GGST/Leo Whitefang/Data: Difference between revisions

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==Links==
==Links==
<section begin=Links/>
<section begin=Links/>{{CharLinks|charMainPage=GGST/Leo Whitefang
{{CharLinks|charMainPage=GGST/Leo Whitefang
|videos=|discord=|twitter=GGST_LE}}<section end=Links/>
|videos=|discord= }}
<section end=Links/>


==System Data==
==Infobox Data==
<section begin=system data/>
{{GGST-character
<tr><td class="CharaInfoLabel">'''Prejump:'''</td><td>Unknown</td></tr>
| name        =Leo Whitefang
<tr><td class="CharaInfoLabel">'''Backdash:'''</td><td>Unknown</td></tr>
| defense      =1.00
<tr><td class="CharaInfoLabel">'''Forward Step:'''</td><td>Unknown</td></tr>
| guts        =3
<tr><td class="CharaInfoLabel">'''Unique Movements:'''</td><td>Forward Step during stance</td></tr>
| prejump      =4f
<section end=system data/>
| backdash    =20f/5f invuln
| weight      =Heavy
| portrait    =GGST_Leo_Whitefang_Portrait.png
| icon        =GGST_Leo_Whitefang_Icon.png
| umo          =Step-Dash during Brynhildr Stance
| guardBalance =1
}}


==Normal Moves==
==Normal Moves==
===5P Data===
===5P Data===
<section begin="5P"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Mid|inv=
|name=
|startup=|active=|recovery=|frameAdv=
|input=5P
}}<section end="5P"/>
|guard=All
|invuln=
<section begin="5P Extra"/>{{FrameDataExtra-GGST
|damage=26
|risc+=|risc-=|prorate=  
|startup=5
|tension=|roman=|level=
|active=5
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=6
}}<section end="5P Extra"/>
|onBlock=-1
|onHit=+2
|level=0
|riscGain=2 (5)
|prorate=75%
|images=GGST Leo Whitefang 5P.png
|type=normal
}}


===5K Data===
===5K Data===
<section begin="5K"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Mid|inv=
|name=
|startup=9|active=|recovery=|frameAdv=
|input=5K
}}<section end="5K"/>
|guard=All
|invuln=
<section begin="5K Extra"/>{{FrameDataExtra-GGST
|damage=32
|risc+=|risc-=|prorate=  
|startup=9
|tension=|roman=|level=
|active=4
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=11
}}<section end="5K Extra"/>
|onBlock=-1
|onHit=+2
|level=2
|riscGain=11 (17)
|prorate=85%
|images=GGST Leo Whitefang 5K.png
|type=normal
}}


===c.S Data===
===c.S Data===
<section begin="c.S"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Mid|inv=
|name=
|startup=7|active=|recovery=|frameAdv=
|input=c.S
}}<section end="c.S"/>
|guard=All
|invuln=
<section begin="c.S Extra"/>{{FrameDataExtra-GGST
|damage=40
|risc+=|risc-=|prorate=  
|startup=7
|tension=|roman=|level=
|active=6
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=13
}}<section end="c.S Extra"/>
|onBlock=-2
|onHit=+1
|level=3
|riscGain=15 (23)
|prorate=100%
|images=GGST Leo Whitefang c.S.png
|type=normal
}}


===f.S Data===
===f.S Data===
<section begin="f.S"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Mid|inv=
|name=
|startup=10|active=|recovery=|frameAdv=
|input=f.S
}}<section end="f.S"/>
|guard=All
|invuln=
<section begin="f.S Extra"/>{{FrameDataExtra-GGST
|damage=34
|risc+=|risc-=|prorate=
|startup=12
|tension=|roman=|level=
|active=6
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=21
}}<section end="f.S Extra"/>
|onBlock=-13
|onHit=-10
|level=2
|riscGain=11 (17)
|prorate=90%
|images=GGST Leo Whitefang f.S.png
|type=normal
}}


===5H Data===
===5H Data===
<section begin="5H"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Mid|inv=
|name=
|startup=15|active=|recovery=|frameAdv=
|input=5H
}}<section end="5H"/>
|guard=All
|invuln=
<section begin="5H Extra"/>{{FrameDataExtra-GGST
|damage=42
|risc+=|risc-=|prorate=
|startup=15
|tension=|roman=|level=
|active=5
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=22
}}<section end="5H Extra"/>
|onBlock=-10
|onHit=-7
|level=3
|riscGain=15 (23)
|prorate=100%
|images=GGST Leo Whitefang 5H.png
|type=normal
}}


===2P Data===
===2P Data===
<section begin="2P"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Mid|inv=
|name=
|startup=|active=|recovery=|frameAdv=
|input=2P
}}<section end="2P"/>
|guard=All
|invuln=
<section begin="2P Extra"/>{{FrameDataExtra-GGST
|damage=22
|risc+=|risc-=|prorate=  
|startup=6
|tension=|roman=|level=
|active=4
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=8
}}<section end="2P Extra"/>
|onBlock=-2
|onHit=+1
|level=0
|riscGain=3 (5)
|prorate=75%
|images=GGST Leo Whitefang 2P.png
|type=normal
}}


===2K Data===
===2K Data===
<section begin="2K"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Low|inv=
|name=
|startup=7|active=|recovery=|frameAdv=
|input=2K
}}<section end="2K"/>
|guard=Low
|invuln=
<section begin="2K Extra"/>{{FrameDataExtra-GGST
|damage=26
|risc+=|risc-=|prorate=
|startup=7
|tension=|roman=|level=
|active=6
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=11
}}<section end="2K Extra"/>
|onBlock=-5
|onHit=-2
|level=1
|riscGain=5
|prorate=70%
|images=GGST Leo Whitefang 2K.png
|type=normal
}}


===2S Data===
===2S Data===
<section begin="2S"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Mid|inv=
|name=
|startup=10|active=|recovery=|frameAdv=
|input=2S
}}<section end="2S"/>
|guard=Low
|invuln=
<section begin="2S Extra"/>{{FrameDataExtra-GGST
|damage=26
|risc+=|risc-=|prorate=  
|startup=10
|tension=|roman=|level=
|active=3
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=19
}}<section end="2S Extra"/>
|onBlock=-7
|onHit=-4
|riscGain=8
|prorate=90%
|images=GGST Leo Whitefang 2S.png
|type=normal
}}


===2H Data===
===2H Data===
<section begin="2H"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Mid|inv=
|name=
|startup=10|active=|recovery=|frameAdv=
|input=2H
}}<section end="2H"/>
|guard=All
|invuln=
<section begin="2H Extra"/>{{FrameDataExtra-GGST
|damage=44
|risc+=|risc-=|prorate=  
|startup=12
|tension=|roman=|level=
|active=8
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=30
}}<section end="2H Extra"/>
|onBlock=-20
|onHit=
|riscGain=15 (23)
|prorate=100%
|images=GGST Leo Whitefang 2H.png
|type=normal
}}


===j.P Data===
===j.P Data===
<section begin="j.P"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=High|inv=
|name=
|startup=5|active=|recovery=|frameAdv=
|input=j.P
}}<section end="j.P"/>
|guard=High
|invuln=
<section begin="j.P Extra"/>{{FrameDataExtra-GGST
|damage=24
|risc+=|risc-=|prorate=  
|startup=5
|tension=|roman=|level=
|active=3
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=9
}}<section end="j.P Extra"/>
|onBlock=
|onHit=
|riscGain=2 (5)
|prorate=80%
|images=GGST Leo Whitefang jP.png
|type=normal
}}


===j.K Data===
===j.K Data===
<section begin="j.K"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=High|inv=
|name=
|startup=10|active=|recovery=|frameAdv=
|input=j.K
}}<section end="j.K"/>
|guard=High
|invuln=
<section begin="j.K Extra"/>{{FrameDataExtra-GGST
|damage=30
|risc+=|risc-=|prorate=  
|startup=10
|tension=|roman=|level=
|active=7
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=25
}}<section end="j.K Extra"/>
|onBlock=
|onHit=
|riscGain=5 (11)
|prorate=80%
|images=GGST Leo Whitefang jK.png
|type=normal
}}


===j.S Data===
===j.S Data===
<section begin="j.S"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=High|inv=
|name=
|startup=7|active=|recovery=|frameAdv=
|input=j.S
}}<section end="j.S"/>
|guard=High
|invuln=
<section begin="j.S Extra"/>{{FrameDataExtra-GGST
|damage=24,19
|risc+=|risc-=|prorate=  
|startup=7
|tension=|roman=|level=
|active=3(3)3
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=17
}}<section end="j.S Extra"/>
|onBlock=
|onHit=
|riscGain=4 (8)
|prorate=80%, 100%
|images=GGST Leo Whitefang jS.png
|type=normal
}}


===j.H Data===
===j.H Data===
<section begin="j.H"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=High|inv=
|name=
|startup=11|active=|recovery=|frameAdv=
|input=j.H
}}<section end="j.H"/>
|guard=High
|invuln=
<section begin="j.H Extra"/>{{FrameDataExtra-GGST
|damage=42
|risc+=|risc-=|prorate=  
|startup=11
|tension=|roman=|level=
|active=3
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=19
}}<section end="j.H Extra"/>
|onBlock=
|onHit=
|riscGain=8 (17)
|prorate=80%
|images=GGST Leo Whitefang jH.png
|type=normal
}}


===j.D Data===
===j.D Data===
<section begin="j.D"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=High|inv=
|name=
|startup=22|active=|recovery=|frameAdv=
|input=j.D
}}<section end="j.D"/>
|guard=High
|invuln=
<section begin="j.D Extra"/>{{FrameDataExtra-GGST
|damage=44
|risc+=|risc-=|prorate=  
|startup=22
|tension=|roman=|level=
|active=Until L
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=15
}}<section end="j.D Extra"/>
|onBlock=
|onHit=
|riscGain=8 (17)
|prorate=100%
|images=GGST Leo Whitefang jD.png
|type=normal
}}


===6P Data===
===6P Data===
<section begin="6P"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Mid|inv=
|name=
|startup=13|active=|recovery=|frameAdv=
|input=6P
}}<section end="6P"/>
|guard=All
|invuln=1-2 Upper Body, 3-14 Above Knees
<section begin="6P Extra"/>{{FrameDataExtra-GGST
|damage=38
|risc+=|risc-=|prorate=  
|startup=10
|tension=|roman=|level=
|active=5
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=18
}}<section end="6P Extra"/>
|onBlock=-5
|onHit=
|riscGain=15 (23)
|prorate=80%
|images=GGST Leo Whitefang 6P.png
|type=normal
}}


===6K Data===
===6K Data===
<section begin="6K"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Mid|inv=
|name=
|startup=14|active=|recovery=|frameAdv=
|input=6K
}}<section end="6K"/>
|guard=All
|invuln=
<section begin="6K Extra"/>{{FrameDataExtra-GGST
|damage=30
|risc+=|risc-=|prorate=
|startup=14
|tension=|roman=|level=
|active=3
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=18
}}<section end="6K Extra"/>
|onBlock=-4
|onHit=-1
|level=3
|riscGain=15 (23)
|prorate=85%
|images=GGST Leo Whitefang 6K.png
|type=normal
}}


===6H Data===
===6H Data===
<section begin="6H"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Mid|inv=
|name=
|startup=24|active=|recovery=|frameAdv=
|input=6H
}}<section end="6H"/>
|guard=All
|invuln=
<section begin="6H Extra"/>{{FrameDataExtra-GGST
|damage=50
|risc+=|risc-=|prorate=  
|startup=27
|tension=|roman=|level=
|active=2
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=31
}}<section end="6H Extra"/>
|onBlock=-15
|onHit=-12
|riscGain=15 (23)
|prorate=100%
|images=GGST Leo Whitefang 6H.png
|type=normal
}}


===2D Data===
===2D Data===
<section begin="2D"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Low|inv=
|name=
|startup=12|active=|recovery=|frameAdv=
|input=2D
}}<section end="2D"/>
|guard=Low
|invuln=
<section begin="2D Extra"/>{{FrameDataExtra-GGST
|damage=40
|risc+=|risc-=|prorate=  
|startup=12
|tension=|roman=|level=
|active=6
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=16
}}<section end="2D Extra"/>
|onBlock=-5
|onHit=
|riscGain=11 (23)
|prorate=90%
|images=GGST Leo Whitefang 2D.png
|type=normal
}}


===5D Data===
===5D Data===
<section begin="5D"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=High|inv=
|name=
|startup=18|active=|recovery=|frameAdv=
|input=5D
}}<section end="5D"/>
|guard=High
|invuln=
<section begin="5D Extra"/>{{FrameDataExtra-GGST
|damage=40 [50]
|risc+=|risc-=|prorate=  
|startup=20 [28]
|tension=|roman=|level=
|active=3
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=26
}}<section end="5D Extra"/>
|onBlock=-15 [-10]
|onHit=
|riscGain= 8 [14] (17 [29])
|prorate=80% [100%]
|images=GGST Leo Whitefang 5D.png
|type=normal
}}
 
===Guard Attack Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=[s/h] h/s
|guard=All
|invuln=
|damage=42
|startup=10
|active=3
|recovery=20
|onBlock=-6
|onHit=
|riscGain=15 (23)
|prorate=80%
|images=GGST_Leo_Whitefang_parry_attack.png
|type=normal
}}


==Universal Mechanics==
==Universal Mechanics==
===Ground Throw Data===
===Ground Throw Data===
<section begin="Ground Throw"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Ground Throw|inv=
|name=Ground Throw
|startup=|active=|recovery=|frameAdv=
|input=Ground Throw
}}<section end="Ground Throw"/>
|guard=Ground Throw
|invuln=
<section begin="Ground Throw Extra"/>{{FrameDataExtra-GGST
|damage=80
|risc+=|risc-=|prorate=  
|startup=2
|tension=|roman=|level=
|active=1
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=Total 42F (on whiff)
}}<section end="Ground Throw Extra"/>
|onBlock=
|onHit=
|prorate=50%
|images=GGST Leo Whitefang Ground Throw.png
|type=other
}}


===Air Throw Data===
===Air Throw Data===
<section begin="Air Throw"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Air Throw|inv=
|name=Air Throw
|startup=|active=|recovery=|frameAdv=
|input=Air Throw
}}<section end="Air Throw"/>
|guard=Air Throw
|invuln=
<section begin="Air Throw Extra"/>{{FrameDataExtra-GGST
|damage=80
|risc+=|risc-=|prorate=  
|startup=2
|tension=|roman=|level=
|active=1
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=Total 42F (on whiff)
}}<section end="Air Throw Extra"/>
|onBlock=
|onHit=
|prorate=50%
|images=GGST Leo Whitefang Air Throw.png
|type=other
}}


==Special Moves==
==Special Moves==
===[4]6S Data===
===[4]6S Data===
<section begin="[4]6S"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Mid|inv=
|name=Graviert Wurde
|startup=12|active=|recovery=Total 44|frameAdv=
|input=[4]6S
}}<section end="[4]6S"/>
|guard=All
|invuln=
<section begin="[4]6S Extra"/>{{FrameDataExtra-GGST
|damage=20*2
|risc+=|risc-=|prorate=  
|startup=10
|tension=|roman=|level=
|active=31 or Until Hit*2
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=Total 54F
}}<section end="[4]6S Extra"/>
|onBlock=-16
|onHit=-13
|riscGain=3 (5)
|prorate=80%
|images=GGST Leo Whitefang Graviert Wurde.png
|type=special
}}


===[4]6H Data===
===[4]6H Data===
<section begin="[4]6H"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=|inv=
|name=Graviert Wurde
|startup=34|active=|recovery=Total 69|frameAdv=
|input=[4]6H
}}<section end="[4]6H"/>
|guard=All
|invuln=
<section begin="[4]6H Extra"/>{{FrameDataExtra-GGST
|damage=16*4
|risc+=|risc-=|prorate=  
|startup=35
|tension=|roman=|level=
|active=Until Hit*4
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=
}}<section end="[4]6H Extra"/>
|onBlock=+11
|onHit=+14
|riscGain=3 (5)
|prorate=80%
|images=GGST Leo Whitefang Graviert Wurde.png
|type=special
}}


===[2]8S Data===
===[2]8S Data===
<section begin="[2]8S"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Mid|inv=
|name=Eisen Sturm
|startup=|active=|recovery=|frameAdv=
|input=[2]8S
}}<section end="[2]8S"/>
|guard=All
|invuln=1-9
<section begin="[2]8S Extra"/>{{FrameDataExtra-GGST
|damage=28,25
|risc+=|risc-=|prorate=  
|startup=7
|tension=|roman=|level=
|active=3,12
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=33
}}<section end="[2]8S Extra"/>
|onBlock=-28
|onHit=
|prorate=80%
|images=GGST Leo Whitefang Eisen Sturm.png
|type=special
}}


===[2]8H Data===
===[2]8H Data===
<section begin="[2]8H"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Mid|inv=
|name=Eisen Sturm
|startup=8|active=|recovery=|frameAdv=
|input=[2]8H
}}<section end="[2]8H"/>
|guard=All
|invuln=1-10
<section begin="[2]8H Extra"/>{{FrameDataExtra-GGST
|damage=28,25,28
|risc+=|risc-=|prorate=  
|startup=8
|tension=|roman=|level=
|active=3,12(10)5
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=42
}}<section end="[2]8H Extra"/>
|onBlock=-52
|onHit=
|prorate=80%
|images=GGST Leo Whitefang Eisen Sturm.png
|type=special
}}


===236S Data===
===236S Data===
<section begin="236S"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Mid|inv=
|name=Kaltes Gestöber Erst
|startup=12|active=|recovery=|frameAdv=
|input=236S
}}<section end="236S"/>
|guard=All
|invuln=
<section begin="236S Extra"/>{{FrameDataExtra-GGST
|damage=37
|risc+=|risc-=|prorate=  
|startup=12
|tension=|roman=|level=
|active=3
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=20
}}<section end="236S Extra"/>
|onBlock=-6
|onHit=
|prorate=100%
|images=GGST Leo Whitefang Kaltes Gestober Erst.png
|type=special
}}


===236H Data===
===236H Data===
<section begin="236H"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=High|inv=
|name=Kaltes Gestöber Zweit
|startup=25|active=|recovery=|frameAdv=
|input=236H
}}<section end="236H"/>
|guard=All
|invuln=
<section begin="236H Extra"/>{{FrameDataExtra-GGST
|damage=41
|risc+=|risc-=|prorate=  
|startup=16~23
|tension=|roman=|level=
|active=3
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=22
}}<section end="236H Extra"/>
|onBlock=-6 [+2]
|onHit=
|prorate=100%
|images=GGST Leo Whitefang Kaltes Gestober Zweit.png
|type=special
}}


===214S Data===
===214S Data===
<section begin="214S"/>{{FrameData-GGST|
{{MoveData-GGST
|damage=|risc+=|risc-=|prorate=  
|chara=Leo Whitefang
|guard=Mid|tension=|roman=|level=
|name=Turbulenz
|startup=22 |active=|recovery=[]|frameAdv=[]
|input=214S
|blockstun=|groundHit=|airHit=|hitstop=
|guard=All
|inv=??-??F Low Profile
|invuln=
}}<section end="214S"/>
|damage=55
|startup=21
<section begin="214S Extra"/>{{FrameDataExtra-GGST
|active=6
|risc+=|risc-=|prorate=  
|recovery=21
|tension=|roman=|level=
|onBlock=-8
|blockstun=|groundHit=|airHit=|hitstop=
|onHit=
}}<section end="214S Extra"/>
|prorate=100%
|images=GGST Leo Whitefang Turbulenz.png
|type=special
}}


==Brynhildr Moves==
==Brynhildr Moves==
===bt.P Data===
===bt.P Data===
<section begin="bt.P"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Mid|inv=
|name=
|startup=7|active=|recovery=|frameAdv=
|input=bt.P
}}<section end="bt.P"/>
|guard=All
 
|invuln=1-10 Upper Body
<section begin="bt.P Extra"/>{{FrameDataExtra-GGST
|damage=30
|risc+=|risc-=|prorate=  
|startup=7
|tension=|roman=|level=
|active=4
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=12
}}<section end="bt.P Extra"/>
|onBlock=-3
|onHit=
|prorate=90%
|images=GGST Leo Whitefang bt P.png
|type=other
}}


===bt.K Data===
===bt.K Data===
<section begin="bt.K"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Low|inv=
|name=
|startup=5|active=|recovery=|frameAdv=
|input=bt.K
}}<section end="bt.K"/>
|guard=Low
 
|invuln=
<section begin="bt.K Extra"/>{{FrameDataExtra-GGST
|damage=20
|risc+=|risc-=|prorate=  
|startup=5
|tension=|roman=|level=
|active=3
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=6
}}<section end="bt.K Extra"/>
|onBlock=+3
|onHit=+6
|prorate=70%
|images=GGST Leo Whitefang bt K.png
|type=other
}}


===bt.S Data===
===bt.S Data===
<section begin="bt.S"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Mid|inv=
|name=
|startup=6|active=|recovery=|frameAdv=
|input=bt.S
}}<section end="bt.S"/>
|guard=All
 
|invuln=
<section begin="bt.S Extra"/>{{FrameDataExtra-GGST
|damage=28
|risc+=|risc-=|prorate=  
|startup=6
|tension=|roman=|level=
|active=6
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=14
}}<section end="bt.S Extra"/>
|onBlock=-6
|onHit=-3
|prorate=90%
|images=GGST Leo Whitefang bt S.png
|type=other
}}


===bt.H Data===
===bt.H Data===
<section begin="bt.H"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=High|inv=
|name=
|startup=18|active=|recovery=|frameAdv=
|input=bt.H
}}<section end="bt.H"/>
|guard=High
 
|invuln=
<section begin="bt.H Extra"/>{{FrameDataExtra-GGST
|damage=42
|risc+=|risc-=|prorate=  
|startup=18
|tension=|roman=|level=
|active=4
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=22
}}<section end="bt.H Extra"/>
|onBlock=-6
|onHit=-3
|prorate=80%
|images=GGST Leo Whitefang bt H.png
|type=other
}}


===bt.D Data===
===bt.D Data===
<section begin="bt.D"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Mid|inv=
|name=Kahn Schild
|startup=-|active=|recovery=Total 34F|frameAdv=
|input=bt.D
}}<section end="bt.D"/>
|guard=All
 
|invuln=1-18
<section begin="bt.D Extra"/>{{FrameDataExtra-GGST
|damage=74
|risc+=|risc-=|prorate=  
|startup=1
|tension=|roman=|level=
|active=18
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=Total 34F
}}<section end="bt.D Extra"/>
|onBlock=
|onHit=
|prorate=50%
|images=GGST Leo Whitefang Kahn Schild.png
|type=other
}}


===bt.214K Data===
===bt.214K Data===
<section begin="bt.214K"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Ground Throw|inv=
|name=Gländzendes Dunkel
|startup=30|active=|recovery=[]|frameAdv=[]
|input=bt.214K
}}<section end="bt.214K"/>
|guard=Ground Throw
 
|invuln=
<section begin="bt.214K Extra"/>{{FrameDataExtra-GGST
|damage=115
|risc+=|risc-=|prorate=  
|startup=30
|tension=|roman=|level=
|active=3
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=42
}}<section end="bt.214K Extra"/>
|onBlock=
|onHit=
|prorate=50%
|images=GGST Leo Whitefang Glandzendes Dunkel.png
|type=special
}}


===bt.214H Data===
===bt.214H Data===
<section begin="bt.214H"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Guard Break|inv=
|name=Blitzschlag
|startup=27|active=|recovery=[]|frameAdv=[]
|input=bt.214H
}}<section end="bt.214H"/>
|guard=Guard Break
 
|invuln=
<section begin="bt.214H Extra"/>{{FrameDataExtra-GGST
|damage=65
|risc+=|risc-=|prorate=  
|startup=29
|tension=|roman=|level=
|active=3
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=13
}}<section end="bt.214H Extra"/>
|onBlock=+21
|onHit=
|prorate=100%
|images=GGST Leo Whitefang bt 214H.png
|type=special
}}


===bt.22 Data===
===bt.22 Data===
<section begin="bt.22"/>{{FrameData-GGST
{{MoveData-GGST
|chara=Leo Whitefang
|name=Brynhildr Cancel
|input=bt.22
|guard=
|invuln=
|damage=
|damage=
|guard=|inv=
|startup=-
|startup=-|active=|recovery=|frameAdv=
|active=
}}<section end="bt.22"/>
|recovery=Total 11F
 
|onBlock=
<section begin="bt.22 Extra"/>{{FrameDataExtra-GGST
|onHit=
|risc+=|risc-=|prorate=  
|prorate=
|tension=|roman=|level=
|images=GGST Leo Whitefang Byrnhildr Cancel.png
|blockstun=|groundHit=|airHit=|hitstop=
|type=other
}}<section end="bt.22 Extra"/>
}}


==Overdrives==
==Overdrives==
===632146S Data===
===632146S Data===
<section begin="632146S"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Mid|inv=
|name=Stahl Wirbel
|startup=5+2|active=|recovery=|frameAdv=
|input=632146S
}}<section end="632146S"/>
|guard=All
 
|invuln=1-4
<section begin="632146S Extra"/>{{FrameDataExtra-GGST
|damage=170
|risc+=|risc-=|prorate=  
|startup=4+1
|tension=|roman=|level=
|active=
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=Total 27F
}}<section end="632146S Extra"/>
|onBlock=+14
|onHit=
|prorate=65%
|images=GGST Leo Whitefang Stahl Wirbel.png
|type=super
}}


===632146H Data===
===632146H Data===
<section begin="632146H"/>{{FrameData-GGST
{{MoveData-GGST
|damage=
|chara=Leo Whitefang
|guard=Mid|inv=
|name=Liedenschaft des Dirigenten
|startup=|active=|recovery=|frameAdv=
|input=632146H
}}<section end="632146H"/>
|guard=All
 
|invuln=1-18
<section begin="632146H Extra"/>{{FrameDataExtra-GGST
|damage=20*4,50
|risc+=|risc-=|prorate=  
|startup=10+1
|tension=|roman=|level=
|active=8(15)12(13)8(10)8(44)6
|blockstun=|groundHit=|airHit=|hitstop=
|recovery=43
}}<section end="632146H Extra"/>
|onBlock=-33
 
|onHit=
==Instant Kill==
|prorate=90%
===IK Data===
|images=GGST Leo Whitefang Liedenschaft des Dirigenten.png
<section begin="IK"/>{{FrameData-GGST
|type=super
|damage=DESTROYED
}}
|guard=Mid|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="IK"/>
<section begin="IK Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=  
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="IK Extra"/>


==Category==
==Category==
{{Navbar-GGST}}
{{Navbar-GGST}}

Revision as of 22:55, 26 July 2021

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Leo Whitefang Portrait.png GGST Leo Whitefang Icon.png Leo Whitefang 1.00 3 1 4f Step-Dash during Brynhildr Stance
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 All 5 5 6 -1 +2 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2 (5) 75%
GGST Leo Whitefang 5P.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 All 9 4 11 -1 +2 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
11 (17) 85%
GGST Leo Whitefang 5K.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 7 6 13 -2 +1 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 (23) 100%
GGST Leo Whitefang c.S.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 12 6 21 -13 -10 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
11 (17) 90%
GGST Leo Whitefang f.S.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 All 15 5 22 -10 -7 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 (23) 100%
GGST Leo Whitefang 5H.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 All 6 4 8 -2 +1 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
3 (5) 75%
GGST Leo Whitefang 2P.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Low 7 6 11 -5 -2 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5 70%
GGST Leo Whitefang 2K.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Low 10 3 19 -7 -4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
8 90%
GGST Leo Whitefang 2S.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 All 12 8 30 -20
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 (23) 100%
GGST Leo Whitefang 2H.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 High 5 3 9
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2 (5) 80%
GGST Leo Whitefang jP.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 High 10 7 25
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5 (11) 80%
GGST Leo Whitefang jK.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24,19 High 7 3(3)3 17
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
4 (8) 80%, 100%
GGST Leo Whitefang jS.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 High 11 3 19
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
8 (17) 80%
GGST Leo Whitefang jH.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 High 22 Until L 15
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
8 (17) 100%
GGST Leo Whitefang jD.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 All 10 5 18 -5
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 (23) 80% 1-2 Upper Body, 3-14 Above Knees
GGST Leo Whitefang 6P.png

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 14 3 18 -4 -1 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 (23) 85%
GGST Leo Whitefang 6K.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 27 2 31 -15 -12
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 (23) 100%
GGST Leo Whitefang 6H.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 Low 12 6 16 -5
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
11 (23) 90%
GGST Leo Whitefang 2D.png

5D Data

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [50] High 20 [28] 3 26 -15 [-10]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
8 [14] (17 [29]) 80% [100%]
GGST Leo Whitefang 5D.png

Guard Attack Data

[s/h] h/s
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 All 10 3 20 -6
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 (23) 80%
GGST Leo Whitefang parry attack.png

Universal Mechanics

Ground Throw Data

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 1 Total 42F (on whiff)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Leo Whitefang Ground Throw.png

Air Throw Data

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 1 Total 42F (on whiff)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Leo Whitefang Air Throw.png

Special Moves

[4]6S Data

[4]6S
Graviert Wurde
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20*2 All 10 31 or Until Hit*2 Total 54F -16 -13
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
3 (5) 80%
GGST Leo Whitefang Graviert Wurde.png

[4]6H Data

[4]6H
Graviert Wurde
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
16*4 All 35 Until Hit*4 +11 +14
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
3 (5) 80%
GGST Leo Whitefang Graviert Wurde.png

[2]8S Data

[2]8S
Eisen Sturm
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28,25 All 7 3,12 33 -28
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% 1-9
GGST Leo Whitefang Eisen Sturm.png

[2]8H Data

[2]8H
Eisen Sturm
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28,25,28 All 8 3,12(10)5 42 -52
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% 1-10
GGST Leo Whitefang Eisen Sturm.png

236S Data

236S
Kaltes Gestöber Erst
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
37 All 12 3 20 -6
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Leo Whitefang Kaltes Gestober Erst.png

236H Data

236H
Kaltes Gestöber Zweit
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 All 16~23 3 22 -6 [+2]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Leo Whitefang Kaltes Gestober Zweit.png

214S Data

214S
Turbulenz
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 All 21 6 21 -8
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Leo Whitefang Turbulenz.png

Brynhildr Moves

bt.P Data

bt.P
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 7 4 12 -3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% 1-10 Upper Body
GGST Leo Whitefang bt P.png

bt.K Data

bt.K
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 Low 5 3 6 +3 +6
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
70%
GGST Leo Whitefang bt K.png

bt.S Data

bt.S
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 6 6 14 -6 -3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Leo Whitefang bt S.png

bt.H Data

bt.H
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 High 18 4 22 -6 -3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Leo Whitefang bt H.png

bt.D Data

bt.D
Kahn Schild
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
74 All 1 18 Total 34F
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50% 1-18
GGST Leo Whitefang Kahn Schild.png

bt.214K Data

bt.214K
Gländzendes Dunkel
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
115 Ground Throw 30 3 42
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Leo Whitefang Glandzendes Dunkel.png

bt.214H Data

bt.214H
Blitzschlag
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
65 Guard Break 29 3 13 +21
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Leo Whitefang bt 214H.png

bt.22 Data

bt.22
Brynhildr Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- Total 11F
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang Byrnhildr Cancel.png

Overdrives

632146S Data

632146S
Stahl Wirbel
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
170 All 4+1 Total 27F +14
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
65% 1-4
GGST Leo Whitefang Stahl Wirbel.png

632146H Data

632146H
Liedenschaft des Dirigenten
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20*4,50 All 10+1 8(15)12(13)8(10)8(44)6 43 -33
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% 1-18
GGST Leo Whitefang Liedenschaft des Dirigenten.png

Category

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