GGST/Leo Whitefang/Frame Data: Difference between revisions

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{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|where=chara="Leo_Whitefang" and type="normal"
|where=chara="Leo Whitefang" and type="normal"
|format=dynamic table|order by=_rowID
|format=dynamic table|order by=_rowID
|details fields=notes,images
|details fields=notes,images
Line 16: Line 16:
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|where=chara="Leo_Whitefang" and type="special"
|where=chara="Leo Whitefang" and type="special"
|format=dynamic table|order by=_rowID
|format=dynamic table|order by=_rowID
|details fields=notes,images
|details fields=notes,images
Line 23: Line 23:
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|where=chara="Leo_Whitefang" and type="super"
|where=chara="Leo Whitefang" and type="super"
|format=dynamic table|order by=_rowID
|format=dynamic table|order by=_rowID
|details fields=notes,images
|details fields=notes,images
Line 30: Line 30:
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|where=chara="Leo_Whitefang" and type="other"
|where=chara="Leo Whitefang" and type="other"
|format=dynamic table|order by=_rowID
|format=dynamic table|order by=_rowID
|details fields=notes,images
|details fields=notes,images

Revision as of 13:31, 29 May 2021



Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln
input damage guard startup active recovery onBlock onHit riscGain level invuln
5P 26 All 5 5 6 -1 +2 500 0
5K 32 All 9 4 13 -3 0 1500 2
c.S 40 All 7 6 10 +1 +4 2000 3
f.S 34 All 12 6 21 -13 -10 1500 2
5H 42 All 15 5 22 -8 -5 2000 4
2P 22 All 6 4 8 -2 +1 500 0
2K 26 Low 7 6 11 -5 -2 750 1
2S 26 Low 10 3 13 -2 +1 1125 2
2H 44 All 12 8 29 -20 KD +22 2000 3
j.P 24 High 5 3 9 375 0
j.K 30 High 10 7 25 0 (IAD) +3 (IAD) 750 1
j.S 24×2 High 7 3(3)3 17 +5 (IAD) +8 (IAD) 525×2 2
j.H 42 High 11 3 19 +3 (IAD) +6 (IAD) 1125 2
j.D 44 High 22 Until L 15 -6 at worst -3 at worst 1125 2
6P 38 All 10 5 17 -5 +7 2000 3 1-2 Upper Body
3-14 Above Knees
6K 30 All 14 3 18 -4 -1 2000 3
6H 50 All 28 2 30 -15 KD +35 2000 3
2D 40 Low 12 6 19 -8 HKD +48 1500 3 5-18F Airborne
5D 40 High 20 3 26 -15 0 1125 2
5[D] 50 High 28 3 26 -10 KD +36 1875 4
[s/h] h/s 42 All 10 3 14 0 KD +40 2000 3

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
[4]6S S Graviert Wurde 20×2 All 10 31 or Until Hit*2 Total 50F -12 -9 100×2 2
[4]6H H Graviert Wurde 16×4 All 35 Until Hit*4 Total 66F +17 +20 100×4 2
[2]8S S Eisen Sturm 28,25 All 9 3,12 33 -28 KD +22 700, 1000 2,3 1-9F Strike
[2]8H H Eisen Sturm 28,25,28 All 10 3,12(10)5 42 -52 HKD +48 500, 600, 800 2,3,4 7-10F Strike
236S Kaltes Gestöber Erst 37 All 12 3 20 -6 KD +30 2000 3
236H Kaltes Gestöber Zweit 41 All 25 [25] 3 [4] 22 [15] -6 [+2] KD +26 [KD +34] 2500 4
214S Turbulenz 55 All 21 6 21 -8 KD +37 2500 4
bt.214K Gländzendes Dunkel 105 Ground Throw 30 3 42 HKD +50
bt.214H Blitzschlag 65 All (Guard Crush) 29 3 33 +21 HKD +59 2500 4

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
632146S Stahl Wirbel 150 All 4+1 Total 27F +14 HKD +67 500 4
632146H Leidenschaft des Dirigenten 17*4,42 All 10+1 8(15)12(13)8(10)8(44)6 43 -33 HKD +34 500×5 4 1-18 Full

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
Ground Throw 80 Ground Throw 2 3 38 HKD +50
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +48 (IAD)
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4
Charged Wild Assault 50 All 29 3 20 -4 HKD +64 2500 4
Dash Cancel Total 22
bt.P 30 All 7 4 12 -2 [+2] 13 [+17] 1500 2 1-10 Upper Body
bt.K 24 Low 5 3 6 +3 [+0] +6 [+3] 750 1
bt.S 28 All 6 6 14 -3 [+5] 0 [+8] 2000 3
bt.H 42 High 18 4 21 -6 [+5] KD +38 [KD +50] 1875 4 9-19F Airborne
Kahn Schild 54 All 3 17 18 KD +31 1-2 Strike/Projectile 3-19 Parry
Brynhildr Cancel - Total 11F

Navigation

To edit frame data, edit values in GGST/Leo Whitefang/Data.

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