GGST/Millia Rage/Frame Data

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System Data

name defense guts prejump backdash weight Unique Movement Options
Millia Rage 1.18 2 4 16f/4f invuln Light 2 Air Dashes, Kapel

Normal Moves

input damage guard prorate startup active recovery onBlock onHit riscGain level invuln
input damage guard prorate startup active recovery onBlock onHit riscGain level invuln
5P 20 All Initial 75% 7 5 7 -2 +1 None
5K 24 All Initial 80% 7 3 12 -3 0 None
c.S 15*2 All 100% 7 3,3 16 -2 0 None
f.S 30 All Initial 90% 10 2 19 -7 -4 27-30F Head
5H 42 All 100% 12 4 27 -12 -9 None
2P 18 All Initial 80% 6 2 10 -2 +1 None
2K 18 Low Initial 70% 6 3 12 -3 0 None
2S 28 Low Initial 90% 11 2 18 -6 -3 None
2H 45 All 100% 14 7 17 -7 D None
j.P 16 High Initial 75% 5 4 12 - - None
j.K 20 High Initial 80% 6 4 12 - - None
j.S 32 High Initial 79% 7 4 14 - - None
j.H 35 High Initial 79% 8 10 25 - - None
j.D 35 High Initial 80% 9 7 27 - - None
6P 26 All Initial 90% 9 9 16 -11 -8 1-2F Upper Body<br/>3-11F Above Knee
6K 35 High Initial 75% 28 2 11 +1 +4 13-29F Below Knee
6H 20,40 All 100% 17 5(16)4 23 -8 -5 9-21F Airborne
2D 30 Low Forced 90% 12 3 22 -11 KD None
5D 40 [50] High Initial 75% [100%] 20 [28] 3 26 -15 [-10] 0 [D] None


Special Moves

input name damage guard prorate startup active recovery onBlock onHit riscGain level invuln
input name damage guard prorate startup active recovery onBlock onHit riscGain level invuln
236S Tandem Top 35 All Initial 78% 15 14 Total 48 -14 D 9-41F Airborne<br/>42-45F Below Knee
236H Tandem Top 32*2 All Initial 80% 73 34 Total 55 - D 18F onwards Airborne
214S Lust Shaker 7*3~9 All 100% 27 1[(3)1]*2~8 16 -5 [-9] None
214P Iron Savior 43 Low Initial 88% 20 till corner 17 + 10L -12 KD 10F onwards Airborne
j.236P Bad Moon 5*N,31 High Initial 80% 11 Until Ground 20 + 12L -21 D None
j.236K Turbo Fall - - 26 - Landing 12 - - None
214K Mirazh - - - - Total 28 - - 1-4F Upper Body<br/>5-25F Above Knee
j.236H Kapel 30 All Initial 79% 13 21 Total 30 -4 at lowest height D 1-12F Upper Body

Supers

input name damage guard prorate startup active recovery onBlock onHit riscGain level invuln
input name damage guard prorate startup active recovery onBlock onHit riscGain level invuln
236236S Septem Voices 20*2,60 All 100% 4+5 till corner Total 43 +8 KD 9-26F Airborne
632146H Winger 20*5,60 Allx5,High 100%*5, Forced 95% 6+1 10(9)15 30 -22 KD 1-8F Full<br/>7-40F Airborne

Other

name damage guard prorate startup active recovery onBlock onHit riscGain level invuln
name damage guard prorate startup active recovery onBlock onHit riscGain level invuln
Ground Throw 0,70 Throw Forced 50% 2 - Total 42 - TBA None
Air Throw 0,40,30 Throw Forced 50% 2 - Total 42 - Varies None

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 6K - 6H - Sp
2P 5P, 2P, 6P 6K - 6H - Sp
6P - - - - - Sp
5K 6P 2k, 6K - 6H 5D, 2D Jump, Sp
2K 6P 6K - 6H 5D, 2D Sp
6K - - - - - -
c.S 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H - Sp
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - Sp
5D - - - - - -
5[D] - - - - - Homing Jump
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - Sp
j.K - - - - j.D Jump, Dash, Sp
j.S - - - j.H j.D Jump, Dash, Sp
j.H - - - - - Jump, Dash, Sp
j.D - - - - - Jump, Dash, Sp
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation


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