GGST/Millia Rage/Data
< GGST | Millia Rage
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Infobox Data
Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash | Forward Dash | Weight | Unique Movement Options | Movement Tension Gain | Portrait | Icon |
---|---|---|---|---|---|---|---|---|---|---|---|
Millia Rage | 1.18 | 2 | 1.25 | 4 | 16/1~4 strike invuln/1~11 airborne | Light | An Extra Airdash, Kapel, Turbo Fall, Mirazh | ![]() |
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Jump Duration | High Jump Duration | Jump Height | High Jump Height | Earliest Forward Instant Air Dash | Earliest Backward Instant Air Dash | Forward Air Dash Duration | Backward Air Dash Duration | Forward Air Dash Attack Transition | Backward Air Dash Attack Transition | Jumping Tension Gain | Air Dash Tension Gain |
37 | 55 | 45.36 | 70.2 | 3 | 3 | 18 | 18 | 13 | 13 | ||
Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | - | ||||||
7.9 | 6.1 | 20.6 | 0.623 | 90 | - |
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
5D Data
5[D] Data
6P Data
6K Data
6H Data
2P Data
2K Data
2S Data
2H Data
2D Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
Universal Mechanics
Ground Throw Data
Air Throw Data
Dash Cancel Data
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type | Type | R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dash Cancel | 66 | Total 24 | other | |||||||||||||||||
● Can be kara canceled into special moves or Overdrives on frames 1~3. |
Special Moves
236S Data
236H Data
214S Data
214P Data
j.236P Data
j.236K Data
214K Data
j.236H Data
Overdrives
236236S Data
632146H Data
Category
Click [★] for character's full frame data
System Explanations
Essentials
• HUD •
Controls •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
Mechanics Glossary
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Faultless Defense
- Forced Proration
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Initial Proration
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall