GGST/Leo Whitefang/Data: Difference between revisions

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<tr><td class="CharaInfoLabel">'''Unique Movements:'''</td><td>Forward Step during stance</td></tr>
<tr><td class="CharaInfoLabel">'''Unique Movements:'''</td><td>Forward Step during stance</td></tr>
<section end=system data/>
<section end=system data/>
==Normal Moves==
===5P Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=5P
|guard=All
|invul=
|damage=
|startup=
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang 5P.png
|type=normal
}}
===5K Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=5K
|guard=All
|invul=
|damage=
|startup=9
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang 5K.png
|type=normal
}}
===c.S Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=c.S
|guard=All
|invul=
|damage=
|startup=7
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang c.S.png
|type=normal
}}
===f.S Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=f.S
|guard=All
|invul=
|damage=
|startup=10
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang f.S.png
|type=normal
}}
===5H Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=5H
|guard=All
|invul=
|damage=
|startup=15
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang 5H.png
|type=normal
}}
===2P Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=2P
|guard=All
|invul=
|damage=
|startup=
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang 2P.png
|type=normal
}}
===2K Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=2K
|guard=Low
|invul=
|damage=
|startup=7
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang 2K.png
|type=normal
}}
===2S Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=2S
|guard=All
|invul=
|damage=
|startup=10
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang 2S.png
|type=normal
}}
===2H Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=2H
|guard=All
|invul=
|damage=
|startup=10
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang 2H.png
|type=normal
}}
===j.P Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=j.P
|guard=High
|invul=
|damage=
|startup=5
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang j.P.png
|type=normal
}}
===j.K Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=j.K
|guard=High
|invul=
|damage=
|startup=10
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang j.K.png
|type=normal
}}
===j.S Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=j.S
|guard=High
|invul=
|damage=
|startup=7
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang j.S.png
|type=normal
}}
===j.H Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=j.H
|guard=High
|invul=
|damage=
|startup=11
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang j.H.png
|type=normal
}}
===j.D Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=j.D
|guard=High
|invul=
|damage=
|startup=22
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang j.D.png
|type=normal
}}
===6P Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=6P
|guard=All
|invul=
|damage=
|startup=13
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang 6P.png
|type=normal
}}
===6K Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=6K
|guard=All
|invul=
|damage=
|startup=14
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang 6K.png
|type=normal
}}
===6H Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=6H
|guard=All
|invul=
|damage=
|startup=24
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang 6H.png
|type=normal
}}
===2D Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=2D
|guard=Low
|invul=
|damage=
|startup=12
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang 2D.png
|type=normal
}}
===5D Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=5D
|guard=High
|invul=
|damage=
|startup=18
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang 5D.png
|type=normal
}}
==Universal Mechanics==
===Ground Throw Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=Ground Throw
|input=Ground Throw
|guard=Ground Throw
|invul=
|damage=
|startup=
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang Ground Throw.png
|type=other
}}
===Air Throw Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=Air Throw
|input=Air Throw
|guard=Air Throw
|invul=
|damage=
|startup=
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang Air Throw.png
|type=other
}}
==Special Moves==
===[4]6S Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=Graviert Wurde
|input=[4]6S
|guard=All
|invul=
|damage=
|startup=12
|active=
|recovery=Total 44
|onBlock=
|onHit=
|images=GGST Leo Whitefang Graviert Wurde.png
|type=special
}}
===[4]6H Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=Graviert Wurde
|input=[4]6H
|guard=
|invul=
|damage=
|startup=34
|active=
|recovery=Total 69
|onBlock=
|onHit=
|images=GGST Leo Whitefang Graviert Wurde.png
|type=special
}}
===[2]8S Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=Eisen Sturm
|input=[2]8S
|guard=All
|invul=
|damage=
|startup=
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang Eisen Sturm.png
|type=special
}}
===[2]8H Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=Eisen Sturm
|input=[2]8H
|guard=All
|invul=
|damage=
|startup=8
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang Eisen Sturm.png
|type=special
}}
===236S Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=Kaltes Gestöber Erst
|input=236S
|guard=All
|invul=
|damage=
|startup=12
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang Kaltes Gestober Erst.png
|type=special
}}
===236H Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=Kaltes Gestöber Zweit
|input=236H
|guard=High
|invul=
|damage=
|startup=25
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang Kaltes Gestober Zweit.png
|type=special
}}
===214S Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=Turbulenz
|input=214S
|guard=High
|invul=
|damage=
|startup=25
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang Turbulenz.png
|type=special
}}
==Brynhildr Moves==
===bt.P Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=bt.P
|guard=All
|invul=
|damage=
|startup=7
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang bt P.png
|type=brynhildr
}}
===bt.K Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=bt.K
|guard=Low
|invul=
|damage=
|startup=5
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang bt K.png
|type=brynhildr
}}
===bt.S Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=bt.S
|guard=All
|invul=
|damage=
|startup=6
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang bt S.png
|type=brynhildr
}}
===bt.H Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=bt.H
|guard=High
|invul=
|damage=
|startup=18
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang bt H.png
|type=brynhildr
}}
===bt.D Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=Kahn Schild
|input=bt.D
|guard=All
|invul=
|damage=
|startup=-
|active=
|recovery=Total 34F
|onBlock=
|onHit=
|images=GGST Leo Whitefang Kahn Schild.png
|type=brynhildr
}}
===bt.214K Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=Gländzendes Dunkel
|input=bt.214K
|guard=Ground Throw
|invul=
|damage=
|startup=30
|active=
|recovery=[]
|onBlock=[]
|onHit=
|images=GGST Leo Whitefang Glandzendes Dunkel.png
|type=brynhildr
}}
===bt.214H Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=Blitzschlag
|input=bt.214H
|guard=Guard Break
|invul=
|damage=
|startup=27
|active=
|recovery=[]
|onBlock=[]
|onHit=
|images=GGST Leo Whitefang Blitzschlag.png
|type=brynhildr
}}
===bt.22 Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=Cancel
|input=bt.22
|guard=
|invul=
|damage=
|startup=-
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang Byrnhildr Cancel.png
|type=brynhildr
}}
==Overdrives==
===632146S Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=Stahl Wirbel
|input=632146S
|guard=All
|invul=
|damage=
|startup=5+2
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang Stahl Wirbel.png
|type=super
}}
===632146H Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=Liedenschaft des Dirigenten
|input=632146H
|guard=All
|invul=
|damage=
|startup=
|active=
|recovery=
|onBlock=
|onHit=
|images=GGST Leo Whitefang Liedenschaft des Dirigenten.png
|type=super
}}
==Instant Kill==
===IK Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=
|guard=All
|invul=
|damage=DESTROYED
|startup=
|active=
|recovery=
|onBlock=
|onHit=
|images=
|type=instant kill
}}


==Normal Moves==
==Normal Moves==

Revision as of 01:52, 28 May 2021

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Links

System Data

Prejump:Unknown Backdash:Unknown Forward Step:Unknown Unique Movements:Forward Step during stance


Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang 5P.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 9
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang 5K.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 7
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang c.S.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 10
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang f.S.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 15
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang 5H.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang 2P.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Low 7
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang 2K.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 10
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang 2S.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 10
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang 2H.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
High 5
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
File:GGST Leo Whitefang j.P.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
High 10
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
File:GGST Leo Whitefang j.K.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
High 7
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
File:GGST Leo Whitefang j.S.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
High 11
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
File:GGST Leo Whitefang j.H.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
High 22
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
File:GGST Leo Whitefang j.D.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 13
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang 6P.png

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 14
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang 6K.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 24
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang 6H.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Low 12
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang 2D.png

5D Data

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
High 18
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang 5D.png

Universal Mechanics

Ground Throw Data

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Ground Throw
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang Ground Throw.png

Air Throw Data

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Air Throw
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang Air Throw.png

Special Moves

[4]6S Data

[4]6S
Graviert Wurde
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 12 Total 44
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang Graviert Wurde.png

[4]6H Data

[4]6H
Graviert Wurde
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 Total 69
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang Graviert Wurde.png

[2]8S Data

[2]8S
Eisen Sturm
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang Eisen Sturm.png

[2]8H Data

[2]8H
Eisen Sturm
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 8
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang Eisen Sturm.png

236S Data

236S
Kaltes Gestöber Erst
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 12
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang Kaltes Gestober Erst.png

236H Data

236H
Kaltes Gestöber Zweit
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
High 25
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang Kaltes Gestober Zweit.png

214S Data

214S
Turbulenz
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
High 25
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang Turbulenz.png

Brynhildr Moves

bt.P Data

bt.P
brynhildr
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 7
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang bt P.png

bt.K Data

bt.K
brynhildr
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Low 5
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang bt K.png

bt.S Data

bt.S
brynhildr
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 6
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang bt S.png

bt.H Data

bt.H
brynhildr
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
High 18
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang bt H.png

bt.D Data

bt.D
Kahn Schild
brynhildr
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All - Total 34F
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang Kahn Schild.png

bt.214K Data

bt.214K
Gländzendes Dunkel
brynhildr
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Ground Throw 30 [] []
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang Glandzendes Dunkel.png

bt.214H Data

bt.214H
Blitzschlag
brynhildr
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Guard Break 27 [] []
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
File:GGST Leo Whitefang Blitzschlag.png

bt.22 Data

bt.22
Cancel
brynhildr
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
-
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang Byrnhildr Cancel.png

Overdrives

632146S Data

632146S
Stahl Wirbel
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 5+2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang Stahl Wirbel.png

632146H Data

632146H
Liedenschaft des Dirigenten
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang Liedenschaft des Dirigenten.png

Instant Kill

IK Data


instant kill
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
DESTROYED All
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel

Normal Moves

5P Data

Mid - - | - | - | - | - | - | - | - | - | - | -

5K Data

Mid 9 - - | - | - | - | - | - | - | - | - | - | -

c.S Data

Mid 7 - - | - | - | - | - | - | - | - | - | - | -

f.S Data

Mid 10 - - | - | - | - | - | - | - | - | - | - | -

5H Data

Mid 15 - - | - | - | - | - | - | - | - | - | - | -

2P Data

Mid - - | - | - | - | - | - | - | - | - | - | -

2K Data

Low 7 - - | - | - | - | - | - | - | - | - | - | -

2S Data

Mid 10 - - | - | - | - | - | - | - | - | - | - | -

2H Data

Mid 10 - - | - | - | - | - | - | - | - | - | - | -

j.P Data

High 5 - - | - | - | - | - | - | - | - | - | - | -

j.K Data

High 10 - - | - | - | - | - | - | - | - | - | - | -

j.S Data

High 7 - - | - | - | - | - | - | - | - | - | - | -

j.H Data

High 11 - - | - | - | - | - | - | - | - | - | - | -

j.D Data

High 22 - - | - | - | - | - | - | - | - | - | - | -

6P Data

Mid 13 - - | - | - | - | - | - | - | - | - | - | -

6K Data

Mid 14 - - | - | - | - | - | - | - | - | - | - | -

6H Data

Mid 24 - - | - | - | - | - | - | - | - | - | - | -

2D Data

Low 12 - - | - | - | - | - | - | - | - | - | - | -

5D Data

High 18 - - | - | - | - | - | - | - | - | - | - | -

Universal Mechanics

Ground Throw Data

Ground Throw - - | - | - | - | - | - | - | - | - | - | -

Air Throw Data

Air Throw - - | - | - | - | - | - | - | - | - | - | -

Special Moves

[4]6S Data

Mid 12 Total 44 - - | - | - | - | - | - | - | - | - | - | -

[4]6H Data

34 Total 69 - - | - | - | - | - | - | - | - | - | - | -

[2]8S Data

Mid - - | - | - | - | - | - | - | - | - | - | -

[2]8H Data

Mid 8 - - | - | - | - | - | - | - | - | - | - | -

236S Data

Mid 12 - - | - | - | - | - | - | - | - | - | - | -

236H Data

High 25 - - | - | - | - | - | - | - | - | - | - | -

214S Data

Mid 22 [] - - | - | - | - | - | - | - | - | - | - | -

Brynhildr Moves

bt.P Data

Mid 7 - - | - | - | - | - | - | - | - | - | - | -

bt.K Data

Low 5 - - | - | - | - | - | - | - | - | - | - | -

bt.S Data

Mid 6 - - | - | - | - | - | - | - | - | - | - | -

bt.H Data

High 18 - - | - | - | - | - | - | - | - | - | - | -

bt.D Data

Mid - Total 34F - - | - | - | - | - | - | - | - | - | - | -

bt.214K Data

Ground Throw 30 [] - - | - | - | - | - | - | - | - | - | - | -

bt.214H Data

Guard Break 27 [] - - | - | - | - | - | - | - | - | - | - | -

bt.22 Data

- - - | - | - | - | - | - | - | - | - | - | -

Overdrives

632146S Data

Mid 5+2 - - | - | - | - | - | - | - | - | - | - | -

632146H Data

Mid - - | - | - | - | - | - | - | - | - | - | -

Instant Kill

IK Data

DESTROYED Mid - - | - | - | - | - | - | - | - | - | - | -

Category

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