GGST/Ky Kiske/Data

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Links

Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Ky Kiske Portrait.png GGST Ky Kiske Icon.png Ky Kiske 0 2 32 4
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
38 48 340.1 524.4
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
6.6 5 15 0.555 100
Jump Gravity High Jump Gravity Forward Step Dash


Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Ky Kiske Portrait.png GGST Ky Kiske Icon.png Ky Kiske (Dragon Install) 0 2 32 4
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
38 48 340.1 524.4
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
8.6 6 20 0.555 100
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 All 5 4 7 -1 +2 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80% none
GGST Ky Kiske 5P.png
GGST Ky 5P hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 Low 7 8 6 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70% none
GGST Ky Kiske 5K.png
Reversal safe, if hit as a meaty attack
GGST Ky 5K hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 All 7 6 10 +1 +4 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 100% 100% none
GGST Ky Kiske cS.png
GGST Ky c.S hitbox.png
Input Proximity Range: 270

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 12 6 13 -5 -2 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90% none
GGST Ky Kiske fS.png
It is perpetual, it keeps the country clean
GGST Ky f.S hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
48 All 14 6 21 -8 -5 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 80% 90% none
GGST Ky Kiske 5H.png
GGST Ky 5H hitbox.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 All 5 4 8 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80% none
GGST Ky Kiske 2P.png
GGST Ky 2P hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Low 6 4 10 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70% none
GGST Ky Kiske 2K.png
GGST Ky 2K hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 Low 10 2 20 -8 -5 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 90% none
GGST Ky Kiske 2S.png
GGST Ky 2S hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
14, 40 All 11 1,4 28 -13 +2 3,4 Large×2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000, 1200 1000 250×2 60% 90% none
GGST Ky Kiske 2H.png
GGST Ky 2H hitbox1.pngGGST Ky 2H hitbox2.png
Hitstop on ground hit: 16F
Second hit causes Floating crumple on ground hit: Total 33F (airborne hitstun 1-19F, standing hitstun 20-27F, can block 28-33F)

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 High 6 3 9 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80% 80% none
GGST Ky Kiske jP.png
GGST Ky j.P hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 High 7 4 8 -1 (IAD) +2 (IAD) 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 80% none
GGST Ky Kiske jK.png
GGST Ky j.K hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 High 7 3 21 0 (IAD) +3 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 80% none
GGST Ky Kiske jS.png
GGST Ky j.S hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 High 13 4 23 +5 (IAD) +8 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 100% 80% none
GGST Ky Kiske jH.png
GGST Ky j.H hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 All 13 6 15 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 80% 80% none
GGST Ky Kiske jD.png
GGST Ky j.D hitbox.png
Projectile will continue if Purple Roman Canceled on frame 12 at the earliest.
Clash Level: 1
Clash Hits: 1

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 9 5 17 -8 -5 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 80% 90% 1-3f Upper Body
4-13f Above Knees
GGST Ky Kiske 6P.png
Go to anti-air
GGST Ky 6P hitbox.png
If the first hit of a combo, applies an additional +20 Combo Decay.

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 25 2 11 +4 +7 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 80% 90% none
GGST Ky Kiske 6K.png
GGST Ky 6K hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
52 All 15 4 20 -7 KD +29 [KD +36] 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 500 80% 90% none
GGST Ky Kiske 6H.png
Your biggest normal
GGST Ky 6H hitbox.png
Values in [ ] are for the Wall Bounce version.

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 Low 10 6 18 -10 HKD +48 2 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 90% none
GGST Ky Kiske 2D.png
GGST Ky 2D hitbox.png

5D Data

5D
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 20 4 25 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 [1000] 700 (900) 60% 80% none
GGST Ky Kiske 5D.png
GGST Ky 5D hitbox.png
Wall Damage increases by +200 if opponent is in contact with the wall.
Floats the opponent on hit, at neutral (+-0) frame advantage.

5[D] Data

5[D]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
56 High 28 4 25 -10 KD +36 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 [1000] 0 (200) 60% 100% none
GGST Ky Kiske 5D.png
GGST Ky 5D hitbox.png
Wall Damage increases by +200 if opponent is in contact with the wall.
Soft knockdown (+36) on hit if not cancelled into Homing Jump.

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 90 2 3 38 HKD +55
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50% none
GGST Ky Kiske Ground Throw.png
Open up
GGST Ky Kiske Ground Throw Hitbox.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 200 2 3 38 or Until Landing+10 HKD +48 (IAD)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50% none
GGST Ky Kiske Air Throw.png
Stay down
GGST Ky Kiske Air Throw Hitbox.png
Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.
Frame advantage is lowest at the peak of a normal jump and highest at lowest and highest possible heights (+47 to +49).
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 22
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Special Moves

236S Data

236S
Stun Edge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 [33] All 13 Until Hit Total 46 -15 -12 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100 12% [25%] 80% 80% none
GGST Ky Kiske 236S.png
GGST Ky Kiske 236S Hitbox 1.pngGGST Ky Kiske 236S Hitbox 2.png
Projectile will continue if Purple Roman Canceled on frame 8 at the earliest.
Clash Level: 1
Clash Hits: 1
6f hitstop

DI 236S Data

DI 236S
DI Stun Edge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30×2 All 13 Until Hit Total 46 -11 -8 2 Very Small×2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200×2 1000 150×2 100 37% 80% 80% none
GGST Ky Kiske 236S.png
GGST Ky Kiske 236S Hitbox 1.pngGGST Ky Kiske 236S Hitbox 2.png
Projectile will continue if Purple Roman Canceled on frame 8 at the earliest.
Clash Level: 1
Clash Hits: 2
First hit 3f hitstop, second hit 5f hitstop

236H Data

236H
Charged Stun Edge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×3 [22×3] All 39 Until Hit Total 62 +22 [+25] +25 [+28] 4 Very Small×3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×3 1000 100×3 100 12% [25%] 80% 80% none
GGST Ky Kiske 236H.png
GGST Ky Kiske 236H Hitbox.png
Projectile will continue if Purple Roman Canceled on frame 25 at the earliest.
Clash Level: 1
Clash Hits: 3

DI 236H Data

DI 236H
DI Charged Stun Edge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
17×5 All 39 Until Hit Total 62 +45 +48 4 Very Small×5
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×5 1000 60×5 100 37% 80% 80% none
GGST Ky Kiske 236H.png
GGST Ky Kiske 236H Hitbox.png
Projectile will continue if Purple Roman Canceled on frame 25 at the earliest.
Clash Level: 1
Clash Hits: 5

j.236S Data

j.236S
Aerial S Stun Edge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 [33] All 21 Until Hit Until Landing+10 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100 12% [25%] 100% 80% none
GGST Ky Kiske j236X.png
GGST Ky Aerial Stun Edge hitbox.png
Projectile will continue if Purple Roman Canceled on frame 14 at the earliest.
Clash Level: 1
Clash Hits: 1
6f hitstop

DI j.236S Data

DI j.236S
DI Aerial S Stun Edge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30×2 All 21 Until Hit Until Landing+10 2 Very Small×2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200×2 1000 150×2 100 37% 100% 80% none
GGST Ky Kiske j236X.png
GGST Ky Aerial Stun Edge hitbox.png
Projectile will continue if Purple Roman Canceled on frame 14 at the earliest.
Clash Level: 1
Clash Hits: 2
First hit 3f hitstop, second hit 5f hitstop

j.236H Data

j.236H
Aerial H Stun Edge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 [33] All 21 Until Hit Until Landing+10 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100 12% [25%] 100% 80% none
GGST Ky Kiske j236X.png
GGST Ky Aerial Stun Edge hitbox.png
Projectile will continue if Purple Roman Canceled on frame 14 at the earliest.
Clash Level: 1
Clash Hits: 1
6f hitstop

DI j.236H Data

DI j.236H
DI Aerial H Stun Edge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30×2 All 21 Until Hit Until Landing+10 2 Very Small×2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200×2 1000 150×2 100 37% 100% 80% none
GGST Ky Kiske j236X.png
GGST Ky Aerial Stun Edge hitbox.png
Projectile will continue if Purple Roman Canceled on frame 14 at the earliest.
Clash Level: 1
Clash Hits: 2
First hit 3f hitstop, second hit 5f hitstop

623S Data

623S
S Vapor Thrust
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
48 [52] All 11 4 43 -33 [-28] KD +22 [KD +34] 2 [4] Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 [2500] 1000 500 50 25% [50%] 60% 60% 1-14f Strike
GGST Ky Kiske 623S.png
GGST Ky 623S hitbox.png
Reversal
If the first hit of a combo, applies an additional +20 Combo Decay. (all versions)

DI 623S Data

DI 623S
DI S Vapor Thrust
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30×2 All 11 4 43 -26 KD +26 4 Mid×2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1200×2 1000 250×2 50 75% 60% 60% 1-14f Strike
GGST Ky Kiske 623S.png
GGST Ky 623S hitbox.png

623H Data

623H
H Vapor Thrust
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 [66] All 13 8 44 -38 [-33] KD +21 [KD +37] 2 [4] Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 [2500] 1000 500 50 25% [50%] 60% 60% 1-16f Strike
GGST Ky Kiske 623H.png
GGST Ky 623H hitbox.png
reversal
If the first hit of a combo, applies an additional +20 Combo Decay. (all versions)

DI 623H Data

DI 623H
DI H Vapor Thrust
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25×3 All 13 6 39 -22 KD +37 4 Large×3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
800×3 1000 166×3 50 75% 60% 60% 1-18f Strike
GGST Ky Kiske 623H.png
GGST Ky 623H hitbox.png

j.623S Data

j.623S
Air S Vapor Thrust
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
48 [52] All 11 4 Until Landing+12 KD 2 [4] Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 [2500] 1000 500 50 25% [50%] 60% 60% 1-14f Strike
GGST Ky Kiske 623S.png
GGST Ky 623S hitbox.png

DI j.623S Data

DI j.623S
DI Air S Vapor Thrust
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30×2 All 11 4 Until Landing+12 KD 4 Large×2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1200×2 1000 250×2 50 75% 60% 60% 1-14f Strike
GGST Ky Kiske 623S.png
GGST Ky 623S hitbox.png

j.623H Data

j.623H
Air H Vapor Thrust
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 [66] All 13 8 Until Landing+12 KD 2 [4] Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 [2500] 1000 500 50 25% [50%] 60% 60% 1-16f Strike
GGST Ky Kiske 623H.png
GGST Ky 623H hitbox.png

DI j.623H Data

DI j.623H
DI Air H Vapor Thrust
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25×3 All 13 6 Until Landing+12 KD 4 Large×3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
800×3 1000 166×3 50 75% 60% 60% 1-18f Strike
GGST Ky Kiske 623H.png
GGST Ky 623H hitbox.png

236K Data

236K
Stun Dipper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×2 [20, 22] Low, All 5 12(7)3 26 -15 [-10] KD +20 2 [2, 4] Very Small×2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
525, 700 [1200] 1000 300×2 150 25% [25%, 50%] 80% 90% 1-4f Upper Body
5-16f Above Knees
GGST Ky Kiske 236K 1.pngGGST Ky Kiske 236K 2.png
• The grounded neutral footsies everybody loves GG for
GGST Ky 236K hitbox.pngGGST Ky 236K hitbox2.png
236K(1) Horizontal Activation Range: 400
236K(1) Vertical Activation Range: 100

DI 236K Data

DI 236K
DI Stun Dipper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20, 26×2 Low, All 5 12(7)3 26 -10 HKD +47 2, 4, 4 Very Small×3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375, 800×2 1000 300, 150×2 150 25%, 75%×2 80% 90% 1-4f Upper Body
5-16f Above Knees
GGST Ky Kiske 236K 1.pngGGST Ky Kiske 236K 2.png
GGST Ky 236K hitbox.pngGGST Ky 236K hitbox2.png

214K Data

214K
Foudre Arc
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [44] All 24 11 6 -2~+6 [+5~+12] +2~+9 [+9~+14] 2,1 [4] Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 [2500] 2800 700 150 25% [50%] 100% 90% 10-11f Foot
12-28f Below Waist
GGST Ky Kiske 214K.png
Not an overhead, but still rewarding on crouching opponents
GGST Ky 214K hitbox1.pngGGST Ky 214K hitbox2.pngGGST Ky 214K hitbox3.png
Active frames 1-3 • Active frames 4-5 • Active frames 6-11
Airborne frame 5.

DI 214K Data

DI 214K
DI Foudre Arc
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
16, 24×2 All 24 3,2,6 6 +7~+12 +11~+16 4 Large×3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
800×3 2000 233×3 150 75% 80% 90% 10-11f Foot
12-28f Below Waist
GGST Ky Kiske 214K.png
GGST Ky 214K hitbox1.pngGGST Ky 214K hitbox2.pngGGST Ky 214K hitbox3.png
Airborne frame 5. First hit whiffs on standing/crouching opponents

214S Data

214S
Dire Eclat
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [44] All 14 3 25 -8 [-6] HKD +51 3 [4] Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 [2500] 1000 300 150 25% [50%] 80% 90% none
GGST Ky Kiske 214S.png
GGST Ky 214S hitbox.png

DI 214S Data

DI 214S
DI Dire Eclat
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×3 All 14 3 25 -6 HKD +51 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
800×3 1000 100×3 150 75% 80% 90% none
GGST Ky Kiske 214S.png
GGST Ky 214S hitbox.png

Overdrives

632146H Data

632146H
Ride the Lightning
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
21×4, 50 [22×4, 60] All 8+1 3×4(20)2 99 -82 HKD +20 2×4, 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
300×4, 500 1000 0 25% [50%] 80% 100% 1-10f All
GGST Ky Kiske 632146H.png
Can be hit confirmed from many normals for midscreen wall break
GGST Ky Kiske Ride The Lightning hitbox.pngGGST Ky Kiske 632146H Range.png
  • Effective range of first active frame.
reversal

DI 632146H Data

DI 632146H
DI Ride the Lightning
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10×8, 30×3 All 8+1 2×8(20)2×3 99 -79 HKD +26 2×8, 4×3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×8, 200×3 1000 0 75% 80% 100% 1-15f All
GGST Ky Kiske 632146H.png
GGST Ky Kiske Ride The Lightning hitbox.pngGGST Ky Kiske 632146H Range.png
  • Effective range of first active frame.
reversal

j.632146H Data

j.632146H
Air Ride the Lightning
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
21×4, 50 [22×4, 60] All 8+1 3×4(20)2 99 HKD 2×4, 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
300×4, 500 1000 0 25% [50%] 80% 100% 1-10f All
GGST Ky Kiske 632146H.png
GGST Ky Kiske Ride The Lightning hitbox.pngGGST Ky Kiske 632146H Range.png
  • Effective range of first active frame.

DI j.632146H Data

DI j.632146H
DI Air Ride the Lightning
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10×8, 30×3 All 8+1 2×8(20)2×3 99 HKD 2×8, 4×3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×8, 200×3 1000 0 75% 80% 100% 1-15f All
GGST Ky Kiske 632146H.png
GGST Ky Kiske Ride The Lightning hitbox.pngGGST Ky Kiske 632146H Range.png
  • Effective range of first active frame.

236236P Data

236236P
Sacred Edge
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22×5 [26×5] All [All (Guard Crush)] 4+3 Until Hit Total 38 +10 [+26] +13 [+18] 4×5 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×5 1000 0 12% [25%×4, 50%] 80% 100% none
GGST Ky Kiske 236236P.png
GGST Ky Kiske Sacred Edge hitbox.png
Projectile spawns during super freeze on frame 4 and can be Purple Roman Canceled immediately after end of super freeze.
Clash Level: 4
Clash Hits: 5
Shock State Guard Crush duration: 29F (5th hit only).

DI 236236P Data

DI 236236P
DI Sacred Edge
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×8 All (Guard Crush) 4+3 Until Hit Total 38 +32 +24 4×8 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×8 1000 0 37%×7, 62% 80% 100% none
GGST Ky Kiske 236236P.png
GGST Ky Kiske Sacred Edge hitbox.png
Projectile spawns during super freeze on frame 4 and can be Purple Roman Canceled immediately after end of super freeze.
Clash Level: 4
Clash Hits: 8
Shock State Guard Crush duration: 29F (8th hit only).

214214H Data

214214H
Dragon Install
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 [88] All 11+1 5 25 +4 HKD +63 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 0 12% 80% 100% none
GGST Ky Kiske 214214H 1.pngGGST Ky Kiske 214214H 2.pngGGST Ky Kiske 214214H 3.png
GGST Ky Kiske Dragon Install hitbox.png
Buff activates during super freeze on frame 11 and can be Purple Roman Cancelled immediately after end of super freeze..

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