GGST/May/Data: Difference between revisions

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< GGST‎ | May
(risc and ch type values)
(48 intermediate revisions by 10 users not shown)
Line 9: Line 9:
==Infobox Data==
==Infobox Data==
{{GGST-character
{{GGST-character
| name     =May
| name         =May
| defense   =1.06
| defense     =1.06
| guts     =4
| guts         =4
| prejump   =4
| prejump     =4
| backdash =16f/4f invuln
| backdash     =16f/4f invuln
| weight   =Light
| weight       =Light
| portrait =GGST_May_Portrait.png
| portrait     =GGST_May_Portrait.png
| icon     =GGST_May_Icon.png
| icon         =GGST_May_Icon.png
| guardBalance =1
| jump_duration =37
| high_jump_duration=57
| jump_height =
| efiad =3
| ebiad =3
| fadd =25/19
| badd =12
| fadat =18
| badat =6
}}
}}


Line 33: Line 43:
|onBlock=-1
|onBlock=-1
|onHit=+2
|onHit=+2
|riscGain=3 (5)
|level=0
|counter=Small
|riscGain=500
|riscLoss=1500
|prorate=80%
|prorate=80%
|images=GGST May 5P.png
|images=GGST May 5P.png
|hitboxes=GGST_May_5P-Hitbox.png
|type=normal
|type=normal
}}
}}
Line 52: Line 66:
|onBlock=-5
|onBlock=-5
|onHit=-2
|onHit=-2
|riscGain=7 (11)
|level=1
|counter=Small
|riscGain=1000
|riscLoss=1000
|prorate=90%
|prorate=90%
|images=GGST May 5K.png
|images=GGST May 5K.png
|hitboxes=GGST_May_5K-Hitbox.png
|type=normal
|type=normal
}}
}}
Line 71: Line 89:
|onBlock=+3
|onBlock=+3
|onHit=+6
|onHit=+6
|riscGain=15 (23)
|level=3
|counter=Mid
|riscGain=2000
|riscLoss=1000
|images=GGST May c.S.png
|images=GGST May c.S.png
|hitboxes=GGST_May_c.S-Hitbox.png
|type=normal
|type=normal
|prorate=100%
|prorate=100%
Line 90: Line 112:
|onBlock=-8
|onBlock=-8
|onHit=-5
|onHit=-5
|riscGain=11 (17)
|level=2
|counter=Mid
|riscGain=1500
|riscLoss=1000
|images=GGST May f.S.png
|images=GGST May f.S.png
|hitboxes=GGST_May_f.S-Hitbox.png
|type=normal
|type=normal
|prorate=90%
|prorate=90%
Line 105: Line 131:
|damage=65
|damage=65
|startup=13
|startup=13
|active=4
|active=8
|recovery=30
|recovery=15
|onBlock=-15
|onBlock=-4
|onHit=-12
|onHit=-1
|riscGain=19 (29)
|level=4
|counter=Large
|riscGain=2500
|riscLoss=1000
|images=GGST May 5H.png
|images=GGST May 5H.png
|hitboxes=GGST_May_5H-Hitbox.png
|type=normal
|type=normal
|prorate=100%
|prorate=100%
Line 128: Line 158:
|onBlock=-2
|onBlock=-2
|onHit=+1
|onHit=+1
|riscGain=3 (5)
|level=0
|counter=Small
|riscGain=500
|riscLoss=1500
|images=GGST May 2P.png
|images=GGST May 2P.png
|hitboxes=GGST_May_2P-Hitbox.png
|type=normal
|type=normal
|prorate=80%
|prorate=80%
Line 147: Line 181:
|onBlock=-2
|onBlock=-2
|onHit=+1
|onHit=+1
|riscGain=5
|level=1
|counter=Small
|riscGain=750
|riscLoss=1000
|images=GGST May 2K.png
|images=GGST May 2K.png
|hitboxes=GGST_May_2K-Hitbox.png
|type=normal
|type=normal
|prorate=70%
|prorate=70%
Line 162: Line 200:
|damage=35
|damage=35
|startup=10
|startup=10
|active=6
|active=3
|recovery=15
|recovery=15
|onBlock=-7
|onBlock=-7
|onHit=-4
|onHit=-4
|riscGain=11 (17)
|level=2
|counter=Mid
|riscGain=1500
|riscLoss=1000
|images=GGST May 2S.png
|images=GGST May 2S.png
|hitboxes=GGST_May_2S-Hitbox.png
|type=normal
|type=normal
|prorate=90%
}}
}}


Line 183: Line 226:
|recovery=26
|recovery=26
|onBlock=-20
|onBlock=-20
|onHit=
|onHit=KD
|riscGain=19 (29)
|level=4
|counter=Large
|riscGain=2500
|riscLoss=1000
|images=GGST May 2H.png
|images=GGST May 2H.png
|hitboxes=GGST_May_2H-Hitbox.png;GGST_May_2H-2-Hitbox.png;GGST_May_2H-3-Hitbox.png
|type=normal
|type=normal
|prorate=100%
}}
}}


Line 199: Line 247:
|startup=5
|startup=5
|active=3
|active=3
|recovery=
|recovery=12
|onBlock=
|onBlock=
|onHit=
|onHit=
|riscGain=2 (5)
|level=0
|counter=Small
|riscGain=375
|riscLoss=1000
|images=GGST May j.P.png
|images=GGST May j.P.png
|hitboxes=GGST_May_j.P-Hitbox.png
|type=normal
|type=normal
|prorate=80%
}}
}}


Line 217: Line 270:
|startup=7
|startup=7
|active=3
|active=3
|recovery=
|recovery=12
|onBlock=
|onBlock=
|onHit=
|onHit=
|riscGain=5 (11)
|level=1
|counter=Small
|riscGain=750
|riscLoss=1000
|images=GGST May j.K.png
|images=GGST May j.K.png
|hitboxes=GGST_May_j.K-Hitbox.png
|type=normal
|type=normal
|prorate=80%
}}
}}


Line 235: Line 293:
|startup=12
|startup=12
|active=4
|active=4
|recovery=
|recovery=15
|onBlock=
|onBlock=
|onHit=
|onHit=
|riscGain=11 (17)
|level=2
|counter=Mid
|riscGain=1125
|riscLoss=1000
|images=GGST May j.S.png
|images=GGST May j.S.png
|hitboxes=GGST_May_j.S-Hitbox.png
|type=normal
|type=normal
|prorate=80%
}}
}}


Line 253: Line 316:
|startup=12
|startup=12
|active=10
|active=10
|recovery=
|recovery=15
|onBlock=
|onBlock=
|onHit=
|onHit=
|riscGain=11 (23)
|level=3
|counter=Mid
|riscGain=1500
|riscLoss=1000
|images=GGST May j.H.png
|images=GGST May j.H.png
|hitboxes=GGST_May_j.H-Hitbox.png;GGST_May_j.H-2-Hitbox.png
|type=normal
|type=normal
|prorate=80%
}}
}}


Line 271: Line 339:
|startup=10
|startup=10
|active=6
|active=6
|recovery=
|recovery=21
|onBlock=
|onBlock=
|onHit=
|onHit=
|riscGain=14 (29)
|level=4
|counter=Mid
|riscGain=1875
|riscLoss=1000
|images=GGST May j.D.png
|images=GGST May j.D.png
|hitboxes=GGST_May_j.D-Hitbox.png
|type=normal
|type=normal
|prorate=80%
}}
}}


Line 288: Line 361:
|damage=40
|damage=40
|startup=13
|startup=13
|active=
|active=Until L
|recovery=
|recovery=
|onBlock=
|onBlock=
|onHit=
|onHit=
|riscGain=11 (23)
|level=3
|counter=Small
|riscGain=1500
|riscLoss=1000
|images=GGST May j.2H.png
|images=GGST May j.2H.png
|hitboxes=GGST_May_j.2H-Hitbox.png
|type=normal
|type=normal
|prorate=80%
}}
}}


Line 303: Line 381:
|input=6P
|input=6P
|guard=All
|guard=All
|invuln=1-3 upper body, 4-17 above knees
|invuln=1-3 upper body<br/>4-17 above knees
|damage=35
|damage=35
|startup=12
|startup=12
Line 309: Line 387:
|recovery=19
|recovery=19
|onBlock=-7
|onBlock=-7
|onHit=
|onHit=KD
|riscGain=15 (23)
|level=3
|counter=Mid
|riscGain=2000
|riscLoss=1000
|images=GGST May 6P.png
|images=GGST May 6P.png
|hitboxes=GGST_May_6P-Hitbox.png
|type=normal
|type=normal
|prorate=90%
}}
}}


Line 328: Line 411:
|onBlock=-2
|onBlock=-2
|onHit=+1
|onHit=+1
|riscGain=8 (17)
|level=2
|counter=Small
|riscGain=1125
|riscLoss=1000
|images=GGST May 6K.png
|images=GGST May 6K.png
|hitboxes=GGST_May_6K-Hitbox.png
|type=normal
|type=normal
|prorate=80%
}}
}}


Line 345: Line 433:
|recovery=21
|recovery=21
|onBlock=-13
|onBlock=-13
|onHit=
|onHit=HKD
|riscGain=8
|prorate=90%
|level=2
|counter=Small
|riscGain=1125
|riscLoss=1000
|images=GGST May 3K.png
|images=GGST May 3K.png
|hitboxes=GGST_May_3K-Hitbox.png
|type=normal
|type=normal
}}
}}
Line 356: Line 449:
|name=
|name=
|input=6H
|input=6H
|guard=All [Guard Crush]
|guard=All [All (Guard Crush)]
|invuln=
|invuln=
|damage=70 [90]
|damage=70 [90]
Line 363: Line 456:
|recovery=24 [24]
|recovery=24 [24]
|onBlock=-8 [+8]
|onBlock=-8 [+8]
|onHit=-5 []
|onHit=-5[KD]
|riscGain=19 [19] (29 [29])
|level=4
|counter=Large
|riscGain=2500
|riscLoss=1000
|images=GGST May 6H.png
|images=GGST May 6H.png
|hitboxes=GGST_May_6H-Hitbox.png;GGST_May_6H-2-Hitbox.png
|type=normal
|type=normal
}}
}}
Line 381: Line 478:
|recovery=17
|recovery=17
|onBlock=-7
|onBlock=-7
|onHit=
|onHit=HKD
|riscGain=11 (23)
|prorate=90%
|level=3
|counter=Large
|riscGain=1500
|riscLoss=1000
|images=GGST May 2D.png
|images=GGST May 2D.png
|hitboxes=GGST_May_2D-Hitbox.png
|type=normal
|type=normal
}}
}}
Line 390: Line 492:
{{MoveData-GGST
{{MoveData-GGST
|chara=May
|chara=May
|name=
|name=Uncharged
|input=5D
|input=5D
|guard=High
|guard=High
|invuln=
|invuln=
|damage=50 [62]
|damage=50
|startup=20 [28]
|startup=20
|active=3 [3]
|active=3
|recovery=26 [26]
|recovery=26
|onBlock=-15 [-10]
|onBlock=-15
|onHit=0 []
|onHit=0
|riscGain= 8 [14] (17 [29])
|prorate=80%
|level=2
|counter=Mid
|riscGain= 1125
|riscLoss=3000
|images=GGST May 5D.png
|hitboxes=GGST_May_5D-Hitbox.png
|type=normal
}}
 
===5[D] Data===
{{MoveData-GGST
|chara=May
|name=Charged
|input=5[D]
|guard=High
|invuln=
|damage=62
|startup=28
|active=3
|recovery=26
|onBlock=-10
|onHit=KD
|prorate=100%
|level=4
|counter=Mid
|riscGain= 1875
|riscLoss=1500
|images=GGST May 5D.png
|images=GGST May 5D.png
|hitboxes=GGST_May_5D-Hitbox.png
|type=normal
|type=normal
}}
}}
Line 410: Line 540:
|chara=May
|chara=May
|name=Ground Throw
|name=Ground Throw
|input=4D or 6D
|input=6D or 4D
|guard=Ground Throw
|guard=Ground Throw
|invuln=
|invuln=
|damage=80
|damage=80
|startup=2
|startup=2
|active=
|active=3
|recovery=
|recovery=38
|onBlock=
|onBlock=
|onHit=+48
|onHit=HKD
|counter=
|riscGain=
|riscLoss=2500
|prorate=50%
|notes=+48 KDA
|images=GGST May Ground Throw.png
|images=GGST May Ground Throw.png
|hitboxes=
|type=other
|type=other
}}
}}
Line 427: Line 563:
|chara=May
|chara=May
|name=Air Throw
|name=Air Throw
|input=j.4D or j.6D
|input=j.6D or j.4D
|guard=Air Throw
|guard=Air Throw
|invuln=
|invuln=
|damage=80
|damage=80
|startup=2
|startup=2
|active=
|active=3
|recovery=
|recovery=Until landing+10
|onBlock=
|onBlock=
|onHit=
|onHit=HKD
|counter=
|riscGain=
|riscLoss=2500
|prorate=50%
|images=GGST May Air Throw.png
|images=GGST May Air Throw.png
|hitboxes=
|type=other
|type=other
}}
}}
Line 454: Line 595:
|onBlock=-5
|onBlock=-5
|onHit=-2
|onHit=-2
|riscGain=11 (17)
|level=2
|counter=Mid
|riscGain=1500
|riscLoss=1000
|images=GGST May Mr. Dolphin Horizontal.png
|images=GGST May Mr. Dolphin Horizontal.png
|hitboxes=GGST_May_Mr._Dolphin_Horizontal-Hitbox.png
|type=special
|type=special
}}
}}
Line 472: Line 617:
|onBlock=+5
|onBlock=+5
|onHit=+8
|onHit=+8
|riscGain=15 (23)
|level=4
|counter=Mid
|riscGain=2000
|riscLoss=1000
|images=GGST May Mr. Dolphin Horizontal.png
|images=GGST May Mr. Dolphin Horizontal.png
|hitboxes=GGST_May_Mr._Dolphin_Horizontal-Hitbox.png
|type=special
|type=special
}}
}}
Line 490: Line 639:
|onBlock=-3
|onBlock=-3
|onHit=
|onHit=
|riscGain=11 (17)
|level=2
|counter=Mid
|riscGain=1500/1125
|riscLoss=2000
|images=GGST May Mr. Dolphin Vertical.png
|images=GGST May Mr. Dolphin Vertical.png
|hitboxes=GGST_May_Mr._Dolphin_Vertical_Hitbox.png
|type=special
|type=special
}}
}}
Line 508: Line 661:
|onBlock=+1
|onBlock=+1
|onHit=
|onHit=
|riscGain=15 (23)
|level=3
|counter=Mid
|riscGain=2000/1500
|riscLoss=2000
|images=GGST May Mr. Dolphin Vertical.png
|images=GGST May Mr. Dolphin Vertical.png
|hitboxes=GGST_May_Mr._Dolphin_Vertical_Hitbox.png
|type=special
|type=special
}}
}}
Line 520: Line 677:
|guard=Throw
|guard=Throw
|invuln=1~6F Throw
|invuln=1~6F Throw
|damage=40-50
|damage=30, 40
|startup=6
|startup=6
|active=
|active=1
|recovery=42
|recovery=39
|onBlock=N/A
|onBlock=N/A
|onHit=+68
|onHit=HKD
|notes=+68 KDA
|counter=
|riscGain=
|riscLoss=2500
|prorate=50%
|images=GGST May Overhead Kiss 1.png
|images=GGST May Overhead Kiss 1.png
|hitboxes=
|type=special
|type=special
}}
}}
Line 543: Line 706:
|onBlock=+29
|onBlock=+29
|onHit=+32
|onHit=+32
|riscGain=3 (5)
|prorate=80%
|level=2
|counter=Small
|riscGain=200
|riscLoss=1000
|images=GGST May Arisugawa Sparkle.png
|images=GGST May Arisugawa Sparkle.png
|hitboxes=GGST_May_Arisugawa Sparkle-Hitbox.png
|type=special
|type=special
}}
}}
Line 561: Line 729:
|onBlock=+29
|onBlock=+29
|onHit=+32
|onHit=+32
|riscGain=3 (5)
|prorate=80%
|level=2
|counter=Small
|riscGain=200
|riscLoss=1000
|images=GGST May Arisugawa Sparkle.png
|images=GGST May Arisugawa Sparkle.png
|hitboxes=GGST_May_Arisugawa Sparkle-Hitbox.png
|type=special
|type=special
}}
}}
Line 579: Line 752:
|recovery=88
|recovery=88
|onBlock=-54
|onBlock=-54
|onHit=
|onHit=HKD
|riscGain=3 (5)
|level=4
|counter=Small
|riscGain=500
|riscLoss=1000
|prorate=100%
|images=GGST May Great Yamada Attack.png
|images=GGST May Great Yamada Attack.png
|hitboxes=GGST_May_Great_Yamada_Attack-Hitbox.png
|type=super
|type=super
}}
}}
Line 592: Line 770:
|guard=All
|guard=All
|invuln=
|invuln=
|damage=80 - 100
|damage=80, 100
|startup=6+4
|startup=6+4
|active=
|active=
|recovery=
|recovery=
|onBlock=-21
|onBlock=-21
|onHit=
|onHit=HKD
|riscGain=11 (16)
|level=
|counter=Small
|riscGain=1200, 500
|riscLoss=1000×2
|prorate=100%
|images=GGST May The Wonderful and Dynamic Goshogawara.png
|images=GGST May The Wonderful and Dynamic Goshogawara.png
|hitboxes=GGST_May_The_Wonderful_and_Dynamic_Goshogawara-Hitbox.png
|type=super
|type=super
|notes=Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits; R.I.S.C. Loss does not stack after the first hit, but [[GGST/Damage#R.I.S.C._Level|25% R.I.S.C. reduction]] still applies per hit of R.I.S.C. Loss;Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge).
}}
}}


Line 610: Line 794:
|guard=All
|guard=All
|invuln=
|invuln=
|damage=80 - 100
|damage=80, 100
|startup=6+4
|startup=6+4
|active=
|active=
|recovery=
|recovery=
|onBlock=-21
|onBlock=-21
|onHit=
|onHit=HKD
|riscGain=11 (16)
|level=
|counter=Small
|riscGain=1200, 500
|riscLoss=1000×2
|prorate=100%
|images=GGST May The Wonderful and Dynamic Goshogawara.png
|images=GGST May The Wonderful and Dynamic Goshogawara.png
|hitboxes=GGST_May_The_Wonderful_and_Dynamic_Goshogawara-Hitbox.png
|type=super
|type=super
|notes=Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits; R.I.S.C. Loss does not stack after the first hit, but [[GGST/Damage#R.I.S.C._Level|25% R.I.S.C. reduction]] still applies per hit of R.I.S.C. Loss;Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge).
}}
}}


==Category==
==Category==
{{Navbar-GGST}}
{{Navbar-GGST}}

Revision as of 04:39, 22 November 2021

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST May Portrait.png GGST May Icon.png May 1.06 4 1 4
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
37 57
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 5 3 8 -1 +2 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 80%
GGST May 5P.png
GGST May 5P-Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 9 6 11 -5 -2 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 90%
GGST May 5K.png
GGST May 5K-Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 All 7 6 8 +3 +6 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 100%
GGST May c.S.png
GGST May c.S-Hitbox.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 All 12 3 19 -8 -5 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 90%
GGST May f.S.png
GGST May f.S-Hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
65 All 13 8 15 -4 -1 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100%
GGST May 5H.png
GGST May 5H-Hitbox.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 All 5 4 8 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 80%
GGST May 2P.png
GGST May 2P-Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 Low 6 4 10 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 70%
GGST May 2K.png
GGST May 2K-Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 All 10 3 15 -7 -4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 90%
GGST May 2S.png
GGST May 2S-Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 All 11 13 26 -20 KD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100%
GGST May 2H.png
GGST May 2H-Hitbox.pngGGST May 2H-2-Hitbox.pngGGST May 2H-3-Hitbox.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 High 5 3 12 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 80%
GGST May j.P.png
GGST May j.P-Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 High 7 3 12 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 80%
GGST May j.K.png
GGST May j.K-Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 High 12 4 15 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 80%
GGST May j.S.png
GGST May j.S-Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 12 10 15 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 80%
GGST May j.H.png
GGST May j.H-Hitbox.pngGGST May j.H-2-Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 High 10 6 21 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1000 80%
GGST May j.D.png
GGST May j.D-Hitbox.png

j.2H Data

j.2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 13 Until L 3 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 80%
GGST May j.2H.png
GGST May j.2H-Hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 All 12 6 19 -7 KD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 90% 1-3 upper body
4-17 above knees
GGST May 6P.png
GGST May 6P-Hitbox.png

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 High 20 5 11 -2 +1 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 80%
GGST May 6K.png
GGST May 6K-Hitbox.png

3K Data

3K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 Low 11 6 21 -13 HKD 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 90%
GGST May 3K.png
GGST May 3K-Hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 [90] All [All (Guard Crush)] 16 [40] 6 [6] 24 [24] -8 [+8] -5[KD] 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000
GGST May 6H.png
GGST May 6H-Hitbox.pngGGST May 6H-2-Hitbox.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 Low 10 7 17 -7 HKD 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 90%
GGST May 2D.png
GGST May 2D-Hitbox.png

5D Data

5D
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 20 3 26 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 80%
GGST May 5D.png
GGST May 5D-Hitbox.png

5[D] Data

5[D]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
62 High 28 3 26 -10 KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 100%
GGST May 5D.png
GGST May 5D-Hitbox.png

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 3 38 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 50%
GGST May Ground Throw.png
+48 KDA

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 3 Until landing+10 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 50%
GGST May Air Throw.png

Special Moves

[4]6S Data

[4]6S
Mr. Dolphin Horizontal
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 All 7 15 11 -5 -2 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000
GGST May Mr. Dolphin Horizontal.png
GGST May Mr. Dolphin Horizontal-Hitbox.png

[4]6H Data

[4]6H
Mr. Dolphin Horizontal
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 25 15 11 +5 +8 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000
GGST May Mr. Dolphin Horizontal.png
GGST May Mr. Dolphin Horizontal-Hitbox.png

[2]8S Data

[2]8S
Mr. Dolphin Vertical
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All/High 6 19 7 -3 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500/1125 2000
GGST May Mr. Dolphin Vertical.png
GGST May Mr. Dolphin Vertical Hitbox.png

[2]8H Data

[2]8H
Mr. Dolphin Vertical
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All/High 11 27 8 +1 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000/1500 2000
GGST May Mr. Dolphin Vertical.png
GGST May Mr. Dolphin Vertical Hitbox.png

623K Data

623K
Overhead Kiss
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30, 40 Throw 6 1 39 N/A HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 50% 1~6F Throw
GGST May Overhead Kiss 1.png
+68 KDA

214P Data

214P
Arisugawa Sparkle
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 48 6 Total 45 +29 +32 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200 1000 80%
GGST May Arisugawa Sparkle.png
GGST May Arisugawa Sparkle-Hitbox.png

214K Data

214K
Arisugawa Sparkle
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 48 10 Total 45 +29 +32 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200 1000 80%
GGST May Arisugawa Sparkle.png
GGST May Arisugawa Sparkle-Hitbox.png

Overdrives

236236S Data

236236S
Great Yamada Attack
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
190 All 10+ 88 -54 HKD 4 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 100%
GGST May Great Yamada Attack.png
GGST May Great Yamada Attack-Hitbox.png

632146H Data

632146H
The Wonderful and Dynamic Goshogawara
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80, 100 All 6+4 -21 HKD Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1200, 500 1000×2 100%
GGST May The Wonderful and Dynamic Goshogawara.png
File:GGST May The Wonderful and Dynamic Goshogawara-Hitbox.png
Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits
R.I.S.C. Loss does not stack after the first hit, but 25% R.I.S.C. reduction still applies per hit of R.I.S.C. Loss
Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge).

j.632146H Data

j.632146H
The Wonderful and Dynamic Goshogawara
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80, 100 All 6+4 -21 HKD Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1200, 500 1000×2 100%
GGST May The Wonderful and Dynamic Goshogawara.png
File:GGST May The Wonderful and Dynamic Goshogawara-Hitbox.png
Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits
R.I.S.C. Loss does not stack after the first hit, but 25% R.I.S.C. reduction still applies per hit of R.I.S.C. Loss
Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge).


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