GGST/Leo Whitefang/Frame Data: Difference between revisions

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[[Using_Frame_Data|How do I read frame data?]]
==System Data==
==System Data==
{{#cargo_query:tables=ggstCharacters
{{#cargo_query:tables=ggstCharacters
|fields=name,defense,guts,prejump,backdash,weight,umo=Unique Movement Options
|fields=name,defense,guts,prejump,weight,backdash,guardBalance,jump_duration,jump_height,high_jump_duration,efiad,ebiad,fadd,badd,fadat,badat
|where=name="Leo Whitefang"
|where=name="Leo Whitefang"
|format=table
|format=table
Line 103: Line 104:
|-
|-
! BT K
! BT K
| BT P || - || BT S || BT H || BT D || Sp
| BT P || - || BT S || BT H || BT D || Jump, Sp
|-
|-
|-
|-

Revision as of 17:48, 17 September 2021



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 26 All 5 5 6 -1 +2 500 0 80%
5K 32 All 9 4 13 -3 0 1500 2 90%
c.S 40 All 7 6 10 +1 +4 2000 3 100%
f.S 34 All 12 6 21 -13 -10 1500 2 90%
5H 42 All 15 5 22 -8 -5 2000 4 90%
2P 22 All 6 4 8 -2 +1 500 0 80%
2K 26 Low 7 6 11 -5 -2 750 1 70%
2S 26 Low 10 3 13 -2 +1 1125 2 90%
2H 44 All 12 8 30 -20 KD +22 2000 3 90%
j.P 24 High 5 3 9 375 0 80%
j.K 30 High 10 7 25 0 (IAD) +3 (IAD) 750 1 80%
j.S 24×2 High 7 3(3)3 17 +5 (IAD) +8 (IAD) 525×2 2 80%
j.H 42 High 11 3 19 +3 (IAD) +6 (IAD) 1125 2 80%
j.D 44 High 22 Until L 15 -6 at worst -3 at worst 1125 2 80%
6P 38 All 10 5 17 -5 +7 2000 3 1-2 Upper Body
3-14 Above Knees
90%
6K 30 All 14 3 18 -4 -1 2000 3 90%
6H 50 All 28 2 30 -15 KD +35 2000 3 90%
2D 40 Low 12 6 19 -8 HKD +48 1500 3 5-18F Airborne 90%
5D 40 High 20 3 26 -15 0 1125 2 80%
5[D] 50 High 28 3 26 -10 KD +36 1875 4 100%
[s/h] h/s 42 All 10 3 14 0 KD +40 2000 3 60%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
[4]6S S Graviert Wurde 20×2 All 10 31 or Until Hit*2 Total 50F -12 -9 100×2 2 80%
[4]6H H Graviert Wurde 16×4 All 35 Until Hit*4 Total 66F +17 +20 100×4 2 80%
[2]8S S Eisen Sturm 28,25 All 9 3,12 33 -28 KD +22 700, 1000 2,3 1-9F Strike 60%
[2]8H H Eisen Sturm 28,25,28 All 10 3,12(10)5 42 -52 HKD +48 500, 600, 800 2,3,4 7-10F Strike 60%
236S Kaltes Gestöber Erst 37 All 12 3 20 -6 KD +30 2000 3 80%
236H Kaltes Gestöber Zweit 41 All 25 [25] 3 [4] 22 [15] -6 [+2] KD +26 [KD +34] 2500 4 80%
214S Turbulenz 55 All 21 6 21 -8 KD +37 2500 4 90%
bt.214K Gländzendes Dunkel 105 Ground Throw 30 3 42 HKD +50 50%
bt.214H Blitzschlag 65 All (Guard Crush) 29 3 33 +21 HKD +59 2500 4 90%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146S Stahl Wirbel 150 All 4+1 Total 27F +14 HKD +67 500 4 100%
632146H Leidenschaft des Dirigenten 17*4,42 All 10+1 8(15)12(13)8(10)8(44)6 43 -33 HKD +34 500×5 4 1-18 Full 100%

Other

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
6D or 4D Ground Throw 80 Ground Throw 2 3 38 HKD +50 50%
j.6D or j.4D Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +48 (IAD) 50%
236D Wild Assault 30 All 16~28 3 20 -4 -1 2500 4 90%
236[D] Wild Assault (Hold) 50 All 29 3 20 -4 HKD 2500 4 100%
66 Dash Cancel Total 22
bt.P bt.P 30 All 7 4 12 -2 [+2] 13 [+17] 1500 2 1-10 Upper Body 90%
bt.K bt.K 24 Low 5 3 6 +3 [+0] +6 [+3] 750 1 70%
bt.S bt.S 28 All 6 6 14 -3 [+5] 0 [+8] 2000 3 90%
bt.H bt.H 42 High 18 4 22 -7 [+5] KD +38 [KD +50] 1875 4 9-19F Airborne 80%
bt.D Kahn Schild 54 All 3 17 18 KD +31 1-2 Strike/Projectile 3-19 Parry 50%
bt.22 Brynhildr Cancel - Total 11F

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 6K - 6H - Sp
2P 5P, 2P, 6P 6K - 6H - Sp
6P - - - - - Sp
5K 6P 6K - 6H 5D, 2D Jump, Sp
2K 6P 6K - 6H 5D, 2D Sp
6K - - - - - Sp
c.S 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H, 6H - Sp
2S - - - 5H, 2H, 6H - Sp
5H - - f.S, 2S - - Sp
2H - - f.S, 2S - - Sp
6H - - f.S, 2S - - Sp
5D - - - - - -
2D - - - - - -
Brynhildr Stance (Backturned) Gatlings
P K S H D Cancel
BT P - BT K BT S BT H BT D Jump, Sp
BT K BT P - BT S BT H BT D Jump, Sp
BT S - - - BT H BT D Sp
BT H - - - - BT D -
BT D - - - - - -
Air Gatlings
P K S H D Cancel
j.P j.P - - - - -
j.K - - - - j.D Jump, Dash
j.S - - - j.H - Jump, Dash
j.H - - - - - -
j.D - - - - - -
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/Leo Whitefang/Data.

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