< GGST | Millia Rage
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Revision as of 14:57, 8 June 2021
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- Currently, every damage value here has only been dealt to Sol.
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
(5P/2P/5K/2K)xN > 6P > 236S | Anywhere | Any | [1] Very Easy | N <= 2 | ||
(5K/2K)xN > 2D | Anywhere | Any | [1] Very Easy | N <= 3 |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
c.S > 2D | Anywhere | Any | [1] Very Easy | |||
(c.S >) f.S/2S > 5H > 236S/214P | Anywhere | Any | [1] Very Easy | Spacing and dash momentum dependent. | ||
c.S (> f.S/2S) > 2H > 236S/214P/214S | Anywhere | Any | [1] Very Easy | You can add f.S in depend on your spacing. | ||
c.S > 6H > 236S/214P | Anywhere | Any | [1] Very Easy | |||
c.S > 6H(1) > j.236P/j.236H | Anywhere | Any | [2] Easy | The first hit of 6H leaves Millia in the air, allowing her to use air specials. |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
5H/2H > 236S/214P | Anywhere | Any | [1] Very Easy |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
j.H |> xx | [?] Varies | |||||
j.K > j.D airdash cancel j.K |> xx | [?] Varies | |||||
j.H > j.236P RC xx | [?] Varies |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
5[D] /\ j.H > j.D jc j.H > j.D jc j.H > H | Far from corner | Any | [2] Easy |
Combo | Position | Works on: | Difficulty | Notes | |||
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[1] Very Easy | |||||||
[2] Easy | |||||||
[3] Medium | |||||||
[4] Hard | |||||||
[5] Very Hard |