GGST/May/Matchups: Difference between revisions

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< GGST‎ | May
m (colors)
(Giovanna MU)
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* Anji controls space against May fairly well, so avoid risky approaches
* Anji controls space against May fairly well, so avoid risky approaches
** {{MiniMoveCard|game=GGST|chara=Anji Mito|input=236S|label=Kou}}, {{clr|1|5P}}, and {{clr|1|6P}} are dangerous anti-airs, so avoid jumping if possible
** {{MiniMoveCard|game=GGST|chara=Anji Mito|input=236S|label=Kou}}, {{clr|1|5P}}, and {{clr|1|6P}} are dangerous anti-airs, so avoid jumping if possible
* Autoguard makes the risk-reward of {{MiniMoveCard|game=GGST|chara=May|input=[4]6S|label=S Dolphin}} in neutral not favorable
* Autoguard makes the risk-reward of {{MiniMoveCard|game=GGST|chara=May|input=[4]6S|label={{clr|3|S Dolphin}}}} in neutral not favorable
* Using [https://www.dustloop.com/wiki/index.php?title=GGST/Defense#Instant_Block IB] against his blockstrings makes punishing {{MiniMoveCard|game=GGST|chara=Anji Mito|input=236H|label=Fujin}} and its followups much easier
* Using [https://www.dustloop.com/wiki/index.php?title=GGST/Defense#Instant_Block IB] against his blockstrings makes punishing {{MiniMoveCard|game=GGST|chara=Anji Mito|input=236H|label=Fujin}} and its followups much easier
}}
}}
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{{MatchupSummaryBox|character=Giovanna
{{MatchupSummaryBox|character=Giovanna
|favorability={{clr|3|Average}}
|favorability={{clr|3|Average}}
|oneliner=
|oneliner= Run your best gameplan while watching spacing
|summary=&nbsp;
|summary=&nbsp;
* WIP
* May can choose to match Giovanna's aggression or play defensively and force her to approach
* Giovanna's great anti-air options encourage a grounded playstyle
* {{clr|4|5H}} is a fantastic counterpoke against her normals, but is easily whiff punishable.
 
'''Round Start Options'''
Gio's roundstart options rarely directly beat yours unless you both take huge risks.
 
* {{clr|2|2S}}: a standard starter
** Beats all {{clr|1|P}}/{{clr|2|K}} buttons and most special moves
** Loses to {{MiniMoveCard|game=GGST|chara=Giovanna|input=214S|label={{clr|3|214S}}}}
** Trades with {{clr|3|f.S}}, {{clr|3|2S}}, and {{clr|4|5H}}
 
* {{MiniMoveCard|game=GGST|chara=May|input=[4]6S|label={{clr|3|S Dolphin}}}}: slightly more risky
** Beats Gio's {{clr|4|5H}}/{{clr|4|2H}} and all special moves except {{MiniMoveCard|game=GGST|chara=Giovanna|input=623S|label={{clr|3|623S}}}}
** Loses to all {{clr|1|P}} and {{clr|2|K}} buttons
** Trades with {{clr|3|f.S}} and {{clr|3|2S}}
 
* {{clr|4|5H}}: a very risky opener
** beats Giovanna's {{clr|3|5S}}/{{clr|3|2S}} and {{MiniMoveCard|game=GGST|chara=Giovanna|input=214S|label={{clr|3|214S}}}}
** Loses to {{clr|4|5H}} and {{MiniMoveCard|game=GGST|chara=Giovanna|input=236K|label={{clr|2|236K}}}}
** Trades with {{MiniMoveCard|game=GGST|chara=Giovanna|input=214K|label={{clr|2|214K}}}}
 
'''Neutral'''
* May can switch between matching Gio's aggression or playing defensively at will
* Air approaches are discouraged due to Gio's great anti-air options.
* Avoid whiffing buttons too often, as gio has a variety of tools to punish whiffed normals
* May's {{clr|3|2S}} or {{clr|2|5K}} are great pokes to check Gio's dashes, but lose to Gio's {{clr|5|2D}} at a distance
* May's {{clr|4|5H}} is a fantastic counterpoke against both her approaches and gio's {{clr|5|2D}}, but can be baited and whiff punished
 
'''Defense'''
* The [https://www.dustloop.com/wiki/index.php?title=GGST/Giovanna/Strategy#Fighting_Giovanna Giovanna Counter Strategy] section has plenty of advice on defense in this matchup.
 
'''Offense'''
* Giovanna's {{MiniMoveCard|game=GGST|chara=Giovanna|input=632146H|label=Ventania}} is a 7 frame reversal, which means many safe jumps will not work against her if she has meter.
* After a blocked {{MiniMoveCard|game=GGST|chara=May|input=[4]6S|label={{clr|3|S Dolphin}}}}
** {{clr|1|6P}} beats {{clr|4|5H}} and dash {{clr|3|f.S}}, but loses to {{clr|5|2D}} and other dash buttons
** Backdash loss to dash {{clr|3|f.S}}/{{clr|4|5H}}, but will reset to neutral if she uses {{clr|5|2D}}
** Jumping can be caught by {{clr|4|5H}}, but otherwise puts you in the air above Giovanna. Use this to escape or commit to an attack.
}}
}}


===<font style="visibility:hidden" size="0">Goldlewis</font>===
===<font style="visibility:hidden" size="0">Goldlewis</font>===

Revision as of 15:25, 12 April 2022

 May



Matchups

  • Keep on Rockin' is a great resource to find specific matchups played by good players: https://strive.keeponrock.in/#/?p1chars=may
  • Character Strategy pages generally have basic, universal counterplay.
  • Please keep in mind matchup charts are subjective and not all players will agree
    • Current Matchup favorability is taken from Rating Update high rated matches. (<41% is unfavorable, 41%-45% is slightly unfavorable, 45%-55% is average, 55%-59% is slightly favorable, >59% is favorable)

Anji

 Anji MitoPlay safe and take minimal risks.
Average

 

  • Anji controls space against May fairly well, so avoid risky approaches
    • KouGGST Anji Mito 236S.pngGuardAllStartup12 [28]Recovery14Advantage-, 5P, and 6P are dangerous anti-airs, so avoid jumping if possible
  • Autoguard makes the risk-reward of S DolphinGGST May Mr. Dolphin Horizontal.pngGuardAllStartup7Recovery20 (24 OH)Advantage-3 in neutral not favorable
  • Using IB against his blockstrings makes punishing FujinGGST Anji Mito 236H.pngGuardAllStartup16 [32]Recovery21Advantage-8 [-6] and its followups much easier

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top

Axl

Baiken

Chipp

Faust

Giovanna

 GiovannaRun your best gameplan while watching spacing
Average

 

  • May can choose to match Giovanna's aggression or play defensively and force her to approach
  • Giovanna's great anti-air options encourage a grounded playstyle
  • 5H is a fantastic counterpoke against her normals, but is easily whiff punishable.

Round Start Options Gio's roundstart options rarely directly beat yours unless you both take huge risks.

  • 2S: a standard starter
    • Beats all P/K buttons and most special moves
    • Loses to 214SGGST Giovanna 214S 1.pngGuardAll, HighStartup{4} 27Recovery21Advantage-5
    • Trades with f.S, 2S, and 5H
  • S DolphinGGST May Mr. Dolphin Horizontal.pngGuardAllStartup7Recovery20 (24 OH)Advantage-3: slightly more risky
    • Beats Gio's 5H/2H and all special moves except 623SGGST Giovanna Sol Nascente.pngGuardAllStartup7Recovery21Advantage-15
    • Loses to all P and K buttons
    • Trades with f.S and 2S
  • 5H: a very risky opener
    • beats Giovanna's 5S/2S and 214SGGST Giovanna 214S 1.pngGuardAll, HighStartup{4} 27Recovery21Advantage-5
    • Loses to 5H and 236KGGST Giovanna Trovao.pngGuardAll [All (Guard Crush)]Startup27Recovery13Advantage+4 [+15]
    • Trades with 214KGGST Giovanna Sepultura.pngGuardAllStartup13Recovery20Advantage-4

Neutral

  • May can switch between matching Gio's aggression or playing defensively at will
  • Air approaches are discouraged due to Gio's great anti-air options.
  • Avoid whiffing buttons too often, as gio has a variety of tools to punish whiffed normals
  • May's 2S or 5K are great pokes to check Gio's dashes, but lose to Gio's 2D at a distance
  • May's 5H is a fantastic counterpoke against both her approaches and gio's 2D, but can be baited and whiff punished

Defense

Offense

  • Giovanna's VentaniaGGST Giovanna Ventania.pngGuardAllStartup5+4Recovery49Advantage-37 is a 7 frame reversal, which means many safe jumps will not work against her if she has meter.
  • After a blocked S DolphinGGST May Mr. Dolphin Horizontal.pngGuardAllStartup7Recovery20 (24 OH)Advantage-3
    • 6P beats 5H and dash f.S, but loses to 2D and other dash buttons
    • Backdash loss to dash f.S/5H, but will reset to neutral if she uses 2D
    • Jumping can be caught by 5H, but otherwise puts you in the air above Giovanna. Use this to escape or commit to an attack.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Goldlewis

Happy Chaos

I-No

Jack-O' (Mirror)

Ky

Leo

May

Millia

Nagoriyuki

Potemkin

Ramlethal

Sol

Testament

Zato