< GGST | Leo Whitefang
m (→Combo List: Specific notation for Leo added.) |
m (→Combo List: Optimized combo.) |
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| | {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|3|214[S]}} > {{clr|3|bs.632146S}} || Anywhere || 207 || 18% {{clr|4|-50%}} || All || [4] {{clr|4|Hard}} || If your overdrive input is too late, it will only do 190 damage instead of 207. | | | {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|3|214[S]}} > {{clr|3|bs.632146S}} || Anywhere || 207 || 18% {{clr|4|-50%}} || All || [4] {{clr|4|Hard}} || If your overdrive input is too late, it will only do 190 damage instead of 207. | ||
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| | {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|3|214[S]}} > {{clr|3|bs.S}}, {{clr|4|bs.H}}, {{clr| | | | {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|3|214[S]}} > {{clr|3|bs.S}}, {{clr|4|bs.H}}, {{clr|3|bs.214[S]}} > WS > {{clr|4|bs.214H}} (or {{clr|3|bs.632146S}}) || Corner || 205 (229) || 37% (32% {{clr|4|-50%}}) || All || [2] {{clr|2|Easy}} || Relatively easy combo to pull off and is currently Leo's most damaging combo. | ||
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| | {{clr|3|f.S}} (> {{clr|4|5H}}) > {{clr|3|236S}} || Anywhere || 63 (90) || 11% (16%) || All || [1] {{clr|1|Very Easy}} || If your opponent is too far away, {{clr|4|5H}} will not connect. | | | {{clr|3|f.S}} (> {{clr|4|5H}}) > {{clr|3|236S}} || Anywhere || 63 (90) || 11% (16%) || All || [1] {{clr|1|Very Easy}} || If your opponent is too far away, {{clr|4|5H}} will not connect. |
Revision as of 12:26, 26 June 2021
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- Currently, every damage value here has only been dealt to Ky.
- Leo specific notation: bs.X = During Brynhildr Stance.
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
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5P (> 5P > 5P) > 236S | Anywhere | 49; 60; 69 | 9%; 11%; 13% | All | [1] Very Easy | Add more 5P depending on distance for a max of three. |
5K > 2D > 236S | Anywhere | 82 | 16% | All | [2] Easy | The timing for 236S can be a bit weird at first. |
5K > 6K > 236S | Anywhere | 79 | 16% | All | [3] Very Easy | Easier than above with 3 less damage and 1 pixel less of Tension. |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
c.S > f.S > 5H > 236S | Anywhere | 123 | 21% | All | [1] Very Easy | |
c.S > 2H > dl.f.S | Anywhere | 103 | 14% | All | [1] Very Easy | Launches opponent almost a full screen away. Good for creating space between you and your opponent. |
c.S > 2H > 214[S] > bs.214H | Anywhere | 153 | 24% | All | [3] Medium | Make sure to delay your input in between 214S and 214H, or else the game might register 5H instead. |
c.S > 2H > 214[S] > bs.632146S | Anywhere | 207 | 18% -50% | All | [4] Hard | If your overdrive input is too late, it will only do 190 damage instead of 207. |
c.S > 2H > 214[S] > bs.S, bs.H, bs.214[S] > WS > bs.214H (or bs.632146S) | Corner | 205 (229) | 37% (32% -50%) | All | [2] Easy | Relatively easy combo to pull off and is currently Leo's most damaging combo. |
f.S (> 5H) > 236S | Anywhere | 63 (90) | 11% (16%) | All | [1] Very Easy | If your opponent is too far away, 5H will not connect. |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
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2H > 236H > bs.S > bs.H > 236H > RRC > 2H > WS > 5H (or 632146H) | YOUR OWN Corner | 192 (204) | 30% -50% (-100%) | All | [5] Very Hard | Yes, this is a Wall Breaker combo for when you're backed up against a corner. The timing is especially tight between 236H and bs.S, but thankfully it's before spending any meter. Remember you change directions in between the first 236H and the second 236H, so adjust your inputs accordingly! |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
[1] Very Easy | ||||||
[2] Easy | ||||||
[3] Medium | ||||||
[4] Hard | ||||||
[5] Very Hard |
Combo | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
5[D], j.K > j.P > j.H > j > j.P > j.H > j > j.S > j.H > j.H (Finishing Blow) | 192 | 19% | All | [1] Easy | Timing is tight on this one, but the damage is worth it. |
Combo | Position | Works on: | Difficulty | Notes | |||
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[1] Very Easy | |||||||
[2] Easy | |||||||
[3] Medium | |||||||
[4] Hard | |||||||
[5] Very Hard |