GGST/Millia Rage/Frame Data: Difference between revisions

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[[Using_Frame_Data|How do I read frame data?]]
==System Data==
{{#cargo_query:tables=ggstCharacters
|fields=name,defense,guts,prejump,weight,backdash,forwarddash,guardBalance,jump_duration,jump_height,high_jump_duration,efiad,ebiad,fadd,badd,fadat,badat
|where=name="Millia Rage"
|format=table
}}


==Normal Moves==
==Normal Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Millia Rage" and type="normal"
|where=chara="Millia Rage" and type="normal"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images
|details fields=images,hitboxes,notes
}}
}}


==Special Moves==
==Special Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Millia Rage" and type="special"
|where=chara="Millia Rage" and type="special"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images
|details fields=images,hitboxes,notes
}}
}}
==Supers==
==Supers==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Millia Rage" and type="super"
|where=chara="Millia Rage" and type="super"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images
|details fields=images,hitboxes,notes
}}
}}
==Other==
==Other==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="Millia Rage" and type="other"
|where=chara="Millia Rage" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images
|details fields=images,hitboxes,notes
}}
}}
==Gatling Table==
==Gatling Table==
Line 41: Line 48:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! 5P
! {{MiniMoveCard|game=GGST|chara=Millia Rage|input=5P}}
| 5P, 2P, 6P || 6K || - || 6H || - || Sp
| 5P, 2P, 6P || 6K || - || 6H || - || Sp
|-  
|-  
! 2P
! {{MiniMoveCard|game=GGST|chara=Millia Rage|input=2P}}
| 5P, 2P, 6P || 6K || - || 6H || - || Sp
| 5P, 2P, 6P || 6K || - || 6H || - || Sp
|-  
|-  
! 6P
! {{MiniMoveCard|game=GGST|chara=Millia Rage|input=6P}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Sp
|-  
|-  
! 5K
! {{MiniMoveCard|game=GGST|chara=Millia Rage|input=5K}}
| 6P || 2k, 6K || - || 6H || 5D, 2D || Jump, Sp
| 6P || 5K, 2K, 6K || - || 6H || 5D, 2D || Jump, Sp
|-  
|-  
! 2K
! {{MiniMoveCard|game=GGST|chara=Millia Rage|input=2K}}
| 6P || 6K || - || 6H || 5D, 2D || Sp
| 6P || 6K || - || 6H || 5D, 2D || Sp
|-  
|-  
! 6K
! {{MiniMoveCard|game=GGST|chara=Millia Rage|input=6K}}
| - || - || - || - || - || -
| - || - || - || - || - || Sp
|-  
|-  
! c.S
! {{MiniMoveCard|game=GGST|chara=Millia Rage|input=c.S}}
| 6P || 6K || f.S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
| 6P || 6K || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
|-  
|-  
! f.S
! {{MiniMoveCard|game=GGST|chara=Millia Rage|input=f.S}}
| - || - || - || 5H, 2H || - || Sp
| - || - || - || 5H, 2H || - || Sp
|-
|-
! 2S
! {{MiniMoveCard|game=GGST|chara=Millia Rage|input=2S}}
| - || - || - || 5H, 2H || - || Sp
| - || - || - || 5H, 2H || - || Sp
|-  
|-  
! 5H
! {{MiniMoveCard|game=GGST|chara=Millia Rage|input=5H}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Sp
|-  
|-  
! 2H
! {{MiniMoveCard|game=GGST|chara=Millia Rage|input=2H}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Sp
|-  
|-  
! 6H
! {{MiniMoveCard|game=GGST|chara=Millia Rage|input=6H}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Sp
|-  
|-  
! 5D
! {{MiniMoveCard|game=GGST|chara=Millia Rage|input=5D}}
| - || - || - || - || - || -
| - || - || - || - || - || -
|-  
|-  
! 2D
! {{MiniMoveCard|game=GGST|chara=Millia Rage|input=5D|label=5[D]}}
| - || - || - || - || - || Homing Jump
|-
! {{MiniMoveCard|game=GGST|chara=Millia Rage|input=2D}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Sp
|-  
|-  
Line 91: Line 101:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! j.P
! {{MiniMoveCard|game=GGST|chara=Millia Rage|input=j.P}}
| j.P|| - || - || - || - || Sp
| j.P|| - || - || - || - || Sp
|-  
|-  
! j.K
! {{MiniMoveCard|game=GGST|chara=Millia Rage|input=j.K}}
| - || - || - || - || j.D || Jump, Sp
| - || - || - || - || j.D || Jump, Foward & back dash, Sp
|-  
|-  
! j.S
! {{MiniMoveCard|game=GGST|chara=Millia Rage|input=j.S}}
| - || - || - || j.H || - || Jump, Sp
| - || - || - || j.H || j.D || Jump, Foward & back dash, Sp
|-  
|-  
! j.H
! {{MiniMoveCard|game=GGST|chara=Millia Rage|input=j.H}}
| - || - || - || - || - || Jump, Sp
| - || - || - || - || j.D || Jump, Foward & back dash, Sp
|-  
|-  
! j.D
! {{MiniMoveCard|game=GGST|chara=Millia Rage|input=j.D}}
| - || - || - || - || - || Jump, Sp
| - || - || - || - || - || Jump, Foward & back dash, Sp
|}
|}



Revision as of 04:26, 19 October 2021



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 20 All 7 5 7 -2 +1 500 0 None 80%
5K 24 All 7 3 12 -3 0 1000 1 None 80%
c.S 15×2 All 7 3, 3 13 +1 +13 1000×2 3 None 100%
f.S 30 All 9 2 19 -7 -4 1500 2 90%
5H 42 All 12 4 23 -8 -5 2500 4 None 90%
5D 40 High 20 3 26 -15 0 1125 2 None 80%
5[D] 50 High 28 3 26 -10 KD +36 1875 4 None 100%
6P 26 All 9 9 16 -11 -8 1500 2 1-2 Upper Body
3-11 Above Knee
90%
6K 35 High 28 2 10 +2 +6 1125 2 13-29F Below Knee 80%
6H 20,40 All 15 5(13)4 23 -8 -5 1200×2 4 9-21F Airborne 100%
2P 18 All 4 2 10 -2 +1 500 0 None 80%
2K 18 Low 6 3 12 -3 0 750 1 6-13F Low Profile 70%
2S 28 Low 11 2 18 -6 -3 1125 2 None 90%
2H 45 All 14 7 17 -7 KD +39 2000 3 None 90%
2D 30 Low 12 3 19 -8 HKD +50 1125 2 None 90%
j.P 16 High 5 4 12 - - 375 0 None 80%
j.K 20 High 6 4 12 - - 750 1 None 80%
j.S 32 High 7 4 14 - - 1125 2 None 80%
j.H 35 High 8 10 25 +1 (IAD) +4 (IAD) 1125 2 None 80%
j.D 35 High 9 7 27 - - 1125 2 None 80%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236S S Tandem Top 35 All 12 14 Total 45 -10 KD +31 500 3 9-41F Airborne
42-45F Below Knee
80%
236H H Tandem Top 32×2 All 73 28,6 Total 51 +36 KD +83 500×2 3 18F onwards Airborne 80%
214S Lust Shaker 7×3, 7x6, 7x9 All 13 [1(3)]×2~8, 1 -16, -18, -20 -5, -7, -9 -2, -4, KD +30 200×3, 200x6, 200x9 1 None 90%
214S (3-Hit) 3-Hit 7x3 All 13 [1(3)]x2, 1 16 -5 -2 200×3 1 None 90%
214S (6-Hit) 6-Hit 7×6 All 13 [1(3)]×5, 1 18 -7 -4 200×6 1 None 90%
214S (9-Hit) 9-Hit 7×9 All 13 [1(3)]×8, 1 20 -9 KD +30 200×9 1 None 90%
214P Iron Savior 43 Low 20 till corner 17 + 10L -12 HKD +62 1500 3 10F onwards Airborne 80%
j.236P Bad Moon 5×N, 31 High 11 Until Landing 20 + 12L -21 KD +23 225×N, 1500 2 None 80%
j.236K Turbo Fall - - 14 - 9L - - - None
214K Mirazh - - - - Total 26 - - - 1-2F Upper Body
3-22F Above Knee
214H Artemis 47 All 24 4 15 -2 Stagger +10 2000 3 4-25 High Profile 90%
j.236H Kapel 40 All 13 3 12 -1 (IAS) KD +42 (IAS) 1000 1 1-12F Lower Body 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236236S Septem Voices 20×2,60 All 4+5 Until corner Total 43 +8 HKD +77 100×3 2,2,4 9-26F Airborne 100%
632146H Winger 16×5,50 All 8+1 10(9)15 40 -32 HKD +21 400×5, 500 4 1-8F Full
7-40F Airborne
100%

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 70 Ground Throw 2 3 38 - HKD +61 - None Forced 50%
Air Throw 70 Air Throw 2 3 38 or Until Landing+10 HKD +52 (IAD) None Forced 50%
Wild Assault 30 All 20~31 3 20 +13 Stagger +12 2500 4 90%
Wild Assault 50 All 32 3 20 +17 HKD +71 2500 4 100%
Dash Cancel Total 24

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGST Millia Rage 5P.pngGuardAllStartup7Recovery7Advantage-2 5P, 2P, 6P 6K - 6H - Sp
2PGGST Millia Rage 2P.pngGuardAllStartup4Recovery10Advantage-2 5P, 2P, 6P 6K - 6H - Sp
6PGGST Millia Rage 6P.pngGuardAllStartup9Recovery16Advantage-11 - - - - - Sp
5KGGST Millia Rage 5K.pngGuardAllStartup7Recovery12Advantage-3 6P 5K, 2K, 6K - 6H 5D, 2D Jump, Sp
2KGGST Millia Rage 2K.pngGuardLowStartup6Recovery12Advantage-3 6P 6K - 6H 5D, 2D Sp
6KGGST Millia Rage 6K.pngGuardHighStartup28Recovery10Advantage+2 - - - - - Sp
c.SGGST Millia Rage c.S.pngGuardAllStartup7Recovery13Advantage+1 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.SGGST Millia Rage f.S.pngGuardAllStartup9Recovery19Advantage-7 - - - 5H, 2H - Sp
2SGGST Millia Rage 2S.pngGuardLowStartup11Recovery18Advantage-6 - - - 5H, 2H - Sp
5HGGST Millia Rage 5H.pngGuardAllStartup12Recovery23Advantage-8 - - - - - Sp
2HGGST Millia Rage 2H.pngGuardAllStartup14Recovery17Advantage-7 - - - - - Sp
6HGGST Millia Rage 6H 1.pngGuardAllStartup15Recovery23Advantage-8 - - - - - Sp
5DGGST Millia Rage 5D.pngGuardHighStartup20Recovery26Advantage-15 - - - - - -
5[D]GGST Millia Rage 5D.pngGuardHighStartup20Recovery26Advantage-15 - - - - - Homing Jump
2DGGST Millia Rage 2D.pngGuardLowStartup12Recovery19Advantage-8 - - - - - Sp
Air Gatlings
P K S H D Cancel
j.PGGST Millia Rage j.P.pngGuardHighStartup5Recovery12Advantage- j.P - - - - Sp
j.KGGST Millia Rage j.K.pngGuardHighStartup6Recovery12Advantage- - - - - j.D Jump, Foward & back dash, Sp
j.SGGST Millia Rage j.S.pngGuardHighStartup7Recovery14Advantage- - - - j.H j.D Jump, Foward & back dash, Sp
j.HGGST Millia Rage j.H.pngGuardHighStartup8Recovery25Advantage+1 (IAD) - - - - j.D Jump, Foward & back dash, Sp
j.DGGST Millia Rage j.D.pngGuardHighStartup9Recovery27Advantage- - - - - - Jump, Foward & back dash, Sp
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/Millia Rage/Data.

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