GGST/Miscellaneous: Difference between revisions

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== Low-End Considerations ==
Strive is noticeably highly-extensive game that will greatly bar out the lower end of computers, needing much more power as opposed to Xrd just to run minimal settings. There are a few things you can try to alleviate any issues with stability in running the game, but there is only so much you ''can'' do before you're out of luck.
====== Settings ======
[[File:GGSTQuality0.jpg|thumb|250px|Quality 0, looking like blurred pixels. Sometimes, they won't be blurred and actually pixelated, but you don't want to play like this.]]
Firstly, be sure to set your resolution to lower than the default 1920x1080, such as 1280x720.
As usual, set your graphics setting all to the lowest values/OFF minus the Scaling Resolution and Effect Quality. Lowering Scaling Resolution will severely lower the pixel density of the in-game 3D graphics on your screen to speed things up along and use less power, but obviously this will adversely affect how you view gameplay - while it's still technically playable at 0, you'd have to question your decisions at that point. The minimum you might want to handle is 50, depending on your tastes and tolerance, with 75 being a good mix of seeing what's happening and performance. You'll have to play around with these values and judge it for yourself with screenshots. Note that this does not affect UI elements like text, gauges, buttons, so on.
Lastly, at the time of writing, there seems to be an oversight where not setting your Effect Quality to Best gives a very strange and ugly bloom/lighting effect on characters. It may draw more on resources, however, but it may not be worth setting it to Low unless you can seriously tolerate the bloom.
====== Scalability.ini ======
[https://steamcommunity.com/sharedfiles/filedetails/?id=2513981254 Thanks to this article's observation], another step can be made to slightly increase performance of your game. Make sure your game is closed, then navigate to Windows Explorer and type in %localappdata%. Hit enter and it should bring you to a folder called Local. In there, find GGST -> Saved -> Config and lastly open the Scalability.ini file that's in there. Copy and paste the following contents into there, then save the file.
<div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;">
[AntiAliasingQuality@0]
r.MSAA.CompositingSampleCount=1
[ViewDistanceQuality@0]
r.SkeletalMeshLODBias=5
r.ViewDistanceScale=0.0
[ShadowQuality@0]
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.MaxResolution=0
r.Shadow.RadiusThreshold=0.0
r.Shadow.DistanceScale=0.0
r.AllowLandscapeShadows=0
[PostProcessQuality@0]
r.MotionBlurQuality=0
r.AmbientOcclusionMipLevelFactor=0
r.AmbientOcclusionRadiusScale=0
r.RenderTargetPoolMin=200
r.BloomQuality=0
r.Upscale.Quality=0
r.Filter.SizeScale=0
r.Tonemapper.Quality=0
[TextureQuality@0]
r.Streaming.MipBias=3
r.MaxAnisotropy=0
r.Streaming.PoolSize=800
[FoliageQuality@0]
r.ParticleLightQuality=0
</div>
Next, you probably don't want the game to override these settings if you're satisfied, so right-click the ini, go to Properties, and set the Read-Only flag to checked and confirm it.
=== Stages ===
Unfortunately, not all stages in Strive are built the same, with some being more heavily extensive compared to others. This can be very detrimental when playing online with strangers because you can't quite choose the stage you play on and may end up in a rather laggy set. Personal observations on which stages are heavier than others can be compared here, so you can use this to tell your friends which stages you can play on fine if you're the low-end one out. Of course, these may not always apply to you for whatever reason - these are all '''relative at best''', but five of these stages should be suitable enough for a stable client-side experience.
{| class="wikitable" style="text-align:right;"
! Stage
! Lagginess
|-
| Castle of the Silver Feet
| style="text-align:center; font-weight:bold; font-size:18px; background-color:#99c676; color:#43550e;" | Little Lag
|-
| Lars Canyon
| style="text-align:center; font-weight:bold; font-size:18px; background-color:#bbebaa; color:#18a651;" | OK
|-
| Seventh Heaven District
| style="text-align:center; font-weight:bold; font-size:18px; background-color:#bbebaa; color:#18a651;" | OK
|-
| 12-Dimensional Flux Observatory
| style="text-align:center; font-weight:bold; font-size:18px; background-color:#bbebaa; color:#18a651;" | OK
|-
| Ajatar Hunting Ground
| style="text-align:center; font-weight:bold; font-size:18px; background-color:#ffc0c0; color:#fe0000;" | Very Laggy
|-
| "A Happy Family"
| style="text-align:center; font-weight:bold; font-size:18px; background-color:#bbebaa; color:#18a651;" | OK
|-
| L'oro Di Illyria
| style="text-align:center; font-weight:bold; font-size:18px; background-color:#fffbb5; color:#a49c00;" | Some Lag
|-
| Council of Three
| style="text-align:center; font-weight:bold; font-size:18px; background-color:#bbebaa; color:#18a651;" | OK
|-
| Jellyfish Skyarium
| style="text-align:center; font-weight:bold; font-size:18px; background-color:#ffc0c0; color:#fe0000;" | Very Laggy
|-
| Original Times Square
| style="text-align:center; font-weight:bold; font-size:18px; background-color:#fffbb5; color:#a49c00;" | Some Lag
|}
Unfortunately, at this time, there isn't much you can do to improve your Strive performance if you're resorting to this section. If your game is struggling even to keep up on stages marked as OK regardless of your settings, then the only thing left to do is to upgrade your setup.
==Navigation==
==Navigation==
{{Navbar-GGST}}
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Revision as of 00:12, 15 June 2021

Finding content on Twitter

With the ease of posting videos and discussion to twitter, it can be helpful to know how to track this information down. Each character in the game has a specific hashtag which people should aim to use when posting tweets for ease of searching. The current list of these hashtags is as follows:

Sol Badguy #GGST_SO
Ky Kiske #GGST_KY
May #GGST_MA
Axl Low #GGST_AX
Chipp Zanuff #GGST_CH
Potemkin #GGST_PO
Faust #GGST_FA
Millia Rage #GGST_MI
Zato-1 #GGST_ZA
Ramlethal #GGST_RA
Leo #GGST_LE
Nagoriyuki #GGST_NA
Giovanna #GGST_GI
Anji #GGST_AN
I-No #GGST_IN

Input Shortcuts

Certain specials and overdrives allow you skip directional inputs for their commands and still execute the attack. Below are the known valid input shortcuts for their usual directional commands (additional directional inputs within the given shortcuts will also work, as long as the minimum inputs as shown in the shortcut are met, e.g. 62146 is valid because 6246 is valid).

Sol performing Heavy Mob Cemetery (214214H) with the input shortcut 2421H
Command Shortcuts
41236 (63214)
  • 4236
  • 4126
  • 4136
236236 (214214)
  • 2626
  • 2623
  • 2636
632146
  • 6246
  • 63146

Low-End Considerations

Strive is noticeably highly-extensive game that will greatly bar out the lower end of computers, needing much more power as opposed to Xrd just to run minimal settings. There are a few things you can try to alleviate any issues with stability in running the game, but there is only so much you can do before you're out of luck.

Settings
Quality 0, looking like blurred pixels. Sometimes, they won't be blurred and actually pixelated, but you don't want to play like this.

Firstly, be sure to set your resolution to lower than the default 1920x1080, such as 1280x720.

As usual, set your graphics setting all to the lowest values/OFF minus the Scaling Resolution and Effect Quality. Lowering Scaling Resolution will severely lower the pixel density of the in-game 3D graphics on your screen to speed things up along and use less power, but obviously this will adversely affect how you view gameplay - while it's still technically playable at 0, you'd have to question your decisions at that point. The minimum you might want to handle is 50, depending on your tastes and tolerance, with 75 being a good mix of seeing what's happening and performance. You'll have to play around with these values and judge it for yourself with screenshots. Note that this does not affect UI elements like text, gauges, buttons, so on.

Lastly, at the time of writing, there seems to be an oversight where not setting your Effect Quality to Best gives a very strange and ugly bloom/lighting effect on characters. It may draw more on resources, however, but it may not be worth setting it to Low unless you can seriously tolerate the bloom.

Scalability.ini

Thanks to this article's observation, another step can be made to slightly increase performance of your game. Make sure your game is closed, then navigate to Windows Explorer and type in %localappdata%. Hit enter and it should bring you to a folder called Local. In there, find GGST -> Saved -> Config and lastly open the Scalability.ini file that's in there. Copy and paste the following contents into there, then save the file.

[AntiAliasingQuality@0]

r.MSAA.CompositingSampleCount=1

[ViewDistanceQuality@0]

r.SkeletalMeshLODBias=5

r.ViewDistanceScale=0.0

[ShadowQuality@0]

r.ShadowQuality=0

r.Shadow.CSM.MaxCascades=0

r.Shadow.MaxResolution=0

r.Shadow.RadiusThreshold=0.0

r.Shadow.DistanceScale=0.0

r.AllowLandscapeShadows=0

[PostProcessQuality@0]

r.MotionBlurQuality=0

r.AmbientOcclusionMipLevelFactor=0

r.AmbientOcclusionRadiusScale=0

r.RenderTargetPoolMin=200

r.BloomQuality=0

r.Upscale.Quality=0

r.Filter.SizeScale=0

r.Tonemapper.Quality=0

[TextureQuality@0]

r.Streaming.MipBias=3

r.MaxAnisotropy=0

r.Streaming.PoolSize=800

[FoliageQuality@0]

r.ParticleLightQuality=0

Next, you probably don't want the game to override these settings if you're satisfied, so right-click the ini, go to Properties, and set the Read-Only flag to checked and confirm it.

Stages

Unfortunately, not all stages in Strive are built the same, with some being more heavily extensive compared to others. This can be very detrimental when playing online with strangers because you can't quite choose the stage you play on and may end up in a rather laggy set. Personal observations on which stages are heavier than others can be compared here, so you can use this to tell your friends which stages you can play on fine if you're the low-end one out. Of course, these may not always apply to you for whatever reason - these are all relative at best, but five of these stages should be suitable enough for a stable client-side experience.

Stage Lagginess
Castle of the Silver Feet Little Lag
Lars Canyon OK
Seventh Heaven District OK
12-Dimensional Flux Observatory OK
Ajatar Hunting Ground Very Laggy
"A Happy Family" OK
L'oro Di Illyria Some Lag
Council of Three OK
Jellyfish Skyarium Very Laggy
Original Times Square Some Lag

Unfortunately, at this time, there isn't much you can do to improve your Strive performance if you're resorting to this section. If your game is struggling even to keep up on stages marked as OK regardless of your settings, then the only thing left to do is to upgrade your setup.

Navigation

Template:Navbar-GGST