GGST/Leo Whitefang/Frame Data: Difference between revisions

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==Normal Moves==
==Normal Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Leo Whitefang" and type="normal"
|where=chara="Leo Whitefang" and type="normal"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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==Special Moves==
==Special Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Leo Whitefang" and type="special"
|where=chara="Leo Whitefang" and type="special"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 28: Line 28:
==Supers==
==Supers==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Leo Whitefang" and type="super"
|where=chara="Leo Whitefang" and type="super"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 35: Line 35:
==Other==
==Other==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Leo Whitefang" and type="other"
|where=chara="Leo Whitefang" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50

Revision as of 07:10, 2 July 2021



System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 26 All 5 5 6 -1 +2 500 0 80%
5K 32 All 9 4 13 -3 0 1500 2 90%
c.S 40 All 7 6 10 +1 +4 2000 3 100%
f.S 34 All 12 6 21 -13 -10 1500 2 90%
5H 42 All 15 5 22 -8 -5 2000 4 90%
2P 22 All 6 4 8 -2 +1 500 0 80%
2K 26 Low 7 6 11 -5 -2 750 1 70%
2S 26 Low 10 3 13 -2 +1 1125 2 90%
2H 44 All 12 8 29 -20 KD +22 2000 3 90%
j.P 24 High 5 3 9 375 0 80%
j.K 30 High 10 7 25 0 (IAD) +3 (IAD) 750 1 80%
j.S 24×2 High 7 3(3)3 17 +5 (IAD) +8 (IAD) 525×2 2 80%
j.H 42 High 11 3 19 +3 (IAD) +6 (IAD) 1125 2 80%
j.D 44 High 22 Until L 15 -6 at worst -3 at worst 1125 2 80%
6P 38 All 10 5 17 -5 +7 2000 3 1-2 Upper Body
3-14 Above Knees
90%
6K 30 All 14 3 18 -4 -1 2000 3 90%
6H 50 All 28 2 30 -15 KD +35 2000 3 90%
2D 40 Low 12 6 19 -8 HKD +48 1500 3 5-18F Airborne 90%
5D 40 High 20 3 26 -15 0 1125 2 80%
5[D] 50 High 28 3 26 -10 KD +36 1875 4 100%
[s/h] h/s 42 All 10 3 14 0 KD +40 2000 3 60%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
[4]6S S Graviert Wurde 20×2 All 10 31 or Until Hit*2 Total 50F -12 -9 100×2 2 80%
[4]6H H Graviert Wurde 16×4 All 35 Until Hit*4 Total 66F +17 +20 100×4 2 80%
[2]8S S Eisen Sturm 28,25 All 9 3,12 33 -28 KD +22 700, 1000 2,3 1-9F Strike 60%
[2]8H H Eisen Sturm 28,25,28 All 10 3,12(10)5 42 -52 HKD +48 500, 600, 800 2,3,4 7-10F Strike 60%
236S Kaltes Gestöber Erst 37 All 12 3 20 -6 KD +30 2000 3 80%
236H Kaltes Gestöber Zweit 41 All 25 [25] 3 [4] 22 [15] -6 [+2] KD +26 [KD +34] 2500 4 80%
214S Turbulenz 55 All 21 6 21 -8 KD +37 2500 4 90%
bt.214K Gländzendes Dunkel 105 Ground Throw 30 3 42 HKD +50 50%
bt.214H Blitzschlag 65 All (Guard Crush) 29 3 33 +21 HKD +59 2500 4 90%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146S Stahl Wirbel 150 All 4+1 Total 27F +14 HKD +67 500 4 100%
632146H Leidenschaft des Dirigenten 17*4,42 All 10+1 8(15)12(13)8(10)8(44)6 43 -33 HKD +34 500×5 4 1-18 Full 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Ground Throw 2 3 38 HKD +50 50%
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +48 (IAD) 50%
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4 90%
Charged Wild Assault 50 All 29 3 20 -4 HKD +64 2500 4 100%
Dash Cancel Total 22
bt.P 30 All 7 4 12 -2 [+2] 13 [+17] 1500 2 1-10 Upper Body 90%
bt.K 24 Low 5 3 6 +3 [+0] +6 [+3] 750 1 70%
bt.S 28 All 6 6 14 -3 [+5] 0 [+8] 2000 3 90%
bt.H 42 High 18 4 21 -6 [+5] KD +38 [KD +50] 1875 4 9-19F Airborne 80%
Kahn Schild 54 All 3 17 18 KD +31 1-2 Strike/Projectile 3-19 Parry 50%
Brynhildr Cancel - Total 11F

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 6K - 6H - Sp
2P 5P, 2P, 6P 6K - 6H - Sp
6P - - - - - Sp
5K 6P 6K - 6H 5D, 2D Jump, Sp
2K 6P 6K - 6H 5D, 2D Sp
6K - - - - - Sp
c.S 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H, 6H - Sp
2S - - - 5H, 2H, 6H - Sp
5H - - f.S, 2S - - Sp
2H - - f.S, 2S - - Sp
6H - - f.S, 2S - - Sp
5D - - - - - -
2D - - - - - -
Brynhildr Stance (Backturned) Gatlings
P K S H D Cancel
BT P - BT K BT S BT H BT D Jump, Sp
BT K BT P - BT S BT H BT D Sp
BT S - - - BT H BT D Sp
BT H - - - - BT D -
BT D - - - - - -
Air Gatlings
P K S H D Cancel
j.P j.P - - - - -
j.K - - - - j.D Jump, Dash
j.S - - - j.H - Jump, Dash
j.H - - - - - -
j.D - - - - - -
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/Leo Whitefang/Data.

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