GGST/Ky Kiske/Resources

Preface
This page is Ky Kiske's "Resource Dump" page. This page is to be used to indiscriminately store just about any pieces of gameplay information that anyone may have that exists about this character, to make for a catalog of preserved content that can (and probably should) be fully realized and transcribed onto main character pages after review.
For simplicity's sake; anything you would want pinned in your character channel or character Discord can go here, such as:
- Character Discord pins
- Links or transcriptions of external personal documents and / or Dustloop User Docs
- Tech videos, especially from Twitter hashtags
- One-off or niche combo routes
- Set-ups (for pressure, mix-ups, okizeme, or setplay)
- Video analyses of matches and sets
If more opinionated works are posted, such as match-up charts, it is highly recommended that you include accreditation to the creator and any other important specifics (such as ordering or et cetera), so that readers can evaluate the sourcing. To readers, also note that this means you should consume at your own discretion. Not all strategy or reasoning may be fully explained, tested, or viable, so either be sure to ask the creators any questions (if possible), or do your own research in training mode.
Documents
You can embed links to external documents or User Docs here.
The Holy Ky-ble: New Testament Edition (Google Docs)
Round Start Tables By Matchup (PDF)
Videos
You can embed videos of content here, preferably on generally permanent platforms such as YouTube, or via a direct embed.
Version 1.18 Okizeme guide by Crow
Airdash Faultless Defense Cancels guide by SKD
Version 1.10 CSE okizeme Part 1 by Crow
Version 1.10 CSE okizeme Part 2 by Crow
Version 1.00 General guide by Poyo (French/Français)
Plain Text
You can write your own content here, or post transcriptions of content from potentially impermanent sources here.
Balance Changelog
Values in [ ] indicate Shock State or Dragon Install.
Ver 2.00 ー June 10th, 2022
- 2K BUFF
- Decreased knockback.
- 6K BUFF
- Can now be canceled into special moves.
- c.S BUFF
- Reduced recovery from 13f to 10f.
- On-block changed from -2 to +1.
- Reduced recovery from 13f to 10f.
- f.S BUFF
- 2S BUFF
- j.P BUFF
- Now launches opponent higher, with decreased horizontal blowback distance.
- j.K BUFF
- Now launches opponent higher.
- j.S BUFF
- j.H BUFF
- Now launches the opponent higher, with decreased horizontal blowback distance.
- j.D BUFF
- Can now be jump and air dash canceled.
- Can now be canceled into special moves.
- Now launches the opponent on grounded hit.
- Now launches the opponent higher, with decreased horizontal blowback distance.
- Can now be canceled into a Finish Blow during a Homing Jump.
- Ground Throw BUFF
- Reduced recovery upon successful throw.
- On-hit changed to HKD (+55).
- Now launches the opponent lower, with decreased horizontal blowback distance.
- Reduced recovery upon successful throw.
- Shock State NERF
- Effect now ends when Ky takes damage.
- Stun Edge (All Versions) (236S
Guard:
AllStartup:
13Recovery:
Total 46Advantage:
-15, j.236SGuard:
AllStartup:
21Recovery:
Until Landing+10Advantage:
- & j.236HGuard:
AllStartup:
21Recovery:
Until Landing+10Advantage:
-) BUFF- Usage restriction is now removed after a set amount of time passes.
- Aerial Stun Edge (All Versions) (j.236S
Guard:
AllStartup:
21Recovery:
Until Landing+10Advantage:
- & j.236HGuard:
AllStartup:
21Recovery:
Until Landing+10Advantage:
-) BUFF- Reduced landing recovery from 14f to 10f.
- Charged Stun Edge (236H)
Guard:
AllStartup:
39Recovery:
Total 62Advantage:
+22 [+25] BUFF- Usage restriction is now removed after a set amount of time passes.
- Foudre Arc (214K)
Guard:
AllStartup:
24Recovery:
6Advantage:
-2~+6 [+4~+12] REWORKED- Decreased attack level of initial half of active frames from 2 to 1.
- Reduced recovery from 8f to 6f.
- On-block changed from -1 [+4] to -2 [+4].
- Vapor Thrust (All Versions) (623S
Guard:
AllStartup:
11Recovery:
43Advantage:
-33, 623HGuard:
AllStartup:
13Recovery:
44Advantage:
-38, j.623SGuard:
AllStartup:
11Recovery:
Until Landing+12Advantage:
- & j.623HGuard:
AllStartup:
13Recovery:
Until Landing+12Advantage:
-) REWORKED- Expanded lower hitbox.
- Can no longer be Roman Canceled while the opponent's Gold Psych Burst is active.
- When blocked mid-air, the opponent now lands more quickly than before.
- Dire Eclat (214S)
Guard:
AllStartup:
14Recovery:
25Advantage:
-8 [-6] BUFF- Reduced recovery from 25f to 22f.
- On-block changed from -11 [-9] to -8 [-6].
- Reduced recovery from 25f to 22f.
- Ride the Lightning (All Versions) (632146H
Guard:
AllStartup:
8+1Recovery:
99Advantage:
-82 & j.632146HGuard:
AllStartup:
8+1Recovery:
99Advantage:
-) NERF- Increased attack startup from 7+1f to 8+1f.
- Dragon Install (214214H)
Guard:
AllStartup:
11+1Recovery:
25Advantage:
+4 BUFF- Increased movement speed of forward movement, backward movement, and dash.
- Standard walk speed: 6.6; Dragon Install walk speed: 8.6.
- Standard backward walk speed: 5; Dragon Install backward walk speed: 6.
- Standard initial dash speed: 15; Dragon Install initial dash speed: 20.
- No change to rate of acceleration, friction, backdash, aerial movement or air dashes.
- Decreased horizontal blowback distance.
- Reduced recovery from 34f to 25f.
- On-block changed from -5 to +4.
- Increased movement speed of forward movement, backward movement, and dash.
Ver 1.14 ー February 4th, 2022
- Sacred Edge BUFF
- Fixed a bug where if a grounded hit triggered Wall Break, the opponent was not knocked down and could perform a recovery.
Ver. 1.10 ー October 15th, 2021
- 6H BUFF
- Ky is no longer in Counter Hit recovery after the active frames.
- Shock State BUFF
- Increased chip damage of special moves and Overdrives during Shock State.
- Stun Edge (All) REWORKED
- Reduced hitstop from 13f to 6f.
- Stun Edge (Ground) REWORKED
- Increased startup from 11f to 13f.
- Reduced recovery from 54f to 46f.
- Increased movement speed of the hitbox.
- Charged Stun Edge REWORKED
- Reduced recovery from 69f to 62f.
- Increased movement speed of the hitbox.
- Foudre Arc NERF
- Increased base damage scaling from 100% to 90%.
- Sacred Edge BUFF
- Increased movement speed of the hitbox.
- Sacred Edge (Dragon Install) BUFF
- No longer reduces the amount of hits to the opponent when it hits anything but the opponent.
- Dragon Install BUFF
- Increased activation damage from 40 to 80.
- The activation is now a more powerful attack when used during Shock State (same 10% damage increase as other specials).
- Increased chip damage of special moves and overdrives during Dragon Install state.
Ver. 1.09 ー August 27th, 2021
- f.S BUFF
- Reduced recovery by 6 frames.
- Made it more easily affected by dash momentum.
- 2K REWORKED
- Decreased knockback.
- Stun Dipper BUFF
- Made it easier to combo into the 2nd hit by changing the distance traveled, hitbox, and blow back.
- Decreased the distance between Ky and the opponent after the 2nd hit connects.
- Dragon Install BUFF
- Decreased the Tension Penalty time after activation.
- Reduced start-up by 10 frames.
- Expanded the hitbox in front of Ky. Shrunk upper hitbox.
- No longer activates when inputting forward directions after the command is complete.
- Twitter Tag #GGST_KY

Click [★] for character's full frame data
System Explanations
Essentials
• HUD •
Controls •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
Mechanics Glossary
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Faultless Defense
- Forced Proration
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Initial Proration
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall