GGST/Leo Whitefang/Frame Data

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< GGST‎ | Leo Whitefang
Revision as of 02:10, 15 June 2021 by Shtkn (talk | contribs)



System Data

name defense guts prejump backdash Unique Movement Options
Leo Whitefang 0 3 4 20/1-5 strike invuln/1-15 airborne Step-Dash during Brynhildr Stance

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln
input damage guard startup active recovery onBlock onHit riscGain level invuln
5P 26 All 5 5 6 -1 +2 500 0
5K 32 All 9 4 13 -3 0 1500 2
c.S 40 All 7 6 10 +1 +4 2000 3
f.S 34 All 12 6 21 -13 -10 1500 2
5H 42 All 15 5 22 -8 -5 2000 4
2P 22 All 6 4 8 -2 +1 500 0
2K 26 Low 7 6 11 -5 -2 750 1
2S 26 Low 10 3 13 -2 +1 1125 2
2H 44 All 12 8 30 -20 KD +22 2000 3
j.P 24 High 5 3 9 375 0
j.K 30 High 10 7 25 0 (IAD) +3 (IAD) 750 1
j.S 24×2 High 7 3(3)3 17 +5 (IAD) +8 (IAD) 525×2 2
j.H 42 High 11 3 19 +3 (IAD) +6 (IAD) 1125 2
j.D 44 High 22 Until L 15 -6 at worst -3 at worst 1125 2
6P 38 All 10 5 17 -5 +7 2000 3 1-2 Upper Body
3-14 Above Knees
6K 30 All 14 3 18 -4 -1 2000 3
6H 50 All 28 2 30 -15 KD +35 2000 3
2D 40 Low 12 6 19 -8 HKD +48 1500 3 5-18F Airborne
5D 40 High 20 3 26 -15 0 1125 2
5[D] 50 High 28 3 26 -10 KD +36 1875 4
[s/h] h/s 42 All 10 3 14 0 KD +40 2000 3

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
[4]6S S Graviert Wurde 20×2 All 10 31 or Until Hit*2 Total 50F -12 -9 100×2 2
[4]6H H Graviert Wurde 16×4 All 35 Until Hit*4 Total 66F +17 +20 100×4 2
[2]8S S Eisen Sturm 28,25 All 9 3,12 33 -28 KD +22 700, 1000 2,3 1-9F Strike
[2]8H H Eisen Sturm 28,25,28 All 10 3,12(10)5 42 -52 HKD +48 500, 600, 800 2,3,4 7-10F Strike
236S Kaltes Gestöber Erst 37 All 12 3 20 -6 KD +30 2000 3
236H Kaltes Gestöber Zweit 41 All 25 [25] 3 [4] 22 [15] -6 [+2] KD +26 [KD +34] 2500 4
214S Turbulenz 55 All 21 6 21 -8 KD +37 2500 4
bt.214K Gländzendes Dunkel 105 Ground Throw 30 3 42 HKD +50
bt.214H Blitzschlag 65 All (Guard Crush) 29 3 33 +21 HKD +59 2500 4

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
632146S Stahl Wirbel 150 All 4+1 Total 27F +14 HKD +67 500 4
632146H Leidenschaft des Dirigenten 17*4,42 All 10+1 8(15)12(13)8(10)8(44)6 43 -33 HKD +34 500×5 4 1-18 Full

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
Ground Throw 80 Ground Throw 2 3 38 HKD +50
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +48 (IAD)
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4
Wild Assault (Hold) 50 All 29 3 20 -4 HKD 2500 4
Dash Cancel Total 22
bt.P 30 All 7 4 12 -2 [+2] 13 [+17] 1500 2 1-10 Upper Body
bt.K 24 Low 5 3 6 +3 [+0] +6 [+3] 750 1
bt.S 28 All 6 6 14 -3 [+5] 0 [+8] 2000 3
bt.H 42 High 18 4 22 -7 [+5] KD +38 [KD +50] 1875 4 9-19F Airborne
Kahn Schild 54 All 3 17 18 KD +31 1-2 Strike/Projectile 3-19 Parry
Brynhildr Cancel - Total 11F

Navigation

To edit frame data, edit values in GGST/Leo Whitefang/Data.

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