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{{InvisibleHeader}}{{NavTabs|game=GGST|chara=Millia Rage}} | {{InvisibleHeader}}{{NavTabs|game=GGST|chara=Millia Rage}} | ||
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======<span style="visibility:hidden;font-size:0">Overview</span>====== | ======<span style="visibility:hidden;font-size:0">Overview</span>====== | ||
{{CharaOverview | {{CharaOverview |
Revision as of 23:45, 22 February 2021
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Please feel free to make edits, but include edit summaries and sources where applicable.
Normal Moves
5P
5K
c.S
f.S
5H
5D
6P
6K
6H
- GGST Millia Rage 6H.png
2P
2K
2S
2H
2D
j.P
j.K
j.S
j.H
j.D
Universal Mechanics
Ground Throw
Air Throw
Special Moves
Tandem Top
236S/H
- GGST Millia Rage Tandem Top S.png
S
- GGST Millia Rage Tandem Top H.png
H
S |
---|
H |
Also known as "Disc" by the community.
- S Tandem Top
- Decent poke in neutral.
- H Tandem Top
- Leaves Millia airborne with air options available.
- Safe to set up after Throw and canceled from 2D.
Using j.K after setting up an H Tandem Top will prevent jump outs and also set up an airdash j.P/land 2S mixup. Once that is established, then it's party time.
Bad Moon
j.236P
- Fastest TK Bad Moon is 12 frames.
Millia's infamous instant overhead. Usable out of any jump-cancelable button in blockstrings and can be made safe with 50% tension.
Turbo Fall
j.236K
- Goes through opponents.
Millia pauses and then shoots downward at a steep angle. Good to mess with people with as it's yet another way for Millia to mess with her air momentum.
Iron Savior
214P
- Hits low.
Traditionally the other part of Millia's Bad Moon 50/50, but now is too slow to fulfill that purpose. Millia jumps forward upon recovery, which both gives her a combo in the corner and makes her easier to punish.
Lust Shaker
214S (mash OK)
- Can be mashed for more damage.
- Data in [] refers to mashed version.
Safe on block if you don't mash it. Useful as a way to check how your opponent is using defensive options due to the barrage of hits.
Mirazh
214K
- Can faze through opponents.
- Low profile, can go through high projectiles and a lot of pokes.
Millia's Roll replacement. The invulnerability isn't as good as it used to be, but it still retains the ability to cross through opponents. Also useful as a frame kill from a counterhit 2H AA.
Kapel
j.236H
- Recovers in air.
- Millia retains air options after recovery.
Millia's anti-anti-air. Useful in the same situations that Pin was as a way to fake out an approach. Due to how committal anti-air normals are in Strive, baiting one with Kapel will usually let Millia whiff-punish it once she lands.
Overdrives
Winger
632146H
- GGST Millia Rage Winger.png
Septem Voices
236236S
Instant Kill
???
- GGST Millia Rage ???.png
External References
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.