GGST/Millia Rage: Difference between revisions

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==Instant Kill==
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Revision as of 06:25, 24 February 2021

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Overview

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Normal Moves

5P

5K

c.S

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  • Hits twice, jump cancelable on both hits.

f.S

5H

5D

6P

6K

6H

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  • Ground bounces on air hit.

2P

2K

2S

2H

2D

j.P

j.K

j.S

j.H

j.D

Universal Mechanics

Ground Throw

Air Throw

Special Moves

Tandem Top

236S/H

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S
H

Also known as "Disc" by the community.

S Tandem Top
  • Decent poke in neutral.

H Tandem Top
  • Leaves Millia airborne with air options available.
  • Safe to set up after Throw and canceled from 2D.

Using j.K after setting up an H Tandem Top will prevent jump outs and also set up an airdash j.P/land 2S mixup. Once that is established, then it's party time.

Bad Moon

j.236P

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  • Fastest TK Bad Moon is 12 frames.

Millia's infamous instant overhead. Usable out of any jump-cancelable button in blockstrings and can be made safe with 50% tension.

Turbo Fall

j.236K

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  • Goes through opponents.

Millia pauses and then shoots downward at a steep angle. Good to mess with people with as it's yet another way for Millia to mess with her air momentum.

Iron Savior

214P

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  • Hits low.

Traditionally the other part of Millia's Bad Moon 50/50, but now is too slow to fulfill that purpose. Millia jumps forward upon recovery, which both gives her a combo in the corner and makes her easier to punish.

Lust Shaker

214S (mash OK)

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  • Can be mashed for more damage.
  • Data in [] refers to mashed version.

Safe on block if you don't mash it. Useful as a way to check how your opponent is using defensive options due to the barrage of hits.

Mirazh

214K

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  • Can faze through opponents.
  • Low profile, can go through high projectiles and a lot of pokes.

Millia's Roll replacement. The invulnerability isn't as good as it used to be, but it still retains the ability to cross through opponents. Also useful as a frame kill from a counterhit 2H AA.

Kapel

j.236H

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  • Recovers in air.
  • Millia retains air options after recovery.

Millia's anti-anti-air. Useful in the same situations that Pin was as a way to fake out an approach. Due to how committal anti-air normals are in Strive, baiting one with Kapel will usually let Millia whiff-punish it once she lands.

Overdrives

Winger

632146H

Septem Voices

236236S


External References

Navigation

To edit frame data, edit values in GGST/Millia Rage/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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