GGST/Miscellaneous

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< GGST
Revision as of 05:39, 18 June 2021 by Fatih (talk | contribs) (added info on greenscreen to mitigate lag)

Finding content on Twitter

With the ease of posting videos and discussion to twitter, it can be helpful to know how to track this information down. Each character in the game has a specific hashtag which people should aim to use when posting tweets for ease of searching. The current list of these hashtags is as follows:

Sol Badguy #GGST_SO
Ky Kiske #GGST_KY
May #GGST_MA
Axl Low #GGST_AX
Chipp Zanuff #GGST_CH
Potemkin #GGST_PO
Faust #GGST_FA
Millia Rage #GGST_MI
Zato-1 #GGST_ZA
Ramlethal #GGST_RA
Leo #GGST_LE
Nagoriyuki #GGST_NA
Giovanna #GGST_GI
Anji #GGST_AN
I-No #GGST_IN

Input Shortcuts

Certain specials and overdrives allow you skip directional inputs for their commands and still execute the attack. Below are the known valid input shortcuts for their usual directional commands (additional directional inputs within the given shortcuts will also work, as long as the minimum inputs as shown in the shortcut are met, e.g. 62146 is valid because 6246 is valid).

Sol performing Heavy Mob Cemetery (214214H) with the input shortcut 2421H
Command Shortcuts
41236 (63214)
  • 4236
  • 4126
  • 4136
236236 (214214)
  • 2626
  • 2623
  • 2636
632146
  • 6246
  • 63146

Low-End Considerations

Strive is a graphically-extensive game that will greatly bar out the lower end of older computers, needing much more power as opposed to Xrd just to run minimal settings (seeing as the game usually takes up around 4GB of RAM on its own). There are a few things you can try to alleviate any issues with stability in running the game, but there is only so much you can do before you're out of luck.

Settings
Quality 0, looking like blurred pixels. Sometimes, they won't be blurred and actually pixelated, but you don't want to play like this.

Firstly, be sure to set your resolution to lower than the default 1920x1080, such as 1280x720.

As usual, set your graphics setting all to the lowest values/OFF minus the Scaling Resolution and Effect Quality. Lowering Scaling Resolution will severely lower the pixel density of the in-game 3D graphics on your screen to speed things up along and use less power, but obviously this will adversely affect how you view gameplay - while it's still technically playable at 0, you'd have to question your decisions at that point. The minimum you might want to handle is 50, depending on your tastes and tolerance, with 75 being a good mix of seeing what's happening and performance. You'll have to play around with these values and judge it for yourself with screenshots. Note that this does not affect UI elements like text, gauges, buttons, so on.

Lastly, at the time of writing, there seems to be an oversight where not setting your Effect Quality to Best gives a very strange and ugly bloom/lighting effect on characters. It may draw more on resources, however, but it may not be worth setting it to Low unless you can seriously tolerate the bloom.

Scalability.ini

Thanks to this article's observation, another step can be made to slightly increase performance of your game. Make sure your game is closed, then navigate to Windows Explorer and type in %localappdata%. Hit enter and it should bring you to a folder called Local. In there, find GGST -> Saved -> Config and lastly open the Scalability.ini file that's in there. Copy and paste the following contents into there, then save the file.

[AntiAliasingQuality@0]

r.MSAA.CompositingSampleCount=1

[ViewDistanceQuality@0]

r.SkeletalMeshLODBias=5

r.ViewDistanceScale=0.0

[ShadowQuality@0]

r.ShadowQuality=0

r.Shadow.CSM.MaxCascades=0

r.Shadow.MaxResolution=0

r.Shadow.RadiusThreshold=0.0

r.Shadow.DistanceScale=0.0

r.AllowLandscapeShadows=0

[PostProcessQuality@0]

r.MotionBlurQuality=0

r.AmbientOcclusionMipLevelFactor=0

r.AmbientOcclusionRadiusScale=0

r.RenderTargetPoolMin=200

r.BloomQuality=0

r.Upscale.Quality=0

r.Filter.SizeScale=0

r.Tonemapper.Quality=0

[TextureQuality@0]

r.Streaming.MipBias=3

r.MaxAnisotropy=0

r.Streaming.PoolSize=800

[FoliageQuality@0]

r.ParticleLightQuality=0

Next, you probably don't want the game to override these settings if you're satisfied, so right-click the ini, go to Properties, and set the Read-Only flag to checked and confirm it.

Stages

Unfortunately, not all stages in Strive are built the same, with some being more heavily extensive compared to others. This can be very detrimental when playing online with strangers because you can't quite choose the stage you play on and may end up in a rather laggy set. Personal observations on which stages are heavier than others can be compared here, so you can use this to tell your friends which stages you can play on fine if you're the low-end one out. Of course, these may not always apply to you for whatever reason - these are all relative at best, but five of these stages should be suitable enough for a stable client-side experience.

Stage Lagginess
Castle of the Silver Feet Little Lag
Lars Canyon A-OK
Seventh Heaven District A-OK
12-Dimensional Flux Observatory A-OK
Ajatar Hunting Ground Very Laggy
"A Happy Family" A-OK
L'oro Di Illyria Some Lag
Council of Three A-OK
Jellyfish Skyarium Very Laggy
Original Times Square Some Lag

Unfortunately, at this time, there isn't much you can do to improve your Strive performance if you can't even get 60 FPS on the safe stages. If your game is struggling even to keep up on stages marked as OK regardless of your settings, then the only thing left to do is to upgrade your setup.

Using Mods

Even though the game is still rather new, modders have jumped into action to customize things like audio, models, and textures, but fortunately this also gives a possibility of fixing the offending stages for low-end setups. By installing the following, resources won't be hogged trying to render the stage, making them very efficient and plug a hole for fighting against strangers.

To install these mods, you can use the Unverum mod manager to install and build the game if you're looking for more mods, or, for a more manual approach, follow these steps:

  • Download the mod, then navigate to C:\Program Files (x86)\Steam\steamapps\common\GUILTY GEAR STRIVE\RED\Content\Paks\
  • Extract the files as needed, then in the Paks folder, make another folder called ~mods
  • Drop your downloaded contents into that folder and test in-game.

As breakthroughs are made in the modding community, more critical mods and perhaps less-extreme measures will be updated here.

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