GGST/Ky Kiske/Frame Data: Difference between revisions

From Dustloop Wiki
< GGST‎ | Ky Kiske
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! c.S
! c.S

Revision as of 01:13, 15 June 2021



Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln
input damage guard startup active recovery onBlock onHit riscGain level invuln
5P 26 All 5 4 7 -1 +2 500 0 none
5K 30 Low 7 8 6 -2 +1 750 1 none
c.S 42 All 7 6 10 +1 +4 2000 3 none
f.S 34 All 10 3 16 -5 -2 1500 2 none
5H 48 All 12 6 21 -8 -5 2500 4 none
2P 22 All 5 4 8 -2 +1 500 0 none
2K 26 Low 6 4 10 -2 +1 750 1 none
2S 32 Low 11 2 20 -8 -5 1125 2 none
2H 14, 40 All 11 1,4 28 -13 +2 1000, 1200 3,4 none
j.P 20 High 6 3 9 375 0 none
j.K 26 High 7 4 8 -1 (IAD) +2 (IAD) 750 1 none
j.S 32 High 7 3 21 0 (IAD) +3 (IAD) 1125 2 none
j.H 44 High 13 4 23 +5 (IAD) +8 (IAD) 1125 2 none
j.D 32 All 13 6 15 500 2 none
6P 34 All 9 5 17 -8 -5 1500 2 1-3 Upper Body
4-13 Above Knees
6K 40 All 25 2 11 +4 +7 2000 3 none
6H 52 All 15 4 20 -7 KD +29 [KD +36] 2000 3 none
2D 34 Low 10 6 18 -10 HKD +48 1125 2 none
5D 45 High 20 4 25 -15 0 1125 2 none
5[D] 56 High 28 4 25 -10 KD +36 1875 4 none

Special Moves

  • Values in [] are during Shock State
input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
236S Stun Edge 30 [33] All 13 Until Hit Total 46 -14 -11 500 2 none
DI 236S DI Stun Edge 30×2 All 13 Until Hit Total 46 -11 -8 200×2 2 none
236H Charged Stun Edge 20×3 [22×3] All 39 Until Hit Total 62 +22 [+25] +25 [+28] 100×3 4 none
DI 236H DI Charged Stun Edge 17×5 All 39 Until Hit Total 62 +45 +48 100×5 4 none
j.236S Aerial S Stun Edge 30 [33] All 21 Until Hit Until Landing+10 500 2 none
DI j.236S DI Aerial S Stun Edge 30×2 All 21 Until Hit Until Landing+10 200×2 2 none
j.236H Aerial H Stun Edge 30 [33] All 21 Until Hit Until Landing+10 500 2 none
DI j.236H DI Aerial H Stun Edge 30×2 All 21 Until Hit Until Landing+10 200×2 2 none
623S S Vapor Thrust 48 [52] All 11 4 43 -33 [-28] KD +22 [KD +34] 1500 [2500] 2 [4] 1-14f Strike
DI 623S DI S Vapor Thrust 30×2 All 11 4 43 -26 KD +26 1200×2 4 1-14F Strike
623H H Vapor Thrust 60 [66] All 13 8 44 -38 [-33] KD +21 [KD +37] 1500 [2500] 2 [4] 7-16F Strike
DI 623H DI H Vapor Thrust 25×3 All 13 6 39 -22 KD +37 800×3 4 7-18F Strike
j.623S Air S Vapor Thrust 48 [52] All 11 4 Until Landing+12 KD 1500 [2500] 2 [4] 1-14F Strike
DI j.623S DI Air S Vapor Thrust 30×2 All 11 4 Until Landing+12 KD 1200×2 4 1-14F Strike
j.623H Air H Vapor Thrust 60 [66] All 13 8 Until Landing+12 KD 1500 [2500] 2 [4] 7-16F Strike
DI j.623H DI Air H Vapor Thrust 25×3 All 13 6 Until Landing+12 KD 800×3 4 7-18F Strike
236K Stun Dipper 20×2 [20, 22] Low, All 7 12(7)3 30 -19 [-14] KD +20 525, 700 [1200] 2 [2, 4] 1-2F Above Shoulders
3-6F Upper Body
7-18F Above Knees
DI 236K DI Stun Dipper 20, 26×2 Low, All 7 12(7)3 30 -14 HKD +47 375, 800×2 2, 4, 4 1-2F Above Shoulders
3-6F Upper Body
7-18F Above Knees
214K Foudre Arc 40 [44] All 24 11 6 -2~+6 [+5~+12] +2~+9 [+9~+14] 1000 [2500] 1,2 [4] 10-11F Foot
12-28F Below Waist
DI 214K DI Foudre Arc 16, 24×2 All 24 3,2,6 6 +7~+12 +11~+16 800×3 4 10-11F Foot
12-28F Below Waist
214S Dire Eclat 40 [44] All 14 3 25 -8 [-6] HKD +51 2000 [2500] 3 [4]
DI 214S DI Dire Eclat 20×3 All 14 3 25 -6 HKD +51 800×3 4

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
632146H Ride the Lightning 18×4, 42 [19×4, 52] All 8+1 3×4(20)2 99 -82 HKD +20 300×4, 500 2×4, 4 1-10F Full
DI 632146H DI Ride the Lightning 9×8, 26, 25×2 All 8+1 2×8(20)2×3 99 -79 HKD +26 100×8, 200×3 2×8, 4×3 1-15F Full
j.632146H Air Ride the Lightning 18×4, 42 [19×4, 52] All 8+1 3×4(20)2 99 HKD 300×4, 500 2×4, 4 1-10F Full
DI j.632146H DI Air Ride the Lightning 9×8, 26, 25×2 All 8+1 2×8(20)2×3 99 HKD 100×8, 200×3 2×8, 4×3 1-15F Full
236236P Sacred Edge 22×5 [26×5] All [All (Guard Crush)] 4+3 Until Hit Total 38 +10 [+26] +13 [+18] 100×5 4×5 none
DI 236236P DI Sacred Edge 20×8 All (Guard Crush) 4+3 Until Hit Total 38 +32 +24 100×8 4×8 none
214214H Dragon Install 80 [88] All 11+1 5 25 +4 HKD +63 500 none

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
Ground Throw 80 Ground Throw 2 3 38 HKD +55 none
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +48 (IAD) none
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4
Wild Assault (Hold) 50 All 29 3 20 -4 HKD 2500 4
Dash Cancel Total 22

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P[+], 6P 6K - 6H - Sp
2P 5P[+], 2P[+], 6P 6K - 6H - Sp
6P - - - - - Sp
5K 6P 6K - 6H 5D, 2D Jump, Sp
2K 6P 6K - 6H 5D, 2D Sp
6K - - - - - -
c.S 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H - Sp
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - Sp
5D - - - - - Sp
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - Sp
j.K - - - - j.D Jump, Sp
j.S - - - j.H - Jump, Sp
j.H - - - - - Sp
j.D - - - - - Sp
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/Ky Kiske/Data.

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