Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Please feel free to make edits, but include edit summaries and sources where applicable.
Normal Moves
5P
5K
c.S
f.S
5H
5D
6P
6K
6H
- GGST Millia Rage 6H.png
2P
2K
2S
2H
2D
j.P
j.K
j.S
j.H
j.D
Universal Mechanics
Ground Throw
Air Throw
Special Moves
Tandem Top
236S/H
- GGST Millia Rage Tandem Top S.png
S
- GGST Millia Rage Tandem Top H.png
H
S |
---|
H |
Also known as "Disc" by the community.
- S Tandem Top
- Decent poke in neutral.
- H Tandem Top
- Leaves Millia airborne with air options available.
- Safe to set up after Throw and canceled from 2D.
Using j.K after setting up an H Tandem Top will prevent jump outs and also set up an airdash j.P/land 2S mixup. Once that is established, then it's party time.
Bad Moon
j.236P
- Fastest TK Bad Moon is 12 frames.
Millia's infamous instant overhead. Usable out of any jump-cancelable button in blockstrings and can be made safe with 50% tension.
Turbo Fall
j.236K
- Goes through opponents.
Millia pauses and then shoots downward at a steep angle. Good to mess with people with as it's yet another way for Millia to mess with her air momentum.
Iron Savior
214P
- Hits low.
Traditionally the other part of Millia's Bad Moon 50/50, but now is too slow to fulfill that purpose. Millia jumps forward upon recovery, which both gives her a combo in the corner and makes her easier to punish.
Lust Shaker
214S (mash OK)
- Can be mashed for more damage.
- Data in [] refers to mashed version.
Safe on block if you don't mash it. Useful as a way to check how your opponent is using defensive options due to the barrage of hits.
Mirazh
214K
- Can faze through opponents.
- Low profile, can go through high projectiles and a lot of pokes.
Millia's Roll replacement. The invulnerability isn't as good as it used to be, but it still retains the ability to cross through opponents. Also useful as a frame kill from a counterhit 2H AA.
Kapel
j.236H
- Recovers in air.
- Millia retains air options after recovery.
Millia's anti-anti-air. Useful in the same situations that Pin was as a way to fake out an approach. Due to how committal anti-air normals are in Strive, baiting one with Kapel will usually let Millia whiff-punish it once she lands.
Overdrives
Winger
632146H
- GGST Millia Rage Winger.png
Septem Voices
236236S
External References
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.