GGST/May/Data

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Infobox Data

Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options Portrait Icon Jump Duration High Jump Duration Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration Forward Air Dash Attack Transition Backward Air Dash Attack Transition
May 1.06 4 1 4 16/1~4 strike invuln/1~11 airborne Light GGST May Portrait.png GGST May Icon.png 37 57 3 3 25/19 12 18 6


Normal Moves

5P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
5P 28 All 5 3 8 -1 +2 0 Small normal 500 1500 80%
GGST May 5P.png
GGST May 5P-Hitbox.png


5K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
5K 30 All 9 6 11 -5 -2 1 Small normal 1000 1000 90%
GGST May 5K.png
GGST May 5K-Hitbox.png


c.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
c.S 44 All 7 6 8 +3 +6 3 Mid normal 2000 1000 100%
GGST May c.S.png
GGST May c.S-Hitbox.png


f.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
f.S 38 All 12 3 19 -8 -5 2 Mid normal 1500 1000 90%
GGST May f.S.png
GGST May f.S-Hitbox.png


5H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
5H 65 All 13 8 15 -4 -1 4 Large normal 2500 1000 100%
GGST May 5H.png
GGST May 5H-Hitbox.png


2P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
2P 24 All 5 4 8 -2 +1 0 Small normal 500 1500 80%
GGST May 2P.png
GGST May 2P-Hitbox.png


2K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
2K 28 Low 6 4 10 -2 +1 1 Small normal 750 1000 70%
GGST May 2K.png
GGST May 2K-Hitbox.png


2S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
2S 35 All 10 3 15 -7 -4 2 Mid normal 1500 1000 90%
GGST May 2S.png
GGST May 2S-Hitbox.png


2H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
2H 60 All 11 13 26 -20 KD 4 Large normal 2500 1000 100%
GGST May 2H.png
GGST May 2H-Hitbox.pngGGST May 2H-2-Hitbox.pngGGST May 2H-3-Hitbox.png


j.P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
j.P 22 High 5 3 12 0 Small normal 375 1000 80%
GGST May j.P.png
GGST May j.P-Hitbox.png


j.K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
j.K 28 High 7 3 12 1 Small normal 750 1000 80%
GGST May j.K.png
GGST May j.K-Hitbox.png


j.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
j.S 34 High 12 4 15 2 Mid normal 1125 1000 80%
GGST May j.S.png
GGST May j.S-Hitbox.png


j.H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
j.H 50 High 12 10 15 3 Mid normal 1500 1000 80%
GGST May j.H.png
GGST May j.H-Hitbox.pngGGST May j.H-2-Hitbox.png


j.D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
j.D 60 High 10 6 21 4 Mid normal 1875 1000 80%
GGST May j.D.png
GGST May j.D-Hitbox.png


j.2H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
j.2H 40 High 13 Until L 3 Small normal 1500 1000 80%
GGST May j.2H.png
GGST May j.2H-Hitbox.png


6P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
6P 35 All 12 6 19 -7 KD 3 Mid normal 2000 1000 90% 1-3 upper body
4-17 above knees
GGST May 6P.png
GGST May 6P-Hitbox.png


6K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
6K 35 High 20 5 11 -2 +1 2 Small normal 1125 1000 80%
GGST May 6K.png
GGST May 6K-Hitbox.png


3K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
3K 35 Low 11 6 21 -13 HKD 2 Small normal 1125 1000 90%
GGST May 3K.png
GGST May 3K-Hitbox.png


6H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
6H 70 [90] All [All (Guard Crush)] 16 [40] 6 [6] 24 [24] -8 [+8] -5[KD] 4 Large normal 2500 1000
GGST May 6H.png
GGST May 6H-Hitbox.pngGGST May 6H-2-Hitbox.png


2D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
2D 30 Low 10 7 17 -7 HKD 3 Large normal 1500 1000 90%
GGST May 2D.png
GGST May 2D-Hitbox.png


5D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
Uncharged 5D 50 High 20 3 26 -15 0 2 Mid normal 1125 3000 80%
GGST May 5D.png
GGST May 5D-Hitbox.png


5[D] Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
Charged 5[D] 62 High 28 3 26 -10 KD 4 Mid normal 1875 1500 100%
GGST May 5D.png
GGST May 5D-Hitbox.png


Universal Mechanics

Ground Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
Ground Throw 6D or 4D 80 Ground Throw 2 3 38 HKD other 2500 50%
GGST May Ground Throw.png
+48 KDA


Air Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
Air Throw j.6D or j.4D 80 Air Throw 2 3 Until landing+10 HKD other 2500 50%
GGST May Air Throw.png


Special Moves

[4]6S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
Mr. Dolphin Horizontal [4]6S 35 All 7 15 11 -5 -2 2 Mid special 1500 1000
GGST May Mr. Dolphin Horizontal.png
GGST May Mr. Dolphin Horizontal-Hitbox.png


[4]6H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
Mr. Dolphin Horizontal [4]6H 45 All 25 15 11 +5 +8 4 Mid special 2000 1000
GGST May Mr. Dolphin Horizontal.png
GGST May Mr. Dolphin Horizontal-Hitbox.png


[2]8S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
Mr. Dolphin Vertical [2]8S 40 All/High 6 19 7 -3 2 Mid special 1500/1125 2000
GGST May Mr. Dolphin Vertical.png
GGST May Mr. Dolphin Vertical Hitbox.png


[2]8H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
Mr. Dolphin Vertical [2]8H 45 All/High 11 27 8 +1 3 Mid special 2000/1500 2000
GGST May Mr. Dolphin Vertical.png
GGST May Mr. Dolphin Vertical Hitbox.png


623K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
Overhead Kiss 623K 30, 40 Throw 6 1 39 N/A HKD special 2500 50% 1~6F Throw
GGST May Overhead Kiss 1.png
+68 KDA


214P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
Arisugawa Sparkle 214P 50 All 48 6 Total 45 +29 +32 2 Small special 200 1000 80%
GGST May Arisugawa Sparkle.png
GGST May Arisugawa Sparkle-Hitbox.png


214K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
Arisugawa Sparkle 214K 50 All 48 10 Total 45 +29 +32 2 Small special 200 1000 80%
GGST May Arisugawa Sparkle.png
GGST May Arisugawa Sparkle-Hitbox.png


Overdrives

236236S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
Great Yamada Attack 236236S 190 All 10+ 88 -54 HKD 4 Small super 500 1000 100%
GGST May Great Yamada Attack.png
GGST May Great Yamada Attack-Hitbox.png


632146H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
The Wonderful and Dynamic Goshogawara 632146H 80, 100 All 6+4 -21 HKD Small super 1200, 500 1000×2 100%
GGST May The Wonderful and Dynamic Goshogawara.png
GGST May The Wonderful and Dynamic Goshogawara-Hitbox.png
Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits
R.I.S.C. Loss does not stack after the first hit, but 25% R.I.S.C. reduction still applies per hit of R.I.S.C. Loss
Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge).


j.632146H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Proration Invuln Cancel
The Wonderful and Dynamic Goshogawara j.632146H 80, 100 All 6+4 -21 HKD Small super 1200, 500 1000×2 100%
GGST May The Wonderful and Dynamic Goshogawara.png
GGST May The Wonderful and Dynamic Goshogawara-Hitbox.png
Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits
R.I.S.C. Loss does not stack after the first hit, but 25% R.I.S.C. reduction still applies per hit of R.I.S.C. Loss
Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge).


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