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Matchups
- Keep on Rockin' is a great resource to find specific matchups played by good players: https://strive.keeponrock.in/#/?p1chars=may
- Character Strategy pages generally have basic, universal counterplay.
- Please keep in mind matchup charts are subjective and not all players will agree
- Current Matchup favorability is taken from Rating Update high rated matches. (<41% is unfavorable, 41%-45% is slightly unfavorable, 45%-55% is average, 55%-59% is slightly favorable, >59% is favorable)
Anji
Anji MitoPlay safe and take minimal risks.
Average
- Anji controls space against May fairly well, so avoid risky approaches
- Autoguard makes the risk-reward of S DolphinGuardAllStartup7Recovery20 (24 OH)Advantage-3 in neutral not favorable
- Using IB against his blockstrings makes punishing FujinGuardAllStartup16 [32]Recovery21Advantage-8 [-6] and its followups much easier
Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top
Axl
Average
Baiken
Slightly Unfavorable
Chipp
Average
Faust
Slightly Favorable
Giovanna
GiovannaRun your best gameplan while watching spacing
Average
- May can choose to match Giovanna's aggression or play defensively and force her to approach
- Giovanna's great anti-air options encourage a grounded playstyle
- 5H is a fantastic counterpoke against her normals, but is easily whiff punishable.
Round Start Options Gio's roundstart options rarely directly beat yours unless you both take huge risks.
- 2S: a standard starter
- 5H: a very risky opener
Neutral
- May can switch between matching Gio's aggression or playing defensively at will
- Air approaches are discouraged due to Gio's great anti-air options.
- Avoid whiffing buttons too often, as gio has a variety of tools to punish whiffed normals
- May's 2S or 5K are great pokes to check Gio's dashes, but lose to Gio's 2D at a distance
- May's 5H is a fantastic counterpoke against both her approaches and gio's 2D, but can be baited and whiff punished
Defense
- The Giovanna Counter Strategy section has plenty of advice on defense in this matchup.
Offense
- Giovanna's VentaniaGuardAllStartup5+4Recovery49Advantage-37 is a 7 frame reversal, which means many safe jumps will not work against her if she has meter.
- After a blocked S DolphinGuardAllStartup7Recovery20 (24 OH)Advantage-3
- 6P beats 5H and dash f.S, but loses to 2D and other dash buttons
- Backdash loss to dash f.S/5H, but will reset to neutral if she uses 2D
- Jumping can be caught by 5H, but otherwise puts you in the air above Giovanna. Use this to escape or commit to an attack.
Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top
Goldlewis
Slightly Unfavorable
Happy Chaos
Slightly Unfavorable
I-No
Jack-O' (Mirror)
Average
Ky
Average
Leo
Average
May
Millia
Average
Nagoriyuki
Average
Potemkin
Average
Ramlethal
Slightly Unfavorable
Sol
Average
Testament
Not enough data
Zato
Average