< GGST | Millia Rage
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! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ||
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| | | | | 5P/2P/5K > 6P > 236S || Anywhere || || || Any || [1] {{clr|1|Very Easy}} || Can fit another jab in with dash momentum, and none without. | ||
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| | | | | 5K > 2D || Anywhere || || || Any || [1] {{clr|1|Very Easy}} || Can fit up to two more 5Ks in with dash momentum, and one without. | ||
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| | c.S > 2D || Anywhere || || || Any || [1] {{clr|1|Very Easy}} || | | | c.S > 2D || Anywhere || || || Any || [1] {{clr|1|Very Easy}} || | ||
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| | (c.S >) f.S/2S > 5H > 236S/214P || Anywhere || || || Any || [1] {{clr|1|Very Easy}} || | | | (c.S >) f.S/2S > 5H > 236S/214P || Anywhere || || || Any || [1] {{clr|1|Very Easy}} || Won't combo into Tandem Top at max range. | ||
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| | c.S (> f.S/2S) > 2H > 236S/214P/214S || Anywhere || || || Any || [1] {{clr|1|Very Easy}} || | | | c.S (> f.S/2S) > 2H > 236S/214P/214S || Anywhere || || || Any || [1] {{clr|1|Very Easy}} || Whether you can add another S in or not is spacing dependent. | ||
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| | c.S > 6H > 236S/214P || Anywhere || || || Any || [1] {{clr|1|Very Easy}} || | | | c.S > 6H > 236S/214P || Anywhere || || || Any || [1] {{clr|1|Very Easy}} || | ||
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| | c.S > 6H(1) > j.236P | | | c.S > 6H(1) > j.236P || Anywhere || || || Any || [2] {{clr|2|Easy}} || The first hit of 6H leaves Millia in the air, allowing her to use air specials. | ||
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Revision as of 09:39, 14 June 2021
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- Currently, every damage value here has only been dealt to Sol.
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
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5P/2P/5K > 6P > 236S | Anywhere | Any | [1] Very Easy | Can fit another jab in with dash momentum, and none without. | ||
5K > 2D | Anywhere | Any | [1] Very Easy | Can fit up to two more 5Ks in with dash momentum, and one without. |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
c.S > 2D | Anywhere | Any | [1] Very Easy | |||
(c.S >) f.S/2S > 5H > 236S/214P | Anywhere | Any | [1] Very Easy | Won't combo into Tandem Top at max range. | ||
c.S (> f.S/2S) > 2H > 236S/214P/214S | Anywhere | Any | [1] Very Easy | Whether you can add another S in or not is spacing dependent. | ||
c.S > 6H > 236S/214P | Anywhere | Any | [1] Very Easy | |||
c.S > 6H(1) > j.236P | Anywhere | Any | [2] Easy | The first hit of 6H leaves Millia in the air, allowing her to use air specials. |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
5H/2H > 236S/214P | Anywhere | Any | [1] Very Easy |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
j.H |> xx | [?] Varies | |||||
j.K > j.D airdash cancel j.K |> xx | [?] Varies | |||||
j.H > j.236P RC xx | [?] Varies |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
5[D] /\ j.H > j.D jc j.H > j.D jc j.H > H | Far from corner | Any | [2] Easy |
Combo | Position | Works on: | Difficulty | Notes | |||
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[1] Very Easy | |||||||
[2] Easy | |||||||
[3] Medium | |||||||
[4] Hard | |||||||
[5] Very Hard |