GGST/Millia Rage

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Template-Alert.png Disclaimer
This section is still being written. It may be wildly inaccurate or missing significant data.
Please feel free to make edits, but include edit summaries and sources where applicable.
Overview[edit]
Overview

Lore:She is silent and cold.

However, since leaving the Guild, she no longer works only for profit as she once did. Now that she lives among ordinary people, Millia's come to feel a wider range of emotions. She may not show it in her words or actions, but she's found herself able to sympathize with others.

When faced with an uncertain situation, she can even look like a normal girl her age sometimes.
Playstyle
GGST Millia Rage Icon.png Millia Rage , classified as a High Speed type, is a wielder of the forbidden art that turns her hair into a weapon---blink and you'll miss her swift movements.
Pros Cons
  • Has one of the highest speed in the game with great agility of up to 2 air options, specials that alters her air movement and a fast dodge.
  • Is the setplay queen in the game due to her agility and tricky mixups.
  • Has one of the lowest health in the game.
  • She's lacking in defense.
  • Struggles to net as high the damage as most other characters.

Normal Moves[edit]

5P[edit]

5K[edit]

c.S[edit]

f.S[edit]

5H[edit]

5D[edit]

6P[edit]

6K[edit]

6H[edit]

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invulnerability
- Mid 18 - - -8 -

[edit]

  • Ground bounces on air hit.

Has two hits. Both are mids. The first hit does little damage, but leaves Millia in the air, and while she cannot cancel it into airdash like Zato's 6H, she can use air specials just fine. So for mixups, you can 6H(1) > Bad Moon for an instant overhead, 6H(1) > Turbo Fall to land and go for a low, or 6H(1) > Kapel to land more safely and continue your pressure. 6H(1) > Kapel also makes a good starter for combos, and you can link it into c.S on any character. The second hit does more damage and brings her back to the ground, giving her access to grounded specials, so it's useful as a bridge to specials which end combos.

2P[edit]

2K[edit]

2S[edit]

2H[edit]

2D[edit]

j.P[edit]

j.K[edit]

j.S[edit]

j.H[edit]

j.D[edit]

Universal Mechanics[edit]

Ground Throw[edit]

Air Throw[edit]

Special Moves[edit]

Tandem Top[edit]

236S/H

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invulnerability
S - Mid 15 - - - -
H - Mid 60 - Total 48 - -

[edit]

Also known as "Disc" by the community.

S Tandem Top
  • Decent poke in neutral. Due to how it moves forward, it can be used for a confirm out of f.S > 5H too. In the corner, you can link it into certain normals if you hit it meaty enough when the opponent is high enough.

H Tandem Top
  • Leaves Millia airborne with air options available.
  • Safe to set up after Throw and canceled from 2D.

Using j.K after setting up an H Tandem Top will prevent jump outs and also set up an airdash j.P/land 2S mixup. Once that is established, then it's party time.

Bad Moon[edit]

j.236P

Turbo Fall[edit]

j.236K

Iron Savior[edit]

214P

Lust Shaker[edit]

214S (mash OK)

Mirazh[edit]

214K

Kapel[edit]

j.236H

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invulnerability
- Mid 13 - - - -

[edit]

  • Recovers in air.
  • Millia retains air options after recovery.

Millia's anti-anti-air. Useful in the same situations that Pin was as a way to fake out an approach. Due to how committal anti-air normals are in Strive, baiting one with Kapel will usually let Millia whiff-punish it once she lands. Can also be comboed after on any characters, even when they were grounded. During an air combo, if the opponent seems to be too high, you can also intentionally whiff it to give you a pseudo-jump-cancel while getting less vertical velocity than the regular.

Overdrives[edit]

Winger[edit]

632146H

Septem Voices[edit]

236236S


External References[edit]

Navigation[edit]


Ambox notice.png To edit frame data, edit values in GGST/Millia Rage/Data.