clr|H|j.HH}} |
| | |position = Anywhere |
| | |damage = 154 |
| | |tensionGain = 18% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|3|Medium}} |
| | |notes = Route for blocked burst after Dust launch. The jump after blocked burst needs to be delayed slightly or you will fall out, ending the Homing Jump. |
| | |video = [https://www.youtube.com/watch?v=CIDmVOxQ0lI YT] |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| | | {{clr|D|5[D]}} > [7/8/9] > {{clr|H|j.H}} > {{clr|S|j.SS}} || Anywhere || 158 || +26% || Everyone || {{clr|1|Very Easy}} || Simple beginner charged Dust combo. || [https://www.youtube.com/watch?v=ziwNirZ5bRM YT]
| | {{GGST-ComboTableRow |
| |-
| | |combo = CH {{clr|D|2D}} > {{clr|K|214K}} > 66{{clr|S|2S}} > {{clr|H|5H}} > {{clr|K|214K}} |
| | | {{clr|D|5[D]}} > [7/8/9] > {{clr|H|j.H}} > {{clr|S|j.S}} > 9jc > {{clr|H|j.H}} > {{clr|S|j.SS}} || Anywhere || 189 || +29% || Everyone || {{clr|2|Easy}} || Slightly more advanced version of the above. || [https://www.youtube.com/watch?v=PNmIcFZhRg4 YT] | | |position = Anywhere |
| |-
| | |damage = 123 |
| | | {{clr|D|5[D]}} > [7/8/9] > {{clr|H|j.H}} > {{clr|S|j.S}} > 9jc > {{clr|H|j.H}} > {{clr|S|j.S}} > {{clr|H|j.H}} > 9jc > {{clr|S|j.SS}} || Anywhere || 211 || +31% || Everyone || {{clr|3|Medium}} || BnB Dust combo || [https://www.youtube.com/watch?v=e-nYRFBescU YT]
| | |tensionGain = 18% |
| |-
| | |worksOn = Everyone |
| | | {{clr|D|5[D]}} > [7/8/9] > {{clr|H|j.H}} > {{clr|S|j.S}} > 9jc > {{clr|H|j.H}} > {{clr|S|j.S}} > {{clr|H|j.H}} > 9jc > {{clr|K|j.K}} > {{clr|S|j.SS}} || When Cornered || 216 || 32% || Everyone || {{clr|3|Medium}} || The extra Homing Jump air time from landing {{clr|D|5[D]}} when cornered allows you to tack on a {{clr|K|j.K}} after the second jump cancel for a bit of extra damage. Even with this added time, you have to be quick and input your attacks as soon as possible. You'll have just barely enough time to get the whole thing. If you aren't cornered, use the above combo instead. || [https://www.youtube.com/watch?v=fu_PHYYUNNc YT]
| | |difficulty = [3] {{clr|3|Medium}} |
| |-
| | |notes = CH {{clr|D|2D}} confirm into hard knockdown. |
| | | {{clr|D|5[D]}} > [7/8/9] > (Block burst) > 9 > {{clr|H|j.H}} > {{clr|S|j.S}} > {{clr|H|j.H}} 9jc > {{clr|H|j.HH}} || Anywhere || 154 || 18% || Everyone || {{clr|3|Medium}} || Route for blocked burst after Dust launch. The jump after blocked burst needs to be delayed slightly or you will fall out, ending the Homing Jump. || [https://www.youtube.com/watch?v=CIDmVOxQ0lI YT]
| | |video = [https://youtu.be/jmc2PxVWkrg YT] |
| |-
| | |checkedVersion = 1.18 |
| | | CH {{clr|D|2D}} > {{clr|K|214K}} > 66{{clr|S|2S}} > {{clr|H|5H}} > {{clr|K|214K}} || Anywhere || 123 || 18% || Everyone || [3] {{clr|3|Medium}} || CH {{clr|D|2D}} confirm into hard knockdown. || [https://youtu.be/jmc2PxVWkrg YT]
| | }} |
| |- | | |- |
| |} | | |} |
Line 445: |
Line 847: |
| |+Ground Throw Starter | | |+Ground Throw Starter |
| |- | | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| || Throw 66RRC > {{clr|S|c.S}} > {{clr|H|2H(2)}} > {{clr|K|214K}} > {{clr|H|5H}} > {{clr|K|214K}} > {{clr|H|623H}} || Midscreen/Near corner || 157 || ~-36% || Everyone || {{clr|2|Easy}} || Easy midscreen throw RC combo that leads into wall break from round start distance. Might drop or wall stick earlier if done too close to the corner. For lightweights, the combo needs a slight adjustment of dashing forward after the RRC to bring the opponent closer to the wall. || [https://www.youtube.com/watch?v=li7pNqGu7ps YT] | | {{GGST-ComboTableRow |
| |- | | |combo = Throw 66RRC > {{clr|S|c.S}} > {{clr|H|2H(2)}} > {{clr|K|214K}} > {{clr|H|5H}} > {{clr|K|214K}} > {{clr|H|623H}} |
| || Throw 66RRC > {{clr|D|5[D]}} > {{clr|S|2S}} > {{clr|H|5H}} > {{clr|K|214K}} > {{clr|K|5K}} > {{clr|H|623H}} || Midscreen/Near corner || 156 || ~-34% || Everyone || {{clr|4|Hard}} || Midscreen throw RC combo. Timing on {{clr|S|2S}} can be tricky as it cannot be buffered from {{clr|D|5[D]}}. If the opponent is not cornered, {{clr|K|5K}} will whiff or fail to wall stick, but the soft knockdown can still allow for an oki setup. {{clr|S|214S}} can be used as the ender for shock state instead of {{clr|H|623H}} for damage. More difficult than the above combo and might whiff at round start distance, but does more damage and gains more tension. || [https://www.youtube.com/watch?v=zJOgIrq9A48 YT] | | |position = Midscreen/Near corner |
| |- | | |damage = 157 |
| || Throw 44RRC > {{clr|H|236H}} > dash > {{clr|S|2S}} > {{clr|H|5H}} > {{clr|K|214K}} > {{clr|H|623H}} || Corner || 159 || ~ -40% || Everyone || {{clr|4|Hard}} || Hard to burst combo, can dash up and block after fireball to bait the burst again. || [https://www.youtube.com/watch?v=-n5ZghtRR5c YT] | | |tensionGain = ~-36% |
| |- | | |worksOn = Everyone |
| || Throw 44RRC > {{clr|H|236H}} > (66) {{clr|H|6H}} > {{clr|H|623H}} > {{clr|K|5K}} > {{clr|H|623H}} || Corner || 165 || ~-35% || Everyone || {{clr|4|Hard}} || Burst-safe corner throw RC route. Dashing {{clr|H|6H}} is only necessary if the opponent actually bursts. Against lightweights, can wallsplat with {{clr|S|c.S}} instead of {{clr|K|5K}} for more damage. Against heavyweights, wall stick with {{clr|K|2K}} for more consistency. If the opponent ''does'' burst after the 44RC, the combo can still continue if the CSE was timed ''perfectly'' after 44RRC, otherwise Ky simply applies shockstate on block and continues pressure. || [https://www.youtube.com/watch?v=7wGDJxC5uMw&t=533s YT] | | |difficulty = {{clr|2|Easy}} |
| | |notes = Easy midscreen throw RC combo that leads into wall break from round start distance. Might drop or wall stick earlier if done too close to the corner. For lightweights, the combo needs a slight adjustment of dashing forward after the RRC to bring the opponent closer to the wall. |
| | |video = [https://www.youtube.com/watch?v=li7pNqGu7ps YT] |
| | |checkedVersion = 1.18 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = Throw 66RRC > {{clr|D|5[D]}} > {{clr|S|2S}} > {{clr|H|5H}} > {{clr|K|214K}} > {{clr|K|5K}} > {{clr|H|623H}} |
| | |position = Midscreen/Near corner |
| | |damage = 156 |
| | |tensionGain = ~-34% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|4|Hard}} |
| | |notes = Midscreen throw RC combo. Timing on {{clr|S|2S}} can be tricky as it cannot be buffered from {{clr|D|5[D]}}. If the opponent is not cornered, {{clr|K|5K}} will whiff or fail to wall stick, but the soft knockdown can still allow for an oki setup. {{clr|S|214S}} can be used as the ender for shock state instead of {{clr|H|623H}} for damage. More difficult than the above combo and might whiff at round start distance, but does more damage and gains more tension. |
| | |video = [https://www.youtube.com/watch?v=zJOgIrq9A48 YT] |
| | |checkedVersion = 1.18 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = Throw 44RRC > {{clr|H|236H}} > dash > {{clr|S|2S}} > {{clr|H|5H}} > {{clr|K|214K}} > {{clr|H|623H}} |
| | |position = Corner |
| | |damage = 159 |
| | |tensionGain = ~ -40% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|4|Hard}} |
| | |notes = Hard to burst combo, can dash up and block after fireball to bait the burst again. |
| | |video = [https://www.youtube.com/watch?v=-n5ZghtRR5c YT] |
| | |checkedVersion = 1.18 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = Throw 44RRC > {{clr|H|236H}} > (66) {{clr|H|6H}} > {{clr|H|623H}} > {{clr|K|5K}} > {{clr|H|623H}} |
| | |position = Corner |
| | |damage = 165 |
| | |tensionGain = ~-35% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|4|Hard}} |
| | |notes = Burst-safe corner throw RC route. Dashing {{clr|H|6H}} is only necessary if the opponent actually bursts. Against lightweights, can wallsplat with {{clr|S|c.S}} instead of {{clr|K|5K}} for more damage. Against heavyweights, wall stick with {{clr|K|2K}} for more consistency. If the opponent ''does'' burst after the 44RC, the combo can still continue if the CSE was timed ''perfectly'' after 44RRC, otherwise Ky simply applies shockstate on block and continues pressure. |
| | |video = [https://www.youtube.com/watch?v=7wGDJxC5uMw&t=533s YT] |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| |} | | |} |
Line 460: |
Line 902: |
| |+Special Move Starter | | |+Special Move Starter |
| |- | | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video
| | {{GGST-ComboTableHeader}} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|K|214K}} > {{clr|K|2K}} > {{clr|S|214S}} |
| | |position = Anywhere |
| | |damage = 83 |
| | |tensionGain = ~18% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|1|Very Easy}} |
| | |notes = Ground counterhit Foudre Arc combo. |
| | |video = [https://www.youtube.com/watch?v=0cs8gtr2WOY YT] |
| | |checkedVersion = 1.18 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = AA {{clr|K|214K}} > {{clr|S|2S}} > {{clr|H|5H}} > {{clr|K|214K}} |
| | |position = Anywhere |
| | |damage = 106 |
| | |tensionGain = ~18% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|2|Easy}} |
| | |notes = Air hit Foudre Arc combo. Works on counterhit as well |
| | |video = [https://www.youtube.com/watch?v=VgIRCrNpcR4 YT] |
| | |checkedVersion = 1.18 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|S|214S}} > microdash > {{clr|K|2/5K}} > {{clr|H|6H}} > {{clr|H|623H}} > {{clr|S|c.S}} > {{clr|H|6H}} > WS > {{clr|H|623H}} |
| | |position = Corner |
| | |damage = 238 |
| | |tensionGain = 36% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|3|Medium}} |
| | |notes = corner CH Dire Eclat meterless wallbreak combo. Easier to connect the microdash kick the closer the Eclat hits from. |
| | |video = [https://www.youtube.com/watch?v=yEenRtnip3o YT] |
| | |checkedVersion = 1.18 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|S|214S}} > {{clr|H|6H}} > {{clr|H|623H}} > {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|623H}} WS > {{clr|H|623H}} |
| | |position = Corner |
| | |damage = 258 |
| | |tensionGain = 37% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|3|Medium}} |
| | |notes = Close range corner dire eclat CH combo. Drops if Eclat is hit from too far away. |
| | |video = [https://www.youtube.com/watch?v=Ch-noeRhsCo YT] |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| || CH {{clr|K|214K}} > {{clr|K|2K}} > {{clr|S|214S}} || Anywhere || 83 || ~18% || Everyone || {{clr|1|Very Easy}} || Ground counterhit Foudre Arc combo. || [https://www.youtube.com/watch?v=0cs8gtr2WOY YT]
| | {{GGST-ComboTableRow |
| |-
| | |combo = CH {{clr|S|214S}} > dash > {{clr|H|5H}} > {{clr|K|214K}} > {{clr|H|5H}} > {{clr|K|214K}} |
| || AA {{clr|K|214K}} > {{clr|S|2S}} > {{clr|H|5H}} > {{clr|K|214K}} || Anywhere || 106 || ~18% || Everyone || {{clr|2|Easy}} || Air hit Foudre Arc combo. Works on counterhit as well || [https://www.youtube.com/watch?v=VgIRCrNpcR4 YT]
| | |position = Anywhere |
| |-
| | |damage = 159 |
| || CH {{clr|S|214S}} > microdash > {{clr|K|2/5K}} > {{clr|H|6H}} > {{clr|H|623H}} > {{clr|S|c.S}} > {{clr|H|6H}} > WS > {{clr|H|623H}} || Corner || 238 || 36% || Everyone || {{clr|3|Medium}} || corner CH Dire Eclat meterless wallbreak combo. Easier to connect the microdash kick the closer the Eclat hits from. || [https://www.youtube.com/watch?v=yEenRtnip3o YT]
| | |tensionGain = ~32% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|5|Very Hard}} |
| | |notes = Very difficult microdash confirm off a counterhit Dire Eclat. Much easier to do when the opponent has the corner behind them of course. |
| | |video = [https://www.youtube.com/watch?v=MXJkXoelGe0 YT] |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| || CH {{clr|S|214S}} > {{clr|H|6H}} > {{clr|H|623H}} > {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|623H}} WS > {{clr|H|623H}} || Corner || 258 || 37% || Everyone || {{clr|3|Medium}} || Close range corner dire eclat CH combo. Drops if Eclat is hit from too far away. || [https://www.youtube.com/watch?v=Ch-noeRhsCo YT]
| | {{GGST-ComboTableRow |
| | |combo = CH Shock State {{clr|H|623H}} > dash > {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|214K}} |
| | |position = Anywhere |
| | |damage = 150 |
| | |tensionGain = ~20% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|4|Hard}} |
| | |notes = Pretty hard timing to dash after the H DP, have to also time the {{clr|S|c.S}} while Ky is offscreen so it's pretty hard. |
| | |video = [https://www.youtube.com/watch?v=kUVhdiBohBY YT] |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| || CH {{clr|S|214S}} > dash > {{clr|H|5H}} > {{clr|K|214K}} > {{clr|H|5H}} > {{clr|K|214K}} || Anywhere || 159 || ~32% || Everyone || {{clr|5|Very Hard}} || Very difficult microdash confirm off a counterhit Dire Eclat. Much easier to do when the opponent has the corner behind them of course. || [https://www.youtube.com/watch?v=MXJkXoelGe0 YT]
| | {{GGST-ComboTableRow |
| |-
| | |combo = {{clr|K|236K(1)}} > RRC > {{clr|D|[5D]}} > microdash > {{clr|S|c.S}} > {{clr|K|6K}} > {{clr|K|5K}} > {{clr|H|6H}} > {{clr|H|623H}} > {{clr|H|623H}} |
| || CH Shock State {{clr|H|623H}} > dash > {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|214K}} || Anywhere || 150 || ~20% || Everyone || {{clr|4|Hard}} || Pretty hard timing to dash after the H DP, have to also time the {{clr|S|c.S}} while Ky is offscreen so it's pretty hard. || [https://www.youtube.com/watch?v=kUVhdiBohBY YT] | | |position = Corner |
| |-
| | |damage = 183 |
| || {{clr|K|236K(1)}} > RRC > {{clr|D|[5D]}} > microdash > {{clr|S|c.S}} > {{clr|K|6K}} > {{clr|K|5K}} > {{clr|H|6H}} > {{clr|H|623H}} > {{clr|H|623H}} || Corner || 183 || -48% || Everyone || {{clr|3|Medium}} || 50 tension wallbreak combo off of stun dipper in the corner. ||
| | |tensionGain = -48% |
| | |worksOn = Everyone |
| | |difficulty = {{clr|3|Medium}} |
| | |notes = 50 tension wallbreak combo off of stun dipper in the corner. |
| | |video = |
| | |checkedVersion = 1.18 |
| | }} |
| |- | | |- |
| |} | | |} |
|
| |
|
|
| |
|
| | ==Extra Combo Theory== |
| === {{clr|D|5[D]}} Pickup === | | === {{clr|D|5[D]}} Pickup === |
| After any Red Roman Cancel (easiest with 66RRC) and also certain counterhits (such as {{clr|S|c.S}}), Ky can use a fully charged {{clr|D|Dust}} to pop the opponent up in the air, allowing certain combo pickups. The most common route after {{clr|D|5[D]}} popup is {{clr|S|2S}} > {{clr|H|5H}} > {{clr|K|214K}} > ... | | After any Red Roman Cancel (easiest with 66RRC) and also certain counterhits (such as {{clr|S|c.S}}), Ky can use a fully charged {{clr|D|Dust}} to pop the opponent up in the air, allowing certain combo pickups. The most common route after {{clr|D|5[D]}} popup is {{clr|S|2S}} > {{clr|H|5H}} > {{clr|K|214K}} > ... |
Line 490: |
Line 1,003: |
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| ==Dragon Install Combo Guide== | | ==Dragon Install Combo Guide== |
| {{MFlag|update|clarifier=This section was written for Battle Version 1.05, while the game is currently in Battle Version 2.00.|sticky=1}}
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| In Dragon Install, Ky's combos are greatly improved in damage and Okizeme, but they execute somewhat differently. Know well about how the DI specials change to create your own efficient DI combos. | | In Dragon Install, Ky's combos are greatly improved in damage and Okizeme, but they execute somewhat differently. Know well about how the DI specials change to create your own efficient DI combos. |