GGST/Leo Whitefang/Data: Difference between revisions

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Line 5: Line 5:
==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=GGST/Leo Whitefang
<section begin=Links/>{{CharLinks|charMainPage=GGST/Leo Whitefang
|videos=|discord= }}<section end=Links/>
|videos=|discord=|twitter=GGST_LE}}<section end=Links/>


==System Data==
==Infobox Data==
<section begin=system data/>
{{GGST-character
<tr><td class="CharaInfoLabel">'''Prejump:'''</td><td>Unknown</td></tr>
| name        =Leo Whitefang
<tr><td class="CharaInfoLabel">'''Backdash:'''</td><td>Unknown</td></tr>
| defense      =1.00
<tr><td class="CharaInfoLabel">'''Forward Step:'''</td><td>Unknown</td></tr>
| guts        =3
<tr><td class="CharaInfoLabel">'''Unique Movements:'''</td><td>Forward Step during stance</td></tr>
| prejump      =4f
<section end=system data/>
| backdash    =20f/5f invuln
| weight      =Heavy
| portrait    =GGST_Leo_Whitefang_Portrait.png
| icon        =GGST_Leo_Whitefang_Icon.png
| umo          =Step-Dash during Brynhildr Stance
| guardBalance =1
}}


==Normal Moves==
==Normal Moves==
Line 22: Line 28:
|input=5P
|input=5P
|guard=All
|guard=All
|invul=
|invuln=
|damage=
|damage=26
|startup=
|startup=5
|active=
|active=5
|recovery=
|recovery=6
|onBlock=
|onBlock=-1
|onHit=
|onHit=+2
|level=0
|riscGain=2 (5)
|prorate=75%
|images=GGST Leo Whitefang 5P.png
|images=GGST Leo Whitefang 5P.png
|type=normal
|type=normal
Line 39: Line 48:
|input=5K
|input=5K
|guard=All
|guard=All
|invul=
|invuln=
|damage=
|damage=32
|startup=9
|startup=9
|active=
|active=4
|recovery=
|recovery=11
|onBlock=
|onBlock=-1
|onHit=
|onHit=+2
|level=2
|riscGain=11 (17)
|prorate=85%
|images=GGST Leo Whitefang 5K.png
|images=GGST Leo Whitefang 5K.png
|type=normal
|type=normal
Line 56: Line 68:
|input=c.S
|input=c.S
|guard=All
|guard=All
|invul=
|invuln=
|damage=
|damage=40
|startup=7
|startup=7
|active=
|active=6
|recovery=
|recovery=13
|onBlock=
|onBlock=-2
|onHit=
|onHit=+1
|level=3
|riscGain=15 (23)
|prorate=100%
|images=GGST Leo Whitefang c.S.png
|images=GGST Leo Whitefang c.S.png
|type=normal
|type=normal
Line 73: Line 88:
|input=f.S
|input=f.S
|guard=All
|guard=All
|invul=
|invuln=
|damage=
|damage=34
|startup=10
|startup=12
|active=
|active=6
|recovery=
|recovery=21
|onBlock=
|onBlock=-13
|onHit=
|onHit=-10
|level=2
|riscGain=11 (17)
|prorate=90%
|images=GGST Leo Whitefang f.S.png
|images=GGST Leo Whitefang f.S.png
|type=normal
|type=normal
Line 90: Line 108:
|input=5H
|input=5H
|guard=All
|guard=All
|invul=
|invuln=
|damage=
|damage=42
|startup=15
|startup=15
|active=
|active=5
|recovery=
|recovery=22
|onBlock=
|onBlock=-10
|onHit=
|onHit=-7
|level=3
|riscGain=15 (23)
|prorate=100%
|images=GGST Leo Whitefang 5H.png
|images=GGST Leo Whitefang 5H.png
|type=normal
|type=normal
Line 107: Line 128:
|input=2P
|input=2P
|guard=All
|guard=All
|invul=
|invuln=
|damage=
|damage=22
|startup=
|startup=6
|active=
|active=4
|recovery=
|recovery=8
|onBlock=
|onBlock=-2
|onHit=
|onHit=+1
|level=0
|riscGain=3 (5)
|prorate=75%
|images=GGST Leo Whitefang 2P.png
|images=GGST Leo Whitefang 2P.png
|type=normal
|type=normal
Line 124: Line 148:
|input=2K
|input=2K
|guard=Low
|guard=Low
|invul=
|invuln=
|damage=
|damage=26
|startup=7
|startup=7
|active=
|active=6
|recovery=
|recovery=11
|onBlock=
|onBlock=-5
|onHit=
|onHit=-2
|level=1
|riscGain=5
|prorate=70%
|images=GGST Leo Whitefang 2K.png
|images=GGST Leo Whitefang 2K.png
|type=normal
|type=normal
Line 140: Line 167:
|name=
|name=
|input=2S
|input=2S
|guard=All
|guard=Low
|invul=
|invuln=
|damage=
|damage=26
|startup=10
|startup=10
|active=
|active=3
|recovery=
|recovery=19
|onBlock=
|onBlock=-7
|onHit=
|onHit=-4
|riscGain=8
|prorate=90%
|images=GGST Leo Whitefang 2S.png
|images=GGST Leo Whitefang 2S.png
|type=normal
|type=normal
Line 158: Line 187:
|input=2H
|input=2H
|guard=All
|guard=All
|invul=
|invuln=
|damage=
|damage=44
|startup=10
|startup=12
|active=
|active=8
|recovery=
|recovery=30
|onBlock=
|onBlock=-20
|onHit=
|onHit=
|riscGain=15 (23)
|prorate=100%
|images=GGST Leo Whitefang 2H.png
|images=GGST Leo Whitefang 2H.png
|type=normal
|type=normal
Line 175: Line 206:
|input=j.P
|input=j.P
|guard=High
|guard=High
|invul=
|invuln=
|damage=
|damage=24
|startup=5
|startup=5
|active=
|active=3
|recovery=
|recovery=9
|onBlock=
|onBlock=
|onHit=
|onHit=
|images=GGST Leo Whitefang j.P.png
|riscGain=2 (5)
|prorate=80%
|images=GGST Leo Whitefang jP.png
|type=normal
|type=normal
}}
}}
Line 192: Line 225:
|input=j.K
|input=j.K
|guard=High
|guard=High
|invul=
|invuln=
|damage=
|damage=30
|startup=10
|startup=10
|active=
|active=7
|recovery=
|recovery=25
|onBlock=
|onBlock=
|onHit=
|onHit=
|images=GGST Leo Whitefang j.K.png
|riscGain=5 (11)
|prorate=80%
|images=GGST Leo Whitefang jK.png
|type=normal
|type=normal
}}
}}
Line 209: Line 244:
|input=j.S
|input=j.S
|guard=High
|guard=High
|invul=
|invuln=
|damage=
|damage=24,19
|startup=7
|startup=7
|active=
|active=3(3)3
|recovery=
|recovery=17
|onBlock=
|onBlock=
|onHit=
|onHit=
|images=GGST Leo Whitefang j.S.png
|riscGain=4 (8)
|prorate=80%, 100%
|images=GGST Leo Whitefang jS.png
|type=normal
|type=normal
}}
}}
Line 226: Line 263:
|input=j.H
|input=j.H
|guard=High
|guard=High
|invul=
|invuln=
|damage=
|damage=42
|startup=11
|startup=11
|active=
|active=3
|recovery=
|recovery=19
|onBlock=
|onBlock=
|onHit=
|onHit=
|images=GGST Leo Whitefang j.H.png
|riscGain=8 (17)
|prorate=80%
|images=GGST Leo Whitefang jH.png
|type=normal
|type=normal
}}
}}
Line 243: Line 282:
|input=j.D
|input=j.D
|guard=High
|guard=High
|invul=
|invuln=
|damage=
|damage=44
|startup=22
|startup=22
|active=
|active=Until L
|recovery=
|recovery=15
|onBlock=
|onBlock=
|onHit=
|onHit=
|images=GGST Leo Whitefang j.D.png
|riscGain=8 (17)
|prorate=100%
|images=GGST Leo Whitefang jD.png
|type=normal
|type=normal
}}
}}
Line 260: Line 301:
|input=6P
|input=6P
|guard=All
|guard=All
|invul=
|invuln=1-2 Upper Body, 3-14 Above Knees
|damage=
|damage=38
|startup=13
|startup=10
|active=
|active=5
|recovery=
|recovery=18
|onBlock=
|onBlock=-5
|onHit=
|onHit=
|riscGain=15 (23)
|prorate=80%
|images=GGST Leo Whitefang 6P.png
|images=GGST Leo Whitefang 6P.png
|type=normal
|type=normal
Line 277: Line 320:
|input=6K
|input=6K
|guard=All
|guard=All
|invul=
|invuln=
|damage=
|damage=30
|startup=14
|startup=14
|active=
|active=3
|recovery=
|recovery=18
|onBlock=
|onBlock=-4
|onHit=
|onHit=-1
|level=3
|riscGain=15 (23)
|prorate=85%
|images=GGST Leo Whitefang 6K.png
|images=GGST Leo Whitefang 6K.png
|type=normal
|type=normal
Line 294: Line 340:
|input=6H
|input=6H
|guard=All
|guard=All
|invul=
|invuln=
|damage=
|damage=50
|startup=24
|startup=27
|active=
|active=2
|recovery=
|recovery=31
|onBlock=
|onBlock=-15
|onHit=
|onHit=-12
|riscGain=15 (23)
|prorate=100%
|images=GGST Leo Whitefang 6H.png
|images=GGST Leo Whitefang 6H.png
|type=normal
|type=normal
Line 311: Line 359:
|input=2D
|input=2D
|guard=Low
|guard=Low
|invul=
|invuln=
|damage=
|damage=40
|startup=12
|startup=12
|active=
|active=6
|recovery=
|recovery=16
|onBlock=
|onBlock=-5
|onHit=
|onHit=
|riscGain=11 (23)
|prorate=90%
|images=GGST Leo Whitefang 2D.png
|images=GGST Leo Whitefang 2D.png
|type=normal
|type=normal
Line 328: Line 378:
|input=5D
|input=5D
|guard=High
|guard=High
|invul=
|invuln=
|damage=
|damage=40 [50]
|startup=18
|startup=20 [28]
|active=
|active=3
|recovery=
|recovery=26
|onBlock=
|onBlock=-15 [-10]
|onHit=
|onHit=
|riscGain= 8 [14] (17 [29])
|prorate=80% [100%]
|images=GGST Leo Whitefang 5D.png
|images=GGST Leo Whitefang 5D.png
|type=normal
}}
===Guard Attack Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=[s/h] h/s
|guard=All
|invuln=
|damage=42
|startup=10
|active=3
|recovery=20
|onBlock=-6
|onHit=
|riscGain=15 (23)
|prorate=80%
|images=GGST_Leo_Whitefang_parry_attack.png
|type=normal
|type=normal
}}
}}
Line 346: Line 417:
|input=Ground Throw
|input=Ground Throw
|guard=Ground Throw
|guard=Ground Throw
|invul=
|invuln=
|damage=
|damage=80
|startup=
|startup=2
|active=
|active=1
|recovery=
|recovery=Total 42F (on whiff)
|onBlock=
|onBlock=
|onHit=
|onHit=
|prorate=50%
|images=GGST Leo Whitefang Ground Throw.png
|images=GGST Leo Whitefang Ground Throw.png
|type=other
|type=other
Line 363: Line 435:
|input=Air Throw
|input=Air Throw
|guard=Air Throw
|guard=Air Throw
|invul=
|invuln=
|damage=
|damage=80
|startup=
|startup=2
|active=
|active=1
|recovery=
|recovery=Total 42F (on whiff)
|onBlock=
|onBlock=
|onHit=
|onHit=
|prorate=50%
|images=GGST Leo Whitefang Air Throw.png
|images=GGST Leo Whitefang Air Throw.png
|type=other
|type=other
Line 381: Line 454:
|input=[4]6S
|input=[4]6S
|guard=All
|guard=All
|invul=
|invuln=
|damage=
|damage=20*2
|startup=12
|startup=10
|active=
|active=31 or Until Hit*2
|recovery=Total 44
|recovery=Total 54F
|onBlock=
|onBlock=-16
|onHit=
|onHit=-13
|riscGain=3 (5)
|prorate=80%
|images=GGST Leo Whitefang Graviert Wurde.png
|images=GGST Leo Whitefang Graviert Wurde.png
|type=special
|type=special
Line 397: Line 472:
|name=Graviert Wurde
|name=Graviert Wurde
|input=[4]6H
|input=[4]6H
|guard=
|guard=All
|invul=
|invuln=
|damage=
|damage=16*4
|startup=34
|startup=35
|active=
|active=Until Hit*4
|recovery=Total 69
|recovery=
|onBlock=
|onBlock=+11
|onHit=
|onHit=+14
|riscGain=3 (5)
|prorate=80%
|images=GGST Leo Whitefang Graviert Wurde.png
|images=GGST Leo Whitefang Graviert Wurde.png
|type=special
|type=special
Line 415: Line 492:
|input=[2]8S
|input=[2]8S
|guard=All
|guard=All
|invul=
|invuln=1-9
|damage=
|damage=28,25
|startup=
|startup=7
|active=
|active=3,12
|recovery=
|recovery=33
|onBlock=
|onBlock=-28
|onHit=
|onHit=
|prorate=80%
|images=GGST Leo Whitefang Eisen Sturm.png
|images=GGST Leo Whitefang Eisen Sturm.png
|type=special
|type=special
Line 432: Line 510:
|input=[2]8H
|input=[2]8H
|guard=All
|guard=All
|invul=
|invuln=1-10
|damage=
|damage=28,25,28
|startup=8
|startup=8
|active=
|active=3,12(10)5
|recovery=
|recovery=42
|onBlock=
|onBlock=-52
|onHit=
|onHit=
|prorate=80%
|images=GGST Leo Whitefang Eisen Sturm.png
|images=GGST Leo Whitefang Eisen Sturm.png
|type=special
|type=special
Line 449: Line 528:
|input=236S
|input=236S
|guard=All
|guard=All
|invul=
|invuln=
|damage=
|damage=37
|startup=12
|startup=12
|active=
|active=3
|recovery=
|recovery=20
|onBlock=
|onBlock=-6
|onHit=
|onHit=
|prorate=100%
|images=GGST Leo Whitefang Kaltes Gestober Erst.png
|images=GGST Leo Whitefang Kaltes Gestober Erst.png
|type=special
|type=special
Line 465: Line 545:
|name=Kaltes Gestöber Zweit
|name=Kaltes Gestöber Zweit
|input=236H
|input=236H
|guard=High
|guard=All
|invul=
|invuln=
|damage=
|damage=41
|startup=25
|startup=16~23
|active=
|active=3
|recovery=
|recovery=22
|onBlock=
|onBlock=-6 [+2]
|onHit=
|onHit=
|prorate=100%
|images=GGST Leo Whitefang Kaltes Gestober Zweit.png
|images=GGST Leo Whitefang Kaltes Gestober Zweit.png
|type=special
|type=special
Line 482: Line 563:
|name=Turbulenz
|name=Turbulenz
|input=214S
|input=214S
|guard=High
|guard=All
|invul=
|invuln=
|damage=
|damage=55
|startup=25
|startup=21
|active=
|active=6
|recovery=
|recovery=21
|onBlock=
|onBlock=-8
|onHit=
|onHit=
|prorate=100%
|images=GGST Leo Whitefang Turbulenz.png
|images=GGST Leo Whitefang Turbulenz.png
|type=special
|type=special
Line 501: Line 583:
|input=bt.P
|input=bt.P
|guard=All
|guard=All
|invul=
|invuln=1-10 Upper Body
|damage=
|damage=30
|startup=7
|startup=7
|active=
|active=4
|recovery=
|recovery=12
|onBlock=
|onBlock=-3
|onHit=
|onHit=
|prorate=90%
|images=GGST Leo Whitefang bt P.png
|images=GGST Leo Whitefang bt P.png
|type=brynhildr
|type=other
}}
}}


Line 518: Line 601:
|input=bt.K
|input=bt.K
|guard=Low
|guard=Low
|invul=
|invuln=
|damage=
|damage=20
|startup=5
|startup=5
|active=
|active=3
|recovery=
|recovery=6
|onBlock=
|onBlock=+3
|onHit=
|onHit=+6
|prorate=70%
|images=GGST Leo Whitefang bt K.png
|images=GGST Leo Whitefang bt K.png
|type=brynhildr
|type=other
}}
}}


Line 535: Line 619:
|input=bt.S
|input=bt.S
|guard=All
|guard=All
|invul=
|invuln=
|damage=
|damage=28
|startup=6
|startup=6
|active=
|active=6
|recovery=
|recovery=14
|onBlock=
|onBlock=-6
|onHit=
|onHit=-3
|prorate=90%
|images=GGST Leo Whitefang bt S.png
|images=GGST Leo Whitefang bt S.png
|type=brynhildr
|type=other
}}
}}


Line 552: Line 637:
|input=bt.H
|input=bt.H
|guard=High
|guard=High
|invul=
|invuln=
|damage=
|damage=42
|startup=18
|startup=18
|active=
|active=4
|recovery=
|recovery=22
|onBlock=
|onBlock=-6
|onHit=
|onHit=-3
|prorate=80%
|images=GGST Leo Whitefang bt H.png
|images=GGST Leo Whitefang bt H.png
|type=brynhildr
|type=other
}}
}}


Line 569: Line 655:
|input=bt.D
|input=bt.D
|guard=All
|guard=All
|invul=
|invuln=1-18
|damage=
|damage=74
|startup=-
|startup=1
|active=
|active=18
|recovery=Total 34F
|recovery=Total 34F
|onBlock=
|onBlock=
|onHit=
|onHit=
|prorate=50%
|images=GGST Leo Whitefang Kahn Schild.png
|images=GGST Leo Whitefang Kahn Schild.png
|type=brynhildr
|type=other
}}
}}


Line 586: Line 673:
|input=bt.214K
|input=bt.214K
|guard=Ground Throw
|guard=Ground Throw
|invul=
|invuln=
|damage=
|damage=115
|startup=30
|startup=30
|active=
|active=3
|recovery=[]
|recovery=42
|onBlock=[]
|onBlock=
|onHit=
|onHit=
|prorate=50%
|images=GGST Leo Whitefang Glandzendes Dunkel.png
|images=GGST Leo Whitefang Glandzendes Dunkel.png
|type=brynhildr
|type=special
}}
}}


Line 603: Line 691:
|input=bt.214H
|input=bt.214H
|guard=Guard Break
|guard=Guard Break
|invul=
|invuln=
|damage=
|damage=65
|startup=27
|startup=29
|active=
|active=3
|recovery=[]
|recovery=13
|onBlock=[]
|onBlock=+21
|onHit=
|onHit=
|images=GGST Leo Whitefang Blitzschlag.png
|prorate=100%
|type=brynhildr
|images=GGST Leo Whitefang bt 214H.png
|type=special
}}
}}


Line 617: Line 706:
{{MoveData-GGST
{{MoveData-GGST
|chara=Leo Whitefang
|chara=Leo Whitefang
|name=Cancel
|name=Brynhildr Cancel
|input=bt.22
|input=bt.22
|guard=
|guard=
|invul=
|invuln=
|damage=
|damage=
|startup=-
|startup=-
|active=
|active=
|recovery=
|recovery=Total 11F
|onBlock=
|onBlock=
|onHit=
|onHit=
|prorate=
|images=GGST Leo Whitefang Byrnhildr Cancel.png
|images=GGST Leo Whitefang Byrnhildr Cancel.png
|type=brynhildr
|type=other
}}
}}


Line 638: Line 728:
|input=632146S
|input=632146S
|guard=All
|guard=All
|invul=
|invuln=1-4
|damage=
|damage=170
|startup=5+2
|startup=4+1
|active=
|active=
|recovery=
|recovery=Total 27F
|onBlock=
|onBlock=+14
|onHit=
|onHit=
|prorate=65%
|images=GGST Leo Whitefang Stahl Wirbel.png
|images=GGST Leo Whitefang Stahl Wirbel.png
|type=super
|type=super
Line 655: Line 746:
|input=632146H
|input=632146H
|guard=All
|guard=All
|invul=
|invuln=1-18
|damage=
|damage=20*4,50
|startup=
|startup=10+1
|active=
|active=8(15)12(13)8(10)8(44)6
|recovery=
|recovery=43
|onBlock=
|onBlock=-33
|onHit=
|onHit=
|prorate=90%
|images=GGST Leo Whitefang Liedenschaft des Dirigenten.png
|images=GGST Leo Whitefang Liedenschaft des Dirigenten.png
|type=super
|type=super
}}
}}
==Instant Kill==
===IK Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=
|guard=All
|invul=
|damage=DESTROYED
|startup=
|active=
|recovery=
|onBlock=
|onHit=
|images=
|type=instant kill
}}
==Normal Moves==
===5P Data===
<section begin="5P"/>{{FrameData-GGST
|damage=
|guard=Mid|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="5P"/>
<section begin="5P Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="5P Extra"/>
===5K Data===
<section begin="5K"/>{{FrameData-GGST
|damage=
|guard=Mid|inv=
|startup=9|active=|recovery=|frameAdv=
}}<section end="5K"/>
<section begin="5K Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="5K Extra"/>
===c.S Data===
<section begin="c.S"/>{{FrameData-GGST
|damage=
|guard=Mid|inv=
|startup=7|active=|recovery=|frameAdv=
}}<section end="c.S"/>
<section begin="c.S Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="c.S Extra"/>
===f.S Data===
<section begin="f.S"/>{{FrameData-GGST
|damage=
|guard=Mid|inv=
|startup=10|active=|recovery=|frameAdv=
}}<section end="f.S"/>
<section begin="f.S Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="f.S Extra"/>
===5H Data===
<section begin="5H"/>{{FrameData-GGST
|damage=
|guard=Mid|inv=
|startup=15|active=|recovery=|frameAdv=
}}<section end="5H"/>
<section begin="5H Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="5H Extra"/>
===2P Data===
<section begin="2P"/>{{FrameData-GGST
|damage=
|guard=Mid|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="2P"/>
<section begin="2P Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="2P Extra"/>
===2K Data===
<section begin="2K"/>{{FrameData-GGST
|damage=
|guard=Low|inv=
|startup=7|active=|recovery=|frameAdv=
}}<section end="2K"/>
<section begin="2K Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="2K Extra"/>
===2S Data===
<section begin="2S"/>{{FrameData-GGST
|damage=
|guard=Mid|inv=
|startup=10|active=|recovery=|frameAdv=
}}<section end="2S"/>
<section begin="2S Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="2S Extra"/>
===2H Data===
<section begin="2H"/>{{FrameData-GGST
|damage=
|guard=Mid|inv=
|startup=10|active=|recovery=|frameAdv=
}}<section end="2H"/>
<section begin="2H Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="2H Extra"/>
===j.P Data===
<section begin="j.P"/>{{FrameData-GGST
|damage=
|guard=High|inv=
|startup=5|active=|recovery=|frameAdv=
}}<section end="j.P"/>
<section begin="j.P Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="j.P Extra"/>
===j.K Data===
<section begin="j.K"/>{{FrameData-GGST
|damage=
|guard=High|inv=
|startup=10|active=|recovery=|frameAdv=
}}<section end="j.K"/>
<section begin="j.K Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="j.K Extra"/>
===j.S Data===
<section begin="j.S"/>{{FrameData-GGST
|damage=
|guard=High|inv=
|startup=7|active=|recovery=|frameAdv=
}}<section end="j.S"/>
<section begin="j.S Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="j.S Extra"/>
===j.H Data===
<section begin="j.H"/>{{FrameData-GGST
|damage=
|guard=High|inv=
|startup=11|active=|recovery=|frameAdv=
}}<section end="j.H"/>
<section begin="j.H Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="j.H Extra"/>
===j.D Data===
<section begin="j.D"/>{{FrameData-GGST
|damage=
|guard=High|inv=
|startup=22|active=|recovery=|frameAdv=
}}<section end="j.D"/>
<section begin="j.D Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="j.D Extra"/>
===6P Data===
<section begin="6P"/>{{FrameData-GGST
|damage=
|guard=Mid|inv=
|startup=13|active=|recovery=|frameAdv=
}}<section end="6P"/>
<section begin="6P Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="6P Extra"/>
===6K Data===
<section begin="6K"/>{{FrameData-GGST
|damage=
|guard=Mid|inv=
|startup=14|active=|recovery=|frameAdv=
}}<section end="6K"/>
<section begin="6K Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="6K Extra"/>
===6H Data===
<section begin="6H"/>{{FrameData-GGST
|damage=
|guard=Mid|inv=
|startup=24|active=|recovery=|frameAdv=
}}<section end="6H"/>
<section begin="6H Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="6H Extra"/>
===2D Data===
<section begin="2D"/>{{FrameData-GGST
|damage=
|guard=Low|inv=
|startup=12|active=|recovery=|frameAdv=
}}<section end="2D"/>
<section begin="2D Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="2D Extra"/>
===5D Data===
<section begin="5D"/>{{FrameData-GGST
|damage=
|guard=High|inv=
|startup=18|active=|recovery=|frameAdv=
}}<section end="5D"/>
<section begin="5D Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="5D Extra"/>
==Universal Mechanics==
===Ground Throw Data===
<section begin="Ground Throw"/>{{FrameData-GGST
|damage=
|guard=Ground Throw|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="Ground Throw"/>
<section begin="Ground Throw Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="Ground Throw Extra"/>
===Air Throw Data===
<section begin="Air Throw"/>{{FrameData-GGST
|damage=
|guard=Air Throw|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="Air Throw"/>
<section begin="Air Throw Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="Air Throw Extra"/>
==Special Moves==
===[4]6S Data===
<section begin="[4]6S"/>{{FrameData-GGST
|damage=
|guard=Mid|inv=
|startup=12|active=|recovery=Total 44|frameAdv=
}}<section end="[4]6S"/>
<section begin="[4]6S Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="[4]6S Extra"/>
===[4]6H Data===
<section begin="[4]6H"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=34|active=|recovery=Total 69|frameAdv=
}}<section end="[4]6H"/>
<section begin="[4]6H Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="[4]6H Extra"/>
===[2]8S Data===
<section begin="[2]8S"/>{{FrameData-GGST
|damage=
|guard=Mid|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="[2]8S"/>
<section begin="[2]8S Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="[2]8S Extra"/>
===[2]8H Data===
<section begin="[2]8H"/>{{FrameData-GGST
|damage=
|guard=Mid|inv=
|startup=8|active=|recovery=|frameAdv=
}}<section end="[2]8H"/>
<section begin="[2]8H Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="[2]8H Extra"/>
===236S Data===
<section begin="236S"/>{{FrameData-GGST
|damage=
|guard=Mid|inv=
|startup=12|active=|recovery=|frameAdv=
}}<section end="236S"/>
<section begin="236S Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="236S Extra"/>
===236H Data===
<section begin="236H"/>{{FrameData-GGST
|damage=
|guard=High|inv=
|startup=25|active=|recovery=|frameAdv=
}}<section end="236H"/>
<section begin="236H Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="236H Extra"/>
===214S Data===
<section begin="214S"/>{{FrameData-GGST|
|damage=|risc+=|risc-=|prorate=
|guard=Mid|tension=|roman=|level=
|startup=22 |active=|recovery=[]|frameAdv=[]
|blockstun=|groundHit=|airHit=|hitstop=
|inv=??-??F Low Profile
}}<section end="214S"/>
<section begin="214S Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="214S Extra"/>
==Brynhildr Moves==
===bt.P Data===
<section begin="bt.P"/>{{FrameData-GGST
|damage=
|guard=Mid|inv=
|startup=7|active=|recovery=|frameAdv=
}}<section end="bt.P"/>
<section begin="bt.P Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="bt.P Extra"/>
===bt.K Data===
<section begin="bt.K"/>{{FrameData-GGST
|damage=
|guard=Low|inv=
|startup=5|active=|recovery=|frameAdv=
}}<section end="bt.K"/>
<section begin="bt.K Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="bt.K Extra"/>
===bt.S Data===
<section begin="bt.S"/>{{FrameData-GGST
|damage=
|guard=Mid|inv=
|startup=6|active=|recovery=|frameAdv=
}}<section end="bt.S"/>
<section begin="bt.S Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="bt.S Extra"/>
===bt.H Data===
<section begin="bt.H"/>{{FrameData-GGST
|damage=
|guard=High|inv=
|startup=18|active=|recovery=|frameAdv=
}}<section end="bt.H"/>
<section begin="bt.H Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="bt.H Extra"/>
===bt.D Data===
<section begin="bt.D"/>{{FrameData-GGST
|damage=
|guard=Mid|inv=
|startup=-|active=|recovery=Total 34F|frameAdv=
}}<section end="bt.D"/>
<section begin="bt.D Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="bt.D Extra"/>
===bt.214K Data===
<section begin="bt.214K"/>{{FrameData-GGST
|damage=
|guard=Ground Throw|inv=
|startup=30|active=|recovery=[]|frameAdv=[]
}}<section end="bt.214K"/>
<section begin="bt.214K Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="bt.214K Extra"/>
===bt.214H Data===
<section begin="bt.214H"/>{{FrameData-GGST
|damage=
|guard=Guard Break|inv=
|startup=27|active=|recovery=[]|frameAdv=[]
}}<section end="bt.214H"/>
<section begin="bt.214H Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="bt.214H Extra"/>
===bt.22 Data===
<section begin="bt.22"/>{{FrameData-GGST
|damage=
|guard=|inv=
|startup=-|active=|recovery=|frameAdv=
}}<section end="bt.22"/>
<section begin="bt.22 Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="bt.22 Extra"/>
==Overdrives==
===632146S Data===
<section begin="632146S"/>{{FrameData-GGST
|damage=
|guard=Mid|inv=
|startup=5+2|active=|recovery=|frameAdv=
}}<section end="632146S"/>
<section begin="632146S Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="632146S Extra"/>
===632146H Data===
<section begin="632146H"/>{{FrameData-GGST
|damage=
|guard=Mid|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="632146H"/>
<section begin="632146H Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="632146H Extra"/>
==Instant Kill==
===IK Data===
<section begin="IK"/>{{FrameData-GGST
|damage=DESTROYED
|guard=Mid|inv=
|startup=|active=|recovery=|frameAdv=
}}<section end="IK"/>
<section begin="IK Extra"/>{{FrameDataExtra-GGST
|risc+=|risc-=|prorate=
|tension=|roman=|level=
|blockstun=|groundHit=|airHit=|hitstop=
}}<section end="IK Extra"/>


==Category==
==Category==
{{Navbar-GGST}}
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Revision as of 22:55, 26 July 2021

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Leo Whitefang Portrait.png GGST Leo Whitefang Icon.png Leo Whitefang 1.00 3 1 4f Step-Dash during Brynhildr Stance
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 All 5 5 6 -1 +2 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2 (5) 75%
GGST Leo Whitefang 5P.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 All 9 4 11 -1 +2 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
11 (17) 85%
GGST Leo Whitefang 5K.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 7 6 13 -2 +1 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 (23) 100%
GGST Leo Whitefang c.S.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 12 6 21 -13 -10 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
11 (17) 90%
GGST Leo Whitefang f.S.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 All 15 5 22 -10 -7 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 (23) 100%
GGST Leo Whitefang 5H.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 All 6 4 8 -2 +1 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
3 (5) 75%
GGST Leo Whitefang 2P.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Low 7 6 11 -5 -2 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5 70%
GGST Leo Whitefang 2K.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Low 10 3 19 -7 -4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
8 90%
GGST Leo Whitefang 2S.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 All 12 8 30 -20
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 (23) 100%
GGST Leo Whitefang 2H.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 High 5 3 9
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2 (5) 80%
GGST Leo Whitefang jP.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 High 10 7 25
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5 (11) 80%
GGST Leo Whitefang jK.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24,19 High 7 3(3)3 17
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
4 (8) 80%, 100%
GGST Leo Whitefang jS.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 High 11 3 19
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
8 (17) 80%
GGST Leo Whitefang jH.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 High 22 Until L 15
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
8 (17) 100%
GGST Leo Whitefang jD.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 All 10 5 18 -5
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 (23) 80% 1-2 Upper Body, 3-14 Above Knees
GGST Leo Whitefang 6P.png

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 14 3 18 -4 -1 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 (23) 85%
GGST Leo Whitefang 6K.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 27 2 31 -15 -12
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 (23) 100%
GGST Leo Whitefang 6H.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 Low 12 6 16 -5
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
11 (23) 90%
GGST Leo Whitefang 2D.png

5D Data

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [50] High 20 [28] 3 26 -15 [-10]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
8 [14] (17 [29]) 80% [100%]
GGST Leo Whitefang 5D.png

Guard Attack Data

[s/h] h/s
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 All 10 3 20 -6
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 (23) 80%
GGST Leo Whitefang parry attack.png

Universal Mechanics

Ground Throw Data

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 1 Total 42F (on whiff)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Leo Whitefang Ground Throw.png

Air Throw Data

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 1 Total 42F (on whiff)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Leo Whitefang Air Throw.png

Special Moves

[4]6S Data

[4]6S
Graviert Wurde
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20*2 All 10 31 or Until Hit*2 Total 54F -16 -13
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
3 (5) 80%
GGST Leo Whitefang Graviert Wurde.png

[4]6H Data

[4]6H
Graviert Wurde
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
16*4 All 35 Until Hit*4 +11 +14
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
3 (5) 80%
GGST Leo Whitefang Graviert Wurde.png

[2]8S Data

[2]8S
Eisen Sturm
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28,25 All 7 3,12 33 -28
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% 1-9
GGST Leo Whitefang Eisen Sturm.png

[2]8H Data

[2]8H
Eisen Sturm
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28,25,28 All 8 3,12(10)5 42 -52
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% 1-10
GGST Leo Whitefang Eisen Sturm.png

236S Data

236S
Kaltes Gestöber Erst
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
37 All 12 3 20 -6
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Leo Whitefang Kaltes Gestober Erst.png

236H Data

236H
Kaltes Gestöber Zweit
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 All 16~23 3 22 -6 [+2]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Leo Whitefang Kaltes Gestober Zweit.png

214S Data

214S
Turbulenz
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 All 21 6 21 -8
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Leo Whitefang Turbulenz.png

Brynhildr Moves

bt.P Data

bt.P
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 7 4 12 -3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% 1-10 Upper Body
GGST Leo Whitefang bt P.png

bt.K Data

bt.K
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 Low 5 3 6 +3 +6
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
70%
GGST Leo Whitefang bt K.png

bt.S Data

bt.S
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 6 6 14 -6 -3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90%
GGST Leo Whitefang bt S.png

bt.H Data

bt.H
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 High 18 4 22 -6 -3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%
GGST Leo Whitefang bt H.png

bt.D Data

bt.D
Kahn Schild
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
74 All 1 18 Total 34F
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50% 1-18
GGST Leo Whitefang Kahn Schild.png

bt.214K Data

bt.214K
Gländzendes Dunkel
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
115 Ground Throw 30 3 42
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Leo Whitefang Glandzendes Dunkel.png

bt.214H Data

bt.214H
Blitzschlag
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
65 Guard Break 29 3 13 +21
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100%
GGST Leo Whitefang bt 214H.png

bt.22 Data

bt.22
Brynhildr Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- Total 11F
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Leo Whitefang Byrnhildr Cancel.png

Overdrives

632146S Data

632146S
Stahl Wirbel
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
170 All 4+1 Total 27F +14
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
65% 1-4
GGST Leo Whitefang Stahl Wirbel.png

632146H Data

632146H
Liedenschaft des Dirigenten
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20*4,50 All 10+1 8(15)12(13)8(10)8(44)6 43 -33
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% 1-18
GGST Leo Whitefang Liedenschaft des Dirigenten.png

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