GGST/Leo Whitefang/Data: Difference between revisions

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m (Fix naming of dust, sweep, and wild assault)
 
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{{TOC limit|3}}
==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=GGST/Leo Whitefang|image=GGST_Leo_Whitefang_Icon.png}}<section end="Nav"/>
==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=GGST/Leo Whitefang
<section begin=Links/>{{GGST/CharacterLinks}}<section end=Links/>
|videos=|discord= }}<section end=Links/>


==Infobox Data==
==Infobox Data==
{{GGST-character
{{GGST-character
| name     =Leo Whitefang
| name         =Leo Whitefang
| defense   =1.00
| defense     =0
| guts     =3
| guts        =3
| prejump   =4f
| prejump      =4
| backdash  =20f/5f invuln
| backdash    =20/1-5 strike invuln/1-15 airborne
| portrait =GGST_Leo_Whitefang_Portrait.png
| backdashDuration  =20
| icon     =GGST_Leo_Whitefang_Icon.png
| backdashInvuln    =1-5F
| umo       =Step-Dash during Brynhildr Stance
| backdashAirborne  =1-15F
| forwarddash =21
| weight      =Heavy
| portrait    =GGST_Leo_Whitefang_Portrait.png
| icon        =GGST_Leo_Whitefang_Icon.png
| umo          =Step-Dash during Brynhildr Stance
| guardBalance =32
| jump_duration =38
| high_jump_duration=53
| jump_height =340.1
| high_jump_height  =656.5
| earliest_iad =8 [high jump: 7]
| ad_duration =18/24
| abd_duration      =6/11
| ad_distance      =735.625
| abd_distance     =263.367
| walk_speed        =6.3
| back_walk_speed   =5.2
| dash_initial_speed=18
| dash_acceleration =1~12f: 0.500; 13~21f: 0
| dash_friction    =1~12f: 0; 13~21f: 10
| jump_gravity      =1.9
| high_jump_gravity =1.9
}}
 
{{GGST-character
| name        =Leo Whitefang (Brynhildr Stance)
| defense      =0
| guts        =3
| backdash     =17
| backdashDuration =17
| backdashInvuln    =
| backdashAirborne  =
| forwarddash =17
| weight      =Heavy
| portrait     =GGST_Leo_Whitefang_Portrait.png
| icon         =GGST_Leo_Whitefang_Icon.png
| umo         =Step-Dash during Brynhildr Stance
| guardBalance =32
| walk_speed        =10
| back_walk_speed  =8
| dash_initial_speed=24
}}
}}


Line 26: Line 62:
|input=5P
|input=5P
|guard=All
|guard=All
|invul=
|invuln=
|damage=26
|damage=26
|startup=5
|startup=5
|active=
|active=5
|recovery=
|recovery=6
|onBlock=-1
|onBlock=-1
|onHit=+2
|onHit=+2
|level=0
|counter=Small
|riscGain=500
|riscLoss=1500
|wallDamage=300
|OTGRatio=80%
|prorate=80%
|images=GGST Leo Whitefang 5P.png
|images=GGST Leo Whitefang 5P.png
|hitboxes=GGST_Leo_5P_Hitbox.png
|type=normal
|type=normal
|caption=Knock knock it's time to block
}}
}}


Line 43: Line 88:
|input=5K
|input=5K
|guard=All
|guard=All
|invul=
|invuln=
|damage=32
|damage=32
|startup=9
|startup=9
|active=
|active=4
|recovery=
|recovery=13
|onBlock=-1
|onBlock=-3
|onHit=+2
|onHit=0
|level=2
|counter=Small
|riscGain=1500
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|prorate=90%
|images=GGST Leo Whitefang 5K.png
|images=GGST Leo Whitefang 5K.png
|hitboxes=GGST_Leo_5K_Hitbox.png
|type=normal
|type=normal
}}
}}
Line 60: Line 113:
|input=c.S
|input=c.S
|guard=All
|guard=All
|invul=
|invuln=
|damage=40
|damage=40
|startup=7
|startup=7
|active=
|active=6
|recovery=
|recovery=10
|onBlock=-2
|onBlock=+1
|onHit=+1
|onHit=+4
|level=3
|counter=Mid
|riscGain=2000
|riscLoss=1000
|wallDamage=300
|OTGRatio=100%
|prorate=100%
|images=GGST Leo Whitefang c.S.png
|images=GGST Leo Whitefang c.S.png
|hitboxes=GGST_Leo_cS_Hitbox.png
|type=normal
|type=normal
|notes={{FrameDataNotes|GGST|Proximity Range|270}}
|caption=Use your head when you get close
}}
}}


Line 77: Line 140:
|input=f.S
|input=f.S
|guard=All
|guard=All
|invul=
|invuln=
|damage=34
|damage=34
|startup=12
|startup=12
|active=
|active=6
|recovery=
|recovery=21
|onBlock=-13
|onBlock=-13
|onHit=-10
|onHit=-10
|level=2
|counter=Mid
|riscGain=1500
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|prorate=90%
|images=GGST Leo Whitefang f.S.png
|images=GGST Leo Whitefang f.S.png
|hitboxes=GGST_Leo_fS_Hitbox.png
|type=normal
|type=normal
}}
}}
Line 94: Line 165:
|input=5H
|input=5H
|guard=All
|guard=All
|invul=
|invuln=
|damage=42
|damage=42
|startup=15
|startup=15
|active=
|active=5
|recovery=
|recovery=22
|onBlock=-10
|onBlock=-8
|onHit=-7
|onHit=-5
|level=4
|counter=Large
|riscGain=2000
|riscLoss=1000
|wallDamage=300
|OTGRatio=100%
|prorate=90%
|images=GGST Leo Whitefang 5H.png
|images=GGST Leo Whitefang 5H.png
|hitboxes=GGST_Leo_5H1_Hitbox.png;GGST_Leo_5H2_Hitbox.png
|type=normal
|type=normal
|hitboxCaption=Frames 15-16\Frames 17-19
}}
}}


Line 111: Line 191:
|input=2P
|input=2P
|guard=All
|guard=All
|invul=
|invuln=
|damage=22
|damage=22
|startup=6
|startup=6
|active=
|active=4
|recovery=
|recovery=8
|onBlock=-2
|onBlock=-2
|onHit=+1
|onHit=+1
|level=0
|counter=Small
|riscGain=500
|riscLoss=1500
|wallDamage=300
|OTGRatio=80%
|prorate=80%
|images=GGST Leo Whitefang 2P.png
|images=GGST Leo Whitefang 2P.png
|hitboxes=GGST_Leo_2P_Hitbox.png
|type=normal
|type=normal
}}
}}
Line 128: Line 216:
|input=2K
|input=2K
|guard=Low
|guard=Low
|invul=
|invuln=
|damage=26
|damage=26
|startup=7
|startup=7
|active=
|active=6
|recovery=
|recovery=11
|onBlock=-5
|onBlock=-5
|onHit=-2
|onHit=-2
|level=1
|counter=Small
|riscGain=750
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|prorate=70%
|images=GGST Leo Whitefang 2K.png
|images=GGST Leo Whitefang 2K.png
|hitboxes=GGST_Leo_2K_Hitbox.png
|type=normal
|type=normal
|caption=Swiss army kick
}}
}}


Line 145: Line 242:
|input=2S
|input=2S
|guard=Low
|guard=Low
|invul=
|invuln=
|damage=26
|damage=26
|startup=10
|startup=10
|active=
|active=3
|recovery=
|recovery=13
|onBlock=-7
|onBlock=-2
|onHit=-4
|onHit=+1
|level=2
|counter=Mid
|riscGain=1125
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|prorate=90%
|images=GGST Leo Whitefang 2S.png
|images=GGST Leo Whitefang 2S.png
|hitboxes=GGST_Leo_2S_Hitbox.png
|type=normal
|type=normal
}}
}}
Line 162: Line 267:
|input=2H
|input=2H
|guard=All
|guard=All
|invul=
|invuln=
|damage=44
|damage=44
|startup=12
|startup=12
|active=
|active=8
|recovery=
|recovery=29
|onBlock=-20
|onBlock=-20
|onHit=
|onHit=KD +22
|level=3
|counter=Large
|riscGain=2000
|riscLoss=1000
|wallDamage=500
|OTGRatio=60%
|prorate=90%
|images=GGST Leo Whitefang 2H.png
|images=GGST Leo Whitefang 2H.png
|hitboxes=GGST_Leo_2H1_Hitbox.png;GGST_Leo_2H2_Hitbox.png
|type=normal
|type=normal
|hitboxCaption=The swords are for show
}}
}}


Line 179: Line 293:
|input=j.P
|input=j.P
|guard=High
|guard=High
|invul=
|invuln=
|damage=24
|damage=24
|startup=5
|startup=5
|active=
|active=3
|recovery=
|recovery=9
|onBlock=
|onBlock=
|onHit=
|onHit=
|images=GGST Leo Whitefang j.P.png
|level=0
|counter=Small
|riscGain=375
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|prorate=80%
|images=GGST Leo Whitefang jP.png
|hitboxes=GGST_Leo_jP_Hitbox.png
|type=normal
|type=normal
}}
}}
Line 196: Line 318:
|input=j.K
|input=j.K
|guard=High
|guard=High
|invul=
|invuln=
|damage=30
|damage=30
|startup=10
|startup=10
|active=
|active=7
|recovery=
|recovery=25
|onBlock=
|onBlock=0 (IAD)
|onHit=
|onHit=+3 (IAD)
|images=GGST Leo Whitefang j.K.png
|level=1
|counter=Small
|riscGain=750
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|prorate=80%
|images=GGST Leo Whitefang jK.png
|hitboxes=GGST_Leo_jK_Hitbox.png
|type=normal
|type=normal
}}
}}
Line 213: Line 343:
|input=j.S
|input=j.S
|guard=High
|guard=High
|invul=
|invuln=
|damage=24,19
|damage=24×2
|startup=7
|startup=7
|active=
|active=3(3)3
|recovery=
|recovery=17
|onBlock=
|onBlock=+5 (IAD)
|onHit=
|onHit=+8 (IAD)
|images=GGST Leo Whitefang j.S.png
|level=2
|counter=Mid
|riscGain=525×2
|riscLoss=1000
|wallDamage=250×2
|OTGRatio=60%
|prorate=80%
|images=GGST Leo Whitefang jS.png
|hitboxes=GGST_Leo_jS1_Hitbox.png;GGST_Leo_jS2_Hitbox.png
|type=normal
|type=normal
}}
}}
Line 230: Line 368:
|input=j.H
|input=j.H
|guard=High
|guard=High
|invul=
|invuln=
|damage=42
|damage=42
|startup=11
|startup=11
|active=
|active=3
|recovery=
|recovery=19
|onBlock=
|onBlock=+3 (IAD)
|onHit=
|onHit=+6 (IAD)
|images=GGST Leo Whitefang j.H.png
|level=2
|counter=Mid
|riscGain=1125
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|prorate=80%
|images=GGST Leo Whitefang jH.png
|hitboxes=GGST_Leo_jH_Hitbox.png
|type=normal
|type=normal
|caption=Hopefully not a DP misinput
}}
}}


Line 247: Line 394:
|input=j.D
|input=j.D
|guard=High
|guard=High
|invul=
|invuln=
|damage=44
|damage=44
|startup=22
|startup=22
|active=
|active=Until L
|recovery=
|recovery=15
|onBlock=
|onBlock=-6 at worst
|onHit=
|onHit=-3 at worst
|images=GGST Leo Whitefang j.D.png
|level=2
|counter=Mid
|riscGain=1125
|riscLoss=1000
|wallDamage=500
|OTGRatio=60%
|prorate=80%
|images=GGST Leo Whitefang jD.png
|hitboxes=GGST_Leo_jD_Hitbox.png
|type=normal
|type=normal
}}
}}
Line 264: Line 419:
|input=6P
|input=6P
|guard=All
|guard=All
|invul=
|invuln=1-2 Upper Body<br/>3-14 Above Knees
|damage=38
|damage=38
|startup=10
|startup=10
|active=
|active=5
|recovery=
|recovery=17
|onBlock=-5
|onBlock=-5
|onHit=
|onHit=+7
|level=3
|counter=Mid
|riscGain=2000
|riscLoss=1000
|wallDamage=500
|OTGRatio=60%
|prorate=90%
|images=GGST Leo Whitefang 6P.png
|images=GGST Leo Whitefang 6P.png
|hitboxes=GGST_Leo_6P_Hitbox.png
|type=normal
|type=normal
|caption=
|notes={{FrameDataNotes|GGST|Initial Combo Decay|20}};{{FrameDataNotes|GGST|Floating Crumple Body}}
}}
}}


Line 281: Line 446:
|input=6K
|input=6K
|guard=All
|guard=All
|invul=
|invuln=
|damage=30
|damage=30
|startup=14
|startup=14
|active=
|active=3
|recovery=
|recovery=18
|onBlock=-4
|onBlock=-4
|onHit=-1
|onHit=-1
|level=3
|counter=Mid
|riscGain=2000
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|prorate=90%
|images=GGST Leo Whitefang 6K.png
|images=GGST Leo Whitefang 6K.png
|hitboxes=GGST_Leo_6K_Hitbox.png
|type=normal
|type=normal
}}
}}
Line 298: Line 471:
|input=6H
|input=6H
|guard=All
|guard=All
|invul=
|invuln=
|damage=50
|damage=50
|startup=28
|startup=28
|active=
|active=2
|recovery=
|recovery=30
|onBlock=-15
|onBlock=-15
|onHit=-12
|onHit=KD +35
|level=3
|counter=Large
|riscGain=2000
|riscLoss=1000
|wallDamage=500
|OTGRatio=100%
|prorate=90%
|images=GGST Leo Whitefang 6H.png
|images=GGST Leo Whitefang 6H.png
|caption=Not an overhead
|hitboxes=GGST_Leo_6H_Hitbox.png
|type=normal
|type=normal
}}
}}
Line 312: Line 494:
{{MoveData-GGST
{{MoveData-GGST
|chara=Leo Whitefang
|chara=Leo Whitefang
|name=
|name=Sweep
|input=2D
|input=2D
|guard=Low
|guard=Low
|invul=
|invuln=5-18F Airborne
|damage=40
|damage=40
|startup=12
|startup=12
|active=
|active=6
|recovery=
|recovery=19
|onBlock=-5
|onBlock=-8
|onHit=
|onHit=HKD +48
|level=3
|counter=Large
|riscGain=1500
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|prorate=90%
|images=GGST Leo Whitefang 2D.png
|images=GGST Leo Whitefang 2D.png
|hitboxes=GGST_Leo_2D_Hitbox.png
|type=normal
|type=normal
|notes=Airborne frames 5~18
|caption=Stun Dipper's German cousin
}}
}}


Line 329: Line 521:
{{MoveData-GGST
{{MoveData-GGST
|chara=Leo Whitefang
|chara=Leo Whitefang
|name=
|name=Dust Attack
|input=5D
|input=5D
|guard=High
|guard=High
|invul=
|invuln=
|damage=40 [50]
|damage=40
|startup=20 [28]
|startup=20
|active=
|active=3
|recovery=
|recovery=26
|onBlock=-15 [-10]
|onBlock=-15
|onHit=0
|onHit=0
|level=2
|counter=Mid
|riscGain= 1125
|riscLoss=3000 [1000]
|wallDamage=700 (900)
|OTGRatio=60%
|prorate=80%
|images=GGST Leo Whitefang 5D.png
|images=GGST Leo Whitefang 5D.png
|hitboxes=GGST_Leo_5D_Hitbox.png
|type=normal
|type=normal
|notes=Hitstop on block: 20F;Hitstop on hit: 16F [raw hit: 45F];Floating crumple: Total 28F (can block 19~28F)
}}
{{MoveData-GGST
|chara=Leo Whitefang
|name=Charged Dust Attack
|input=5[D]
|guard=High
|invuln=
|damage=50
|startup=28
|active=3
|recovery=26
|onBlock=-10
|onHit=KD +36
|level=4
|counter=Mid
|riscGain=1875
|riscLoss=1500 [1000]
|wallDamage=0 (200)
|OTGRatio=60%
|prorate=100%
|images=GGST Leo Whitefang 5D.png
|hitboxes=GGST_Leo_5D_Hitbox.png
|type=normal
}}
===Guard Attack Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=
|input=[s/h] h/s
|guard=All
|invuln=
|damage=42
|startup=10
|active=3
|recovery=14
|onBlock=0
|onHit=KD +40
|level=3
|counter=Large
|riscGain=2000
|riscLoss=1000
|wallDamage=500
|OTGRatio=80%
|prorate=60%
|images=GGST_Leo_Whitefang_parry.png;GGST_Leo_Whitefang_parry2.png;GGST_Leo_Whitefang_parry_attack.png;
|hitboxes=GGST_Leo_S-H_Hitbox.png
|type=normal
|caption={{clr|S|[S]}} Version\{{clr|H|[H]}} Version\Attack
|notes={{FrameDataNotes|GGST|Initial Combo Decay|20}};Because it negates all blockstun, attacks that can only Roman Cancel when the opponent is in blockstun (such as DPs) cannot be RC'd if they hit the guard stance.
}}
}}


Line 348: Line 600:
|chara=Leo Whitefang
|chara=Leo Whitefang
|name=Ground Throw
|name=Ground Throw
|input=Ground Throw
|input=6D or 4D
|guard=Ground Throw
|guard=Ground Throw
|invul=
|invuln=
|damage=
|damage=80
|startup=2
|startup=2
|active=
|active=3
|recovery=
|recovery=38
|onBlock=
|onBlock=
|onHit=
|onHit=HKD +50
|riscLoss=2500
|wallDamage=1000
|prorate=50%
|images=GGST Leo Whitefang Ground Throw.png
|images=GGST Leo Whitefang Ground Throw.png
|hitboxes=
|type=other
|type=other
|notes={{FrameDataNotes|GGST|Throw}}
}}
}}


Line 365: Line 622:
|chara=Leo Whitefang
|chara=Leo Whitefang
|name=Air Throw
|name=Air Throw
|input=Air Throw
|input=j.6D or j.4D
|guard=Air Throw
|guard=Air Throw
|invul=
|invuln=
|damage=80
|startup=2
|active=3
|recovery=38 or Until Landing+10
|onBlock=
|onHit=HKD +48 (IAD)
|riscLoss=2500
|wallDamage=1000
|prorate=50%
|images=GGST Leo Whitefang Air Throw.png
|hitboxes=GGST Leo Whitefang Air Throw Hitbox.png
|type=other
|notes={{FrameDataNotes|GGST|Air Throw|decreases as height increases (+44 to +53)}}
}}
 
===236D Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=Wild Assault
|input=236D
|guard=All
|damage=30
|startup=16~28
|active=3
|recovery=20
|onBlock=-4
|onHit=-1
|level=4
|counter=Mid
|notes=
|images=GGST Leo Whitefang 236D.png
|hitboxes=GGST Leo Whitefang 236D Hitbox.png
|type=other
|riscGain=2500
|riscLoss=4000
|wallDamage=700
|inputTension=
|chipRatio=25%
|OTGRatio=80%
|prorate=90%
|invuln=
|cancel=NSJBRP
}}
 
===236[D] Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=Charged Wild Assault
|input=236[D]
|guard=All
|damage=50
|startup=29
|active=3
|recovery=20
|onBlock=-4
|onHit=HKD +64
|level=4
|counter=Mid
|notes=
|images=GGST Leo Whitefang 236D.png
|hitboxes=GGST Leo Whitefang 236D Hitbox.png
|type=other
|riscGain=2500
|riscLoss=3000
|wallDamage=700
|inputTension=
|chipRatio=25%
|OTGRatio=80%
|prorate=100%
|invuln=
|cancel=NSJBRP
}}
 
===Dash Cancel Data===
{{MoveData-GGST
|chara=Leo Whitefang
|name=Dash Cancel
|input=66
|guard=
|damage=
|damage=
|startup=2
|startup=
|active=
|active=
|recovery=
|recovery=Total 22
|onBlock=
|onBlock=
|onHit=
|onHit=
|images=GGST Leo Whitefang Air Throw.png
|level=
|images=
|hitboxes=
|type=other
|type=other
|riscGain=
|riscLoss=
|wallDamage=
|prorate=
|invuln=
|cancel=
|notes={{FrameDataNotes|GGST|Dash Cancel}}
}}
}}


Line 382: Line 727:
{{MoveData-GGST
{{MoveData-GGST
|chara=Leo Whitefang
|chara=Leo Whitefang
|name=Graviert Wurde
|name=S Graviert Wurde
|input=[4]6S
|input=[4]6S
|guard=All
|guard=All
|invul=
|invuln=
|damage=
|damage=20×2
|startup=10
|startup=10
|active=
|active=31 or Until Hit*2
|recovery=
|recovery=Total 50F
|onBlock=-16
|onBlock=-12
|onHit=-13
|onHit=-9
|level=2
|counter=Very Small
|riscGain=100×2
|riscLoss=1000
|wallDamage=150×2
|inputTension=100
|chipRatio=12%
|OTGRatio=80%
|prorate=80%
|images=GGST Leo Whitefang Graviert Wurde.png
|images=GGST Leo Whitefang Graviert Wurde.png
|hitboxes=GGST_Leo_46S_Hitbox.png
|type=special
|type=special
|hitboxCaption={{clr|S|S}} Version
|notes={{FrameDataNotes|GGST|Projectile|6|1|2}}
}}
}}


Line 399: Line 756:
{{MoveData-GGST
{{MoveData-GGST
|chara=Leo Whitefang
|chara=Leo Whitefang
|name=Graviert Wurde
|name=H Graviert Wurde
|input=[4]6H
|input=[4]6H
|guard=All
|guard=All
|invul=
|invuln=
|damage=
|damage=16×4
|startup=35
|startup=35
|active=
|active=Until Hit*4
|recovery=
|recovery=Total 66F
|onBlock=+11
|onBlock=+17
|onHit=+14
|onHit=+20
|level=2
|counter=Very Small
|riscGain=100×4
|riscLoss=1000
|wallDamage=75×4
|inputTension=100
|chipRatio=12%
|OTGRatio=80%
|prorate=80%
|images=GGST Leo Whitefang Graviert Wurde.png
|images=GGST Leo Whitefang Graviert Wurde.png
|hitboxes=GGST_Leo_46H_Hitbox.png
|type=special
|type=special
|hitboxCaption={{clr|H|H}} Version
|notes={{FrameDataNotes|GGST|Projectile|23|1|4}}
}}
}}


Line 416: Line 785:
{{MoveData-GGST
{{MoveData-GGST
|chara=Leo Whitefang
|chara=Leo Whitefang
|name=Eisen Sturm
|name=S Eisen Sturm
|input=[2]8S
|input=[2]8S
|guard=All
|guard=All
|invul=
|invuln=1-9F Strike
|damage=
|damage=28,25
|startup=7
|startup=9
|active=
|active=3,12
|recovery=
|recovery=33
|onBlock=-28
|onBlock=-28
|onHit=
|onHit=KD +22
|level=2,3
|counter=Large, Very Small
|riscGain=700, 1000
|riscLoss=1000
|wallDamage=250×2
|inputTension=50
|chipRatio=25%
|OTGRatio=60%, 80%
|prorate=60%
|images=GGST Leo Whitefang Eisen Sturm.png
|images=GGST Leo Whitefang Eisen Sturm.png
|hitboxes=GGST_Leo_28S1_Hitbox.png;GGST_Leo_28S2_Hitbox.png;GGST_Leo_28S3_Hitbox.png
|notes={{FrameDataNotes|GGST|Initial Combo Decay|20}}
|type=special
|type=special
}}
}}
Line 433: Line 813:
{{MoveData-GGST
{{MoveData-GGST
|chara=Leo Whitefang
|chara=Leo Whitefang
|name=Eisen Sturm
|name=H Eisen Sturm
|input=[2]8H
|input=[2]8H
|guard=All
|guard=All
|invul=
|invuln=7-10F Strike
|damage=
|damage=28,25,28
|startup=8
|startup=10
|active=
|active=3,12(10)5
|recovery=
|recovery=42
|onBlock=-52
|onBlock=-52
|onHit=
|onHit=HKD +48
|images=GGST Leo Whitefang Eisen Sturm.png
|level=2,3,4
|counter=Large, Very Small, Very Small
|riscGain=500, 600, 800
|riscLoss=1000
|inputTension=50
|wallDamage=166×3
|chipRatio=25%
|caption=The Silverback Agenda
|OTGRatio=60%, 80%, 100% <!--This is super weird, but only the first hit can even connect OTG anyway-->
|prorate=60%
|images=GGST Leo Whitefang Eisen Sturm.png;GGST_Leo_Whitefang_Eisen_Sturm_Knockdown.png
|hitboxes=GGST_Leo_28S1_Hitbox.png;GGST_Leo_28S2_Hitbox.png;GGST_Leo_28S3_Hitbox.png;GGST_Leo_28H_Hitbox.png
|notes={{FrameDataNotes|GGST|Initial Combo Decay|20}}
|type=special
|type=special
|hitboxCaption=&#32;\&#32;\&#32;\{{clr|H|H}} Version followup
}}
}}


Line 453: Line 846:
|input=236S
|input=236S
|guard=All
|guard=All
|invul=
|invuln=
|damage=
|damage=37
|startup=12
|startup=12
|active=
|active=3
|recovery=
|recovery=20
|onBlock=-6
|onBlock=-6
|onHit=
|onHit=KD +30
|level=3
|counter=Very Small
|riscGain=2000
|riscLoss=1000
|inputTension=150
|wallDamage=300
|chipRatio=25%
|OTGRatio=80%
|prorate=80%
|images=GGST Leo Whitefang Kaltes Gestober Erst.png
|images=GGST Leo Whitefang Kaltes Gestober Erst.png
|hitboxes=GGST_Leo_236S_Hitbox.png
|type=special
|type=special
}}
}}
Line 470: Line 873:
|input=236H
|input=236H
|guard=All
|guard=All
|invul=
|invuln=
|damage=
|damage=41
|startup=23
|startup=25 [25]
|active=
|active=3 [4]
|recovery=
|recovery=22 [15]
|onBlock=-6
|onBlock=-6 [+2]
|onHit=
|onHit=KD +26 [KD +34]
|level=4
|counter=Very Small
|riscGain=2500
|riscLoss=1000
|wallDamage=300
|inputTension=150
|chipRatio=25%
|OTGRatio=80%
|prorate=80%
|images=GGST Leo Whitefang Kaltes Gestober Zweit.png
|images=GGST Leo Whitefang Kaltes Gestober Zweit.png
|hitboxes=GGST_Leo_236H1_Hitbox.png;GGST_Leo_236H2_Hitbox.png
|type=special
|type=special
|caption=Please cross up responsibly. Leo is not liable for throws resulting from misuse.
|notes=[ ] is frame data when the move crosses through opponent.;Crosses through opponent if close after a minimum of 16 frames during the startup.;There is a '''2''' frame window (startup frames 18 and 19) where Leo transitions from front to behind the opponent. If the opponent inputs throw during this window, they will whiff in the wrong direction and be punished by {{clr|H|236H}}.; Instant blocking this move leaves Leo point blank range and +2, allowing an opponent to throw Leo unless he dashes away.
}}
}}


Line 487: Line 902:
|input=214S
|input=214S
|guard=All
|guard=All
|invul=
|invuln=
|damage=
|damage=55
|startup=21
|startup=21
|active=
|active=6
|recovery=
|recovery=21
|onBlock=-8
|onBlock=-8
|onHit=
|onHit=KD +37
|level=4
|counter=Large
|riscGain=2500
|riscLoss=2000
|inputTension=150
|wallDamage=700
|chipRatio=25%
|OTGRatio=60%
|prorate=90%
|images=GGST Leo Whitefang Turbulenz.png
|images=GGST Leo Whitefang Turbulenz.png
|hitboxes=GGST_Leo_214S1_Hitbox.png;GGST_Leo_214S2_Hitbox.png
|type=special
|type=special
}}
}}
Line 502: Line 927:
{{MoveData-GGST
{{MoveData-GGST
|chara=Leo Whitefang
|chara=Leo Whitefang
|name=
|name=bt.P
|input=bt.P
|input=bt.P
|guard=All
|guard=All
|invul=
|invuln=1-10 Upper Body
|damage=
|damage=30
|startup=7
|startup=7
|active=
|active=4
|recovery=
|recovery=12
|onBlock=-3
|onBlock=-2 [+2]
|onHit=
|onHit=13 [+17]
|level=2
|counter=Mid
|riscGain=1500
|riscLoss=1000
|wallDamage=500
|OTGRatio=80%
|prorate=90%
|images=GGST Leo Whitefang bt P.png
|images=GGST Leo Whitefang bt P.png
|hitboxes=GGST_Leo_btP_Hitbox.png
|type=other
|type=other
|caption=Brynhildr {{clr|P|6P}}
|notes={{FrameDataNotes|GGST|Floating Crumple Body}};Does ''not'' clash on trade with {{clr|P|5P}} or {{clr|P|2P}} attacks.;{{FrameDataNotes|GGST|Initial Combo Decay|20}}
}}
}}


Line 519: Line 954:
{{MoveData-GGST
{{MoveData-GGST
|chara=Leo Whitefang
|chara=Leo Whitefang
|name=
|name=bt.K
|input=bt.K
|input=bt.K
|guard=Low
|guard=Low
|invul=
|invuln=
|damage=
|damage=24
|startup=7
|startup=5
|active=
|active=3
|recovery=
|recovery=6
|onBlock=+3
|onBlock=+3 [+0]
|onHit=+6
|onHit=+6 [+3]
|level=1
|counter=Small
|riscGain=750
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|prorate=70%
|images=GGST Leo Whitefang bt K.png
|images=GGST Leo Whitefang bt K.png
|hitboxes=GGST_Leo_btK_Hitbox.png
|type=other
|type=other
|caption=How to stagger pressure with only one move!
|notes=Does ''not'' clash on trade with {{clr|K|5K}} or {{clr|K|2K}} attacks.;Cannot be cancelled during recovery frames, like other {{clr|K|K}}  normals.
}}
}}


Line 536: Line 981:
{{MoveData-GGST
{{MoveData-GGST
|chara=Leo Whitefang
|chara=Leo Whitefang
|name=
|name=bt.S
|input=bt.S
|input=bt.S
|guard=All
|guard=All
|invul=
|invuln=
|damage=
|damage=28
|startup=5
|startup=6
|active=
|active=6
|recovery=
|recovery=14
|onBlock=-6
|onBlock=-3 [+5]
|onHit=-3
|onHit=0 [+8]
|level=3
|counter=Mid
|riscGain=2000
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|prorate=90%
|images=GGST Leo Whitefang bt S.png
|images=GGST Leo Whitefang bt S.png
|hitboxes=GGST_Leo_btS_Hitbox.png
|type=other
|type=other
|notes=Staggers for 44 frames on Counter Hit (+33 on stance cancel, +25 with no cancel)
}}
}}


Line 553: Line 1,007:
{{MoveData-GGST
{{MoveData-GGST
|chara=Leo Whitefang
|chara=Leo Whitefang
|name=
|name=bt.H
|input=bt.H
|input=bt.H
|guard=High
|guard=High
|invul=
|invuln=9-19F Airborne
|damage=
|damage=42
|startup=18
|startup=18
|active=
|active=4
|recovery=
|recovery=21
|onBlock=-6
|onBlock=-6 [+5]
|onHit=-3
|onHit=KD +38 [KD +50]
|level=4
|counter=Mid
|riscGain=1875
|riscLoss=2000
|wallDamage=700
|OTGRatio=100%
|prorate=80%
|images=GGST Leo Whitefang bt H.png
|images=GGST Leo Whitefang bt H.png
|hitboxes=GGST_Leo_btH_Hitbox.png
|type=other
|type=other
|notes=Airborne frames 9~19;Can be up to +7 on stance cancel if it hits meaty, as Leo cannot cancel until frame 20
|caption=The King's mixup
}}
}}


Line 573: Line 1,037:
|input=bt.D
|input=bt.D
|guard=All
|guard=All
|invul=
|invuln=1-2 Strike/Projectile 3-19 Parry
|damage=
|damage=54
|startup=18
|startup=3
|active=
|active=17
|recovery=Total 34F
|recovery=18
|onBlock=
|onBlock=
|onHit=
|onHit=KD +31
|images=GGST Leo Whitefang Kahn Schild.png
|counter=
|riscGain=
|riscLoss=2500
|wallDamage=1000
|inputTension=50
|prorate=50%
|images=GGST Leo Whitefang bt D.png
|hitboxes=
|type=other
|type=other
|notes=Non-damaging stagger occurs if opponent is more than 500 units horizontally or vertically spaced.;{{FrameDataNotes|GGST|Hitgrab}}
}}
}}


Line 590: Line 1,062:
|input=bt.214K
|input=bt.214K
|guard=Ground Throw
|guard=Ground Throw
|invul=
|invuln=
|damage=
|damage=105
|startup=30
|startup=30
|active=
|active=3
|recovery=[]
|recovery=42
|onBlock=[]
|onBlock=
|onHit=
|onHit=HKD +50
|images=GGST Leo Whitefang Glandzendes Dunkel.png
|counter=
|riscGain=
|riscLoss=2500
|wallDamage=1000
|inputTension=100
|prorate=50%
|images=GGST Leo Whitefang bt 214K 2.png; GGST Leo Whitefang bt 214K.png
|hitboxes=GGST Leo bt214K Hitbox.png
|type=special
|type=special
|notes={{FrameDataNotes|GGST|Throw}};Animation is almost identical to idle animation until Frame 5, and becomes visually distinct on Frame 9.
}}
}}


Line 606: Line 1,086:
|name=Blitzschlag
|name=Blitzschlag
|input=bt.214H
|input=bt.214H
|guard=Guard Break
|guard=All (Guard Crush)
|invul=
|invuln=
|damage=
|damage=65
|startup=29
|startup=29
|active=
|active=3
|recovery=
|recovery=33
|onBlock=+21 [+16]
|onBlock=+21
|onHit=
|onHit=HKD +59
|images=GGST Leo Whitefang Blitzschlag.png
|level=4
|counter=Large
|riscGain=2500
|riscLoss=1000
|chipRatio=50%
|OTGRatio=100%
|prorate=90%
|wallDamage=300
|inputTension=150
|images=GGST Leo Whitefang bt 214H.png
|hitboxes=GGST_Leo_bt214H_Hitbox.png
|type=special
|type=special
|caption=Plus enough on block to legally drink
|notes=Guard Crush duration: 56f;Rolling Tumble duration: 20F
}}
}}


Line 621: Line 1,113:
{{MoveData-GGST
{{MoveData-GGST
|chara=Leo Whitefang
|chara=Leo Whitefang
|name=Cancel
|name=Brynhildr Cancel
|input=bt.22
|input=bt.22
|guard=
|guard=
|invul=
|invuln=
|damage=
|damage=
|startup=-
|startup=-
|active=
|active=
|recovery=
|recovery=Total 11F
|onBlock=
|onBlock=
|onHit=
|onHit=
|images=GGST Leo Whitefang Byrnhildr Cancel.png
|counter=
|riscGain=
|riscLoss=
|inputTension=50
|prorate=
|images=GGST Leo Whitefang bt 22.png
|hitboxes=
|type=other
|type=other
}}
}}
Line 642: Line 1,140:
|input=632146S
|input=632146S
|guard=All
|guard=All
|invul=
|invuln=
|damage=
|damage=150
|startup=4+1
|startup=4+1
|active=
|active=
|recovery=
|recovery=Total 27F
|onBlock=+14
|onBlock=+14
|onHit=
|onHit=HKD +67
|level=4
|counter=Very Small
|riscGain=500
|riscLoss=1000
|wallDamage=0
|chipRatio=12%
|OTGRatio=80%
|prorate=100%
|images=GGST Leo Whitefang Stahl Wirbel.png
|images=GGST Leo Whitefang Stahl Wirbel.png
|hitboxes=GGST_Leo_bt632146S_Hitbox.png
|notes={{FrameDataNotes|GGST|superProjectile|4|5}}
|type=super
|type=super
}}
}}
Line 656: Line 1,164:
{{MoveData-GGST
{{MoveData-GGST
|chara=Leo Whitefang
|chara=Leo Whitefang
|name=Liedenschaft des Dirigenten
|name=Leidenschaft des Dirigenten
|input=632146H
|input=632146H
|guard=All
|guard=All
|invul=
|invuln=1-18 Full
|damage=
|damage=17*4,42
|startup=10+1
|startup=10+1
|active=
|active=8(15)12(13)8(10)8(44)6
|recovery=
|recovery=43
|onBlock=-33
|onBlock=-33
|onHit=
|onHit=HKD +34
|level=4
|counter=Mid
|riscGain=500×5
|riscLoss=1000
|wallDamage=0
|chipRatio=25%
|OTGRatio=80%×4, 60%
|prorate=100%
|images=GGST Leo Whitefang Liedenschaft des Dirigenten.png
|images=GGST Leo Whitefang Liedenschaft des Dirigenten.png
|hitboxes=GGST_Leo_632146H1_Hitbox.png;GGST_Leo_632146H2_Hitbox.png;GGST_Leo_632146H3_Hitbox.png;GGST_Leo_632146H4_Hitbox.png;GGST_Leo_632146H5_Hitbox.png
|notes={{FrameDataNotes|GGST|Activation X|300}} (All except last hit)
|type=super
|type=super
}}
}}


==Category==
==Navigation==
{{Navbar-GGST}}
{{GGST/Navigation}}

Latest revision as of 09:24, 13 April 2024

Links



Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Leo Whitefang Portrait.png GGST Leo Whitefang Icon.png Leo Whitefang 0 3 32 4 20 1-5F 1-15F Step-Dash during Brynhildr Stance
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
38 53 340.1 656.5 8 [high jump: 7] 18/24 6/11 735.625 263.367
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
6.3 5.2 18 1~12f: 0.500; 13~21f: 0 1~12f: 0; 13~21f: 10
Jump Gravity High Jump Gravity Forward Step Dash
1.9 1.9 21


Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Leo Whitefang Portrait.png GGST Leo Whitefang Icon.png Leo Whitefang (Brynhildr Stance) 0 3 32 17 Step-Dash during Brynhildr Stance
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
10 8 24
Jump Gravity High Jump Gravity Forward Step Dash
17

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 All 5 5 6 -1 +2 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST Leo Whitefang 5P.png
Knock knock it's time to block
GGST Leo 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 All 9 4 13 -3 0 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST Leo Whitefang 5K.png
GGST Leo 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 7 6 10 +1 +4 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 100% 100%
GGST Leo Whitefang c.S.png
Use your head when you get close
GGST Leo cS Hitbox.png
Input Proximity Range: 270

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 12 6 21 -13 -10 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST Leo Whitefang f.S.png
GGST Leo fS Hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 All 15 5 22 -8 -5 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 100% 90%
GGST Leo Whitefang 5H.png
GGST Leo 5H1 Hitbox.pngGGST Leo 5H2 Hitbox.png
Frames 15-16 • Frames 17-19

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 All 6 4 8 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST Leo Whitefang 2P.png
GGST Leo 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Low 7 6 11 -5 -2 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70%
GGST Leo Whitefang 2K.png
Swiss army kick
GGST Leo 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Low 10 3 13 -2 +1 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 90%
GGST Leo Whitefang 2S.png
GGST Leo 2S Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 All 12 8 29 -20 KD +22 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 500 60% 90%
GGST Leo Whitefang 2H.png
GGST Leo 2H1 Hitbox.pngGGST Leo 2H2 Hitbox.png
The swords are for show

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 High 5 3 9 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80% 80%
GGST Leo Whitefang jP.png
GGST Leo jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 High 10 7 25 0 (IAD) +3 (IAD) 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 80%
GGST Leo Whitefang jK.png
GGST Leo jK Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24×2 High 7 3(3)3 17 +5 (IAD) +8 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
525×2 1000 250×2 60% 80%
GGST Leo Whitefang jS.png
GGST Leo jS1 Hitbox.pngGGST Leo jS2 Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 High 11 3 19 +3 (IAD) +6 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 80%
GGST Leo Whitefang jH.png
Hopefully not a DP misinput
GGST Leo jH Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 High 22 Until L 15 -6 at worst -3 at worst 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 500 60% 80%
GGST Leo Whitefang jD.png
GGST Leo jD Hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 All 10 5 17 -5 +7 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 500 60% 90% 1-2 Upper Body
3-14 Above Knees
GGST Leo Whitefang 6P.png
GGST Leo 6P Hitbox.png
If the first hit of a combo, applies an additional +20 Combo Decay.
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19~28F)

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 14 3 18 -4 -1 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 80% 90%
GGST Leo Whitefang 6K.png
GGST Leo 6K Hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 28 2 30 -15 KD +35 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 500 100% 90%
GGST Leo Whitefang 6H.png
Not an overhead
GGST Leo 6H Hitbox.png

2D Data

2D
Sweep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 Low 12 6 19 -8 HKD +48 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90% 5-18F Airborne
GGST Leo Whitefang 2D.png
Stun Dipper's German cousin
GGST Leo 2D Hitbox.png
Airborne frames 5~18

5D Data

5D
Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 20 3 26 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 [1000] 700 (900) 60% 80%
GGST Leo Whitefang 5D.png
GGST Leo 5D Hitbox.png
Hitstop on block: 20F
Hitstop on hit: 16F [raw hit: 45F]
Floating crumple: Total 28F (can block 19~28F)


5[D]
Charged Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 28 3 26 -10 KD +36 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 [1000] 0 (200) 60% 100%
GGST Leo Whitefang 5D.png
GGST Leo 5D Hitbox.png

Guard Attack Data

[s/h] h/s
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 All 10 3 14 0 KD +40 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 500 80% 60%
GGST Leo Whitefang parry.pngGGST Leo Whitefang parry2.pngGGST Leo Whitefang parry attack.png
[S] Version • [H] Version • Attack
GGST Leo S-H Hitbox.png
If the first hit of a combo, applies an additional +20 Combo Decay.
Because it negates all blockstun, attacks that can only Roman Cancel when the opponent is in blockstun (such as DPs) cannot be RC'd if they hit the guard stance.

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 3 38 HKD +50
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST Leo Whitefang Ground Throw.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 3 38 or Until Landing+10 HKD +48 (IAD)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST Leo Whitefang Air Throw.png
GGST Leo Whitefang Air Throw Hitbox.png
Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.
Frame advantage decreases as height increases (+44 to +53).
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

236D Data

236D
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 16~28 3 20 -4 -1 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 4000 700 25% 80% 90% NSJBRP
GGST Leo Whitefang 236D.png
GGST Leo Whitefang 236D Hitbox.png

236[D] Data

236[D]
Charged Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 29 3 20 -4 HKD +64 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 3000 700 25% 80% 100% NSJBRP
GGST Leo Whitefang 236D.png
GGST Leo Whitefang 236D Hitbox.png

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 22
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Special Moves

[4]6S Data

[4]6S
S Graviert Wurde
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×2 All 10 31 or Until Hit*2 Total 50F -12 -9 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×2 1000 150×2 100 12% 80% 80%
GGST Leo Whitefang Graviert Wurde.png
GGST Leo 46S Hitbox.png
S Version
Projectile will continue if Purple Roman Canceled on frame 7 at the earliest.
Clash Level: 1
Clash Hits: 2

[4]6H Data

[4]6H
H Graviert Wurde
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
16×4 All 35 Until Hit*4 Total 66F +17 +20 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×4 1000 75×4 100 12% 80% 80%
GGST Leo Whitefang Graviert Wurde.png
GGST Leo 46H Hitbox.png
H Version
Projectile will continue if Purple Roman Canceled on frame 24 at the earliest.
Clash Level: 1
Clash Hits: 4

[2]8S Data

[2]8S
S Eisen Sturm
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28,25 All 9 3,12 33 -28 KD +22 2,3 Large, Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700, 1000 1000 250×2 50 25% 60%, 80% 60% 1-9F Strike
GGST Leo Whitefang Eisen Sturm.png
GGST Leo 28S1 Hitbox.pngGGST Leo 28S2 Hitbox.pngGGST Leo 28S3 Hitbox.png
If the first hit of a combo, applies an additional +20 Combo Decay.

[2]8H Data

[2]8H
H Eisen Sturm
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28,25,28 All 10 3,12(10)5 42 -52 HKD +48 2,3,4 Large, Very Small, Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500, 600, 800 1000 166×3 50 25% 60%, 80%, 100% 60% 7-10F Strike
GGST Leo Whitefang Eisen Sturm.pngGGST Leo Whitefang Eisen Sturm Knockdown.png
The Silverback Agenda
GGST Leo 28S1 Hitbox.pngGGST Leo 28S2 Hitbox.pngGGST Leo 28S3 Hitbox.pngGGST Leo 28H Hitbox.png
• • • H Version followup
If the first hit of a combo, applies an additional +20 Combo Decay.

236S Data

236S
Kaltes Gestöber Erst
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
37 All 12 3 20 -6 KD +30 3 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 150 25% 80% 80%
GGST Leo Whitefang Kaltes Gestober Erst.png
GGST Leo 236S Hitbox.png

236H Data

236H
Kaltes Gestöber Zweit
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 All 25 [25] 3 [4] 22 [15] -6 [+2] KD +26 [KD +34] 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 150 25% 80% 80%
GGST Leo Whitefang Kaltes Gestober Zweit.png
Please cross up responsibly. Leo is not liable for throws resulting from misuse.
GGST Leo 236H1 Hitbox.pngGGST Leo 236H2 Hitbox.png
[ ] is frame data when the move crosses through opponent.
Crosses through opponent if close after a minimum of 16 frames during the startup.
There is a 2 frame window (startup frames 18 and 19) where Leo transitions from front to behind the opponent. If the opponent inputs throw during this window, they will whiff in the wrong direction and be punished by 236H.
Instant blocking this move leaves Leo point blank range and +2, allowing an opponent to throw Leo unless he dashes away.

214S Data

214S
Turbulenz
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 All 21 6 21 -8 KD +37 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 700 150 25% 60% 90%
GGST Leo Whitefang Turbulenz.png
GGST Leo 214S1 Hitbox.pngGGST Leo 214S2 Hitbox.png

Brynhildr Moves

bt.P Data

bt.P
bt.P
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 7 4 12 -2 [+2] 13 [+17] 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 80% 90% 1-10 Upper Body
GGST Leo Whitefang bt P.png
Brynhildr 6P
GGST Leo btP Hitbox.png
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19~28F)
Does not clash on trade with 5P or 2P attacks.
If the first hit of a combo, applies an additional +20 Combo Decay.

bt.K Data

bt.K
bt.K
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 Low 5 3 6 +3 [+0] +6 [+3] 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70%
GGST Leo Whitefang bt K.png
How to stagger pressure with only one move!
GGST Leo btK Hitbox.png
Does not clash on trade with 5K or 2K attacks.
Cannot be cancelled during recovery frames, like other K normals.

bt.S Data

bt.S
bt.S
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 6 6 14 -3 [+5] 0 [+8] 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 80% 90%
GGST Leo Whitefang bt S.png
GGST Leo btS Hitbox.png
Staggers for 44 frames on Counter Hit (+33 on stance cancel, +25 with no cancel)

bt.H Data

bt.H
bt.H
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 High 18 4 21 -6 [+5] KD +38 [KD +50] 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 2000 700 100% 80% 9-19F Airborne
GGST Leo Whitefang bt H.png
The King's mixup
GGST Leo btH Hitbox.png
Airborne frames 9~19
Can be up to +7 on stance cancel if it hits meaty, as Leo cannot cancel until frame 20

bt.D Data

bt.D
Kahn Schild
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
54 All 3 17 18 KD +31
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50 50% 1-2 Strike/Projectile 3-19 Parry
GGST Leo Whitefang bt D.png
Non-damaging stagger occurs if opponent is more than 500 units horizontally or vertically spaced.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Does not apply 25% R.I.S.C. Loss reduction on hit, similar to grabs.

bt.214K Data

bt.214K
Gländzendes Dunkel
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
105 Ground Throw 30 3 42 HKD +50
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100 50%
GGST Leo Whitefang bt 214K 2.pngGGST Leo Whitefang bt 214K.png
GGST Leo bt214K Hitbox.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15
Animation is almost identical to idle animation until Frame 5, and becomes visually distinct on Frame 9.

bt.214H Data

bt.214H
Blitzschlag
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
65 All (Guard Crush) 29 3 33 +21 HKD +59 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 150 50% 100% 90%
GGST Leo Whitefang bt 214H.png
Plus enough on block to legally drink
GGST Leo bt214H Hitbox.png
Guard Crush duration: 56f
Rolling Tumble duration: 20F

bt.22 Data

bt.22
Brynhildr Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- Total 11F
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50
GGST Leo Whitefang bt 22.png

Overdrives

632146S Data

632146S
Stahl Wirbel
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
150 All 4+1 Total 27F +14 HKD +67 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 0 12% 80% 100%
GGST Leo Whitefang Stahl Wirbel.png
GGST Leo bt632146S Hitbox.png
Projectile spawns during super freeze on frame 4 and can be Purple Roman Canceled immediately after end of super freeze.
Clash Level: 5
Clash Hits: -

632146H Data

632146H
Leidenschaft des Dirigenten
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
17*4,42 All 10+1 8(15)12(13)8(10)8(44)6 43 -33 HKD +34 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500×5 1000 0 25% 80%×4, 60% 100% 1-18 Full
GGST Leo Whitefang Liedenschaft des Dirigenten.png
GGST Leo 632146H1 Hitbox.pngGGST Leo 632146H2 Hitbox.pngGGST Leo 632146H3 Hitbox.pngGGST Leo 632146H4 Hitbox.pngGGST Leo 632146H5 Hitbox.png
Horizontal Activation Range: 300 (All except last hit)

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