GGST/Leo Whitefang/Matchups

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Matchups

Table of Contents
GGST A.B.A Icon.png GGST Anji Icon.png GGST Asuka R Icon.png GGST Axl Icon.png
GGST Baiken Icon.png GGST Bedman Icon.png GGST Bridget Icon.png GGST Chipp Icon.png
GGST Elphelt Valentine Icon.png GGST Faust Icon.png GGST Giovanna Icon.png GGST Goldlewis Icon.png
GGST Happy Chaos Icon.png GGST I-No Icon.png GGST Jack-O Icon.png GGST Johnny Icon.png
GGST Ky Icon.png GGST Leo Icon.png GGST May Icon.png GGST Millia Icon.png
GGST Nagoriyuki Icon.png GGST Potemkin Icon.png GGST Ramlethal Icon.png GGST Sin Kiske Icon.png
GGST Sol Icon.png GGST Testament Icon.png GGST Zato Icon.png
Detailed
  • Replay Theater is a great resource to find high-level matchup footage.
  • High-level replays may also be found in-game (Main Menu > Collection > Replay > Search).
  • The Counterstrategy page will generally have some basic counterstrategy against each character in the game.
  • Please keep in mind that matchup charts are subjective and not all players may agree on them.

Anji Mito

 Anji MitoHe's probably not a huge fan of Eisensturm
Advantageous
  • [2]8S is dominant against FuujinGGST Anji Mito 236H.pngGuardAllStartup16 [32]Recovery21Advantage-8 [-6] followups, as it beats each one except NagihaGGST Anji Mito 236HS.pngGuardLowStartup15 (28 with early cancel)Recovery20Advantage-7 and empty Fuujin.
  • Nagiha is -7 on block, enabling Leo to punish it with 2K at most spacings.
  • SpinGGST Anji Mito 236K 1.pngGuardStartupRecoveryTotal 34~50Advantage- grants Anji a punish on Leo’s buttons. Avoid being too obvious with your big pokes like 5H, and utilize dashblocking to throw a spin-happy Anji.
  • If Anji tries setting up ShitsuGGST Anji Mito 236P.pngGuardAllStartup29RecoveryTotal 52Advantage-6 in neutral, you can reaction punish it with [4]6S.
  • 236H will cause Anji's counter superGGST Anji Mito 632146S.pngGuardStartup1Recovery10Advantage- to whiff if it crosses up. With proper timing, this can be punished with dash up bt.S.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Anji's Button Loses To Beats Trades Whiffs
2PGGST Anji Mito 2P.pngGuardAllStartup5Recovery10Advantage-2
6PGGST Anji Mito 6P.pngGuardAllStartup10Recovery25Advantage-17
5KGGST Anji Mito 5K.pngGuardAllStartup8Recovery9Advantage-2
f.SGGST Anji Mito fS.pngGuardAllStartup11Recovery21Advantage-9
charged 236HGGST Anji Mito 236H.pngGuardAllStartup16 [32]Recovery21Advantage-8 [-6]

Neutral


Offense


Defense


Asuka R

Round Start


Common Round Start Interaction Table
Asuka's Button Loses To Beats Trades Whiffs

Neutral


Offense


Defense


Axl Low

 Axl LowOne-Liner
Even

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Axl's Button Loses To Beats Trades Whiffs
2PGGST Axl Low 2P.pngGuardLowStartup10Recovery14Advantage-6
5PGGST Axl Low 5P.pngGuardAllStartup7Recovery19Advantage-11 [-3]
6PGGST Axl Low 6P.pngGuardAllStartup12Recovery22Advantage-13
f.SGGST Axl Low f.S.pngGuardAllStartup10Recovery19Advantage-8
2HGGST Axl Low 2H.pngGuardLowStartup11Recovery26Advantage-18 [-8]
214SGGST Axl Low 214S.pngGuardAllStartup24Recovery21Advantage+3
214HGGST Axl Low 214H.pngGuardAllStartup14Recovery29Advantage-24
IADB j.SGGST Axl Low j.S.pngGuardHighStartup14Recovery18Advantage-

Neutral


Offense


Defense


Baiken

 BaikenAn RPS-heavy slugfest
Slightly Disadvantageous

Both characters have good offence and defensive tools against each other, but Leo's slower buttons make him worse at RPSing with Baiken, making some interactions less favourable.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Baiken's Button Loses To Beats Trades Whiffs
6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10
f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7
2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8
Walk Back 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13
Neutral Jump j.SGGST Baiken jS.pngGuardHighStartup8Recovery19Advantage+1 (IAD)

Neutral


The defining factor for this MU is Kabari, which allows Baiken to play at longer range. Playing this MU requires Leo to skirt between being out of kabari's reach and being in it but within his own 5H range.

Baiken can sort of play this MU’s neutral in two modes/ranges: poke with Kabari from afar and then play midrange with buttons like f.S, 2S, or 2H that often occurs after Kabari is blocked. These are good midrange tools but have flaws: f.S and 2S have poor convertibility, and 2H is very easy to whiff punish and leads to very poor pressure on block. At this range, Leo can bully her with big buttons like 5H, with a caveat that her f.S can counterpoke it - but this can be preemptively 6P’d or even whiff punished with a read. If she’s constantly trying to make space in neutral to go from mid-to-Kabari range, 2D can score hits, but it's generally better to just chase her and stay in midrange instead - if close enough, dash 2K is a good option to stop this. Leo is much better at midrange than at Kabari range, and you want to stay here as much as possible - avoid backdashing and giving her the space to spam Kabari safely.

Kabari range requires getting comfortable with the RPS it enforces and dashblocking in - take space if they try to maintain Kabari spacing and slowly push them to the corner. It’s technically possible to punish Kabari with IAD jH, but it’s a gamble unless you have a hard read, so don't spam it.

Baiken is -3 without the follow-up, and if you’re relatively close to each other after it it’s a full RPS situation rather than being a neutral reset. 2K is a good baseline mash here since it beats any button except parry and 5P (which it clashes with) and resets to neutral on a backdash. If she is out of range, it's very hard to contest with anything unless your dash plinks are on point, and it's better to just block unless you really want to gamble - target something that beats f.S, such as dash 6P. If she does the follow-up and you pressed a button, Baiken gets her safejump mix oki - put another way, it’s not a good situation. On the other hand, the follow up is -7 and gives a 2K punish at most spacings, especially if you stand blocked the grapple. Generally, Baikens will almost never do the follow-up with meter, but are far more likely to do it with the Tension to keep it safe and start offence. The important thing is to be mindful of ranges and press 2K with intent on the first hit.

Offense


Anytime Leo scores a hard knockdown, he may want to consider using his H projectile instead of doing whiff 236H, especially if Baiken is cornered. This allows him to start c.S pressure without fear of parry - just be warned that it’s easily punishable by her reversal super, so it’s best to do when Baiken lacks meter. Leo’s c.S strike throw is quite good in this MU, as Baiken’s mashes aren’t very strong against 2S (she must commit to f.S to avoid being counterpoked by it) and Leo gets decent damage off front turn counterhits.

On the other hand, backturn isn’t great in this MU. Parry does damage similar to one rep of backturn pressure loops, and in order to enforce backturn you will need to use options that beat both wake up parry and 5P, such as a delayed, spaced bt.S or even 214[H]. However, doing this will leave Leo further away and make his mix worse if Baiken decides to block.

Defense


Baiken’s pressure is littered with frametraps that Leo can Eisensturm through. Most of her common blockstrings into Tatami allow this (notably 6K). On the other hand, her DP punishes are some of the most threatening in the game. Don’t spam it, but keep the option in mind. DPing on wakeup into Baiken isn’t very good. Most of Baiken’s combos end in a knockdown that result in a safejump that we will have to respect. Notably, super wallbreak does not.

Baiken has access to S kabari, which is a slow pressure reset that applies tether. If you’re close to her you can react with buttons, but at long ranges this is much more demanding, and thus it’s better to just 6P for a clash or jump and reset back to neutral.

If Baiken presses Kabari while very close to Leo, it is a free throw punish. This usually occurs when dash-blocking into her 2H, but be sure to do so whenever it comes up.

After Tatami is blocked, Leo is free to take his turn, but Baiken can still parry or RPS with buttons like f.S. These are generally in Leo’s favour - 2S to beat her low stuff/5P, and 6P to beat mid pokes, or dash 2K to enforce your pressure on a passive opponent - but it is a RPS. If the first hit of tatami will whiff, you can mash on a delay to CH baiken and pick up a nice punish. Pay attention to your spacing when you’re blocking Baiken so you can call this out if it happens.

If Baiken has meter make sure to block high after her c.S meaties, as she can represent Youzansen as an overhead.

Bedman

Round Start


Common Round Start Interaction Table
Bedman's Button Loses To Beats Trades Whiffs

Neutral


Offense


Defense


Bridget

 BridgetOne-Liner
Even

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Bridget's Button Loses To Beats Trades Whiffs

Neutral


Offense


Defense


Chipp Zanuff

 Chipp ZanuffOne-Liner
Even

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Chipp's Button Loses To Beats Trades Whiffs
6PGGST Chipp Zanuff 6P.pngGuardAllStartup9Recovery25Advantage-16
f.SGGST Chipp Zanuff fS.pngGuardAllStartup9Recovery20Advantage-8
2SGGST Chipp Zanuff 2S.pngGuardAllStartup10Recovery17Advantage-7
2DGGST Chipp Zanuff 2D.pngGuardLowStartup10Recovery19Advantage-7
IAD j.HGGST Chipp Zanuff j.H.pngGuardHighStartup8Recovery17Advantage+4~5 (IAD)

Neutral


Offense


Defense



Elphelt Valentine

Round Start


Common Round Start Interaction Table
Elphelt's Button Loses To Beats Trades Whiffs

Neutral


Offense


Defense


Faust

 FaustOne-Liner
Slightly Advantageous

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Faust's Button Loses To Beats Trades Whiffs
2PGGST Faust 2P.pngGuardLowStartup7Recovery11Advantage-3
6PGGST Faust 6P.pngGuardAllStartup9Recovery32Advantage-21
5KGGST Faust 5K.pngGuardAllStartup7Recovery8Advantage-2
f.SGGST Faust fS.pngGuardAllStartup12Recovery20Advantage-8
2HGGST Faust 2H.pngGuardLowStartup14Recovery29Advantage-12
j.2KGGST Faust j.2K.pngGuardAllStartup10Recovery9 after LandingAdvantage-

Neutral


Offense


Defense



Giovanna

 GiovannaOne-Liner
Slightly Advantageous

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Giovanna's Button Loses To Beats Trades Whiffs
6PGGST Giovanna 6P.pngGuardAllStartup12Recovery15Advantage-9
66 5KGGST Giovanna 5K.pngGuardAllStartup6Recovery12Advantage-2
f.SGGST Giovanna fS1.pngGuardAllStartup9Recovery16Advantage-4
2SGGST Giovanna 2S1.pngGuardLowStartup9Recovery15Advantage-6
5HGGST Giovanna 5H.pngGuardAllStartup10Recovery19Advantage-5

Neutral


Offense


Defense



Goldlewis Dickinson

 Goldlewis DickinsonI'm not gonna sugarcoat it *Flash Kick*
Advantageous

Leo is very dominant in almost every position. He wins in neutral, robs you on offense, and is very scary on defense with his mighty Flash Kick

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Goldlewis's Button Loses To Beats Trades Whiffs
6PGGST Goldlewis Dickinson 6P.pngGuardAllStartup12Recovery27Advantage-19
5KGGST Goldlewis Dickinson 5K.pngGuardLowStartup10Recovery12Advantage-7
f.SGGST Goldlewis Dickinson f.S.pngGuardAllStartup11Recovery23Advantage-12
684HGGST Goldlewis Dickinson Behemoth Typhoon (684).pngGuardAll* (Guard Crush)Startup12Recovery21Advantage-5
j.DGGST Goldlewis Dickinson jD.pngGuardHighStartup14Recovery14Advantage+13 (IAD)

Neutral


Offense


Defense



Happy Chaos

 Happy ChaosOne-Liner
Even

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Happy Chaos's Button Loses To Beats Trades Whiffs
6PGGST Happy Chaos 6P.pngGuardAllStartup9Recovery25Advantage-16
5KGGST Happy Chaos 5K.pngGuardAllStartup6Recovery12Advantage-3
2KGGST Happy Chaos 2K.pngGuardLowStartup7Recovery12Advantage-4
f.SGGST Happy Chaos fS.pngGuardAllStartup10Recovery21Advantage-14
2SGGST Happy Chaos 2S.pngGuardLowStartup11Recovery18Advantage-7
6SGGST Happy Chaos 6S.pngGuardAllStartup12Recovery24Advantage-14
2DGGST Happy Chaos 2D.pngGuardLowStartup10Recovery19Advantage-8
236PGGST Happy Chaos 236P.pngGuard-Startup-Recovery29 totalAdvantage-

Neutral


Offense


Defense



I-No

 I-NoOne-Liner
Slightly Advantageous

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
I-No's Button Loses To Beats Trades Whiffs
6PGGST I-No 6P.pngGuardAllStartup9Recovery18Advantage-9
f.SGGST I-No f.S.pngGuardAllStartup12Recovery18Advantage-13
2SGGST I-No 2S.pngGuardAllStartup10Recovery23Advantage-11
2HGGST I-No 2H.pngGuardAllStartup11Recovery14Advantage-5
236SGGST I-No Stroke the Big Tree.pngGuardLowStartup16Recovery16Advantage-7
66 j.SGGST I-No jS.pngGuardHighStartup8Recovery20Advantage- / j.HGGST I-No jH.pngGuardHighStartup12Recovery21Advantage-

Neutral


Offense


Defense



Jack-O

 Jack-OOne-Liner
Slightly Disadvantageous

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Jack-O's Button Loses To Beats Trades Whiffs
6PGGST Jack-O 6P.pngGuardAllStartup10Recovery20Advantage-12
f.SGGST Jack-O fS.pngGuardAllStartup11Recovery17Advantage-9
5HGGST Jack-O 5H.pngGuardAllStartup10Recovery23Advantage-6
2DGGST Jack-O 2D.pngGuardLowStartup10Recovery18Advantage-19

Neutral


Offense


Defense



Johnny

Round Start


Common Round Start Interaction Table
Johnny's Button Loses To Beats Trades Whiffs

Neutral


Offense


Defense


Ky Kiske

 Ky KiskeKy vs Better Ky
Slightly Advantageous

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Ky's Button Loses To Beats Trades Whiffs
6PGGST Ky Kiske 6P.pngGuardAllStartup9Recovery17Advantage-8
f.SGGST Ky Kiske fS.pngGuardAllStartup10Recovery16Advantage-5
2SGGST Ky Kiske 2S.pngGuardLowStartup11Recovery20Advantage-8
2DGGST Ky Kiske 2D.pngGuardLowStartup10Recovery18Advantage-10
236KGGST Ky Kiske 236K 1.pngGuardLow, AllStartup7Recovery30Advantage-19 [-14]

Neutral


Offense


Defense


Leo Whitefang

 Leo WhitefangOne-Liner
Even

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Leo's Button Loses To Beats Trades Whiffs
6PGGST Leo Whitefang 6P.pngGuardAllStartup10Recovery17Advantage-5
66 5KGGST Leo Whitefang 5K.pngGuardAllStartup9Recovery13Advantage-3
2KGGST Leo Whitefang 2K.pngGuardLowStartup7Recovery11Advantage-5
f.SGGST Leo Whitefang f.S.pngGuardAllStartup12Recovery21Advantage-13
2SGGST Leo Whitefang 2S.pngGuardLowStartup10Recovery13Advantage-2
2DGGST Leo Whitefang 2D.pngGuardLowStartup12Recovery19Advantage-8

Neutral


Offense


Defense



May

 MayOne-Liner
Even

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
May's Button Loses To Beats Trades Whiffs
6PGGST May 6P.pngGuardAllStartup12Recovery18Advantage-7
5KGGST May 5K.pngGuardAllStartup8Recovery11Advantage-5
2SGGST May 2S.pngGuardAllStartup10Recovery18Advantage-7
IADB j.HGGST May j.H.pngGuardHighStartup12Recovery15Advantage+9 (IAD)
DolphinGGST May Mr. Dolphin Horizontal.pngGuardAllStartup7Recovery20 (24 OH)Advantage-3

Neutral


Offense


Defense


Millia Rage

 Millia RageOne-Liner
Slightly Advantageous

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Millia's Button Loses To Beats Trades Whiffs
6PGGST Millia Rage 6P.pngGuardAllStartup9Recovery16Advantage-11
5KGGST Millia Rage 5K.pngGuardAllStartup7Recovery12Advantage-3
f.SGGST Millia Rage f.S.pngGuardAllStartup9Recovery19Advantage-7
2SGGST Millia Rage 2S.pngGuardLowStartup11Recovery18Advantage-6
2DGGST Millia Rage 2D.pngGuardLowStartup12Recovery19Advantage-8

Neutral


Offense


Defense


Nagoriyuki

 NagoriyukiPatience...
Slightly Disadvantageous

Leo will have to play the honest grounded footsies Guilty Gear is known for.

  • Microdash 236S is good for whiff punishing most of Nago's normals.
  • Don't use [4]6H, you will get blown up by Nago's clone.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Nagoriyuki's Button Loses To Beats Trades Whiffs
6PGGST Nagoriyuki 6P.pngGuardAllStartup12Recovery15Advantage-6
5KGGST Nagoriyuki 5K.pngGuardAllStartup7Recovery14Advantage-2
2S
214HGGST Nagoriyuki Kamuriyuki1.pngGuardLowStartup14Recovery17Advantage-3
214KGGST Nagoriyuki Fukyo.pngGuardN/AStartup-RecoveryTotal 16AdvantageN/A~6 214HGGST Nagoriyuki Kamuriyuki1.pngGuardLowStartup14Recovery17Advantage-3
623HGGST Nagoriyuki Shizuriyuki1.pngGuardAllStartup11Recovery21Advantage-7 66~2K

Neutral


Offense


Defense


Potemkin

 PotemkinOne-Liner
Slightly Advantageous

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Pot's Button Loses To Beats Trades Whiffs
2PGGST Potemkin 2P.pngGuardAllStartup8Recovery9Advantage-1
6PGGST Potemkin 6P.pngGuardAllStartup11Recovery25Advantage-15
f.SGGST Potemkin f.S.pngGuardAllStartup12Recovery18Advantage-8
2DGGST Potemkin 2D.pngGuardLowStartup13Recovery18Advantage-8

Neutral


Offense


Defense


Ramlethal Valentine

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Ramlethal's Button Loses To Beats Trades Whiffs
6PGGST Ramlethal Valentine 6P.pngGuardAllStartup9Recovery18Advantage-9
5KGGST Ramlethal Valentine 5K.pngGuardAllStartup7Recovery11Advantage-2
2KGGST Ramlethal Valentine 2K.pngGuardLowStartup6Recovery9Advantage-2
f.SGGST Ramlethal Valentine fS.pngGuardAllStartup11Recovery21Advantage-10 [-13]
2SGGST Ramlethal Valentine 2S.pngGuardLowStartup10Recovery18Advantage-5 [-8]
IADB j.SGGST Ramlethal Valentine jS.pngGuardHighStartup12Recovery24Advantage+5 (IAD)

Neutral


Offense


Defense



Sol Badguy

 Sol BadguyOne-Liner
Slightly Advantageous

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Sol's Button Loses To Beats Trades Whiffs
6PGGST Sol Badguy 6P.pngGuardAllStartup9Recovery20Advantage-11
f.SGGST Sol Badguy fS.pngGuardAllStartup10Recovery13Advantage+2
2SGGST Sol Badguy 2S.pngGuardAllStartup10Recovery15Advantage-7
6HGGST Sol Badguy 6H.pngGuardAllStartup9Recovery43Advantage-27
2DGGST Sol Badguy 2D.pngGuardLowStartup10Recovery18Advantage-4
Dash 623HGGST Sol Badguy 623X.pngGuardAllStartup13Recovery19+10 LandingAdvantage-26

Neutral


Offense


Defense



Testament

 TestamentOne-Liner
Slightly Disadvantageous

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Testament's Button Loses To Beats Trades Whiffs
6PGGST Testament 6P.pngGuardAllStartup11Recovery15Advantage-7
f.SGGST Testament fS.pngGuardAllStartup12Recovery18Advantage-7
2SGGST Testament 2S.pngGuardLowStartup10Recovery18Advantage-7
236SGGST Testament j236S.pngGuardAllStartup16~22Recovery27Advantage-4
j.236HGGST Testament j236S.pngGuardAllStartup13~19Recovery21Advantage+2
Walk Back

Neutral


Offense


Defense



Zato-1

 Zato-1One-Liner
Slightly Advantageous

Frame DataCounterstrategyReverse MatchupVideos

Round Start


Common Round Start Interaction Table
Zato's Button Loses To Beats Trades Whiffs
2PGGST Zato-1 2P.pngGuardAllStartup6Recovery9Advantage-3
6PGGST Zato-1 6P.pngGuardAllStartup12Recovery12Advantage-6
f.SGGST Zato-1 f.S.pngGuardAllStartup10Recovery23Advantage-12
2SGGST Zato-1 2S.pngGuardAllStartup11Recovery20Advantage-10
2DGGST Zato-1 2D.pngGuardLowStartup10Recovery17Advantage-9
Walk Back 5HGGST Zato-1 5H.pngGuardAllStartup13Recovery19Advantage-9

Neutral


Offense


Defense


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